Time |
Nick |
Message |
00:33 |
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00:34 |
perrier |
pyramids |
00:34 |
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00:37 |
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01:40 |
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02:11 |
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02:12 |
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03:09 |
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03:38 |
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04:42 |
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05:04 |
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05:24 |
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05:26 |
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05:34 |
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05:43 |
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06:02 |
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06:22 |
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06:31 |
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06:33 |
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06:52 |
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07:01 |
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07:53 |
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08:00 |
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08:33 |
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08:33 |
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08:44 |
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09:33 |
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10:23 |
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10:46 |
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11:04 |
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11:08 |
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11:24 |
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11:26 |
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11:27 |
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proller joined #minetest |
11:50 |
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12:17 |
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12:42 |
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12:43 |
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perrier joined #minetest |
12:48 |
perrier |
big_caballito[m]: I made you a rope box and put it in your chest. I'll be afk for a while have to mow grass. |
12:49 |
andrew_znc |
perrier: I'm not sure if this channel is for ingame conversation? |
12:50 |
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12:54 |
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andrew_znc left #minetest |
13:15 |
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Wuzzy joined #minetest |
13:32 |
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MxCraven joined #minetest |
13:32 |
perrier |
sorry should have used memoserv |
13:55 |
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13:55 |
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fleeky joined #minetest |
13:58 |
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13:59 |
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14:04 |
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14:34 |
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14:40 |
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Flabb joined #minetest |
15:23 |
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15:40 |
SwissalpS |
is there a better way to do this: local max = ItemStack(item_name):get_stack_max() |
15:42 |
SwissalpS |
in terms of being faster and less memory usage |
15:44 |
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Hawk777 joined #minetest |
15:44 |
MTDiscord |
<Lone_Wolf> Didn't realize it was that slow |
15:45 |
MTDiscord |
<Lone_Wolf> Unless your profiler is reporting that slowing everything down it's probably fine |
15:45 |
MTDiscord |
<Lone_Wolf> I see that method used quite a lot |
15:47 |
rubenwardy |
`minetest.registered_items[item_name].stack_max` is also an option |
15:47 |
rubenwardy |
only works with exact item names though |
15:48 |
rubenwardy |
ItemStack() will support aliases and full item strings |
15:49 |
SwissalpS |
item_name can be node-name or item-name but it is always the correct full form |
15:50 |
rubenwardy |
in which case the registered_items method will work |
15:50 |
SwissalpS |
I see it a lot too, am writing something that will call this a lot in a loop, so I'm trying to be gentle |
15:51 |
SwissalpS |
thankyou rubenwardy and Lone_Wolf :) |
15:53 |
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16:01 |
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AndDT joined #minetest |
16:06 |
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16:10 |
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kamdard joined #minetest |
16:11 |
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16:32 |
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sshaa joined #minetest |
16:56 |
big_caballito[m] |
hey v-rob, how will formspecs look/be different in 5.4.0? |
17:09 |
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fluxflux joined #minetest |
17:20 |
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SX joined #minetest |
17:21 |
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Elon_Sat0shi joined #minetest |
17:35 |
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benrob0329 joined #minetest |
17:35 |
Krock |
no different than 5.3.0 |
17:36 |
Krock |
at least so far. there might be some PRs in that area coming prior next release |
17:50 |
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bebebeko joined #minetest |
17:55 |
big_caballito[m] |
Ok cool ? |
18:07 |
tango_ |
I'm not sure I understand how the underground minimap is supposed to work |
18:07 |
tango_ |
does it show things at your level? higher above? |
18:15 |
rubenwardy |
it shows the amount of air around you |
18:18 |
fleeky |
has anyone gotten those minecraft shader packs to work with minetest by any chance ? |
18:23 |
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I_am_6r1d joined #minetest |
18:37 |
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duckie joined #minetest |
18:37 |
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18:51 |
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18:57 |
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19:06 |
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19:06 |
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19:21 |
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19:35 |
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19:43 |
tango_ |
rubenwardy: in the three dimensions or only in the same plane? |
19:43 |
rubenwardy |
3 dimensions |
19:49 |
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Follpvosten[m] joined #minetest |
19:57 |
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I_am_6r1d joined #minetest |
20:04 |
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moonrelay joined #minetest |
21:23 |
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awell joined #minetest |
21:26 |
perrier |
Is there a way to make android minetest use mouse controls like the desktop? |
21:26 |
sfan5 |
I believe there is no code to support mouse input on android in Irrlicht |
21:27 |
perrier |
Maybe install the desktop version? |
21:28 |
perrier |
I'll just learn to use the touch screen. |
21:33 |
perrier |
There is some mouse input. |
21:36 |
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jonasbits joined #minetest |
21:39 |
perrier |
clicks go through and you can grab the screen but not control movement like on desktop. |
21:56 |
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milkt_ joined #minetest |
22:19 |
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jonasbits joined #minetest |
22:24 |
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FennecCode joined #minetest |
22:36 |
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jonasbits joined #minetest |
22:47 |
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I_am_Grid joined #minetest |