Time |
Nick |
Message |
00:18 |
|
Verticen joined #minetest |
00:20 |
|
jonasbits joined #minetest |
00:28 |
|
Seirdy joined #minetest |
00:38 |
|
fluxflux joined #minetest |
01:02 |
perrier |
Actually the mouse does work for looking around but you have to hold the button down and the keyboard works normally so it may be doable I'll have to keep trying. |
02:00 |
|
SwissalpS joined #minetest |
03:26 |
|
kamdard joined #minetest |
03:28 |
|
milkt joined #minetest |
04:27 |
|
Sshaa joined #minetest |
04:28 |
|
Sshaa joined #minetest |
05:43 |
|
Verticen joined #minetest |
06:27 |
tango_ |
hm my son has “invented” some kind of mixed game style (on paper): it has the discovery element of survival and the infinite resources of creative. every time you mine a new kind of block or craft a new item, you get an infinite stack / indestructible tool |
06:27 |
tango_ |
would that be implementable in MT? |
06:31 |
I_am_Grid |
yes, tango_, worst case scenario each block can have an override replenishing it in Lua |
06:33 |
tango_ |
I_am_Grid: I'll have a look into it. |
06:34 |
tango_ |
(thanks) |
06:38 |
I_am_Grid |
yw. I'm talking about something along the lines of using minetest.register_node(" : default:cobble",...) for overrides and on_place, but there should be a better way for the generic use |
06:41 |
|
est31 joined #minetest |
06:54 |
tango_ |
I_am_Grid: yeah, I would guess such massive lua overrides for all mineable blocks would be a PITN |
06:54 |
tango_ |
even just performance-wise |
06:57 |
|
ReedWade joined #minetest |
07:01 |
cheapie |
tango_: Rather simple way to do it, if somewhat less elegant: make a custom creative inventory (or borrow parts out of some other creative inventory mod to do it), but put in an "add to list" slot - anything dropped in there, assuming it's not in the not_in_creative_inventory group, gets added to the creative inventory list. |
07:04 |
|
Flabb joined #minetest |
07:05 |
tango_ |
cheapie: interesting. and if it's a wearable item, it resets the wear |
07:06 |
cheapie |
I suppose it could, but with it then being in the creative inventory you could just grab a new one whenever. |
07:06 |
tango_ |
cheapie: aren't tools non-stackable anyway? |
07:07 |
cheapie |
I'm not sure if that's *always* the case, but yeah. |
07:29 |
|
I_am_6r1d joined #minetest |
07:34 |
|
FeXoR joined #minetest |
07:39 |
tango_ |
so, the only truly non-renewable blocks are dirt, sand, gravel, ores and clay? |
07:40 |
tango_ |
in MTG |
08:00 |
|
ShadowNinja joined #minetest |
08:19 |
|
Talkless joined #minetest |
08:24 |
tango_ |
the autojump feature in the android version is useful when walking around, but extremely annoying around fences |
08:43 |
Follpvosten[m] |
I want to write a really simple mod which just force-displays the minimap in the hud. How would I do that in MTG 5? |
08:43 |
Follpvosten[m] |
I tried to register a command and use hud_set_flags with minimap and minimap_radar set to true if the player running the command is on the current server. Read the code for orienteering as well as a part of the mod book to get the idea, but it doesn't seem to work. (Is this even the right channel? lol) |
09:14 |
Follpvosten[m] |
Nevermind it actually works. I just had to turn it on client-side (which is a simple keybinding lol) |
09:14 |
Follpvosten[m] |
Nope, nevermind the nevermind. Doesn't actually work. |
09:36 |
|
srifqi joined #minetest |
09:50 |
|
calcul0n joined #minetest |
10:01 |
|
proller joined #minetest |
10:41 |
MxCraven |
Hey, how can I add mods to a server? I have a modpack (minetest_extended), but I can't find how to add extra mods to it. |
11:01 |
Emerald2 |
You mean the game by PetiAPocok? |
11:06 |
|
srifqi joined #minetest |
11:06 |
MTDiscord |
<srinivas> to a server that you have shell access to? or do you mean a third party server? |
11:06 |
MxCraven |
To a server I have shell access to |
11:11 |
sfan5 |
the easiest way is to extract mods to a "worldmods" folder inside your world folder (create it if it doesn't exist) |
11:12 |
MxCraven |
Ah, okay |
11:12 |
MxCraven |
When I make my server I have "--worldname extended" but it says that doesn't exist, and either generates or uses "world" |
11:13 |
MxCraven |
If I change the folder name to "extended" will that break anything? |
11:13 |
MxCraven |
I'm likely going to swap packs a lot, so want to know how to keep different worlds separate. Weird that it doesn't generate under that name if it can't find it though |
11:14 |
sfan5 |
what you want is --world ./extended instead |
11:14 |
MxCraven |
I'm running the server from the debian package installed in /usr/games/minetest, so would I just use a full path? |
11:15 |
MxCraven |
It generates the world in ~/.minetest/worlds |
11:17 |
sfan5 |
yes |
11:17 |
MxCraven |
Nice, thanks :3 |
11:23 |
tango_ |
hm I'm getting the impression that wheat grows more slowly (if at all) when I'm underground |
11:28 |
|
Fixer joined #minetest |
11:45 |
MxCraven |
Is there any reason I can't just change the folder name of my world to change what loads? |
11:55 |
FeXoR |
Zlo: I guess so :D |
11:55 |
FeXoR |
Ah, split tubes, thanks! ;) |
12:01 |
|
lisac joined #minetest |
12:14 |
|
absurb joined #minetest |
12:23 |
|
JBB-xmpp joined #minetest |
12:58 |
|
Markow joined #minetest |
13:12 |
|
Daisae joined #minetest |
13:35 |
|
SwissalpS joined #minetest |
13:40 |
|
Jhalman joined #minetest |
13:45 |
Daisae |
Is there some new walk camera lurching feature? |
13:46 |
Daisae |
I have view_bobbing_amount = 0 , but the camera still seems to lurch forward faster with steps. |
13:46 |
Daisae |
running with git head |
13:46 |
Daisae |
about a week old |
13:47 |
MxCraven |
Have you got a sprint thing on? |
13:47 |
Daisae |
binary is a week old, minetest_game is up to date. |
13:47 |
Daisae |
Yes. |
13:47 |
Daisae |
sprinting /fast is enabled, but not being used at the moment. |
13:47 |
Daisae |
lurching is when not sprinting |
13:47 |
MxCraven |
The sprint mod might increase FoV when it starts up |
13:47 |
Daisae |
also happens when sprinting. |
13:48 |
Daisae |
No mod for spinting. it is only fast being enabled. |
13:48 |
MxCraven |
Ah, right. No idea then |
13:50 |
|
WiseMonk joined #minetest |
13:52 |
WiseMonk |
Hello guys, can I remove log.h and log.cpp from the sources? or will it break the game? because i need to make my server as lightweight as possible |
13:55 |
sfan5 |
you can replace the methods with stubs |
13:55 |
sfan5 |
but I don't know why you'd specifically look at the logging |
13:57 |
MxCraven |
What are you running this thing on? (I'm not gonna try and change your mind or anything, I just want to know what low spec stuff people are using) |
13:58 |
WiseMonk |
im using a shared server |
13:59 |
WiseMonk |
and its only one core 3.20 GHz |
14:00 |
WiseMonk |
so I guess logs would make big difference^^ |
14:00 |
|
perrier joined #minetest |
14:02 |
|
Pie-jacker875 joined #minetest |
14:07 |
Daisae |
Hangglider is behaving differently now also. It starts to drop faster and faster, even if I re-jump. There is no update to the mod. |
14:17 |
|
ferrumcccp joined #minetest |
14:19 |
ferrumcccp |
hei |
14:27 |
|
ferrumcccp left #minetest |
14:34 |
|
kamdard joined #minetest |
14:42 |
|
I_am_6r1d joined #minetest |
14:45 |
|
ferrumcccp joined #minetest |
14:53 |
|
majochup joined #minetest |
15:05 |
|
proller joined #minetest |
15:31 |
Daisae |
Hmmm. I am getting big delays on some actions: planting seeds, opening parachute. I had this happen once before. Wish I could remember if I found the cause then. |
15:31 |
MTDiscord |
<Lone_Wolf> In singleplayer? |
15:31 |
Daisae |
I'm playing locally. |
15:31 |
MTDiscord |
<Lone_Wolf> huh |
15:31 |
ferrumcccp |
parachute? |
15:32 |
MTDiscord |
<Lone_Wolf> hang glider I think |
15:44 |
Daisae |
glider, yes |
15:44 |
Daisae |
hang glider, not parachute. |
15:46 |
ferrumcccp |
what is it is it a mod? sorry 4 being n00b |
15:46 |
MTDiscord |
<Lone_Wolf> Yeep |
15:47 |
|
calcul0n_ joined #minetest |
15:49 |
specing |
Daisae: slow computer + loads of intensive mods? |
15:52 |
Daisae |
Not a slow computer. Many mods yes. I did just add a few new ones, but haven't made their nodes yet: tubelib2 techpack micupack symmetool |
15:56 |
|
calcul0n joined #minetest |
16:15 |
|
majochup joined #minetest |
16:21 |
|
duckie joined #minetest |
16:21 |
|
FreeFull joined #minetest |
16:28 |
|
FreeFull joined #minetest |
16:31 |
ferrumcccp |
how to kill myself |
