Minetest logo

IRC log for #minetest, 2020-10-26

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:03 perrier Now specializing in pumpkin bread.
00:41 freelikegnu joined #minetest
00:47 Pest joined #minetest
01:13 stiell joined #minetest
01:44 asdew joined #minetest
02:42 Pie-jacker875 I want to modify technic chainsaws so that they also act as swords
02:46 Elon_Sat0shi joined #minetest
02:56 big_caballito[m] Dude that'd be cool
02:56 Pie-jacker875 I haven't gotten it to work and I don't really know what I'm doing
02:57 Pie-jacker875 though it'd be pretty hilarious if it also made big blood splatter
03:00 Pie-jacker875 oh it'd also be nice if the hotbar worked like Half-Life weapon selection
03:01 Pie-jacker875 where you press the number on your keyb multiple times to select something further down
03:01 Pie-jacker875 or maybe I'm misremembering how that worked
03:03 big_caballito[m] https://rubenwardy.com/minetest_modding_book/
03:03 big_caballito[m] https://minetest.gitlab.io/minetest
03:03 big_caballito[m] Never really got into modding myself
03:03 big_caballito[m] But good luck!
03:03 Pie-jacker875 I think I'm too incompetent to do HL style hotbar but I'll keep messing with this chainsaw
03:04 big_caballito[m] Cool, you should share it when you're done :D
03:08 Pie-jacker875 I think there's a typo in the channel rules
03:08 Pie-jacker875 "degrogatory"
03:10 big_caballito[m] No that means no words or phrases referring to alcohol negatively
03:10 big_caballito[m] Lol
03:14 swift110 daoh wow
04:02 Taoki joined #minetest
04:09 ferrumcccp joined #minetest
04:43 Hawk777 joined #minetest
04:49 bdju joined #minetest
04:55 ZoeS17 joined #minetest
05:30 majochup joined #minetest
05:54 Scarecrow joined #minetest
06:07 Flabb joined #minetest
06:12 fluxflux joined #minetest
06:29 FeXoR joined #minetest
08:00 ShadowNinja joined #minetest
08:30 proller joined #minetest
09:00 * jonadab imagines what a green chainsaw MkII would do in combat.
09:37 NetherEran joined #minetest
09:43 fossrox joined #minetest
09:46 fossrox If I would like to provide server side textures, where I should place them and how should I name them so they can be accessed by mods?
09:51 fossrox I ask this question in correlation to dynamic media, I successfully fetch media and can place it in world's tree structure but I did not found a way to display the file
09:51 fossrox in short, the mod does not find it
09:52 tiwake joined #minetest
10:21 proller joined #minetest
10:22 fossrox I would like to rephrase the question because it's not about static ./minetest/textures/server. Where exactly I should store dynamic media that I fetch from a remote server in order to be able to display them to the players?
10:23 sfan5 the world folder works
10:24 fossrox sfan5: it should be <world>/textures/<some_mode_name>_<some_name>.png >
10:24 fossrox ?
10:24 sfan5 there is no specific recommendation but what you suggest would be a sane way to do it
10:26 fossrox hmm, I tried, and even if file is there and I reconnect, the server could not find render it stating it cannot find it :|
10:27 fossrox in other approach I've made as subfolder <world_name>/fetched and write works but I could not load it
10:28 sfan5 if you use dynamic_add_media the path is irrelevant, if you want the server to load the files on startup it needs to be a textures folder like with any mod
10:29 sfan5 (once added dynamic media is not persistent across restarts)
10:29 calcul0n joined #minetest
10:32 fossrox I use minetest.dynamic_add_media("world/textures/mod_file_name.png") -- this seems correct, right?
10:33 fossrox maybe I do not fully understand how to reference media added that way...
10:33 sfan5 should be minetest.dynamic_add_media(minetest.get_worldpath() .. "/textures/mod_file_name.png")
10:33 fossrox sfan5: yes, that's exactly what I do
10:34 sfan5 that should work as long as the function returns true
10:34 fossrox it seems it does
10:35 sfan5 you can reference the texture using mod_file_name.png then
10:36 fossrox but I cannot use media added that way in item/node definitions, because the registration is done on startup time, right?
