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IRC log for #minetest, 2020-10-22

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All times shown according to UTC.

Time Nick Message
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00:27 specing Hmm,how does one use the wireshark dissector plugin? It's there in the GUI but it is not dissecting anything
00:29 specing nvm, figured it out.. I hate the long dropdowns with no search
00:44 fluxflux nice, i just found the wireshark dissector a couple days ago :)
00:45 fluxflux wireshark is great, but it's definitely a case of "UI designed by engineers for engineers"
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03:41 fluxflux core devs: any input on the original question i posed about 5 hours ago?
03:41 MTDiscord <J​ordach> https://youtu.be/m_6jNUKDsGs yeeeet
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05:47 MTDiscord <G​enshin> fluxflux, you can use !tell <nick> <message> if you want your question to be answerd
05:47 fluxflux ah, that pings then the next time they speak, no?
05:48 fluxflux but i still have to say their name. i didn't want to ping anyone
05:48 MTDiscord <G​enshin> that pings them the next time they connect, so yes
05:48 fluxflux also if they're connected rn
05:49 MTDiscord <G​enshin> you can always ask Krock or sfan5 any question. they are usually available on IRC
05:56 fluxflux alright, i'll take your word on that. too tired rn, i'll ask them tomorrow
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07:26 swift110 cool
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10:37 tango_ is this ... an opportunity? https://www.minecraft.net/en-us/article/java-edition-moving-house
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10:44 blaise tango_: for what?
10:44 blaise I'm not sure i really want to convert my account tbqh
10:44 blaise I used to play minecraft and minetest..
10:45 blaise after 2021 I'll probably JUST play minetest though because fuck microsoft.
10:48 tango_ blaise: I'd guess that action is going to piss off a number of minecraft players and modders
10:48 tango_ so it might be an opportunity to entice them to come over to the dark side
10:48 MTDiscord <s​rinivas> oh, nice, maybe its time to ramp up publicity again?
10:48 tango_ (for that, we'll need cookies)
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10:49 tango_ there's a reddit thread here on the topic https://www.reddit.com/r/linux_gaming/comments/jfhl6i/minecraft_java_edition_will_soon_be_requiring/, MineTest has been mentioned, but not always positively
10:49 MTDiscord <s​rinivas> i can bake a few, theyy may be a bit rocky, but meh
10:50 tango_ MTG should have more recipes 8-P
10:50 sfan5 microsoft making unpopular changes can bring in some new users
10:50 sfan5 but truth is minetest is not a good minecraft repalcement
10:50 sfan5 replacement*
10:51 tango_ I haven't played MC in forever, what is the reason for that?
10:51 tango_ (aside from the MTG limits)
10:54 sfan5 it's missing many small features that make MC into the nice game it is
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10:58 tango_ sfan5: some examples?
11:01 Quiark shaders lol
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11:04 sfan5 a fishing rod with drawn line can't be implemented, there are no water entry particles or sounds, no proper bow animations possible
11:04 sfan5 small things like that
11:04 zughy[m] sfan5: not yet
11:04 rubenwardy papercuts
11:04 rubenwardy the term for smaller things that collectively add together to make a big thing
11:05 rubenwardy although, that's more of a UX term I think
11:06 zughy[m] Now I understand what Linkin Park meant with papercut. I need some time now
11:06 zughy[m] yeah, a nice UI will change the game radically
11:06 zughy[m] *engine, don't punch me
11:06 rubenwardy Minetest is in a grey area between engine and game, it's not really either especially
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11:07 zughy[m] Minecraft is what it is because of contributors, ie modders, skin creators, pluginners etc. people like it because you can shape the game basically how much you want
11:08 zughy[m] if MT succeeds in bringing in more contributors, it's basically done
11:09 MTDiscord <s​rinivas> well, along with reeling contributors in, you need to get them to stay too
11:10 MTDiscord <s​rinivas> so you need someway to engage them, to make them feel wanted, to get them to contribute more to the engine, to implement things that they ask for and all
11:10 blaise the only reason I never moved over to minetest purely is that I was never able to fulfill my yerning for mods in minetest that I could with minecraft
11:10 blaise most notably Immersive Engineering...
11:11 MTDiscord <s​rinivas> oh, you mean minecraft doesnt have stuff like digilines, technic and all?
11:11 blaise although minetest has a much better alternative than minecraft when it comes to trains.. immersive railroading kinda sucks huge whale dong
11:11 MTDiscord <s​rinivas> tbh, adv trains for that it is is still fairly lag inducing
11:11 MTDiscord <s​rinivas> so
11:12 MTDiscord <s​rinivas> it is often a bottleneck
11:12 blaise yeah, advtrains is still miles ahead of immersive railroading
11:12 MTDiscord <s​rinivas> true
11:13 blaise but I would very much love to see immersive engineering like mod in minetest...
11:13 blaise tesla era tech mod..
11:13 MTDiscord <s​rinivas> hmm, what does it do though?
11:13 MTDiscord <s​rinivas> i am sorry, never played minecraft myself
11:14 zughy[m] blaise: yeah, Microsoft is very good with their PR and marketing guys. Also, I remember back then, Jeb (a MC core dev) used to go on the Bukkit forum quite often, he was caring about the userbase
11:14 blaise I really like technic, although I'm not honestly a fan of the modern one block modern magic devices..
11:14 Quiark I thought it would be fun to have like Mindustry kind of game in MT, the factory part is basically already there but the tower defense part is probably not even possible?
11:15 blaise I would rather have multiblock machines...
11:16 blaise conveyor belts and turrets/chemical throwers are nice too
11:16 zughy[m] As an artist, it's all about the first impression. Like, it's a thing we do by nature. This is why imho people are pushing so much for a better UI. Even the site could be restyled, but that's a horse of a different colour
11:17 zughy[m] or idk, the font
11:17 blaise yeah.. :)
11:17 blaise are multiblock devices even possible in minetest?
11:17 rubenwardy yes
11:18 rubenwardy a single collision box can be up to 3x3x3
11:18 rubenwardy but you can have a single machine made of multiple nodes
11:18 blaise so then, it would be feasable to clone the immersive engineering mod for minetest?
11:18 rubenwardy like nether portals
11:19 blaise what about a 5x5 block crusher? something that takes considerable resources to build that gives a reward for reaching that level of difficulty? maybe giving 2x iron grit for 1 iron ore?
11:20 MTDiscord <s​rinivas> hmm, multiple collision boxes?
11:20 blaise also, are there books in minetest yet? can we make manuals for mods with them?
11:20 MTDiscord <s​rinivas> yes you may
11:20 blaise hrmm....
11:20 MTDiscord <s​rinivas> although, it may jjust be easier to implement them as a part of the inventory
11:21 blaise eh, a lot of mods have manuals that can be crafted from books and in world items..
11:21 blaise for instance, the immersive engineering manual is crafted from a book and a lever..
11:22 blaise tells you how to build all the mod's machines.....
11:23 blaise one of the major things that draws me to IE is the power lines.. I wonder if power lines are possible in minetest....
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11:25 fossrox Hi
11:25 blaise hello
11:26 fossrox Is it possible in minetest to use remote texture/images?
11:26 MTDiscord <s​rinivas> iirc minetest does support a remote a cdn
11:27 blaise when I ran my server back in 3.x and 4.x I had a machine serving stuff to clients
11:27 blaise it was very handy
11:28 fossrox srinivas, iirc minetest? can you give me some more hint?
11:28 MTDiscord <s​rinivas> https://github.com/minetest/minetest/blob/9d370b78da61997f46f228cb3e4b54b8ee9295ff/minetest.conf.example#L1142
11:28 rubenwardy fossrox: you will need to use a mod to download the textures using the HTTP API, and then use minetest.dynamic_send_media
11:28 rubenwardy assuming you mean the ability to use images from a URL
11:29 fossrox rubenwardy: it's exactly what I'm thinking about! thank you!
11:29 rubenwardy note that dynamic_send_media requires clients of 5.3.0 or above, unless they disconnect and reconnect
11:29 fossrox rubenwardy: I love your modding book, thank you so much for creating it!
11:29 rubenwardy yw
11:33 fossrox can sounds be downloaded and used as well?
11:36 fossrox srinivas, so we are able to use a cdn now and enable it through minetest config, this looks very interesting
11:37 rubenwardy except that remove media isn't CDN compatible
11:37 blaise rubenwardy: I sware I did remote file serving before 5.x...
11:38 rubenwardy that's probable remove media
11:38 rubenwardy *remote
11:38 blaise yeah..
11:38 rubenwardy pre-5.3.0, it might be possible to download media whilst the server is loading, and place it in the media folders
11:39 fossrox didn't know that
11:39 rubenwardy fossrox: yes, sounds are supported by dynamic_add_media
11:39 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5379
11:39 blaise so cdn is a means to do similar things?
