Time |
Nick |
Message |
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07:47 |
MTDiscord |
<appguru> the code is probably in Irrlicht |
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10:57 |
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11:15 |
tango_ |
I've been wary of using TNT because there's one thing that still isn't clear to me: does it “mine” or just destroy things? |
11:15 |
sfan5 |
minetest_game tnt also drops items |
11:15 |
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11:16 |
tango_ |
so if I do it near, say, a vein of some ore, this can be a fast way to get such ore? |
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11:40 |
specing |
tango_: there's a chance that it'll destroy the ore |
11:40 |
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11:42 |
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11:46 |
tango_ |
specing: ah thanks |
11:48 |
MTDiscord |
<wwar> Tnt on minecraft do not drop every blovk it destroys |
11:48 |
specing |
tango_: install techpack and get yourself a few ore sieves, heh |
11:48 |
specing |
tango_: oh, and terumet to x3 the ores |
11:55 |
tango_ |
specing: eh 8-) |
11:55 |
tango_ |
I was really hoping to explore all aspects of MTG before looking into mods |
11:59 |
specing |
you can do both simultaneously |
12:15 |
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13:01 |
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13:46 |
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13:55 |
tango_ |
is something like dowsing possible in the current client/server architecture? |
13:55 |
tango_ |
By that I mean something like this: if player is holding item X and there is a node Y within a certain distance (and possible direction) of the player, then show some kind of message / enable some kind of visual effect |
13:56 |
tango_ |
or would this be extremely expensive because every time the player moves the server needs to check N nodes? |
13:56 |
tango_ |
(keeping in mind that the Y might be outside of the player view) |
13:59 |
big_caballito[m] |
you could maybe do something like have node Y output a player effect, like radiation, and the player can't tell unless they are holding X |
14:00 |
big_caballito[m] |
that way it won't? be as expensive |
14:00 |
tango_ |
big_caballito[m]: is there a mod I could check for reference? |
14:01 |
big_caballito[m] |
https://forum.minetest.net/viewtopic.php?t=20185 |
14:01 |
big_caballito[m] |
maybe |
14:01 |
big_caballito[m] |
idk about the detector tool tho |
14:02 |
big_caballito[m] |
https://forum.minetest.net/viewtopic.php?t=5735 too |
14:02 |
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14:05 |
big_caballito[m] |
except I can't find the code for that one ^ |
14:05 |
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14:06 |
tango_ |
yeah noticed |
14:06 |
tango_ |
the radiation one might be an interesting base though |
14:06 |
tango_ |
esp if it's using this new raycasting api |
14:07 |
big_caballito[m] |
the geiger counter one would have been really interesting, too bad the code's gone |
14:07 |
big_caballito[m] |
.shrug |
14:09 |
rubenwardy |
You can do particle and HUD effects. You can also use entities in first person in 5.4.0-dev |
14:11 |
Benrob0329[m] |
Can we make entities visible to only one player yet? |
14:13 |
tango_ |
hm radiation register a function called on every globalstep |
14:13 |
tango_ |
(although it only updates at lower freq) |
14:16 |
tango_ |
uh, this would be relatively simple, I think |
14:17 |
tango_ |
at each timestep, for each player, if wielding drowing item, get node / group for which to drowse, and if find_nodes_in_area returns at least a hit do HUD effect or whatever |
14:17 |
tango_ |
nice |
14:17 |
tango_ |
can't wait to find time to write this |
14:42 |
big_caballito[m] |
how can i view my ping to a server? |
14:42 |
sfan5 |
F5 |
14:42 |
sfan5 |
the RTT is the ping in seconds |
14:43 |
big_caballito[m] |
thanks :) |
14:44 |
Calinou |
we should probably change its display to be in milliseconds by the way |
14:44 |
Calinou |
it's uncommon for people to talk about ping in seconds :) |
14:44 |
ferrumcccp |
rubenwardy: what are entities in first person about |
14:45 |
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14:48 |
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14:49 |
tango_ |
Calinou: I was wondering about that. I mean, not even in my old 56K days I had SECONDS of ping |
14:53 |
tango_ |
although it does involve an extra division per refresh |
14:54 |
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15:04 |
tango_ |
hm is there a reason why cmake insists on using the bundled jsoncpp despite me having the -dev package installed? |
15:05 |
tango_ |
ah I have to force it |
15:05 |
tango_ |
I wonder why |
15:06 |
sfan5 |
distros used to have broken jsoncpp versions or something |
15:06 |
tango_ |
I see |
15:07 |
tango_ |