10:36 sfan5 correct
10:37 fossrox is it fine as well if the mod name contains _ ?
10:37 sfan5 yes
10:37 sfan5 but if you have the media before startup, why would you use dynamic_add_media at all?
10:38 fossrox I'm just trying to understand how media work in minetest, so I tried different things
10:39 fossrox so where actually I can use dynamic textures? in formspecs?
10:40 fossrox in texture modifiers?
10:40 sfan5 entity textures, formspecs, sounds
10:41 fossrox great!
10:43 fossrox sfan5: thank you, I gained much more clarity, I will play with it more, can I come back to you with more questions if I would get stuck again?
10:44 sfan5 just ask here, I might not be around but someone will usually be
10:44 lisac joined #minetest
10:45 fossrox thanks :)
10:45 proller joined #minetest
10:52 Fixer joined #minetest
10:57 fossrox sfan5: I've got it working in formspecs! thank you so much for your support!
10:59 jomat joined #minetest
10:59 jomat joined #minetest
11:00 fossrox does the dynamic_add_media automatically pushed the media to all connected players, or only to the player that views the formspec?
11:01 sfan5 all
11:05 fossrox and if I would like to inspect in general what files the client received from server, where I should look on gnu/linux box?
11:06 rubenwardy client/cache contains unnamed files
11:07 rubenwardy Location of that depends on the type of Minetest install
11:09 proller joined #minetest
11:10 fossrox thank you, so on my machine it seems to be ~/.cache/minetest/media
11:35 absurb joined #minetest
11:54 proller joined #minetest
12:13 SwissalpS joined #minetest
12:42 ferrumcccp joined #minetest
12:49 fleeky joined #minetest
12:51 ferrumcccp joined #minetest
13:12 fossrox I would like to ask you about options that you could recommend by experience: I would like to create some kind of NPCs that can be aware if player is around and for example start a dialog, be able to walk from point A to be B (defined earlier), so some interactive story could be created, could you recommend some existing solutions/workflow?
13:13 ferrumcccp mobs_redo or mobkit, and model the mob after humans
13:19 ferrumcccp joined #minetest
13:29 fossrox ferrumcccp: thank you
13:53 kamdard joined #minetest
14:11 majochup joined #minetest
14:23 calcul0n joined #minetest
15:01 Verticen joined #minetest
15:14 dabbill joined #minetest
15:19 perrier joined #minetest
15:32 Taoki joined #minetest
15:45 I_am_6r1d joined #minetest
15:57 FreeFull joined #minetest
16:17 I_am_Grid joined #minetest
16:48 I_am_6r1d joined #minetest
17:05 perrier Hey guise I actually like android better since I learned to use the controls because sitting in a chair gives me back pain and the mouse makes my hand hurt. I can play the tablet laying down so it's a liberatory experience just a little culture shock going from desktop to touchscreen.
17:05 majochup joined #minetest
17:06 perrier I signed up for beta testing too.
17:37 garywhite joined #minetest
17:48 Talkless joined #minetest
17:51 GeHa joined #minetest
17:55 fluxflux joined #minetest
18:02 majochup joined #minetest
18:09 MTDiscord joined #minetest
18:22 proller joined #minetest
18:24 testman joined #minetest
18:27 FeXoR joined #minetest
18:35 calcul0n_ joined #minetest
19:01 AndDT joined #minetest
19:35 minduser00 joined #minetest
19:45 majochup joined #minetest
20:03 Flabb joined #minetest
20:08 minduser00 joined #minetest
20:13 Montresor joined #minetest
20:45 clavi joined #minetest
20:45 bigfoot547 joined #minetest
20:47 anon5[m] joined #minetest
20:59 lumidify joined #minetest
21:11 erlehmann joined #minetest
21:27 garywhite joined #minetest
21:30 milkt joined #minetest
21:39 ssieb joined #minetest
22:20 ghoti joined #minetest
22:48 swift110 joined #minetest
22:50 swift110 joined #minetest
22:51 ghoti joined #minetest
23:04 I_am_Grid joined #minetest
23:22 ghoti joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext