Time Nick Message 00:19 Hawk777 Your code runs from the top every time an event occurs. “mem” is the only thing that is preserved from one execution to the next. 00:19 Hawk777 So if you need to save some data, that’s where you put it. 00:20 Hawk777 mase: ^ 04:11 SX Well in addition to mem you could use lua controller port states to preserve info but it is just few bits, also interrupt id (a lot more limited) if those are enabled. 13:55 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Fix fallnode rotation of wallmounted nodebox/mesh (#10643) 13535557c https://git.io/JL67m (152020-12-22T13:54:27Z) 13:55 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Fix GLES shader support after #9247 (#10727) 1303540e7 https://git.io/JL673 (152020-12-22T13:53:52Z) 14:59 AspireMint Hello, can anyone tell me case when i have node.name but its def. is not in minetest.registered_nodes table? Is it posible to not have it in registered_nodes? 15:02 MTDiscord <08a​ppguru> > * minetest.get_node(pos) > * Returns the node at the given position as table in the format > {name="node_name", param1=0, param2=0}, > returns {name="ignore", param1=0, param2=0} for unloaded areas. 15:02 MTDiscord <08a​ppguru> "ignore" is the special case 15:02 MTDiscord <08a​ppguru> as well as "unknown nodes" probably? 15:03 AspireMint aaaah, thank you! 17:16 MTDiscord <13P​reet The Nitro Addict> what is this 17:32 Krock this is patrick 20:53 Rookeee ... 20:58 blaise lol 20:58 Rookeee ? 21:03 blaise <.< 21:05 Rookeee O_o 21:31 MTDiscord <08a​ppguru> and this is spam 21:45 MTDiscord <06+​Inocudom+> So, how goes the development of Minetest's engine? Any important optimizations as far as rendering and the automap go? 23:00 Calinou I don't think it's changed much since last year 23:00 Calinou rendering and minimap feel optimized enough for me now, there have been significant improvements since 0.4.17