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MTDiscord |
<NoNameDude> hi |
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* VanessaE |
waves some fresh coffee under Krock_'s nose ;) |
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12:59 |
DivideByZero |
Good morning. |
13:23 |
VanessaE |
hi |
13:38 |
MTDiscord |
<TableToo> k |
13:38 |
MTDiscord |
<TableToo> hi |
14:32 |
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15:52 |
* VanessaE |
looks at Krock_ and hovers her mouse over the "Squash and merge" button :) (actually, I do want to squash the PR down *some*, just to smooth-off minor changes, lint, etc) |
16:11 |
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17:36 |
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18:04 |
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18:04 |
VanessaE |
Krock, you're killin' me. :P |
18:06 |
Krock |
VanessaE: are you hyped? |
18:06 |
VanessaE |
nope |
18:07 |
Krock |
your actions tell otherwise |
18:07 |
VanessaE |
just impatient :) |
18:07 |
Krock |
yeah |
18:17 |
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19:00 |
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19:04 |
Extexo |
What are you two working on VanessaE and Krock ? xD |
19:05 |
VanessaE |
Extexo: I made a pull request to Unified Inventory to write some it to use more modern formspec features and to improve its appearance. Krock has been goading me to basically improve the overall code :) |
19:05 |
VanessaE |
I think it's done, I'm just waiting for the green light to merge it :) |
19:05 |
Extexo |
Oooh ok |
19:08 |
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19:23 |
DivideByZero |
Vanessa: I'm trying to read the code from the contentDB screen of your LED Marquee, but it's too small even blurry when I zoom in. Can I read this in text form somewhere? |
19:23 |
DivideByZero |
I want to make a LED that says SPAWN! |
19:24 |
DivideByZero |
digiline_send["Text", |
19:24 |
DivideByZero |
string.char(0] |
19:28 |
* VanessaE |
hides |
19:28 |
VanessaE |
Krock: spacing and translations fixed. |
19:29 |
Krock |
interesting indenting style |
19:29 |
VanessaE |
guesswork there. |
19:30 |
VanessaE |
considering how far in I needed to indent |
19:30 |
VanessaE |
I usually do that sort of thing when I have to continue a string or function across two or more lines. |
19:30 |
VanessaE |
easier to read. |
19:30 |
Krock |
sometimes it's then easier to keep the first line empty so that the entire "block" can be treated the same |
19:31 |
VanessaE |
yeah, thought about that too |
19:31 |
Krock |
whatever |
19:31 |
VanessaE |
I often do that with tables |
19:31 |
VanessaE |
(as in the btnlist one I fixed the translations on) |
19:32 |
VanessaE |
note: I use a 4-space-long tab, like in MT |
19:33 |
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19:34 |
VanessaE |
but, I'm generally happy with the code :) |
19:36 |
DivideByZero |
Vanessa: Is there an example of the LED Marquee code somewhere to read? |
19:36 |
Krock |
VanessaE: 1. is "unified inventory single slot 256px with trash.xcf" still needed? |
19:37 |
DivideByZero |
The code I put into the luacontroller, not the source code. |
19:37 |
Krock |
2. what would you think about an unified_inventory.version = 2 variable to help API compat in the future, or so that this new style can be detected? |
19:37 |
DS-minetest |
DivideByZero: that's not valid lua |
19:37 |
VanessaE |
the xcf isn't "needed", per se. just figured it should be published. |
19:37 |
Krock |
simple variable, but would need a documentation line |
19:37 |
VanessaE |
a version number might be a good idea yeah |
19:37 |
Krock |
makes sense yes |
19:38 |
Krock |
am I right assuming the textures are optipng'd? |
19:38 |
DivideByZero |
This is what I tried: |
19:38 |
DivideByZero |
digiline_send["Text", |
19:38 |
DivideByZero |
string.char(0).."S" |
19:38 |
DivideByZero |
string.char(1).."P" |
19:38 |
DivideByZero |
string.char(2).."A" |
19:38 |
DivideByZero |
string.char(3).."W" |
19:38 |
DivideByZero |
string.char(4).."N" |
19:38 |
DivideByZero |
] |
19:38 |
Krock |
DivideByZero: seriously please use a paste service |
19:38 |
DivideByZero |
For something that short? |
19:39 |
Krock |
the message was delayed automatically. wanted to give an input before it grows any further |
19:39 |
Krock |
which it.. didn't- |
19:40 |
DivideByZero |
I'm trying to use the LED Marquee to make a sing that says "SPAWN". I can't find directions to read. |
19:40 |
DS-minetest |
DivideByZero: functions are called with round parentheses (); lookup what string.char does; ... |
19:40 |
DivideByZero |
sign = sign |
19:40 |
DivideByZero |
sing = sign |
19:40 |
DS-minetest |
!reference DivideByZero |
19:41 |
DS-minetest |
!pil DivideByZero |
19:41 |
MinetestBot |
DivideByZero, someone thinks you need to brush up on or learn Lua, please read https://www.lua.org/pil/contents.html or https://www.lua.org/manual/5.1/ |
19:41 |
Krock |
DivideByZero: someone thinks that you should read the reference manual. https://www.lua.org/manual/5.1/manual.html |
19:41 |
Krock |
damn it |
19:41 |
VanessaE |
Krock: no, they're not, but since I only added three and they're tiny, I didn't think about it :) but I'll opti and crush them. |
19:41 |
DS-minetest |
\o/ |
19:41 |
Krock |
| |
19:41 |
DivideByZero |
