Time |
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Message |
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07:24 |
zceejkr |
Hello. I have just started running a minetest server, and I have some issues with lag. A lot of times, when I place a torch, nothing happens. If I die, the server logs start spamming: Server: name moved too fast: ... resetting position. |
07:24 |
zceejkr |
Any ideas what the problem could be? |
07:25 |
zceejkr |
Also, dooers cand chets often make a sound when I open them, but no effect happens. |
07:25 |
zceejkr |
Doors* |
07:25 |
zceejkr |
I am running the game mineclone2 if that changes anything. |
07:26 |
zceejkr |
Kinda feels like the server and the client are out of sync |
07:27 |
zceejkr |
When I right click the door, I see no server event loged. |
07:32 |
zceejkr |
I just build a bridge over a large cliff, and was standing on it. The I reconnected, and I fell down, dying... There was no bridge there :D |
07:35 |
MTDiscord |
<y5nw> I wonder if that's caused by the internet connection |
07:37 |
zceejkr |
Might be... I played with 2 friends and they reported no such issues... So it's UDP packets getting lost, would that be a good guess? Also, what can I do about this? Mostly just getting a better connection? |
07:48 |
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07:49 |
MTDiscord |
<y5nw> I would suggest that |
07:58 |
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08:00 |
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08:29 |
zceejkr |
Also, where can I find a list of item strings? |
08:34 |
MTDiscord |
<y5nw> minetest.registered_items |
08:35 |
MTDiscord |
<y5nw> The item string is used as the key (index) |
08:36 |
MTDiscord |
<y5nw> https://minetest.gitlab.io/minetest/minetest-namespace-reference/#registered-definition-tables |
08:37 |
zceejkr |
thanks. Also, is there an option to set render distance in minetest? |
08:41 |
rubenwardy |
+/- keys |
08:52 |
zceejkr |
ty |
09:11 |
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09:59 |
* VanessaE |
wanders back in |
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12:26 |
* VanessaE |
shakes Krock vigorously |
12:27 |
VanessaE |
everything's done -- your remarks are resolved as far as I can see. I think it's ready to merge but it needs a second look |
12:28 |
VanessaE |
I'm impatient because this PR is holding-up some other work I need to finish :P |
12:32 |
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15:02 |
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15:04 |
VanessaE |
so.... normal vs 9-sliced (right) slot image: https://imgur.com/mfPglyY.png think it's worth the extra complexity to render all of UI's inventory slots this way? (seen here is the refill slot, using the same image for both since it happens to already be suitable for 9-slicing) |
15:05 |
VanessaE |
not sure why the 9-sliced output is a couple pixels bigger (and it's slightly offset too, but that's easy to fix if I were to commit to it) |
15:06 |
VanessaE |
(probably just precision errors in irrlicht) |
15:07 |
sfan5 |
certainly looks nicer |
15:07 |
VanessaE |
indeed |
15:08 |
VanessaE |
at the size displayed by MT (i.e. without zooming a screenshot), I can easily see the diff |
15:10 |
VanessaE |
as Krock pointed out, it would add around 45 chars per image slot to the formspec (or about 44*45 bytes total if I did it for the whole main crafting page) |
15:10 |
VanessaE |
writing a helper function that'll let me ask for an arbitrary tiled final "image" would be trivial |
15:20 |
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15:24 |
MTDiscord |
<Warr1024> how does it look under different hud/gui scaling values? |
15:24 |
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15:24 |
VanessaE |
idk |
15:25 |
VanessaE |
I only know how it looks on my screen, and my gui scaling is unset |
15:26 |
VanessaE |
though it would seem to be scaled to about 1.5x the original image since the image is 64x64 but is displayed at 86x86ish |
15:26 |
VanessaE |
(well, 1.3x ish) |
15:36 |
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16:10 |
VanessaE |
sfan5: 9-sliced all the inv slots... https://imgur.com/JbJfXj1.png (black squares are obsidian glass, for alignment checking) |
16:11 |
VanessaE |
(er obsidian glass x-pane) |
16:12 |
sfan5 |
looks great |
16:13 |
VanessaE |
all of that generated from a single 64x64 px image :) |
16:13 |
VanessaE |
(well and one more for the trash icon) |
16:14 |
VanessaE |
the whole formspec is probably around 2kB of text |
16:14 |
VanessaE |
well, the inv slots are anyway, not sure how much the item grid on the right consumes) |
16:15 |
MTDiscord |
<y5nw> VanessaE: 2KB sounds like what I'm moving toward with the advtrains driver HUD :\ |
16:15 |
VanessaE |
the form opens instantly so at least the quantity of formspec text has no impact on client behavior |
16:16 |
VanessaE |
well there's maybe a half-second delay but that's from the item grid, not the new inv grid code |
16:22 |
