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IRC log for #minetest, 2020-10-25

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All times shown according to UTC.

Time Nick Message
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01:02 perrier Actually the mouse does work for looking around but you have to hold the button down and the keyboard works normally so it may be doable I'll have to keep trying.
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06:27 tango_ hm my son has “invented” some kind of mixed game style (on paper): it has the discovery element of survival and the infinite resources of creative. every time you mine a new kind of block or craft a new item, you get an infinite stack / indestructible tool
06:27 tango_ would that be implementable in MT?
06:31 I_am_Grid yes, tango_, worst case scenario each block can have an override replenishing it in Lua
06:33 tango_ I_am_Grid: I'll have a look into it.
06:34 tango_ (thanks)
06:38 I_am_Grid yw. I'm talking about something along the lines of using minetest.register_node(" : default:cobble",...) for overrides and on_place, but there should be a better way for the generic use
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06:54 tango_ I_am_Grid: yeah, I would guess such massive lua overrides for all mineable blocks would be a PITN
06:54 tango_ even just performance-wise
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07:01 cheapie tango_: Rather simple way to do it, if somewhat less elegant: make a custom creative inventory (or borrow parts out of some other creative inventory mod to do it), but put in an "add to list" slot - anything dropped in there, assuming it's not in the not_in_creative_inventory group, gets added to the creative inventory list.
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07:05 tango_ cheapie: interesting. and if it's a wearable item, it resets the wear
07:06 cheapie I suppose it could, but with it then being in the creative inventory you could just grab a new one whenever.
07:06 tango_ cheapie: aren't tools non-stackable anyway?
07:07 cheapie I'm not sure if that's *always* the case, but yeah.
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07:39 tango_ so, the only truly non-renewable blocks are dirt, sand, gravel, ores and clay?
07:40 tango_ in MTG
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08:24 tango_ the autojump feature in the android version is useful when walking around, but extremely annoying around fences
08:43 Follpvosten[m] I want to write a really simple mod which just force-displays the minimap in the hud. How would I do that in MTG 5?
08:43 Follpvosten[m] I tried to register a command and use hud_set_flags with minimap and minimap_radar set to true if the player running the command is on the current server. Read the code for orienteering as well as a part of the mod book to get the idea, but it doesn't seem to work. (Is this even the right channel? lol)
09:14 Follpvosten[m] Nevermind it actually works. I just had to turn it on client-side (which is a simple keybinding lol)
09:14 Follpvosten[m] Nope, nevermind the nevermind. Doesn't actually work.
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10:41 MxCraven Hey, how can I add mods to a server? I have a modpack (minetest_extended), but I can't find how to add extra mods to it.
11:01 Emerald2 You mean the game by PetiAPocok?
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11:06 MTDiscord <s​rinivas> to a server that you have shell access to? or do you mean a third party server?
11:06 MxCraven To a server I have shell access to
11:11 sfan5 the easiest way is to extract mods to a "worldmods" folder inside your world folder (create it if it doesn't exist)
11:12 MxCraven Ah, okay
11:12 MxCraven When I make my server I have "--worldname extended" but it says that doesn't exist, and either generates or uses "world"
11:13 MxCraven If I change the folder name to "extended" will that break anything?
11:13 MxCraven I'm likely going to swap packs a lot, so want to know how to keep different worlds separate. Weird that it doesn't generate under that name if it can't find it though
11:14 sfan5 what you want is --world ./extended instead
11:14 MxCraven I'm running the server from the debian package installed in /usr/games/minetest, so would I just use a full path?
11:15 MxCraven It generates the world in ~/.minetest/worlds
11:17 sfan5 yes
11:17 MxCraven Nice, thanks :3
11:23 tango_ hm I'm getting the impression that wheat grows more slowly (if at all) when I'm underground
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11:45 MxCraven Is there any reason I can't just change the folder name of my world to change what loads?
11:55 FeXoR Zlo: I guess so :D
11:55 FeXoR Ah, split tubes, thanks! ;)
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13:45 Daisae Is there some new walk camera lurching feature?
13:46 Daisae I have view_bobbing_amount = 0 , but the camera still seems to lurch forward faster with steps.
13:46 Daisae running with git head
13:46 Daisae about a week old
13:47 MxCraven Have you got a sprint thing on?
13:47 Daisae binary is a week old, minetest_game is up to date.
13:47 Daisae Yes.