16:31 |
ferrumcccp |
iN.real life |
16:32 |
|
Talkless joined #minetest |
16:46 |
tango_ |
ferrumcccp: contact the suicide hotline of your country, they're experts |
16:48 |
WiseMonk |
How can I fix that error please? ERROR[Main]: No world path specified or found. |
16:48 |
Krock |
provide a world path directly |
16:48 |
WiseMonk |
where |
16:49 |
Krock |
are you talking about minetestserver or the client (GUI)? |
16:49 |
WiseMonk |
server |
16:49 |
Krock |
cli argument --worldpath /path/to/my/world |
16:50 |
Krock |
actually just "--world". "--woldpath" doesn't exist |
16:51 |
Krock |
optimally "minetestserver --worldlist path" contains your world, requiring only a world name as argument |
16:52 |
WiseMonk |
ah ok |
16:52 |
WiseMonk |
thank, |
16:52 |
WiseMonk |
I was donig it with --worldname but without --worldpath |
16:52 |
WiseMonk |
without worldlist |
16:54 |
|
emacsomancer joined #minetest |
16:57 |
|
WiseMonk left #minetest |
16:58 |
|
ferrumcccp joined #minetest |
16:58 |
|
majochup joined #minetest |
17:01 |
|
NetherEran joined #minetest |
17:02 |
MinetestBot |
[git] luk3yx -> minetest/minetest: Fix CSMs on arm64 (#10553) 61a1963 https://git.io/JToUX (2020-10-25T17:01:39Z) |
17:02 |
MinetestBot |
[git] numberZero -> minetest/minetest: Shaders for Android (GLES 2) (#10506) 707c8c1 https://git.io/JToU1 (2020-10-25T17:01:03Z) |
17:08 |
|
Fixer_ joined #minetest |
17:13 |
|
Verticen joined #minetest |
17:26 |
|
I_am_6r1d joined #minetest |
17:32 |
|
ReedWade joined #minetest |
17:44 |
|
jomat joined #minetest |
17:44 |
|
jomat joined #minetest |
17:52 |
|
AndDT joined #minetest |
18:17 |
|
AceNovo joined #minetest |
18:22 |
|
majochup joined #minetest |
18:30 |
|
AceNovo joined #minetest |
18:54 |
|
Hawk777 joined #minetest |
18:54 |
|
Talkless joined #minetest |
19:04 |
|
freshreplicant[m joined #minetest |
19:05 |
|
fluxflux joined #minetest |
19:05 |
|
Flabb joined #minetest |
19:05 |
|
erlehmann joined #minetest |
19:10 |
|
Lone_Wolf[m] joined #minetest |
19:10 |
Lone_Wolf[m] |
!tell TenPlus1 When downloading a tar of https://notabug.org/TenPlus1/mobs_water Firefox detects it as malaware |
19:10 |
MinetestBot |
Lone_Wolf[m]: yeah, sure, whatever |
19:11 |
|
MTDiscord joined #minetest |
19:11 |
MTDiscord |
<Lone_Wolf> wait |
19:11 |
Lone_Wolf[m] |
oh, thought the bot died. Just left when doing nothing |
19:12 |
sfan5 |
I think that might be up to google safebrowsing |
19:12 |
Lone_Wolf[m] |
I don't think I have google in use |
19:13 |
sfan5 |
you don't need google (the search engine) or google chrome to have google safebrowsing in your browser |
19:17 |
|
I_am_6r1d joined #minetest |
19:18 |
rubenwardy |
I doesn't for me |
19:18 |
rubenwardy |
oh wait it does |
19:19 |
|
AceNovo joined #minetest |
19:19 |
|
AceNovo joined #minetest |
19:20 |
|
AceNovo joined #minetest |
19:26 |
tango_ |
OK, tricky node placement in android is ... impossible |
19:28 |
tango_ |
I'm trying to think about a possible UI solution that would make it easier, since we can't assume we have a cursor |
19:28 |
|
Lone_Wolf[m] left #minetest |
19:28 |
tango_ |
maybe double-tapping could “zoom in” to the surface that has been double tapped, to allow more careful placement |
19:28 |
tango_ |
or maybe we can use triple-tapping for that, or something |
19:46 |
|
duckie joined #minetest |
19:57 |
|
YuGiOhJCJ joined #minetest |
20:25 |
|
erlehmann joined #minetest |
20:55 |
|
erlehmann joined #minetest |
20:58 |
|
ungali joined #minetest |
21:01 |
|
lisac joined #minetest |
21:07 |
Daisae |
ferrumcccp: Don't ask women for advice. They fail at it much more often than men. |
21:09 |
|
NathanS21 joined #minetest |
21:29 |
|
benrob0329 joined #minetest |
21:34 |
MTDiscord |
<Lone_Wolf> To kill yourself just keep acting like a teenager no matter what your age is |
21:34 |
MTDiscord |
<Lone_Wolf> runs |
22:03 |
|
AceNovo joined #minetest |
22:11 |
|
NathanS21 joined #minetest |
22:31 |
|
Verticen joined #minetest |
22:53 |
|
deltanedas joined #minetest |
22:58 |
|
ferrumcc1 joined #minetest |
23:25 |
perrier |
I made a lot of progress on android today as far as learning to use the controls. |
23:30 |
perrier |
I'm playing 2 clients on my map 1 on laptop and 1 on tablet. |