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IRC log for #minetest, 2020-10-27

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All times shown according to UTC.

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06:07 MTDiscord <V​ili> Is the Android version playable now? I tried to couple of years ago and it was not really nice experience
06:21 tango_ vili: depends on your treshold for playable
06:22 tango_ the controls are still a bit finnicky, and doing precision placement right is nigh impossible, but you can do stuff
06:23 tango_ I've also experienced from time to time frequent server desyncs + disconnect
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06:24 tango_ but this might be connection-related
06:24 tango_ (problem is, I've seen it happen even on local wifi)
06:25 tango_ do keep in mind I'm working on a phone with a ridiculous aspect ratio (nearly 2:1), so a tablet and/or something with a more sensible aspect ratio might work better
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12:26 tango_ yeah, dungeon and cave exploration _seriously_ needs a better mapping facility
12:28 specing time for CSM 3d mapper?
12:32 specing Hmm, why is core.localplayer sometimes nil?
12:34 sfan5 it's nil until the player is initialized
12:34 sfan5 e.g. at startup
12:35 Aris huh, interesting
12:43 specing sfan5: it's consistently nil today in globalstep, it wasn't nil for the past month
12:43 sfan5 ¯\_(ツ)_/¯
12:43 sfan5 report a bug
12:45 specing can't, minetest has no ethically/morally acceptable bug reporting facility
12:48 BuckarooBanzai specing: this is about the github thing, is it?
12:48 specing BuckarooBanzai: yes
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13:08 ferrumcccp then what s wrong with github issues
13:10 specing it's proprietary, nobody will migrate off without being forced, they block access to developers from US sanctioned countries
13:10 BuckarooBanzai so does gitlab btw...
13:10 specing not to mention the latest debacle with youtube-dl
13:10 specing BuckarooBanzai: self-hosted GitlabCE does not, neither does sourcehut or notabug
13:12 ferrumcccp u shpuld be thankful
13:12 ferrumcccp i live in china
13:12 BuckarooBanzai notabug isn't usable anyway, don't know about sourcehut. Self hosted gitlab _is_ nice but that won't help with community building if you just create an island...
13:15 rubenwardy specing: you can report on the forums
13:16 rubenwardy Also, youtube-dl are idiots and GitHub did nothing wrong
13:16 rubenwardy They shouldn't have had tests that pirated music
13:17 rubenwardy The music and entertainment industry also sucks but eh
13:17 specing rubenwardy: that's true about y-dl
13:24 sfan5 specing: I'd be very surprised if sourcehut allowed developers from US sanctioned countries to use their platform
13:25 sfan5 since they're developed by an US citizen and hosted in the US
13:26 specing Hmm
13:26 specing I thought he was german
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14:15 Calinou Codeberg is accessible since it's hosted in th EU
14:15 Calinou the EU*
14:15 Calinou as in, it's accessible to people in US embargo'd countries
14:16 Calinou it makes sense to have a read-only mirror there, but we don't have enough people to check for issues in two places
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15:04 MTDiscord <c​Hyper> How can i add a german wiki page to the wiki of minetest.net ?? thx for info !! cu cHyper
15:05 Calinou create a page with the following name: Page Name/de
15:05 Calinou e.g. Torch/de
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15:06 MTDiscord <c​Hyper> thx @Calinou
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15:12 MTDiscord <c​Hyper> @Calinou how do I add a page i only know how to modify a existing page? thx for info.
15:16 Calinou search for the page name using the search bar, then use the "create this page" link in the error message that appears
15:16 Calinou "Create the page "Your page name/de" on this wiki!"
15:16 Calinou make sure a corresponding English version exists for the page first :)
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15:27 MTDiscord <c​Hyper> @Calinou thx for helping. i am new to add/modify wiki entries...
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17:30 specing Why does localplayer.get_wield_index return 0-indexed index?
17:30 specing in CSMs
17:35 VanessaE so tell me something, did anyone ever write a comprehensive mod to address this?
17:35 VanessaE ttps://github.com/minetest/minetest_game/issues/1235
17:35 VanessaE seeing how paramat in his usual dictatorial stance has basically killed mtg
17:35 VanessaE er https://github.com/minetest/minetest_game/issues/1235
17:37 MTDiscord <L​one_Wolf> I did a model for Nodecore that supports MC skins. Just needs a few animation improvements
17:38 MTDiscord <L​one_Wolf> It also has a wave anim that NC players love to death
17:59 VanessaE well the short version being:  does something exist that supports 3x arms, 4px arms, and both 64x32 and 64x64 format, and also allows HD skins :)
18:00 VanessaE and which works with 3darmor
18:00 VanessaE (I provided suitable Minetest player models in that ^ issue, I just wonder if anyone ever put them into use with a proper automatic detection of the skin format and hence automatic model selection)
18:01 VanessaE I've been out of the loop for a long while, a combination of personal issues and burnout
18:02 VanessaE been kinda thinking about getting active in MT again, but I don't want to pour my time into something if it's dead or not needed
18:07 sfan5 in any case MTG is officially frozen ("dead" if you prefer) https://github.com/minetest/minetest_game/issues/2710
