Time |
Nick |
Message |
00:03 |
perrier |
Now specializing in pumpkin bread. |
00:41 |
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01:13 |
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01:44 |
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02:42 |
Pie-jacker875 |
I want to modify technic chainsaws so that they also act as swords |
02:46 |
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02:56 |
big_caballito[m] |
Dude that'd be cool |
02:56 |
Pie-jacker875 |
I haven't gotten it to work and I don't really know what I'm doing |
02:57 |
Pie-jacker875 |
though it'd be pretty hilarious if it also made big blood splatter |
03:00 |
Pie-jacker875 |
oh it'd also be nice if the hotbar worked like Half-Life weapon selection |
03:01 |
Pie-jacker875 |
where you press the number on your keyb multiple times to select something further down |
03:01 |
Pie-jacker875 |
or maybe I'm misremembering how that worked |
03:03 |
big_caballito[m] |
https://rubenwardy.com/minetest_modding_book/ |
03:03 |
big_caballito[m] |
https://minetest.gitlab.io/minetest |
03:03 |
big_caballito[m] |
Never really got into modding myself |
03:03 |
big_caballito[m] |
But good luck! |
03:03 |
Pie-jacker875 |
I think I'm too incompetent to do HL style hotbar but I'll keep messing with this chainsaw |
03:04 |
big_caballito[m] |
Cool, you should share it when you're done :D |
03:08 |
Pie-jacker875 |
I think there's a typo in the channel rules |
03:08 |
Pie-jacker875 |
"degrogatory" |
03:10 |
big_caballito[m] |
No that means no words or phrases referring to alcohol negatively |
03:10 |
big_caballito[m] |
Lol |
03:14 |
swift110 |
daoh wow |
04:02 |
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06:07 |
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06:29 |
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08:00 |
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08:30 |
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09:00 |
* jonadab |
imagines what a green chainsaw MkII would do in combat. |
09:37 |
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09:43 |
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09:46 |
fossrox |
If I would like to provide server side textures, where I should place them and how should I name them so they can be accessed by mods? |
09:51 |
fossrox |
I ask this question in correlation to dynamic media, I successfully fetch media and can place it in world's tree structure but I did not found a way to display the file |
09:51 |
fossrox |
in short, the mod does not find it |
09:52 |
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10:21 |
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10:22 |
fossrox |
I would like to rephrase the question because it's not about static ./minetest/textures/server. Where exactly I should store dynamic media that I fetch from a remote server in order to be able to display them to the players? |
10:23 |
sfan5 |
the world folder works |
10:24 |
fossrox |
sfan5: it should be <world>/textures/<some_mode_name>_<some_name>.png > |
10:24 |
fossrox |
? |
10:24 |
sfan5 |
there is no specific recommendation but what you suggest would be a sane way to do it |
10:26 |
fossrox |
hmm, I tried, and even if file is there and I reconnect, the server could not find render it stating it cannot find it :| |
10:27 |
fossrox |
in other approach I've made as subfolder <world_name>/fetched and write works but I could not load it |
10:28 |
sfan5 |
if you use dynamic_add_media the path is irrelevant, if you want the server to load the files on startup it needs to be a textures folder like with any mod |
10:29 |
sfan5 |
(once added dynamic media is not persistent across restarts) |
10:29 |
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10:32 |
fossrox |
I use minetest.dynamic_add_media("world/textures/mod_file_name.png") -- this seems correct, right? |
10:33 |
fossrox |
maybe I do not fully understand how to reference media added that way... |
10:33 |
sfan5 |
should be minetest.dynamic_add_media(minetest.get_worldpath() .. "/textures/mod_file_name.png") |
10:33 |
fossrox |
sfan5: yes, that's exactly what I do |
10:34 |
sfan5 |
that should work as long as the function returns true |
10:34 |
fossrox |
it seems it does |
10:35 |
sfan5 |
you can reference the texture using mod_file_name.png then |
10:36 |
fossrox |
but I cannot use media added that way in item/node definitions, because the registration is done on startup time, right? |
10:36 |
sfan5 |
correct |
10:37 |
fossrox |
is it fine as well if the mod name contains _ ? |
10:37 |
sfan5 |
yes |
10:37 |
sfan5 |
but if you have the media before startup, why would you use dynamic_add_media at all? |
10:38 |
fossrox |
I'm just trying to understand how media work in minetest, so I tried different things |
10:39 |
fossrox |
so where actually I can use dynamic textures? in formspecs? |
10:40 |
fossrox |
in texture modifiers? |
10:40 |
sfan5 |
entity textures, formspecs, sounds |
10:41 |
fossrox |
great! |
10:43 |
fossrox |
sfan5: thank you, I gained much more clarity, I will play with it more, can I come back to you with more questions if I would get stuck again? |
10:44 |
sfan5 |
just ask here, I might not be around but someone will usually be |
10:44 |
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10:45 |
fossrox |
thanks :) |
10:45 |
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10:52 |
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10:57 |
fossrox |
sfan5: I've got it working in formspecs! thank you so much for your support! |
10:59 |
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10:59 |
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11:00 |
fossrox |
does the dynamic_add_media automatically pushed the media to all connected players, or only to the player that views the formspec? |
11:01 |
sfan5 |
all |
11:05 |
fossrox |
and if I would like to inspect in general what files the client received from server, where I should look on gnu/linux box? |
11:06 |
rubenwardy |
client/cache contains unnamed files |
11:07 |
rubenwardy |
Location of that depends on the type of Minetest install |
11:09 |
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11:10 |
fossrox |
thank you, so on my machine it seems to be ~/.cache/minetest/media |
11:35 |
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12:13 |
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13:12 |
fossrox |
I would like to ask you about options that you could recommend by experience: I would like to create some kind of NPCs that can be aware if player is around and for example start a dialog, be able to walk from point A to be B (defined earlier), so some interactive story could be created, could you recommend some existing solutions/workflow? |
13:13 |
ferrumcccp |
mobs_redo or mobkit, and model the mob after humans |
13:19 |
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13:29 |
fossrox |
ferrumcccp: thank you |
13:53 |
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17:05 |
perrier |
Hey guise I actually like android better since I learned to use the controls because sitting in a chair gives me back pain and the mouse makes my hand hurt. I can play the tablet laying down so it's a liberatory experience just a little culture shock going from desktop to touchscreen. |
17:05 |
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17:06 |
perrier |
I signed up for beta testing too. |
17:37 |
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