Time Nick Message 06:07 MTDiscord <13V​ili> Is the Android version playable now? I tried to couple of years ago and it was not really nice experience 06:21 tango_ vili: depends on your treshold for playable 06:22 tango_ the controls are still a bit finnicky, and doing precision placement right is nigh impossible, but you can do stuff 06:23 tango_ I've also experienced from time to time frequent server desyncs + disconnect 06:24 tango_ but this might be connection-related 06:24 tango_ (problem is, I've seen it happen even on local wifi) 06:25 tango_ do keep in mind I'm working on a phone with a ridiculous aspect ratio (nearly 2:1), so a tablet and/or something with a more sensible aspect ratio might work better 12:26 tango_ yeah, dungeon and cave exploration _seriously_ needs a better mapping facility 12:28 specing time for CSM 3d mapper? 12:32 specing Hmm, why is core.localplayer sometimes nil? 12:34 sfan5 it's nil until the player is initialized 12:34 sfan5 e.g. at startup 12:35 Aris huh, interesting 12:43 specing sfan5: it's consistently nil today in globalstep, it wasn't nil for the past month 12:43 sfan5 ¯\_(ツ)_/¯ 12:43 sfan5 report a bug 12:45 specing can't, minetest has no ethically/morally acceptable bug reporting facility 12:48 BuckarooBanzai specing: this is about the github thing, is it? 12:48 specing BuckarooBanzai: yes 13:08 ferrumcccp then what s wrong with github issues 13:10 specing it's proprietary, nobody will migrate off without being forced, they block access to developers from US sanctioned countries 13:10 BuckarooBanzai so does gitlab btw... 13:10 specing not to mention the latest debacle with youtube-dl 13:10 specing BuckarooBanzai: self-hosted GitlabCE does not, neither does sourcehut or notabug 13:12 ferrumcccp u shpuld be thankful 13:12 ferrumcccp i live in china 13:12 BuckarooBanzai notabug isn't usable anyway, don't know about sourcehut. Self hosted gitlab _is_ nice but that won't help with community building if you just create an island... 13:15 rubenwardy specing: you can report on the forums 13:16 rubenwardy Also, youtube-dl are idiots and GitHub did nothing wrong 13:16 rubenwardy They shouldn't have had tests that pirated music 13:17 rubenwardy The music and entertainment industry also sucks but eh 13:17 specing rubenwardy: that's true about y-dl 13:24 sfan5 specing: I'd be very surprised if sourcehut allowed developers from US sanctioned countries to use their platform 13:25 sfan5 since they're developed by an US citizen and hosted in the US 13:26 specing Hmm 13:26 specing I thought he was german 14:15 Calinou Codeberg is accessible since it's hosted in th EU 14:15 Calinou the EU* 14:15 Calinou as in, it's accessible to people in US embargo'd countries 14:16 Calinou it makes sense to have a read-only mirror there, but we don't have enough people to check for issues in two places 15:04 MTDiscord <10c​Hyper> How can i add a german wiki page to the wiki of minetest.net ?? thx for info !! cu cHyper 15:05 Calinou create a page with the following name: Page Name/de 15:05 Calinou e.g. Torch/de 15:06 MTDiscord <10c​Hyper> thx @Calinou 15:12 MTDiscord <10c​Hyper> @Calinou how do I add a page i only know how to modify a existing page? thx for info. 15:16 Calinou search for the page name using the search bar, then use the "create this page" link in the error message that appears 15:16 Calinou "Create the page "Your page name/de" on this wiki!" 15:16 Calinou make sure a corresponding English version exists for the page first :) 15:27 MTDiscord <10c​Hyper> @Calinou thx for helping. i am new to add/modify wiki entries... 17:30 specing Why does localplayer.get_wield_index return 0-indexed index? 17:30 specing in CSMs 17:35 VanessaE so tell me something, did anyone ever write a comprehensive mod to address this? 17:35 VanessaE ttps://github.com/minetest/minetest_game/issues/1235 17:35 VanessaE seeing how paramat in his usual dictatorial stance has basically killed mtg 17:35 VanessaE er https://github.com/minetest/minetest_game/issues/1235 17:37 MTDiscord <04L​one_Wolf> I did a model for Nodecore that supports MC skins. Just needs a few animation improvements 17:38 MTDiscord <04L​one_Wolf> It also has a wave anim that NC players love to death 17:59 VanessaE well the short version being: does something exist that supports 3x arms, 4px arms, and both 64x32 and 64x64 format, and also allows HD skins :) 18:00 VanessaE and which works with 3darmor 18:00 VanessaE (I provided suitable Minetest player models in that ^ issue, I just wonder if anyone ever put them into use with a proper automatic detection of the skin format and hence automatic model selection) 18:01 VanessaE I've been out of the loop for a long while, a combination of personal issues and burnout 18:02 VanessaE been kinda thinking about getting active in MT again, but I don't want to pour my time into something if it's dead or not needed 18:07 sfan5 in any case MTG is officially frozen ("dead" if you prefer) https://github.com/minetest/minetest_game/issues/2710 