13:47 Daisae sprinting /fast is enabled, but not being used at the moment.
13:47 Daisae lurching is when not sprinting
13:47 MxCraven The sprint mod might increase FoV when it starts up
13:47 Daisae also happens when sprinting.
13:48 Daisae No mod for spinting.  it is only fast being enabled.
13:48 MxCraven Ah, right. No idea then
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13:52 WiseMonk Hello guys, can I remove log.h and log.cpp from the sources? or will it break the game? because i need to make my server as lightweight as possible
13:55 sfan5 you can replace the methods with stubs
13:55 sfan5 but I don't know why you'd specifically look at the logging
13:57 MxCraven What are you running this thing on? (I'm not gonna try and change your mind or anything, I just want to know what low spec stuff people are using)
13:58 WiseMonk im using a shared server
13:59 WiseMonk and its only one core 3.20 GHz
14:00 WiseMonk so I guess logs would make big difference^^
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14:07 Daisae Hangglider is behaving differently now also. It starts to drop faster and faster, even if I re-jump.  There is no update to the mod.
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14:19 ferrumcccp hei
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15:31 Daisae Hmmm. I am getting big delays on some actions: planting seeds, opening parachute. I had this happen once before. Wish I could remember if I found the cause then.
15:31 MTDiscord <L​one_Wolf> In singleplayer?
15:31 Daisae I'm playing locally.
15:31 MTDiscord <L​one_Wolf> huh
15:31 ferrumcccp parachute?
15:32 MTDiscord <L​one_Wolf> hang glider I think
15:44 Daisae glider, yes
15:44 Daisae hang glider, not parachute.
15:46 ferrumcccp what is it is it a mod? sorry 4 being n00b
15:46 MTDiscord <L​one_Wolf> Yeep
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15:49 specing Daisae: slow computer + loads of intensive mods?
15:52 Daisae Not a slow computer. Many mods yes. I did just add a few new ones, but haven't made their nodes yet: tubelib2 techpack micupack symmetool
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16:31 ferrumcccp how to kill myself
16:31 ferrumcccp iN.real life
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16:46 tango_ ferrumcccp: contact the suicide hotline of your country, they're experts
16:48 WiseMonk How can I fix that error please?   ERROR[Main]: No world path specified or found.
16:48 Krock provide a world path directly
16:48 WiseMonk where
16:49 Krock are you talking about minetestserver or the client (GUI)?
16:49 WiseMonk server
16:49 Krock cli argument --worldpath /path/to/my/world
16:50 Krock actually just "--world". "--woldpath" doesn't exist
16:51 Krock optimally "minetestserver --worldlist path"  contains your world, requiring only a world name as argument
16:52 WiseMonk ah ok
16:52 WiseMonk thank,
16:52 WiseMonk I was donig it with --worldname but without --worldpath
16:52 WiseMonk without worldlist
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17:02 MinetestBot [git] luk3yx -> minetest/minetest: Fix CSMs on arm64 (#10553) 61a1963 https://git.io/JToUX (2020-10-25T17:01:39Z)
17:02 MinetestBot [git] numberZero -> minetest/minetest: Shaders for Android (GLES 2) (#10506) 707c8c1 https://git.io/JToU1 (2020-10-25T17:01:03Z)
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19:10 Lone_Wolf[m] !tell TenPlus1 When downloading a tar of https://notabug.org/TenPlus1/mobs_water Firefox detects it as malaware
19:10 MinetestBot Lone_Wolf[m]: yeah, sure, whatever
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19:11 MTDiscord <L​one_Wolf> wait
19:11 Lone_Wolf[m] oh, thought the bot died. Just left when doing nothing
19:12 sfan5 I think that might be up to google safebrowsing
19:12 Lone_Wolf[m] I don't think I have google in use
19:13 sfan5 you don't need google (the search engine) or google chrome to have google safebrowsing in your browser
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19:18 rubenwardy I doesn't for me
19:18 rubenwardy oh wait it does
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19:26 tango_ OK, tricky node placement in android is ... impossible
19:28 tango_ I'm trying to think about a possible UI solution that would make it easier, since we can't assume we have a cursor
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19:28 tango_ maybe double-tapping could “zoom in” to the surface that has been double tapped, to allow more careful placement
19:28 tango_ or maybe we can use triple-tapping for that, or something
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21:07 Daisae ferrumcccp: Don't ask women for advice. They fail at it much more often than men.
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21:34 MTDiscord <L​one_Wolf> To kill yourself just keep acting like a teenager no matter what your age is
21:34 MTDiscord <L​one_Wolf> runs
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23:25 perrier I made a lot of progress on android today as far as learning to use the controls.
23:30 perrier I'm playing 2 clients on my map 1 on laptop and 1 on tablet.

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