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16:22 |
mckayshirou |
Hey |
16:23 |
ar10ch |
I was thinking about some kinda bi-directional "forcefield" and I guessed the easiest way to allow a player to walk thru it one way but not the other would be privileges.. but it seems.. a little rough.. |
16:25 |
Soy_educado |
anything is possible, but the efficiency would be small |
16:25 |
MTDiscord |
<y5nw> You might want to patch commands that involve teleport (/home, /teleport, /tp*) |
16:26 |
ar10ch |
Ah that's very true, I shoulda thought of that! Thanks :) |
16:27 |
MTDiscord |
<y5nw> I think we might need teleport hooks (on_teleport (etc)) since such commands can also be possibly modified by other mods (e.g. jail) |
16:30 |
ar10ch |
I think (think!) in this use case - say a forcefield was 6 wide, 3 high and 2 thick, (ish) then a central node in the ff could get pos and set pos +2 in the facedir? maybe crude but off the top of my head.. |
16:31 |
ar10ch |
or +3 actually else ud b stuck in the ff lol |
16:33 |
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16:34 |
ar10ch |
of "Jail" - does it have a tool to send players to a locked-facility? like a handcuff-shaped "magic wand"? |
16:34 |
MTDiscord |
<Jordach> with 5.4.0 VanessaE have you considered the option of uhhhhhhh, using model[] |
16:34 |
MTDiscord |
<Jordach> and just make a 3D model that does exactly that |
16:38 |
VanessaE |
Jordach: does what? |
16:41 |
MTDiscord |
<Jordach> have your exact inventory layout |
16:41 |
MTDiscord |
<Jordach> and since it's a rendered camera view, it's technically immune to any sort of scaling |
16:43 |
VanessaE |
ehhh. no |
16:43 |
MTDiscord |
<Jordach> trust me on this |
16:44 |
VanessaE |
no, just no |
16:44 |
VanessaE |
too complicated. |
16:44 |
MTDiscord |
<Jordach> i've been working on a VGUI like scenario |
16:44 |
MTDiscord |
<Jordach> all 3D model, no formspec |
16:44 |
Soy_educado |
Undersampling works on screen esolution base or it a predefined scaling? |
16:46 |
ar10ch |
ah - wrt "jail" it does not. Good - I'll carry on then :) |
16:54 |
ar10ch |
I already have a "Naughty Corner" that I can manually teleport baddies to. In fact the castle in my first world had a "Griefer Hotel". But for other players to be able to send the troublesome folks to some kind of internment without giving the a privilege like "bring" that can be abused, a tool seems like a good way to go. A policemans baton, perhaps? |
16:56 |
[Pokey] |
irc |
16:56 |
MTDiscord |
<Pokey> oh yes discord, nice |
16:56 |
MTDiscord |
<Pokey> ignore me |
17:06 |
VanessaE |
not so nice. can't tab-complete peoples nicks from IRC :P |
17:06 |
MTDiscord |
<y5nw> Copy-paste ? |
17:07 |
VanessaE |
that requires taking my hands off the keyboard ? |
17:08 |
MTDiscord |
<y5nw> gives VanessaE a mouse |
17:09 |
VanessaE |
I have a mouse you twerp :P |
17:09 |
MTDiscord |
<Jonathon> its such novel technology :p |
17:09 |
MTDiscord |
<y5nw> Great. Saves the money I spend on mailing people things |
17:10 |
MTDiscord |
<Jonathon> would seem a irc client could be made to tab through messages, then copy paste. delete |
17:10 |
MTDiscord |
<y5nw> (Seriously though I should get an IRC client) |
17:11 |
MTDiscord |
<Jonathon> i do, no bouncer so its hardly ever online ? |
17:12 |
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17:13 |
yw05 |
Test |
17:13 |
MTDiscord |
<y5nw> Ok, works |
17:19 |
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17:19 |
DivideByZero |
ERROR[Main]: Error writing to configuration file: "../worlds/world/world.mt" |
17:19 |
DivideByZero |
ERROR[Main]: ServerError: Failed to initialize world: Faile to update the config file |
17:20 |
DivideByZero |
I set my permissions to the unpriviledge user I created for the server 'chown -R minetest:minetest worlds' and to the conf file. |
17:21 |
MTDiscord |
<y5nw> Are you actually running minetestserver using the minetest user? |
17:21 |
DivideByZero |
yes |
17:21 |
DivideByZero |
minetest is a user I created specifically for it. |
17:21 |
MTDiscord |
<y5nw> And does the user have write permission to the files? |
17:22 |
DivideByZero |
yes read and write. I'll check one more time to be sure. |
17:22 |
DivideByZero |
-rw-r--r-- |
17:22 |
MTDiscord |
<y5nw> Afaik you also need to set the execute flag on directories |
17:22 |
DivideByZero |
directories need execute, not just executables? That I did not know. |
17:23 |
DivideByZero |
so something like 'sudo chmod +x <dirname>' ? |
17:23 |
MTDiscord |
<y5nw> From what I read, yes |
17:23 |
MTDiscord |
<y5nw> https://unix.stackexchange.com/questions/21251/execute-vs-read-bit-how-do-directory-permissions-in-linux-work |
17:23 |
DivideByZero |
Oh, thanks for the link, I'll read that first too. |
17:26 |
DivideByZero |
one dir needed permission +x but the rest had it. Tried it again, but same error message. |
17:27 |
DivideByZero |
Oh, I know why... I'm logged in as the wrong user executing it, i think... |
17:30 |
DivideByZero |
Nope it was a type. i needed another ../ in the path. ../../world/worlds |
17:31 |
DivideByZero |
typo |
17:35 |
DivideByZero |
Ok I have it running now. :D Going to login and see if it's working. |
17:36 |
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17:37 |
DivideByZero |
it's working, but I forgot to install the texture pack I had previously. Now I can tinker with it again at least. Then I need to make it work with systemctl next. |
17:58 |
VanessaE |
there, I think I'm finally done fixing-up unified inventory |
17:58 |
ar10ch |
I'm still trying to get the hang of "get_objects_inside_radius" |
17:59 |
VanessaE |
https://github.com/minetest-mods/unified_inventory on the `formspec_v4` branch in case anyone wants to look at the result |
18:02 |
ar10ch |
i generall revert to a player detector and a command block to to this but i'm hoping it wont be a big deal to use "get_objects_inside_radius" to spawn an entity at y-1. But the way I do it I can get it to happen once, but not on the visit of each new player |
18:06 |
Extexo |
What is the purpose of user aligned texture and what does it do? |
18:07 |
DivideByZero |
I'll check it out when I'm done setting up my server Vanessa. |
18:09 |
VanessaE |
DivideByZero: don't put it on a server yet. it needs more testing first, just for paranoia sake :) |
18:10 |
VanessaE |
note: skinsdb and unified_inventorr_plus will not work properly with this new code. they'll require adaptation (I don't foresee that being difficult) |
18:11 |
VanessaE |
(plus does run fine, its icons/buttons are just positioned wrong) |
18:13 |
Extexo |
Ohh nvm I found what it does, not what I expected... Oof |
18:13 |
MTDiscord |
<y5nw> ar10ch: I do not understand what you mean with using get_objects_inside radius to spawn entities |
18:13 |
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18:14 |
ar10ch |
y5inw: like a player detector (like i say - it would be preferable not to use the player detector/command block combo if i can) |
18:15 |
ar10ch |
*sorry y5nw !! |
18:18 |
MTDiscord |
<y5nw> I think it might be the way you implement player/object detection that is wrong. If you simply check if the state of having an object in a radius changes from "none" to "some" then consider the fact that spawning entities also cause the entities to be detected by get_objects_inside_radius |
18:19 |
ar10ch |
ok.. with "while" ? sorry I'm just getting the hang of the api so i'm a little guess-y about this stuff :) |
18:20 |
MTDiscord |
<y5nw> I wonder how your current code is like |
18:20 |
ar10ch |
hold on |
18:20 |
MTDiscord |
<y5nw> (No, don't use while without any particular reason. It blocks) |
18:23 |
DivideByZero |
Vanessa I'm still getting an error with 'basic_signs' even on the new server 5.4.0: initlua12: attempt to call field 'register_sign' (a nil value) |
18:23 |
VanessaE |
sounds like you just need to update signs_lib |
18:23 |
DivideByZero |
I just did, fresh from github. |
18:24 |
DivideByZero |
I wrote a bash script to install, and keep my mods up to date whenever I run it. |
18:24 |
VanessaE |
impossible. |
18:24 |
DivideByZero |
I did. I promise. |
18:24 |
VanessaE |
maybe you didn't put the update into actual use |
18:24 |
DivideByZero |
I even just checked the files dates and they are infact from today a few minutes ago. |
18:24 |
DivideByZero |
I didn't have it before. I got them all fresh today. |
18:25 |
VanessaE |
something has to be wrong, but what is initlua12? |
18:25 |
DivideByZero |
It wouldn't detect any of my old folders so I just scrapped them all and got stuff fresh. |
18:25 |
VanessaE |
no mod of mine uses a file by that name. |
18:25 |
DivideByZero |
i think it means your init.lua file on line 12 |
18:25 |
DivideByZero |
Let me go find your code on github. |
18:25 |
VanessaE |
my code is not on github. |
18:25 |
VanessaE |
it's on gitlab. |
18:25 |
DivideByZero |
oh |
18:25 |
ar10ch |
cant use pastebin |
18:26 |
VanessaE |
but, MT won't display an error that way -- it's not going to alter the reported filename. |
18:26 |
DivideByZero |
I can't login in there, it won't send the email confirmation. (Apparently a known bug there according to all the forum posts about it) |
18:26 |
VanessaE |
you don't need to log in |
18:26 |
VanessaE |
the repo is public |
18:26 |
DivideByZero |
you have the link handy? if not ill search it. |
18:26 |
VanessaE |
https://gitlab.com/VanessaE/signs_lib.git |
18:28 |
DivideByZero |
could it be this line 11: signs_lib.gettext = S |
18:28 |
DivideByZero |
since I didn't install the GettextLib |
18:28 |
VanessaE |
no |
18:28 |
DivideByZero |
it says 12 but 12 is an empty line |
18:28 |
ar10ch |
whatever, I'm not having a good day |
18:28 |
VanessaE |
ok, if it's reporting like that, it's broken |
18:28 |
VanessaE |
it will not report an empty line, ever. |
18:28 |
DivideByZero |
I'm not sure init.lua:12 even is line 12, that was just my hunch |
18:28 |
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18:29 |
MTDiscord |
<y5nw> It is, but are you sure it's from signs_lib? |