11:40 rubenwardy A CDN is specifically a way of serving static files in a distributed manner. The remote media feature currently requires that the server responds to a POST request
11:41 blaise ah,
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11:46 fossrox I'm so happy and exited to see the dynamic media, want to try it instantly
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11:55 blaise I seem to be having problems with 5.3.0.. I run gentoo.. so I emerged minetest... there is apparently no minetest_game target anymore.. and I don't see minetest_game in the content browser....
11:55 blaise anyone here run minetest from gentoo?
11:55 * blaise scratches head
11:57 sfan5 I don't but you could just git clone https://github.com/minetest/minetest_game -b stable-5 --depth=1 /usr/share/minetest/games/minetest_game
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11:59 * blaise shrugs
11:59 blaise okay
12:00 MTDiscord <s​rinivas> is there a major difference b/w the master and the tagged release byeond the guarantee of stability?
12:01 sfan5 master may not work on 5.3.0
12:01 MTDiscord <s​rinivas> oh, i see
12:02 MTDiscord <s​rinivas> also, in an aside of sorts, does the console window now trigger again with the / key?
12:02 sfan5 no idea
12:03 MTDiscord <s​rinivas> mhm, i see, thanks
12:08 fossrox rubenwardy: I've got -- ServerError: AsyncErr: environment_Step: Runtime error from mod 'dynamic_test' in callback environment_Step(): Mod security: Blocked attempted read from http://127.0.0.1:8080/img/test.png
12:08 fossrox and the minetest quits the world, what am I doing wrong?
12:09 fossrox the mod is in http secure mods
12:10 zughy[m] try to remove the secure environment in full
12:10 zughy[m] there should be an option for that
12:14 sfan5 it looks like you're just trying to io.open() a HTTP URL
12:16 sfan5 maybe there's a misunderstanding: you can have the server fetch an URL and send the media to clients, but you can't send the URL to clients and have them fetch it themselves
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12:45 rubenwardy Minetest.request_http_api
12:57 tango_ sfan5: by “can't be implemented” do you mean that it's impossible to achieve them within the current design of the engine?
12:58 tango_ sfan5: because some of those look like client issue that should be more or less “solvable”
12:58 sfan5 that "can't be implemented" is from the view of a mod/game writer
12:58 sfan5 so it just means if you want to do that right now you can't because the engine doesn't give you the tools to
12:59 tango_ sfan5: but it would be possible to add them to the client, in code?
12:59 sfan5 sure
12:59 tango_ i.e. not via mods
12:59 sfan5 there are very few things that really *can't* be added
12:59 tango_ so the matter is more of a way to do them in a general way rather than provide ad-hoc solutions?
13:00 tango_ (honestly none of the things you mentioned seem like a deal-breaker to me, but I'm also the guy who only plays MTG)
13:00 tango_ (more or less pure MTG)
13:00 tango_ I mean I can see how they can be considered “nice to have”, but meh
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13:00 tango_ maybe I'm just not particularly demanging
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15:06 arydev how i make a node not placeble
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15:07 rubenwardy return itemstack in on_place, and at `not_in_creative_inventory` to groups
15:07 rubenwardy your question had already been answered in Discord
15:08 rubenwardy on_place = function(itemstack) return itemstack end
15:08 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L7172
15:11 big_caballito[m] Hey, since MTG is no longer shipping with MT (AFAIK), can it be added to ContentDB? On my mac I have the latest 5.4.0-dev version with the same version on MTG, and it looks cool*. I would like that version of MTG on my other computers, without too much hassle. Is that a possiblity?
15:11 big_caballito[m] *cool is a very relative term here
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15:13 arydev thanks
15:13 big_caballito[m] * Hey, since MTG is no longer shipping with MT (AFAIK), can it be added to ContentDB? On my mac I have the latest 5.4.0-dev version with the same version of MTG, and it looks cool*. I would like that version of MTG on my other computers, without too much hassle. Is that a possiblity?
15:14 rubenwardy I wish matrix wouldn't send the entire message again when editing, using `s/a/b` or `*b` would be nicer
15:14 big_caballito[m] Oh, does it do that, sorry
15:15 heavygale blame the bridge ^^
15:16 MTDiscord <W​arr1024> Probably better would be if it could just be bridge-aware and disallow editing in selected channels.
15:16 MTDiscord <W​arr1024> I guess even Discord doesn't allow that though.  That irks me.