oh uff now I need to fork the repo just for a simple patch |
15:08 |
tango_ |
[100%] Linking CXX executable ../bin/minetest |
15:08 |
tango_ |
/usr/bin/ld: warning: libgmp.so.10, needed by /usr/lib/x86_64-linux-gnu/librtmp.so.1, may conflict with libgmp.so.3 |
15:08 |
tango_ |
intredasting |
15:12 |
tango_ |
BTW, master's client seems much smoother |
15:12 |
tango_ |
or is it just my impression? |
15:13 |
big_caballito[m] |
master's client? |
15:13 |
tango_ |
also I'm getting 2ms of RTT which seems a bit ... low |
15:13 |
tango_ |
big_caballito[m]: yeah |
15:13 |
tango_ |
master's client against distro server on a different machine |
15:13 |
big_caballito[m] |
whtas that? |
15:14 |
tango_ |
big_caballito[m]: client from HEAD of git master branch |
15:14 |
big_caballito[m] |
* whats that? |
15:14 |
big_caballito[m] |
Oh, that makes sense, lol |
15:14 |
tango_ |
just did a quick test, but it seems much smoother animation wise |
15:14 |
tango_ |
dunno why |
15:15 |
tango_ |
might be just my impression |
15:15 |
tango_ |
I should test outside, in the jungle |
15:15 |
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15:15 |
big_caballito[m] |
i thought maybe master was a minetest fork or something lol |
15:15 |
tango_ |
THAT really killed the distro client at 4K on the igp |
15:26 |
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16:05 |
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16:33 |
ferrumcccp |
how to end me |
16:39 |
ferrumcccp |
i dont want to live |
16:44 |
MTDiscord |
<Lone_Wolf> Shout 'I love TikTok' in public and stop going offtopic here |
16:47 |
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17:03 |
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17:42 |
tango_ |
wait I already have a minetest fork |
17:43 |
tango_ |
7325 commits behind minetest:master. |
17:43 |
tango_ |
lol |
17:53 |
tango_ |
Calinou: there you go ;-) https://github.com/minetest/minetest/pull/10573 |
17:55 |
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18:02 |
KacperMinetest |
I can't locate the minetest.conf file, I've reffered to the wiki |
18:05 |
Calinou |
KacperMinetest: which OS are you on? Are you running Minetest from a build with RUN_IN_PLACE enabled? |
18:05 |
Calinou |
if RUN_IN_PLACE is enabled, minetest.conf will be in the root folder of your Minetest installation |
18:06 |
Calinou |
if not, it will be in ~/.minetest on Linux, and probably %APPDATA%\minetest on Windows (not sure) |
18:07 |
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18:07 |
KacperMinetest |
It's missing from the installation folder |
18:07 |
KacperMinetest |
on Linux |
18:07 |
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18:08 |
KacperMinetest |
I run a dedicated server, I need to access it to make myself admin |
18:09 |
Calinou |
how did you install the server? Did you build it from source or use a distribution package? |
18:09 |
KacperMinetest |
built from source |
18:09 |
KacperMinetest |
runinplace enabled |
18:09 |
Calinou |
you may have to create the file manually if it's a server build |
18:10 |
Calinou |
stop the server, create minetest.conf with "name = YourName" and restart |
18:10 |
Calinou |
log in as YourName and you'll have all privileges |
18:10 |
KacperMinetest |
I think I've tried that already, but I wll try again and report back |
18:13 |
KacperMinetest |
It worked, thank you! |
18:31 |
KacperMinetest |
How to turn on creative mode for myself on the server? |
18:33 |
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18:35 |
sfan5 |
/grantme creative |
18:43 |
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18:43 |
KacperMinetest |
thanks |
18:45 |
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19:17 |
MTDiscord |
<wwar> @KacperMinetestIRC#0000 do /grantme all |
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21:06 |
MTDiscord |
<Lone_Wolf> ❌ |
21:17 |
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22:00 |
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22:01 |
tango_ |
lua api question: I want to check if the item the player is wielding belongs to a certain group |
22:01 |
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22:02 |
tango_ |
player.get_wielded_item() gives me an ItemStack. by a quick look at https://minetest.gitlab.io/minetest/class-reference/#methods_2 there's no API to check if the item is in a specific group |
22:03 |
MTDiscord |
<Lone_Wolf> minetest.get_item_group() or something like that |
22:03 |
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22:03 |
MTDiscord |
<Lone_Wolf> Returns 0 if doesn't exist IIRC |
22:04 |
tango_ |
ah, from the name |
22:27 |
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22:45 |
greeter |
is it possible to report spam on the minetest forums? |
22:46 |
MTDiscord |
<Lone_Wolf> Should be a report button in the form of an exclamation mark |
22:46 |
greeter |
ah i see it now. thank you |
23:17 |
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