Time Nick Message 00:03 perrier Now specializing in pumpkin bread. 02:42 Pie-jacker875 I want to modify technic chainsaws so that they also act as swords 02:56 big_caballito[m] Dude that'd be cool 02:56 Pie-jacker875 I haven't gotten it to work and I don't really know what I'm doing 02:57 Pie-jacker875 though it'd be pretty hilarious if it also made big blood splatter 03:00 Pie-jacker875 oh it'd also be nice if the hotbar worked like Half-Life weapon selection 03:01 Pie-jacker875 where you press the number on your keyb multiple times to select something further down 03:01 Pie-jacker875 or maybe I'm misremembering how that worked 03:03 big_caballito[m] https://rubenwardy.com/minetest_modding_book/ 03:03 big_caballito[m] https://minetest.gitlab.io/minetest 03:03 big_caballito[m] Never really got into modding myself 03:03 big_caballito[m] But good luck! 03:03 Pie-jacker875 I think I'm too incompetent to do HL style hotbar but I'll keep messing with this chainsaw 03:04 big_caballito[m] Cool, you should share it when you're done :D 03:08 Pie-jacker875 I think there's a typo in the channel rules 03:08 Pie-jacker875 "degrogatory" 03:10 big_caballito[m] No that means no words or phrases referring to alcohol negatively 03:10 big_caballito[m] Lol 03:14 swift110 daoh wow 09:00 * jonadab imagines what a green chainsaw MkII would do in combat. 09:46 fossrox If I would like to provide server side textures, where I should place them and how should I name them so they can be accessed by mods? 09:51 fossrox I ask this question in correlation to dynamic media, I successfully fetch media and can place it in world's tree structure but I did not found a way to display the file 09:51 fossrox in short, the mod does not find it 10:22 fossrox I would like to rephrase the question because it's not about static ./minetest/textures/server. Where exactly I should store dynamic media that I fetch from a remote server in order to be able to display them to the players? 10:23 sfan5 the world folder works 10:24 fossrox sfan5: it should be /textures/_.png > 10:24 fossrox ? 10:24 sfan5 there is no specific recommendation but what you suggest would be a sane way to do it 10:26 fossrox hmm, I tried, and even if file is there and I reconnect, the server could not find render it stating it cannot find it :| 10:27 fossrox in other approach I've made as subfolder /fetched and write works but I could not load it 10:28 sfan5 if you use dynamic_add_media the path is irrelevant, if you want the server to load the files on startup it needs to be a textures folder like with any mod 10:29 sfan5 (once added dynamic media is not persistent across restarts) 10:32 fossrox I use minetest.dynamic_add_media("world/textures/mod_file_name.png") -- this seems correct, right? 10:33 fossrox maybe I do not fully understand how to reference media added that way... 10:33 sfan5 should be minetest.dynamic_add_media(minetest.get_worldpath() .. "/textures/mod_file_name.png") 10:33 fossrox sfan5: yes, that's exactly what I do 10:34 sfan5 that should work as long as the function returns true 10:34 fossrox it seems it does 10:35 sfan5 you can reference the texture using mod_file_name.png then 10:36 fossrox but I cannot use media added that way in item/node definitions, because the registration is done on startup time, right? 10:36 sfan5 correct 10:37 fossrox is it fine as well if the mod name contains _ ? 10:37 sfan5 yes 10:37 sfan5 but if you have the media before startup, why would you use dynamic_add_media at all? 10:38 fossrox I'm just trying to understand how media work in minetest, so I tried different things 10:39 fossrox so where actually I can use dynamic textures? in formspecs? 10:40 fossrox in texture modifiers? 10:40 sfan5 entity textures, formspecs, sounds 10:41 fossrox great! 10:43 fossrox sfan5: thank you, I gained much more clarity, I will play with it more, can I come back to you with more questions if I would get stuck again? 10:44 sfan5 just ask here, I might not be around but someone will usually be 10:45 fossrox thanks :) 10:57 fossrox sfan5: I've got it working in formspecs! thank you so much for your support! 11:00 fossrox does the dynamic_add_media automatically pushed the media to all connected players, or only to the player that views the formspec? 11:01 sfan5 all 11:05 fossrox and if I would like to inspect in general what files the client received from server, where I should look on gnu/linux box? 11:06 rubenwardy client/cache contains unnamed files 11:07 rubenwardy Location of that depends on the type of Minetest install 11:10 fossrox thank you, so on my machine it seems to be ~/.cache/minetest/media 13:12 fossrox I would like to ask you about options that you could recommend by experience: I would like to create some kind of NPCs that can be aware if player is around and for example start a dialog, be able to walk from point A to be B (defined earlier), so some interactive story could be created, could you recommend some existing solutions/workflow? 13:13 ferrumcccp mobs_redo or mobkit, and model the mob after humans 13:29 fossrox ferrumcccp: thank you 17:05 perrier Hey guise I actually like android better since I learned to use the controls because sitting in a chair gives me back pain and the mouse makes my hand hurt. I can play the tablet laying down so it's a liberatory experience just a little culture shock going from desktop to touchscreen. 17:06 perrier I signed up for beta testing too.