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16:04 |
tango_ |
are bones good for anything after serving their intended purpose? |
16:05 |
rubenwardy |
good for fertiliser |
16:06 |
tango_ |
I assume in some mods, not in MTG, correct? |
16:07 |
rubenwardy |
yeah |
16:08 |
rubenwardy |
!mod [bonemeal |
16:08 |
MinetestBot |
rubenwardy: Bonemeal [bonemeal] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=16446 - https://notabug.org/TenPlus1/bonemeal |
16:10 |
tango_ |
thanks |
16:17 |
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17:49 |
MinetestBot |
mase: Dec-19 19:45 UTC <cheapie> For the digilines filters I think you can send an ItemStack in table form to get it to attempt to pick the specified item(s). Autocrafters have digilines support too - send a craft recipe as a table to set it, "off"/"on" to stop/start it, "single" to craft once (you can send this way faster than it would otherwise run...), "get_recipe" to check the current recipe. I don't think the sorting tubes |
17:50 |
mase |
Hi! Do you have any idea, how I can implement a simple sleep of 1 second in my luacontroller-program? Everything I tried so far gave a timed out error. |
17:54 |
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18:00 |
sfan5 |
don't interrupts have a time delay? |
18:12 |
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18:20 |
mase |
Yes, they have. But how to wait for an interrupt, without timing out? |
18:22 |
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18:24 |
sfan5 |
you can't wait for an interrupt |
18:25 |
sfan5 |
you need to structure your code so that the second part runs after the interrupt fires, not by waiting |
18:27 |
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18:49 |
mase |
I see. But that makes the code much more complicated. |
18:53 |
celeron55 |
it also enables the code to do something else meanwhile |
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19:28 |
mazes_80 |
just for fun I tested minetest via the zink "opengl over vulkan" driver: the rendering is quite weird, but not to bad |
19:28 |
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19:28 |
mazes_80 |
at least it is totally playable |
19:32 |
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19:55 |
sfan5 |
cool |
20:01 |
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20:01 |
Krock |
next: direct3d9 in Wine using dxvk |
20:43 |
mase |
Does the pipeworks digiline-filter-injector send a message when an item was successfully put out? |
20:48 |
Hawk777 |
Pretty sure no. It only accepts digilines messages to operate it, no status reporting. |
20:54 |
mase |
My problem is, that i use such an injector to request an item from a chest. But I have to know, if the item was put out successfully or not. At the moment I have a digiline detector tube behind the injector. But I have to wait for a moment, if the item runs through the detector or not. Therefor I must have a delay of about a second. Doing this with an interrupt timer ends up in an unreadable code. Any further suggestions? |
20:54 |
Hawk777 |
Know what’s in the chest ahead of time? |
20:55 |
Hawk777 |
Can’t say much without knowing the bigger context, really. |
20:55 |
Hawk777 |
It would be nice if Luacontrollers could create coroutines and stash then in mem, but that would be quite clearly insane because it would make it impossible to save the world to disk (you can’t serialize coroutines). |
20:55 |
Hawk777 |
Also probably a lot of other reasons. |
20:56 |
Hawk777 |
So write your code as a state machine. It’s what everyone did in all languages before everyone started adding async/await everywhere. |
20:56 |
Hawk777 |
And no, it’s not the most beautiful thing in the world. |
20:59 |
mase |
No, I don't know, what is in the chest. For example, I request 10 pcs of steel from a chest. When those 10 pcs are present, they run through the detector a second later. So I have to check the event of the detector a second later, until my code continues. |
21:02 |
mase |
I want to iterate through all the chests until I get my requested items. |
21:04 |
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21:06 |
VanessaE |
I believe there's a tube that'll sense when an item passes through it, so if you call for a specific item and it has to pass through one of those, then shouldn't that work? |
21:09 |
mase |
I use such a tube. But it takes about a second until the item passes that tube. I want to wait for a second and check the event of the detector-tube. If there was no detection I want to check the next chest, and so on. |
21:11 |
erlehmann |
rubenwardy, how to get this mod into the mod directory? https://github.com/Li0nsDickachu/minetest-mod-mntreform |