18:07 sfan5 perhaps a fork can fill the void it's going to leave, but it'll need a clear vision
18:07 VanessaE yeah I know.
18:08 VanessaE though by "dead" I meant whatever random thing I might think of addressing i.e. something no one wants
18:08 VanessaE didn't actually mean mtg itself there
18:09 sfan5 oh
18:10 VanessaE ("killed" also didn't mean "dead" but more like "resolved not to do any more work")
18:10 sfan5 Minecraft skin format seemed to be a pretty popular feature request
18:11 VanessaE yup
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18:20 VanessaE sfan5: the thing that turned me off was that I went through the trouble of providing models and outlining a simple algorithm that could use existing code, and still got shot down
18:21 VanessaE (that info is buried inside the 170-some "hidden items" in 1235)
18:21 sfan5 that's understandable
18:22 sfan5 I can't remember the reasons in this case but in general it's frustrating dealing with paramat's arguments why something should/shouldn't be sometimes
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18:32 MTDiscord <L​one_Wolf> HD skins are a bit heavy on the media loading. And I don't know anyone who uses 3px skins
18:32 VanessaE EVERYone uses them now on Minecraft
18:32 VanessaE about half the skins people have submitted to me in the past couple years has been 3px
18:33 VanessaE have*
18:33 VanessaE they're popular among players who prefer a girl/woman model
18:34 VanessaE I guess skin authors gravitate to the 3px arms because they look a little more proportionally-correct?
19:02 MTDiscord <J​ordach> VanessaE I can always cook up a model that supports all known model types and you just set the correct material later via set properties
19:04 MTDiscord <J​ordach> Or automate it via a quick check of texture name
19:05 MTDiscord <J​ordach> player_old player_new player_slim .. player:get_player_name()
19:05 MTDiscord <w​war> ?
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19:09 MinetestBot [git] lhofhansl -> minetest/minetest: Avoid resending near blocks unnecessarily. 68cd93b https://git.io/JTP2S (2020-10-27T19:08:44Z)
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19:19 VanessaE Jordach:  like I said, I already provided working models.  but meh.
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19:40 Flitzpiepe hello everyone
19:48 MTDiscord <J​onathon> hi
19:49 big_caballito[m] ?
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20:18 tango_ wow
20:24 * tango_ just went through the comments for #1235
20:24 ShadowBot https://github.com/minetest/minetest/issues/1235 -- Remove liquid_finite and weather by proller
20:26 tango_ ah, MTG issue
20:26 tango_ lol
20:26 tango_ good bot, bad bot ;-)
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21:05 elias_ hello, can anyone help me with minetest hacks? I don't understand how to install them
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21:08 VanessaE hacks like what?>
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21:25 MTDiscord <w​war> Lol
21:27 VanessaE Well if you mean things like fly, clipping, super speed, always daylight, you should not expect help of that kind from here, the project's main channel.  I'm pretty sure we don't, as a general rule, support "hacks" that facilitate cheating.
21:28 MTDiscord <w​war> Fly, fast no-clip and these things called "cheat"
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22:32 hecks Hey, any clue why ansi escapes don't seem to work in minetest's console output? I'd like to color some stdout messages but I can't.
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22:36 MTDiscord <w​war> Why everyone here is hecks or wants hacks? ?
22:37 Aris lol idk
22:37 SwissalpS hecks: have you tried minetest.colorize() ?
22:38 SwissalpS that's what beerchat mod uses to colour text
22:38 hecks but I mean *stdout* in particular, that is, print()
22:38 hecks something is magically blocking ANSI sequences from working in there, not just color but all of them
22:39 MTDiscord <w​war> Where are u trying this?
22:39 SwissalpS oh, sorry. missunderstood that one :/
22:40 hecks Just code called from init.lua trying to print some terminal control sequences into stdout
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23:43 Calinou which OS are you on? How are you trying to print the escape codes?
23:43 Calinou there are at least 2 ways to input an escape code, if not 3
23:44 Calinou e.g. \e[1m, but there's one that also involves \x and a bunch of other characters
23:44 Calinou and you could also use a Lua function that enters the Unicode codepoint directly into the string
23:44 Calinou (that's how you print colored messages to stdout in Godot for instance)
23:44 MTDiscord <C​alinou> (wow, the Discord bridge can pick up my avatar? that's pretty nice)
23:44 hecks it doesn't really matter, \e and \x1b translate to the same ascii code
23:44 Calinou ah yes, it was \x1b
23:45 Calinou is there a function in Lua to append a Unicode codepoint directly?
23:45 hecks there might be a luajit extension for unicode sequences
23:45 Calinou https://github.com/godotengine/godot/issues/2308#issuecomment-441663751
23:45 Calinou you'd have to do something like this, but in Lua
23:45 hecks anyway my terminal is xterm-compatible and everything works in raw luajit
23:45 hecks but minetest makes the sequences not work somehow
23:46 hecks I can't use my lua debugger in MT because of this, because it has a curses-like display
23:48 hecks the fishy thing is that I found no code or documentation suggesting that escapes are stripped
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23:58 MTDiscord <L​one_Wolf> !tell elias_ /grantme all

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