I have to learn the entire LUA language just to use the LED Marquee sign? |
19:42 |
Krock |
/ \ bad alirgnment gang |
19:42 |
DivideByZero |
A simple example would get me by. |
19:42 |
DS-minetest |
lua is very easy, it can be learnt in very few minutes |
19:43 |
Krock |
well, you could try the commands in command line to ensure they're doing what you want |
19:43 |
DS-minetest |
try something like digiline_send("the channel", "A") |
19:43 |
DivideByZero |
ok |
19:44 |
DivideByZero |
that worked, I see an A now. thank you. :D |
19:45 |
VanessaE |
Krock: ok, images crushed+opti'd |
19:45 |
VanessaE |
and xcf deleted |
19:45 |
VanessaE |
(only optimized the ones that I worked on, of course) |
19:45 |
DivideByZero |
Now it says "SPAWN!" |
19:46 |
DivideByZero |
:) |
19:46 |
DivideByZero |
It doesn't scroll, but I guess that's fine. |
19:49 |
DivideByZero |
I'll look at the lua guide and see if I can make it do some more stuff. |
19:49 |
VanessaE |
you just have to turn on autoscroll and set a speed |
19:50 |
DivideByZero |
Is that done in the lua controller or a config file? |
19:50 |
Krock |
VanessaE: https://pastebin.com/raw/q3Ce2BvL |
19:50 |
VanessaE |
DivideByZero: in the lua controller code. |
19:50 |
DivideByZero |
ok |
19:51 |
VanessaE |
Krock: oh right, forgot to add the description for the version |
19:51 |
DivideByZero |
If you have a document on your LED Marquee I'd be glad to have it and read through it. Thanks. |
19:53 |
VanessaE |
Krock: https://imgur.com/E3pMgOX.png look right? |
19:53 |
Krock |
yes sure |
19:53 |
Krock |
feel free to add your own thoughts |
19:53 |
VanessaE |
nah, I'm good. |
19:53 |
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19:53 |
Krock |
I just kept it to a bare minimum |
19:56 |
VanessaE |
Krock: since that last image update took off another ~188kB or so, maybe we should just squash the whole PR down into one commit before merging |
19:56 |
VanessaE |
(otherwise doing so is a little pointless because of the size of the git history :) ) |
19:57 |
Krock |
the topics are kinda mixed now and grouping those might really take more time than what's worth |
19:57 |
VanessaE |
hm yeah |
19:57 |
Krock |
go ahead squash rebase push |
19:58 |
VanessaE |
nah, I"ll leave the history intact |
19:58 |
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19:58 |
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19:58 |
VanessaE |
last chance to say "OH SHIT, WAIT!" :) |
19:59 |
Krock |
well, I don't feel responsible fixing the mods |
19:59 |
VanessaE |
no worries, I'll do that. |
19:59 |
Krock |
u_i in itself seems to function well, and looks good |
20:00 |
Krock |
likely that another translation string went missing somewhere but that would be noticed sooner or later anyway |
20:00 |
DivideByZero |
How to ask the lua controller to sleep(1) ? os.execute doesn't seem to be allowed. |
20:00 |
sfan5 |
you can't do blocking sleeping |
20:00 |
Krock |
interval counting |
20:01 |
DivideByZero |
os.execute("sleep " .. tonumber(n)) |
20:01 |
DivideByZero |
I tried that. |
20:01 |
DS-minetest |
user interrupts |
20:01 |
Krock |
DivideByZero: the entire Lua environment is handled in a single thread. what do you think would happen if you'd use sleep? |
20:01 |
VanessaE |
Krock: yeah, easy to fix later if one shows up. |
20:01 |
DS-minetest |
Krock: my samer can do sleeps |
20:02 |
Krock |
DivideByZero: correct! You'd block basically the entire server |
20:02 |
DivideByZero |
I thought my script would sleep for 1s, but by your concern the whole game would sleep for 1s? |
20:02 |
Krock |
DS-minetest: but in a separate env or by special interval-based triggers |
20:02 |
sfan5 |
yes |
20:03 |
DS-minetest |
Krock: with coroutines, it yields the croutine and continues it after some time via globalsteps |
20:03 |
DS-minetest |
(doesn't work over server-restarts though) |
20:04 |
Krock |
ah yes, that's a nice trick |
20:04 |
VanessaE |
there it is, Krock. merged to master |
20:04 |
VanessaE |
should I tag it? |
20:05 |
Krock |
VanessaE: perhaps? I never do tags in general |
20:06 |
VanessaE |
tagged as "version-2" |
20:07 |
Krock |
pretty cool. a 16% increase in commits |
20:07 |
VanessaE |
heh |
20:09 |
Krock |
VanessaE: we forgot the README |
20:09 |
Krock |
5.4.0+ |
20:09 |
VanessaE |
oh, I'll fix that |
20:10 |
Krock |
thx |
20:11 |
VanessaE |
also slid the "version-2" tag up to that commit |
20:11 |
VanessaE |
(figured it'd only been a minute. :) ) |
20:12 |
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20:14 |
DS-minetest |
wow, that giant spike https://github.com/minetest-mods/unified_inventory/graphs/contributors |
20:14 |
VanessaE |
:D |
20:20 |
VanessaE |
Krock: I'm gonna tag "version-1" at d1a4396f, the last commit before the PR was merged. |
20:28 |
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20:55 |
MinetestBot |
[git] sfan5 -> minetest/minetest: CI: update configurations for Irrlicht fork 75eb28b https://git.io/JqmCC (2021-03-09T20:53:17Z) |
20:55 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Switch Irrlicht dependency to our own fork 91c9313 https://git.io/JqmCW (2021-03-09T20:53:17Z) |
20:55 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Restore Irrlicht 1.9 support 3579dd2 https://git.io/JqmC8 (2021-03-09T20:53:17Z) |
22:13 |
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