Time |
Nick |
Message |
00:08 |
|
mase joined #minetest |
00:19 |
Hawk777 |
Your code runs from the top every time an event occurs. “mem” is the only thing that is preserved from one execution to the next. |
00:19 |
Hawk777 |
So if you need to save some data, that’s where you put it. |
00:20 |
Hawk777 |
mase: ^ |
02:08 |
|
Verticen joined #minetest |
02:12 |
|
alex-resist joined #minetest |
04:11 |
SX |
Well in addition to mem you could use lua controller port states to preserve info but it is just few bits, also interrupt id (a lot more limited) if those are enabled. |
05:00 |
|
MTDiscord joined #minetest |
05:20 |
|
Guest84775 joined #minetest |
06:10 |
|
Flabb joined #minetest |
07:30 |
|
YuGiOhJCJ joined #minetest |
08:00 |
|
ShadowNinja joined #minetest |
08:47 |
|
I_am_6r1d joined #minetest |
08:51 |
|
erlehmann joined #minetest |
09:07 |
|
calcul0n joined #minetest |
09:18 |
|
ssieb joined #minetest |
09:26 |
|
FeXoR joined #minetest |
10:10 |
|
Beton joined #minetest |
10:23 |
|
milkt joined #minetest |
10:27 |
|
Lunatrius joined #minetest |
10:36 |
|
nowhere_man joined #minetest |
11:07 |
|
Flabb joined #minetest |
11:08 |
|
I_am_Grid joined #minetest |
12:06 |
|
I_am_6r1d joined #minetest |
12:34 |
|
Fixer joined #minetest |
12:51 |
|
erlehmann joined #minetest |
12:54 |
|
Lukwe joined #minetest |
13:02 |
|
lisac joined #minetest |
13:28 |
|
appguru joined #minetest |
13:31 |
|
FennecCode joined #minetest |
13:32 |
|
Lunatrius` joined #minetest |
13:42 |
|
Jhalman joined #minetest |
13:55 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Fix fallnode rotation of wallmounted nodebox/mesh (#10643) 535557c https://git.io/JL67m (2020-12-22T13:54:27Z) |
13:55 |
MinetestBot |
[git] numberZero -> minetest/minetest: Fix GLES shader support after #9247 (#10727) 03540e7 https://git.io/JL673 (2020-12-22T13:53:52Z) |
14:04 |
|
milkt joined #minetest |
14:06 |
|
alex-resist joined #minetest |
14:24 |
|
aheinecke joined #minetest |
14:25 |
|
calcul0n_ joined #minetest |
14:30 |
|
erlehmann joined #minetest |
14:37 |
|
erlehmann joined #minetest |
14:56 |
|
AspireMint joined #minetest |
14:59 |
AspireMint |
Hello, can anyone tell me case when i have node.name but its def. is not in minetest.registered_nodes table? Is it posible to not have it in registered_nodes? |
15:02 |
MTDiscord |
<appguru> > * minetest.get_node(pos) > * Returns the node at the given position as table in the format > {name="node_name", param1=0, param2=0}, > returns {name="ignore", param1=0, param2=0} for unloaded areas. |
15:02 |
MTDiscord |
<appguru> "ignore" is the special case |
15:02 |
MTDiscord |
<appguru> as well as "unknown nodes" probably? |
15:03 |
AspireMint |
aaaah, thank you! |
15:06 |
|
kamdard joined #minetest |
15:09 |
|
erlehmann joined #minetest |
15:40 |
|
Fixer joined #minetest |
15:47 |
|
Verticen joined #minetest |
16:25 |
|
Verticen joined #minetest |
16:31 |
|
Verticen_ joined #minetest |
16:36 |
|
Verticen joined #minetest |
16:43 |
|
Verticen joined #minetest |
16:52 |
|
alket joined #minetest |
16:52 |
|
Li0n joined #minetest |
16:54 |
|
Li0n left #minetest |
16:55 |
|
est31 joined #minetest |
16:56 |
|
milkt joined #minetest |
17:08 |
|
est31 joined #minetest |
17:16 |
MTDiscord |
<Preet The Nitro Addict> what is this |
17:24 |
|
Talkless joined #minetest |
17:32 |
Krock |
this is patrick |
17:40 |
|
bwarden joined #minetest |
17:57 |
|
Wuzzy joined #minetest |
18:27 |
|
homthack joined #minetest |
18:56 |
|
Hawk777 joined #minetest |
19:09 |
|
fleeky_ joined #minetest |
19:40 |
|
erlehmann joined #minetest |
19:56 |
|
olliy joined #minetest |
20:15 |
|
homthack joined #minetest |
20:22 |
|
absurb joined #minetest |
20:50 |
|
Rookeee joined #minetest |
20:51 |
|
AspireMint joined #minetest |
20:53 |
Rookeee |
... |
20:58 |
blaise |
lol |
20:58 |
Rookeee |
? |
21:03 |
blaise |
<.< |
21:05 |
Rookeee |
O_o |
21:19 |
|
appguru joined #minetest |
21:31 |
MTDiscord |
<appguru> and this is spam |
21:43 |
|
appguru joined #minetest |
21:45 |
MTDiscord |
<+Inocudom+> So, how goes the development of Minetest's engine? Any important optimizations as far as rendering and the automap go? |
22:29 |
|
systwi joined #minetest |
23:00 |
Calinou |
I don't think it's changed much since last year |
23:00 |
Calinou |
rendering and minimap feel optimized enough for me now, there have been significant improvements since 0.4.17 |