18:07 sfan5 perhaps a fork can fill the void it's going to leave, but it'll need a clear vision 18:07 VanessaE yeah I know. 18:08 VanessaE though by "dead" I meant whatever random thing I might think of addressing i.e. something no one wants 18:08 VanessaE didn't actually mean mtg itself there 18:09 sfan5 oh 18:10 VanessaE ("killed" also didn't mean "dead" but more like "resolved not to do any more work") 18:10 sfan5 Minecraft skin format seemed to be a pretty popular feature request 18:11 VanessaE yup 18:20 VanessaE sfan5: the thing that turned me off was that I went through the trouble of providing models and outlining a simple algorithm that could use existing code, and still got shot down 18:21 VanessaE (that info is buried inside the 170-some "hidden items" in 1235) 18:21 sfan5 that's understandable 18:22 sfan5 I can't remember the reasons in this case but in general it's frustrating dealing with paramat's arguments why something should/shouldn't be sometimes 18:32 MTDiscord <04L​one_Wolf> HD skins are a bit heavy on the media loading. And I don't know anyone who uses 3px skins 18:32 VanessaE EVERYone uses them now on Minecraft 18:32 VanessaE about half the skins people have submitted to me in the past couple years has been 3px 18:33 VanessaE have* 18:33 VanessaE they're popular among players who prefer a girl/woman model 18:34 VanessaE I guess skin authors gravitate to the 3px arms because they look a little more proportionally-correct? 19:02 MTDiscord <10J​ordach> VanessaE I can always cook up a model that supports all known model types and you just set the correct material later via set properties 19:04 MTDiscord <10J​ordach> Or automate it via a quick check of texture name 19:05 MTDiscord <10J​ordach> player_old player_new player_slim .. player:get_player_name() 19:05 MTDiscord <09w​war> ? 19:09 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Avoid resending near blocks unnecessarily. 1368cd93b https://git.io/JTP2S (152020-10-27T19:08:44Z) 19:19 VanessaE Jordach: like I said, I already provided working models. but meh. 19:40 Flitzpiepe hello everyone 19:48 MTDiscord <11J​onathon> hi 19:49 big_caballito[m] ? 20:18 tango_ wow 20:24 * tango_ just went through the comments for #1235 20:24 ShadowBot https://github.com/minetest/minetest/issues/1235 -- Remove liquid_finite and weather by proller 20:26 tango_ ah, MTG issue 20:26 tango_ lol 20:26 tango_ good bot, bad bot ;-) 21:05 elias_ hello, can anyone help me with minetest hacks? I don't understand how to install them 21:08 VanessaE hacks like what?> 21:25 MTDiscord <09w​war> Lol 21:27 VanessaE Well if you mean things like fly, clipping, super speed, always daylight, you should not expect help of that kind from here, the project's main channel. I'm pretty sure we don't, as a general rule, support "hacks" that facilitate cheating. 21:28 MTDiscord <09w​war> Fly, fast no-clip and these things called "cheat" 22:32 hecks Hey, any clue why ansi escapes don't seem to work in minetest's console output? I'd like to color some stdout messages but I can't. 22:36 MTDiscord <09w​war> Why everyone here is hecks or wants hacks? ? 22:37 Aris lol idk 22:37 SwissalpS hecks: have you tried minetest.colorize() ? 22:38 SwissalpS that's what beerchat mod uses to colour text 22:38 hecks but I mean *stdout* in particular, that is, print() 22:38 hecks something is magically blocking ANSI sequences from working in there, not just color but all of them 22:39 MTDiscord <09w​war> Where are u trying this? 22:39 SwissalpS oh, sorry. missunderstood that one :/ 22:40 hecks Just code called from init.lua trying to print some terminal control sequences into stdout 23:43 Calinou which OS are you on? How are you trying to print the escape codes? 23:43 Calinou there are at least 2 ways to input an escape code, if not 3 23:44 Calinou e.g. \e[1m, but there's one that also involves \x and a bunch of other characters 23:44 Calinou and you could also use a Lua function that enters the Unicode codepoint directly into the string 23:44 Calinou (that's how you print colored messages to stdout in Godot for instance) 23:44 MTDiscord <05C​alinou> (wow, the Discord bridge can pick up my avatar? that's pretty nice) 23:44 hecks it doesn't really matter, \e and \x1b translate to the same ascii code 23:44 Calinou ah yes, it was \x1b 23:45 Calinou is there a function in Lua to append a Unicode codepoint directly? 23:45 hecks there might be a luajit extension for unicode sequences 23:45 Calinou https://github.com/godotengine/godot/issues/2308#issuecomment-441663751 23:45 Calinou you'd have to do something like this, but in Lua 23:45 hecks anyway my terminal is xterm-compatible and everything works in raw luajit 23:45 hecks but minetest makes the sequences not work somehow 23:46 hecks I can't use my lua debugger in MT because of this, because it has a curses-like display 23:48 hecks the fishy thing is that I found no code or documentation suggesting that escapes are stripped 23:58 MTDiscord <04L​one_Wolf> !tell elias_ /grantme all