21:11 |
erlehmann |
rubenwardy it was made by a friend of mine who read your book! |
21:11 |
rubenwardy |
is that you? |
21:11 |
rubenwardy |
oh right |
21:11 |
rubenwardy |
well, the website is https://content.minetest.net |
21:11 |
sfan5 |
to CDB? just upload it there |
21:12 |
erlehmann |
rubenwardy, it is not me |
21:12 |
erlehmann |
rubenwardy a friend made it. so how can it show up in game? |
21:12 |
erlehmann |
rubenwardy do you need to manually approve it? |
21:12 |
rubenwardy |
it needs to be added to that website |
21:12 |
erlehmann |
yeah who can do that? |
21:12 |
erlehmann |
how |
21:13 |
rubenwardy |
anyone can sign up for an account to add packages. If he doesn't want to do it, I can create the package and let you edit it as needed |
21:14 |
VanessaE |
mase: if the whole point is counting items going through from A to B, then just count them, don't just sit there polling for the desired result. rather, check periodically if the count is over some threshold, then turn off whatever routine is periodically operating the injector, and just make sure the recipient can handle a few seconds' worth of excess |
21:15 |
rubenwardy |
ContentDB has a database with mod metadata, which is makes available to the Minetest client. Mods go through an approval process before being visible, these is to ensure that the meta is correct rather than enforce curation |
21:16 |
VanessaE |
i.e. if you want 10 of something before considering B's "buffer" to be "full", then count separately, shut off the injector routine when the count exceeds 10, and make sure B can handle say 15 of the item. |
21:17 |
VanessaE |
or re-think the whole idea - ask yourself why you have to pause after running up a buffer of 10 or whatever |
21:18 |
VanessaE |
for example maybe the recipient can become recipient*s* |
21:18 |
VanessaE |
one chest+injector feeding a furnace is too much? feed two furnaces then. |
21:18 |
VanessaE |
that kind of thing. go parallel :) |
21:21 |
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21:23 |
Hawk777 |
mase: An alternative idea, you could request 10 pieces of steel from *all the chests at once*, arrange your pipe network to bring them together into one pipe, and then have a Lua sorting tube that passes the first ten steel and sends any others back to be returned to storage. |
21:24 |
Hawk777 |
If you definitely need exactly the right amount, and also don’t want to wait to check whether it was present in the first chest before requesting from the second, and also can’t keep a record of what lives where. |
21:24 |
VanessaE |
that ^ works too provided you can be 100% sure all chests will always have something to injecyt |
21:24 |
VanessaE |
-y |
21:24 |
VanessaE |
otherwise you'll occasionally get less than 10 |
21:26 |
Hawk777 |
Yes, there is the possibility that you might not get the number you want, and I think the Lua tube can’t split stacks. One workaround would be to inject one piece ten times with a slight delay (might still be faster than waiting for the detector to work), and then you can pass ten stacks of one each before sending the rest back. |
21:27 |
Hawk777 |
But there is exact match mode which IIRC doesn’t send the stack at all if there isn’t enough, doesn’t it? |
21:27 |
mase |
If the requested amount is not available, I want the maximum possible. |
21:27 |
Hawk777 |
Ah, but if you have seven in chest A and seven in chest B, you probably want ten, not zero or fourteen, right? |
21:27 |
mase |
Exactly. |
21:28 |
Hawk777 |
Hence you *must* split a stack sometime. |
21:29 |
Hawk777 |
I suppose you could work iteratively. First request ten from all chests, non-exmatch. Seven will come out of each. The first seven passes through, the next seven gets sent back to storage because it’s too many. Once you’re confident no more is going to reach the lua tube (i.e. that all chests’ stacks have had time to reach that point), you start over but now request three instead of ten. Repeat until you have all you want, o |
21:29 |
Hawk777 |
hing shows up. |
21:30 |
Hawk777 |
It would depend on your typical quantities and the length of your tube segments whether that’s faster, or whether it’s faster to just split the stacks into ones right from the start (i.e. request stack-of-one ten times instead of stack-of-ten). |
21:30 |
mase |
If I request less than available in one chest, I get nothing. |
21:31 |
Hawk777 |
AFAICT that should not happen if you’re not in exact match mode. |
21:31 |
Hawk777 |
Er, sorry, if you request more. If you request less than available, it should split the stack and spit out what you requested. |
21:31 |
erlehmann |
