Time Nick Message 00:49 VanessaE there, patches submitted for 3d_armor, skinsdb, and unified_inventory_plus to make them work with UI v2. 00:50 DivideByZero Have instrcutions on how to load texture packs changed for server 5.4.0 ? 00:50 VanessaE no idea there 00:51 DivideByZero I used to put them in /textures/server/ 03:31 mw__ HI all 04:41 Extexo https://cdn.discordapp.com/attachments/447819853848510485/819060191337250816/download_20210309_201136.png 04:41 Extexo ? 04:42 Extexo Would like some feedback 04:42 Extexo And yes ik I made him too big xD 04:43 smugler5[m] hello 04:43 MTDiscord I am in IRC ? 04:47 Extexo Are you the smuggler morea? 04:48 Extexo If so, congratulations on getting an irc 04:49 smugler5[m] thanks 06:20 DivideByZero Is there a more current directions for setting up textures on a dedicated server than these from 2014? https://forum.minetest.net/viewtopic.php?t=10688 06:20 DivideByZero placing them in /textures or /textures/server doesn't seem to be working. 07:16 MTDiscord The name of the texture pack has to be 'server' 07:16 MTDiscord You cannot put it inside a folder called server 07:17 MTDiscord I mean the name of the folder that contains the textures has to be 'server' and you put it inside 'textures' 11:42 DivideByZero IHR: That's not what this says: and I've tried both ways and both failed. 11:42 DivideByZero https://forum.minetest.net/viewtopic.php?t=10688 11:43 MTDiscord wha- 11:43 MTDiscord lmao you pinged me in discord 11:46 MTDiscord lol 11:52 MTDiscord I think IhrFussel means that you need to put the texture files into .minetest/textures/server 13:57 MTDiscord The discord IRC bridge has an apparent issue where it detects something as a ping if your discord nickname is at the beginning of a line, but doesn't check for end-of-word. 13:58 MTDiscord All discord users are advised not to use one letter names unless they want to catch pings on average 1 in 26 times someone says anything on IRC 17:17 DivideByZero so /minetest.textures/server (with the texture_packs_here.txt file) does not load textures, but /.minetest/textures/server does load them. [I'm not sure why the file says to put textures there if it can't load them from there] 17:17 DivideByZero I'm going to rewrite that since there is a typo.. 17:17 DivideByZero so /minetest/textures/server (with the texture_packs_here.txt file) does not load textures, but /.minetest/textures/server does load them. [I'm not sure why the file says to put textures there if it can't load them from there] 17:31 Hawk777 Hm, the forum post said “~.minetest/textures/server”, I guess that was a typo for “~/.minetest/textures/server”, so needing the dot makes sense. 17:31 Hawk777 Also since that’s where all other Minetest content goes, like the worlds and config files and such. 17:58 TechDude Hey guys 17:59 TechDude i have a modding question 17:59 TechDude I want to use the minetest.register_on_joinplayer and minetest.register_on_respawnplayer 18:00 TechDude but i need to get the player names 18:00 TechDude the names aren’t passed to the function so how can I get them? 18:00 MTDiscord do player:get_player_name() 18:01 hlqkj register_on_joinplayer gives you an objectref as first argument, you can call :get_player_name() on that 18:01 hlqkj oops sorry appguru 18:01 TechDude Ah thx 18:01 hlqkj same on the other callback :) 21:08 VanessaE Finally got Dreambuilder's theme handling cleaned up and working 100% again 21:08 VanessaE new code's on git, but no new stable release yet. that can wait until I finish. 21:46 DS-minetest Does someone know a tool that is not an IDE and allows you to find the places in a c++ project where a given function is called (like grep, but more clever)? 21:52 calcul0n_ DS-minetest, doxygen maybe? 21:53 calcul0n_ it's not done for that but that's one of its features 21:53 DS-minetest ah right, will try, thx! 21:53 Hawk777 If your code is on Github, Github’s online browser already does that (to some level of effectiveness for some languages). 21:54 Hawk777 Not sure if it works for C++. 21:54 Hawk777 Clicking on a function name by default shows its definition and lets you jump there, but there’s a second tab for references. 21:55 rubenwardy DS-minetest: ctags 21:55 rubenwardy I think 21:56 DS-minetest ctags just generates a file with the locations of the definitions, desn't it? 22:03 Hawk777 I think either ctags or cscope (not sure which) can find references as well. 22:05 DS-minetest ah, cscope looks good, thx! 22:07 DS-minetest O_o doxygen created 35432 files for minetest in one folder 22:07 tech_exorcist ??? 22:08 DS-minetest !!! 22:09 DS-minetest pcmanfm seems to be pretty bad at handling fat folders 22:09 DS-minetest with fat I mean big, not the fat fs 22:13 calcul0n_ huhu, by "not done for that" i meant it's an horrible thing which will produce tons of useless crap in this particular use case :) 22:14 calcul0n_ cscope seems to be a better choice in fact 22:14 DS-minetest "this particular use case" was just running make doc for minetest 22:15 calcul0n_ wow 22:49 DS-minetest ok, cscope is pretty nice. however it seems like it sadly can't work with c++ functions 22:50 DS-minetest and my main problem with grep is that in minetest there are functions named the same, but for different classes, eg. serialize 23:25 DivideByZero I get this in my server log '[Server]: RESTART REQUEST (max uptime)', and then the server shutsdown, anyone know what causes this? 23:37 MTDiscord DividebyZero: Oh, are you using szutil_restart? That looks like one of the messages from that mod. 23:38 MTDiscord It assumes you're going to want a regular restart at least some time, though you can theoretically set the max uptime very high if you're mostly just using it for manual restarts. 23:40 DivideByZero Where is the setting for this? 23:40 MTDiscord Should be something like szutil_restart_maxuptime 23:55 DivideByZero oh yeah its from that mod pack. Thanks for the tip.