15:18 MinetestBot [git] Zughy -> minetest/minetest: Clean up l_object.cpp (#10512) 33b2c5f https://git.io/JTgBm (2020-10-22T15:18:01Z)
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16:02 perrier !up 69.247.56.186:30003
16:02 MinetestBot 69.247.56.186:30003 is up (125ms)
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16:17 perrier finally got a lava orb
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16:22 MTDiscord <L​one_Wolf> They're pretty rare lol
16:25 perrier I have plenty of obsidian near the surface if anyone joins.
16:28 big_caballito[m] I joined for a minute to say hi
16:28 big_caballito[m] but it was night and hard to see what it looked like
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16:58 fossrox sfan5: in regard to fetching an URL and then sending media to the clients... I still need a bit of clarity on that... so is it that the minetest.dynamic_add_media takes a path to local copy of resource that I need to fetch earlier?
16:58 sfan5 yes
16:59 fossrox thank you :)
17:14 fossrox sfan5: is there some recommended location to store fetched media?
17:14 sfan5 unless you do something special, mods can only write to the world folder
17:14 sfan5 (this makes me wonder if /tmp is an option, probably not?)
17:15 fossrox do I need to request insecure environment to write the media to that folder?
17:16 fossrox I mean to the world folder
17:16 sfan5 no
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17:41 perrier For anyone who plays on my server it won't always be up because I turn off my pc at night but I'll try to keep the map so your work won't be lost.
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17:54 specing perrier: what's unique about your server?
17:55 perrier thirsty
17:56 perrier dwarves
17:56 perrier v6
17:59 Ingar 10
17:59 Ingar wops nvmnd that
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18:13 tango_ the big question is why do you turn off your pc at night
18:13 tango_ ;-)
18:16 tango_ since minetest doesn't have halloween pumpkin, my son decided we have to build one with dirt blocks
18:16 tango_ the project has come to be 15x15x15 blocks in size
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18:25 mazes_80 Hi, does someone know what happens with elidragon server ? Is it down temporary, are they changing host, ... ?
18:27 Krock tango_: I thought farming_plus had punpkins
18:28 Krock farming_plus definitely does: https://forum.minetest.net/viewtopic.php?f=11&amp;t=9019
18:33 fossrox sfan5: thank you for helping, I managed to fetch the file into world's tree structure, dynamic_add_media returns true, now I wonder how can I reference that media? how to use it?
18:38 sfan5 the same way you'd use one that exists in the textures/ folder of any mod
18:49 perrier tango_: I don"t like any extra noise or light.
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18:51 perrier I could probably blank the screen and the fan would wind down. Maybe I will leave it on tonight as a test.
19:08 perrier I put a tpad down at a big obsidian patch.
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19:17 perrier I have a cat named  Fe Fe who lives with the witches.
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19:22 mazes_80 elidragon is up now, just maintainance I guess
19:39 big_caballito[m] how does minetest convert string seeds <-> ints?
19:41 rubenwardy strtoull
19:41 rubenwardy this will stop reading when a non-0-9 character is reached
19:41 rubenwardy meaning that the seeds   "1234sdkfjbsdf" and "1234" are the same
19:41 big_caballito[m] thanks, I am trying to find a seed with a specific land feature
19:42 big_caballito[m] my current way is not very efficient
19:42 big_caballito[m] what about a seed like "MINETESTISGREAT" is that just 0?
19:43 rubenwardy yes
19:43 rubenwardy from what I can see
19:43 rubenwardy source code is at read_seed in src/util/string.cpp:376
19:44 rubenwardy actually, I wonder if the main menu converts letters to numbers
19:47 rubenwardy doesn't appear to
19:49 specing big_caballito[m]: what specific land feature?
19:49 big_caballito[m] a large-ish (like 500x500 node) island
19:50 big_caballito[m] in valleys mg
19:50 big_caballito[m] i found one before, but lost the seed
19:50 big_caballito[m] I'm using amidstest, but its kinda slow
19:51 big_caballito[m] I was thinking I could try to make a quick python script that will generate them a lot faster
20:02 big_caballito[m] does minetestmapper generate from seed? or just from sqlite?
20:03 sfan5 latter
20:03 big_caballito[m] k thanks
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20:04 MTDiscord <G​enshin> https://cdn.discordapp.com/attachments/749727888659447960/768927896307236914/mt_meme_forks.png
20:06 big_caballito[m] 🥄
20:09 perrier so seeds need to be numbers?
20:12 MTDiscord <G​enshin> afaik, yes
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20:30 MTDiscord <o​neplustwo> just convert strings into numbers
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21:25 fleeky is there a python api for minetest similar to minecraft ?