rubenwardy, what does this mean? “If you have a forum account, you'll need to prove that you own it to get an account on ContentDB.” |
21:31 |
mase |
Ah! Now I got what ex match means. |
21:31 |
rubenwardy |
ContentDB accounts are linked to forum accounts, optionally |
21:31 |
Hawk777 |
If you request *more* than available, exmatch=1 means you get nothing, exmatch=0 means you get whatever is available. |
21:32 |
erlehmann |
rubenwardy, thx |
21:32 |
rubenwardy |
you can create CDB account and I can link it to the forum account at a later point, it's just less effort to link it from the beginning |
21:32 |
Hawk777 |
But always only from one stack in the chest’s inventory, I believe—I don’t think the injector will ever pull from more than one inventory slot in a single request. |
21:32 |
rubenwardy |
I should write this |
21:34 |
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21:34 |
mase |
Then your solution requesting from all chests into one and send back the overplus could work. |
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21:49 |
tango_ |
hm is swimming upwards faster than climbing ladders? |
21:53 |
erlehmann |
rubenwardy, yes this explanation is more clear. you should write this! |
21:54 |
rubenwardy |
"If you have a forum account, you'll need to use prove that you have access to it using one of the options below. |
21:54 |
rubenwardy |
This is because ContentDB links accounts to the forums, and reserves the usernames of certain forum users from being taken." |
22:01 |
erlehmann |
rubenwardy, certain forum users? |
22:04 |
rubenwardy |
forum users with mod topics |
22:06 |
rubenwardy |
I suppose "This is so ContentDB can link your account to your forum account" would be simpler and less confusing |
22:06 |
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22:07 |
rubenwardy |
Also, erlehmann, I just got a notification that Li0nsDichachu's email bounced |
22:07 |
rubenwardy |
ie: it wasn't able to be sent to confirm the email |
22:08 |
rubenwardy |
The error message indicates the either the email address doesn't exist, or the inbox is full |
22:09 |
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22:27 |
erlehmann |
rubenwardy there was a typo! |
22:27 |
erlehmann |
rubenwardy thank you i told them |
22:27 |
rubenwardy |
I can edit the email and username if needed |
22:28 |
rubenwardy |
should it be k instead of h, like in his username? |
22:29 |
rubenwardy |
lol, they registered another account |
22:30 |
rubenwardy |
I'll delete the old one |
22:45 |
erlehmann |
rubenwardy, to quote my friend “how was i supposed to delete it if i never got the mail?” |
22:45 |
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22:45 |
erlehmann |
rubenwardy here is Li0n |
22:45 |
Li0n |
Hi |
22:45 |
erlehmann |
with questions for you! |
22:46 |
Li0n |
Thanks erlehmann |
22:46 |
rubenwardy |
hey |
22:46 |
Li0n |
rubenwardy, I was wodnering if my mod is even allowed to be uploaded, since it seems to break rule number 5 |
22:47 |
Li0n |
Have you seen the mod or should I explain why I'm not sure? |
22:47 |
rubenwardy |
just checking it |
22:49 |
rubenwardy |
looks like the mod is about a real laptop. Rule 5 is to prevent patreon/paypal/whatever spam that I saw in the early days of ContentDB, it's not to prevent mods from doing stuff like this really. I'll see what other staff members think, but it's probably fine |
22:50 |
erlehmann |
rubenwardy it is the laptop that mntmn is developing |
22:50 |
erlehmann |
i actually have a prototype |
22:50 |
Li0n |
Ok then I'll upload it and if the others disagree you can just delete it |
22:51 |
erlehmann |
i think the mod is very good btw |
22:51 |
erlehmann |
but i am a bit biased :D |
22:51 |
erlehmann |
bc i like Li0n and mntmn |
22:51 |
Li0n |
Also when you interact with the laptop it plays ads for the laptop |
22:51 |
Li0n |
I thought that was very funny |
22:51 |
erlehmann |
well it only plays the soundbite from the ad |
22:51 |
erlehmann |
and it is actually very funny i think |
22:52 |
erlehmann |
the laptop playing an ad for the web page is funny in the same way that you buy a fridge on amazon and then it suggests you a lot of other fridges ppl bought it |
22:55 |
Li0n |
It's more like if you bought a smartfridge and every time you open the fridge it plays an ad for itself |
23:04 |
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23:06 |
mase |
One last question about the luacontroller. How can I declare a global variable? When declaring and initializing at te beginning of the code, the program loop always overwrites it with the initial value. I did this with mem.var. Is that the solution to choose? |
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