18:29 |
Krock |
VanessaE: did you check skinsdb and 3d_armor compatibility? |
18:29 |
VanessaE |
if it's really saying init.lua line 12 then it's using a different signs_lib than you think it is :) |
18:29 |
DivideByZero |
The error is severe enough to shutdown the server. |
18:29 |
Krock |
they're visually broken now |
18:29 |
VanessaE |
Krock: I will submit patches for them |
18:29 |
DivideByZero |
I'll go read the file in the directory |
18:29 |
VanessaE |
I know skinsdb will need it, ui_plus too |
18:30 |
DivideByZero |
looks way different of a file. |
18:30 |
DivideByZero |
its a long file not short like yours. |
18:30 |
DivideByZero |
let me find the link my script downloaded it from |
18:31 |
DivideByZero |
I see why... I downloaded TenPlus1's version of it. |
18:31 |
Krock |
VanessaE: looks good overall, but spacing seems to be suboptimal: https://i.postimg.cc/fTHSbHkc/grafik.png |
18:31 |
DivideByZero |
I'll get yours instead. |
18:31 |
DivideByZero |
I bet it works then. :) |
18:32 |
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18:34 |
Krock |
VanessaE: minor, but the text in lite mode seems to be too high. https://i.postimg.cc/MH3BgtQm/grafik.png |
18:35 |
Krock |
also the "bags" button is missing in lite mode (implemented yet?) |
18:37 |
Krock |
comparison, previously the crafting grid was more centred and used the entire available space: https://i.postimg.cc/ht1mBSTG/grafik.png |
18:38 |
VanessaE |
oh you mean the header? |
18:38 |
VanessaE |
that's intentional. |
18:38 |
VanessaE |
because the slots are taller I had to move things up and down some |
18:39 |
VanessaE |
and if I move the header down it'll conflict with the craft result string in the cruaft guide. |
18:39 |
VanessaE |
-u |
18:39 |
Krock |
oh sorry I was talking about the craft guide, not grid. |
18:39 |
Krock |
the grid uses its space just fine |
18:40 |
VanessaE |
I can move the craft guide over more, but I wonder if some of those translations are maybe...excessive? Surely there's a shorter way to say "To craft grid" :) |
18:41 |
Krock |
at least in german there's none that would express the same meaning |
18:41 |
VanessaE |
(note: those "to craft grid" buttons don't work for me, never have. someone else can fix those after the v4 rewrite goes in) |
18:41 |
Krock |
works just fine for me |
18:42 |
VanessaE |
why not just "zu gittern"? |
18:42 |
VanessaE |
(literally, "to grate') |
18:42 |
VanessaE |
"* |
18:42 |
DivideByZero |
signs are working now Vanessa. :D |
18:42 |
VanessaE |
DivideByZero: toldjyaso. :) |
18:42 |
DivideByZero |
:) |
18:42 |
Krock |
err what the hell. this copy thing worked before |
18:42 |
VanessaE |
Krock: they work for you? huh. |
18:42 |
VanessaE |
the give buttons work, but I never could figure out why the to grid buttons don't. |
18:43 |
DivideByZero |
Now I'm trying to figure out why my texture pack isn't working though. I tried it in the /textures folder and in /textures/server neither seem to work. Any suggestions? |
18:43 |
VanessaE |
Krock: what copy thing? |
18:44 |
Krock |
the topic |
18:44 |
Krock |
there was no topic change |
18:44 |
DivideByZero |
Are signs harder to read now, or is it just my eyes? |
18:44 |
VanessaE |
but anyway if you really want me to move the guide more to the right I can. I put it where it is so that it lines up with the crafting guide when you flip between pages. |
18:44 |
DivideByZero |
seems like a smaller font that breaks up at a short distance. |
18:44 |
VanessaE |
er so that it lines up with the grid |
18:45 |
VanessaE |
also you need to update. 9-slicing all over the place for razor sharp images :) |
18:46 |
VanessaE |
DivideByZero: well the font changed, by necessity, so that they can support proper i18n but I can read a small-text normal sign from about 6 or 7 m |
18:46 |
VanessaE |
which is about the range they had before. |
18:46 |
Krock |
I can copy the steel chestplate recipe, but not the gold chestplate recipe to crafting gri |
18:46 |
VanessaE |
use the wide font or a larger sign if you can |
18:46 |
Krock |
very strange |
18:46 |
VanessaE |
Krock: huh. well let's deal with that later :) |
18:47 |
Krock |
same behaviour in master |
18:47 |
VanessaE |
ok good, I didn't break it ;) |
18:47 |
DivideByZero |
I prefered the older font, was easier to read and further distance, but I guess it's not good for that i18n (what is that?) |
18:47 |
VanessaE |
Krock: so, increase the spacing left and right of the crafting guide then? or just trim the translations? |
18:48 |
Krock |
can someone please tell my brain to not close and rebuild Minetest every time I want to change a mod revision thanks |
18:48 |
Krock |
ffs |
18:48 |
VanessaE |
DivideByZero: foreign language support ("i" 18 chars "n", i.e. "internationalization") |
18:48 |
VanessaE |
Krock: lol |
18:49 |
VanessaE |
DivideByZero: but that aside perhaps you should ping the guy who made that code happen. check the git log, open an issue, tag him |
18:49 |
|
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18:49 |
Krock |
small UI, big fonts before/after. https://i.postimg.cc/23Rf2N5p/grafik.png |
18:49 |
VanessaE |
you aren't the first to say the font seems to be harder to read, but the first such report turned out to be an engine issue (mipmap distortion) |
18:50 |
VanessaE |
Krock: so the only thing that really changed was the word above/below the arrow |
18:51 |
VanessaE |
I moved it up intentionally, thought it looked better :-/ |
18:51 |
VanessaE |
I'll move it back down |
18:51 |
Krock |
it does look well integrated in full screen mode |
18:51 |
Krock |
but just there.. |
18:51 |
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18:52 |
Krock |
VanessaE: it might be possible to remove the left item image button, or does it have any purpose? |
18:52 |
VanessaE |
it can be removed |
18:53 |
VanessaE |
I don't know why it's even there |
18:53 |
Krock |
perhaps that gives some more freedom in terms of space |
18:53 |
VanessaE |
but since it was already, I kept it. |
18:53 |
VanessaE |
well in your big-font-small-window images, removing it would add two lines of space |
18:54 |
VanessaE |
maybe 3 |
18:57 |
VanessaE |
https://imgur.com/oFAa4vf.png |
18:58 |
VanessaE |
(the stuff by the arrow) |
18:58 |
Krock |
yes, that should scale better |
18:59 |
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19:00 |
Krock |
I use "font_size = 18" and "hud_scaling = 0.8" @900x600 to test most GUIs that way, so that it'll definitely look good using weird screens resolutions or people with impaired sight |
19:01 |
VanessaE |
what' |
19:01 |
VanessaE |
ldk,fejkl;vdklsjhgbljk;sfhjkl;g |
19:01 |
VanessaE |
what's next? |
19:01 |
Krock |
huh? |
19:01 |
Krock |
make it turing complete |
19:01 |
VanessaE |
what's the next thing to update in UI |
19:01 |
VanessaE |
HAH! |
19:01 |
Krock |
nah, jk. I think moving the grid +0.5,+0.25 would help a bit |
19:02 |
VanessaE |
ok. |
19:02 |
Krock |
but that's really minorities |
19:02 |
Krock |
might not look as pretty if you'd use 4x4 or 5x5 grids in special cases |
19:02 |
Krock |
*in very special cases |
19:02 |
VanessaE |
actually |
19:02 |
VanessaE |
that does work fine |
19:03 |
VanessaE |
tested with nekogloop's old toolsizes mod |
19:03 |
VanessaE |
up to 5x5 fits fine |
19:03 |
Krock |
hmm... even if you move the 3x3 grid position a bit? |
19:03 |
VanessaE |
it autoscales. |
19:03 |
Krock |
niice |
19:05 |
DivideByZero |
I'm getting errors about mods not following naming conventions and it shutsdown the server. The mods however do look to be using only alpha and _ |
19:06 |
VanessaE |
Krock: you sure you want me to move the craft guide over? it'll trigger my OCD if I do :P |
19:06 |
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19:06 |
DivideByZero |
One of the mods I can remove I guess as it seems it comes with minetest now anyways 'buckets' |
19:08 |
DivideByZero |
the photorealism texture pack gives that error too though, and I really like that pack. |
19:08 |
Krock |
VanessaE: my OCD is triggered by the blank space between the grid and item selector |
19:08 |
VanessaE |
heh |
19:08 |
DivideByZero |
DO I need to report it to the author is it is something I've done wrong? |
19:08 |
Krock |
:P |
19:08 |
VanessaE |
but...but...but if I move it it won't line up with the inventory slots :) |
19:08 |
DivideByZero |
Is it OCD or OCP Krock? |
19:09 |
Krock |
LCD |
19:09 |
Krock |
similar to LSD |
19:09 |
DivideByZero |
You know the difference? |
19:09 |
Krock |
no really I don't |
19:10 |
Krock |
so it's basically the opposite of OCD |
19:10 |
DivideByZero |
OCP = Obsessive Compulsive Personality (You have the traits but it doesn't cause major issues in your life); OCD = Obsessive Compulsive Disorder (Your obsessiveness causes problems in your daily living) |
19:11 |
Krock |
maybe I'm just dissatisfied |
19:11 |
DivideByZero |
haha :) |
19:12 |
DivideByZero |
I like to keep things in specific order. Even on my computers, which sometimes can become burdensome. |
19:13 |
DivideByZero |
Does anyone know what packet quota used up means? I see that a lot in the log. |
19:13 |
DivideByZero |
client received too many packets and is not allowed more for a time? |
19:14 |
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19:14 |
sfan5 |
usually no cause for concern |
19:16 |
Krock |
it's a new warning in old code. nothing to worry about |
19:18 |
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19:24 |
ar10ch |
if it's still relevant (!lo.ol!) ha https://pastebin.com/wjfQdZ7i - I can't remember what the other thing I was doing was... |
19:24 |
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19:24 |
Krock |
ar10ch: locked paste |
19:25 |
ar10ch |
oh.. what are they doing.. i'll check it now |
19:26 |
ar10ch |
it says public |
19:27 |
ar10ch |
password disabled |
19:28 |
Krock |
Locked Paste |
19:28 |
Krock |
Enter password |
19:28 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Translate builtin into German (server-side) (#11032) a21402b https://git.io/JqLtB (2021-03-08T19:27:48Z) |
19:28 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Fix misleading chat messages of /clearobjects (#10690) c48bbfd https://git.io/JqLtR (2021-03-08T19:27:32Z) |
19:29 |
ar10ch |
krock: is that what it's saying to you? |
19:30 |
Krock |
yes |
19:30 |
ar10ch |
uh. it changed. i dont like it. hold on |
19:40 |
VanessaE |
Krock: https://imgur.com/dyDFF7u.png |
19:40 |
Krock |
<3 |
19:40 |
VanessaE |
(still need to delete that extra icon on the left) |
19:41 |
VanessaE |
or should I leave it? (and move it a little to the left) |
19:41 |
Krock |
As you wish. I don't mind it. |
19:46 |
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19:46 |
VanessaE |
I'll get rid of it |
19:46 |
VanessaE |
it's useless |
19:49 |
VanessaE |
https://imgur.com/ZeMmMxs.png |
19:49 |
VanessaE |
(lite mode, obv) |
19:49 |
VanessaE |
https://imgur.com/l8kLEbE.png |
19:49 |
VanessaE |
full mode |
19:49 |
VanessaE |
(duh) |
19:50 |
Krock |
nice, but where's waypoints and bags? |
19:50 |
VanessaE |
they don't work in lite mode. |
19:50 |
VanessaE |
never did |
19:50 |
Krock |
oh that's sad |
19:51 |
VanessaE |
well.. |
19:51 |
VanessaE |
I could add them, I'm sure there's room |
19:52 |
VanessaE |
but if you'll notice in my pic, the first main buttons row is full, so adding those to lite mode would leave only enough space for two more buttons |
19:52 |
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19:53 |
VanessaE |
(that's why I omitted those pages from lite mode when I first added it way back when) |
19:55 |
ar10ch |
regardless of the question (now) would anyone mind checking if this is still locked? https://pastebin.com/wjfQdZ7i Thanks :) |
19:58 |
VanessaE |
works for me, ar10ch |
19:58 |
VanessaE |
Krock: two replies added to your remarks |
19:59 |
ar10ch |
sweet - thankyou VanessaE :) |
19:59 |
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20:01 |
VanessaE |
yw |
20:02 |
ar10ch |
Does anyone want a kitten? |
20:02 |
VanessaE |
no thanks |
20:02 |
VanessaE |
I have three cats already |
20:02 |
VanessaE |
and they drive me insane :P |
20:03 |
ar10ch |
My girl had 4 and i live in a small flat - they're drivin me nuts lol |
20:06 |
VanessaE |
heh |
20:08 |
ar10ch |
I'd keep them all if I could - the little "darlings" lol |
20:09 |
ar10ch |
right then - if it's working..... |
20:09 |
ar10ch |
what was my question..?? |
20:09 |
ar10ch |
erm |
20:10 |
ar10ch |
oh yeah - spawning an entity using get_objects_inside_radius |
20:11 |
ar10ch |
if anyone has a mo to tell me where I'm goin wrong - regardless of the question .... https://pastebin.com/wjfQdZ7i |
20:13 |
DS-minetest |
everywhere |
20:13 |
ar10ch |
haha |
20:13 |
ar10ch |
sounds right |
20:14 |
DS-minetest |
it looks like what you would like to use is a node timer |
20:14 |
* VanessaE |
pokes Krock -- stop playing Uno :P |
20:15 |
VanessaE |
ar10ch: btw, "womp"? afraid to add "rats" ? ;) |
20:16 |
DS-minetest |
and copy the node definiton and callbacks from api doc choose what you want |
20:16 |
DS-minetest |
!api ar10ch |
20:16 |
MinetestBot |
ar10ch, someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
20:16 |
ar10ch |
haha VanessaE - it's the mario rock guy! lol |
20:16 |
VanessaE |
that' |
20:16 |
VanessaE |
that's a thwomp. |
20:17 |
VanessaE |
I think? |
20:17 |
VanessaE |
?P |
20:17 |
VanessaE |
:P |
20:17 |
ar10ch |
Yeah maybe I should |
20:17 |
ar10ch |
Nah it aint |
20:17 |
DS-minetest |
it's stampfi |
20:17 |
ar10ch |
Maybe I have... and more |
20:17 |
ar10ch |
Hence my asking |
20:17 |
ar10ch |
But nvm |
20:17 |
VanessaE |
oh, we're both wrong, it's whomp, not womp :) |
20:18 |
ar10ch |
maybe lol |
20:21 |
ar10ch |
My modpack is about 8mb.. ive not been sitting on my hands here. I need to tidy up a lot of things before anything is release-able. I dont need the headache about licences. But My stuff does do stuff and I HAVE READ and almost memorised the API. Doesn't mean I understand it all tho .... :P |
20:22 |
MTDiscord |
<y5nw> You should probably consider having a license. Otherwise others can't assume anything other than "all rights reserved" |
20:23 |
ar10ch |
My personal licence would be "Do what you want and leave me alone." |
20:23 |
MTDiscord |
<Jonathon> So something like mit? |
20:24 |
MTDiscord |
<Jonathon> There is wftpl, but you really should not use it |
20:24 |
MTDiscord |
<Jonathon> Nal tho |
20:24 |
ar10ch |
Im helping my 10yo with a nice little mod atm. That'll prob b MIT |
20:24 |
MTDiscord |
<y5nw> I personally use GPL or AGPL with only that specific version |
20:25 |
ar10ch |
tbh Its a stage I havent quite reached yet. Like maintenance |
20:25 |
MTDiscord |
<Jonathon> Gpl virus heh |
20:27 |
ar10ch |
anyway 'll go look at the docs. |
20:27 |
DS-minetest |
https://www.gnu.org/licenses/license-list.en.html#GPLCompatibleLicenses suggests to use Apache2.0 over MIT/X11 |
20:27 |
DS-minetest |
I'd like to know whether that patent thing is something that one would really want to have |
20:27 |
* ar10ch |
goes to look at "the docs" |
20:28 |
MTDiscord |
<y5nw> For me the consideration is simple. If someone had a fork and licensed it under a different license, I might not have the right to use the code from that fork |
20:30 |
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20:33 |
MTDiscord |
<Warr1024> IIRC the Apache2 license has some weird indemnification thing in it, and that forced OpenBSD to hold back on Apache 1.3 until they could switch to nginx. Stick with MIT or ISC, or a BSD 2-clause if you must. Those are as close to a "do with it whatever and leave me alone" license as you'll likely get. |
20:34 |
MTDiscord |
<Jordach> MIT is the license closes to: it just works take it or leave it |
20:35 |
MTDiscord |
<Warr1024> MT modding doesn't lean heavily in favor of any particular permissive license so I'd go MIT, as part of the broader permissive culture. I like ISC personally but only npm and OpenBSD seem to really love it. |
20:37 |
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20:38 |
MTDiscord |
<Jordach> one is niche the other is everywhere |
20:38 |
DS-minetest |
I'd like to have something where you can bundle the licensed software in any other software, as long as you cite the source, but if you are using a modified version of my software in your published software, you have to publish the changed version of my software under a free software |
20:38 |
DS-minetest |
license* |
20:38 |
MTDiscord |
<Jordach> cam you guess which? |
20:38 |
MTDiscord |
<Jordach> agpl |
20:38 |
DS-minetest |
is there some license where this holds? |
20:38 |
MTDiscord |
<Jordach> AGPL3 |
20:39 |
MTDiscord |
<Jonathon> I like the show your changes, but not the gpl virus part of agpl |
20:39 |
MTDiscord |
<Warr1024> I publish my stuff under MIT because I want to ensure it's published at least once under a sufficiently free license. |
20:39 |
MTDiscord |
<Jordach> it's better than the alternative |
20:40 |
MTDiscord |
<Jonathon> Most people keep it open source of there forks if they go mainstream in mt anyways |
20:40 |
MTDiscord |
<Jonathon> So mit is what i use |
20:40 |
MTDiscord |
<Warr1024> MIT is viral psychologically/culturally, just not legally. |
20:42 |
MTDiscord |
<Jordach> MIT fosters actual communual development |
20:42 |
MTDiscord |
<Jordach> while GPL is source or die |
20:42 |
MTDiscord |
<Warr1024> I understand wanting to create community, but I'd rather allow it to happen than mandate it. |
20:44 |
ar10ch |
pander to those that have no idea what they want to achieve, and who's reach is well beyond there abilities and curtail the efforts of those with achievable and progressive aspirations... those that are gradually learning to do more. More than set up a server or focus on creating a minigame. I want to learn it all. And present the results for the world to see and enjoy. In the meantime, I guess I'll go and "Read the docs" |
20:44 |
ar10ch |
again. |
20:48 |
DS-minetest |
AGPL3's §13 sounds like you don't have to open-source the modified version of the software if you sell it. (if you didn't buy, you can't interact with it, and hence have no right to see the src, meh) |
20:48 |
Extexo |
How would I style a scroll container? (Scrollbar included) |
20:48 |
DS-minetest |
Extexo: what do u mean with "style"? |
20:48 |
VanessaE |
you can't. |
20:48 |
Extexo |
Oof |
20:48 |
VanessaE |
the most you can do is turn off the background or border and then use an image |
20:49 |
DS-minetest |
there's scrollbar_options if that's what u r looking for |
20:49 |
Extexo |
So the scrollbar is stuck default? |
20:49 |
VanessaE |
but the scrollbar can't be styled :( |
20:49 |
VanessaE |
neither can dropdowns/comboboxes :( |
20:49 |
DS-minetest |
you can style the scroll_container's scrollbar as much as other scrollbars |
20:49 |
VanessaE |
er no? |
20:49 |
VanessaE |
check the api |
20:49 |
VanessaE |
there's nothing of substance. |
20:50 |
Extexo |
Oof |
20:50 |
MTDiscord |
<IhrFussel> @DivideByZero In case you are still there (can't check from discord): Mods may only contain lowercase letters not uppercase ones |
20:50 |
VanessaE |
scrollbaroptions doesn't alter colors |
20:50 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2585 |
20:51 |
MTDiscord |
<IhrFussel> Also if your mod contains a "-master" remove that |
20:51 |
DS-minetest |
yeah, as I said, as much as other scrollbars, which might be not much |
20:52 |
DS-minetest |
the scrollbar for the scroll_container needs to be added manually, so you always also have a scrollbar element |
20:52 |
DS-minetest |
btw |
20:53 |
Extexo |
? (was trying to beautify HUDs) |
20:53 |
Extexo |
https://cdn.discordapp.com/attachments/780505995323375637/818586912797229093/Screenshot_2021-03-08-12-50-37.png |
20:53 |
VanessaE |
nice |
20:54 |
Extexo |
https://cdn.discordapp.com/attachments/780505995323375637/818587442261131294/Screenshot_2021-03-08-12-54-05.png |
20:54 |
VanessaE |
when I get the "themeing engine" (if you can call it that) done for Dreambuilder, I hope you |
20:54 |
VanessaE |
will make one based on that ^ |
20:54 |
VanessaE |
:) |
20:55 |
Extexo |
Still don't know how to remove the default button from behind my 9sliced one |
20:55 |
DS-minetest |
uh, the scrollbar in the 2nd screenshot looks awful |
20:55 |
Extexo |
But otherwise it's looking pretty good |
20:55 |
Extexo |
Yeah because I can't style it |
20:55 |
Extexo |
That's why I'm asking, lol |
20:56 |
ar10ch |
!docs apparently |
21:00 |
Krock |
Extexo: I wish there was more contrast but it looks very cool already |
21:03 |
Extexo |
Kk I'll do some experimenting |
21:05 |
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21:12 |
ar10ch |
My "Vision" is this: Join. If you know what you're doing then skip the next few steps. Else.. If you need help (Igot sick of servers where weirdos ask for houses to be built for them - so i made a mod for that) you can move on to the college and learn more technical stuff, or u can skip that too. Go straight on to QUESTS. I've been working hard on devising these. In the meantime there's a bunch of sidegames, like the 2012 |
21:12 |
ar10ch |
ufo got made into a podracer course, the nautilus mod (in a suitable environment) has projectiles for "battleships" and when I get time I want skyblocks as a "realm" - actually it doesn't need to be it just needs to be a bit up in the y - like 128 or summat. Anyone interested in helping to realise this dream - I'm here. Theres loadsa ppl cleverer than me that could do this in their sleep but this is my goal.. and I think its |
21:12 |
ar10ch |
a good one.. I may have missed bits out |
21:13 |
ar10ch |
I did miss a step - if u need help: start at the academy |
21:14 |
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21:14 |
ar10ch |
anyone can do what they want but the facilities are there |
21:14 |
ar10ch |
I envision robot tutors |
21:15 |
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21:16 |
ar10ch |
My son (10yo) has made a bunch of blocks for a thing called "Parkour" - which is jumping around a bit I think |
21:16 |
ar10ch |
Thats his mod tho - included in this server idea |
21:16 |
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21:18 |
ar10ch |
If anyone wishes to lend a hand - things may go a lot quicker and be a lot more fun :) |
21:24 |
ar10ch |
I've done most of it - if I didn't mention that already |
21:25 |
ar10ch |
like 99% |
21:28 |
Extexo |
Krock: https://thelounge.bloblet.com/uploads/074247275d4e8258/CollageMaker_202138132738154.jpg |
21:28 |
Extexo |
Obviously the inventory would have to change to account for the background |
21:34 |
ar10ch |
meh |
21:37 |
ar10ch |
ah well. the worries of home-hosting would cause too much anxiety anyway - especially with a second admin |
21:52 |
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21:52 |
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21:54 |
ar10ch |
i should have learned by now that me and collaboration never go hand-in-hand |
21:54 |
ar10ch |
fuck it |
22:03 |
ar10ch |
Gonna leave b4 I get really upset. ps. Docs have been read (again). Not a good day. |
22:13 |
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22:23 |
VanessaE |
... |
22:33 |
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22:45 |
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22:52 |
ar10ch |
I apologise for earlier when I suggested I would co-author a world and home-host it. I realise it's a big ask to expect someone to tie up those loose ends - it's a big ask of myself also to continue doing what i'm doing, research and implement security measures etc. It's a lot to look into. And tying up those loose ends must be tougth too.. Erm.. maybe.. |
22:52 |
ar10ch |
It ain't gonna happen - don't worry ;) |
22:57 |
* VanessaE |
pokes at Krock |
23:08 |
MTDiscord |
<Jonathon> gives VanessaE a cattle prod |
23:09 |
VanessaE |
I'm just trying to get him to give me the green light so I can merge that PR I've been working on, so I can move on to something else that I *don't* have to wait for someone else on :) |
23:10 |
MTDiscord |
<Jonathon> seems like a cattle prod might be more useful |
23:10 |
MTDiscord |
<Jonathon> :p |
23:10 |
VanessaE |
:P |
23:13 |
ar10ch |
nice to see that - how folks get on n chat n make things happen. (sigh) I'm too tired to try anymore |
23:13 |
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23:14 |
MTDiscord |
<Jonathon> if you want quests, look at the awards mod, or some of the quest apis people have created |
23:15 |
MTDiscord |
<Jonathon> *to make |
23:29 |
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23:40 |
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23:56 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Use place_param2 client-side for item appearance & prediction (#11024) bf8fb26 https://git.io/JqLgF (2021-03-08T23:56:53Z) |
23:57 |
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23:59 |
MinetestBot |
[git] Lejo1 -> minetest/minetest: Fix missing jsoncpp in the Docker image 13b50f5 https://git.io/JqL2J (2021-03-08T23:57:12Z) |