21:25 MTDiscord <o​neplustwo> python api?
21:26 MTDiscord <o​neplustwo> why not lua?
21:27 MTDiscord <o​neplustwo> there is no python api but the next best thing is to make some sort of proxy and edit the packets being sent to the server or something
21:27 fleeky just curious
21:27 fleeky there is an ai project that would like to use an open source minecraft alternative
21:28 fleeky oneplustwo , ah thank you!
21:30 MTDiscord <J​onathon> there have been people who adapt the lua api to different languages in the past, although im not sure if they ever finished
21:31 sfan5 similar to minecraft pi where you can place nodes from python?
21:31 MTDiscord <o​neplustwo> ye
21:31 sfan5 if yes, then I've seen someone on the forums reimplementing that api
21:32 MTDiscord <J​onathon> sfan5: https://forum.minetest.net/viewtopic.php?t=13316 ?
21:33 kiwi_79 Dum
21:37 fleeky sfan5: hmm neat
21:38 MTDiscord <J​onathon> there is also https://github.com/miney-py/miney
21:45 fleeky jonathon thanks for the links
21:49 MTDiscord <J​onathon> if you want a bot framework, mttbotter, for writing bots in c++ was released onto the forum a couple? weeks back
21:49 MTDiscord <J​onathon> i believe the author said they wanted to add a python api to it, but don't quote me on that
21:50 fleeky basically opencog wants to enter into minerl
21:50 fleeky from there channel : What we want is for the same AI that we use for Minecraft to be used in the corresponding OSS game framework w/o change except in terms of the interfacing code... I think
21:51 fleeky i believe minerl only uses minecraft unfortunately
21:51 fleeky https://minerl.io/
21:52 fleeky some kind of competition , i imagine if opencog could win it, would be good publicity
21:54 MTDiscord <J​onathon> if you want the most stable thing, the lua api is the recommended way
21:54 MTDiscord <J​onathon> for mods
21:54 fleeky makes sense
21:54 MTDiscord <J​onathon> if you want a bot framework, i don't recall any others beside mtbotter
21:55 fleeky they do not need a  bot framework
21:55 fleeky just the same python api
21:55 fleeky as minecraft ideally
21:55 fleeky opencog is the bot framwork , it then just talks through the python api to the game
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21:59 MTDiscord <J​onathon> people have used //lua from python before
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22:47 KacperMinetest Hello, I've succeded in  running a server, however I would like to run MineClone instead of vanilla minetest, all my attempts to install it have failed so far, how do you do it?
22:47 MTDiscord <o​neplustwo> content tab?
22:48 MTDiscord <o​neplustwo> or you can download zip at git.minetest.land i think
22:48 KacperMinetest It's a dedicated server
22:48 MTDiscord <G​reenXenith> What have you already tried?
22:48 KacperMinetest running on Linux
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22:49 MTDiscord <G​reenXenith> If you havent already, you need to specify the gameid when starting the server using --gameid
22:49 MTDiscord <o​neplustwo> so you only have shell?
22:49 MTDiscord <o​neplustwo> no he said he couldnt install it
22:49 KacperMinetest Yes, It's on Ubuntu, using the service command to run it
22:50 MTDiscord <G​reenXenith> Please specify exactly what hasnt worked
22:50 KacperMinetest where do I put the Mineclone folder?
22:50 KacperMinetest It fails to start
22:50 MTDiscord <G​reenXenith> "Fails to start" isnt helpful
22:50 MTDiscord <G​reenXenith> Does it give you an error?
22:51 MTDiscord <o​neplustwo> put it in games folder
22:52 MTDiscord <G​reenXenith> I use the .minetest games folder, but the source games folder should work too
22:52 KacperMinetest In /var/games/minetest-server ?
22:52 MTDiscord <G​reenXenith> /home/yourminetestuser/.minetest/games/
22:53 KacperMinetest I did that already and it threw an error, that's hwy I came here, I thought that I must have put it in the wrong direcory
22:53 KacperMinetest I will try to replicate it now
22:53 MTDiscord <G​reenXenith> And what was the error?
22:54 KacperMinetest minetest-server.service - Minetest multiplayer server minetest.conf server config      Loaded: loaded (/lib/systemd/system/minetest-server.service; enabled; vendor preset: enabled)      Active: failed (Result: exit-code) since Thu 2020-10-22 22:08:53 UTC; 15s ago        Docs: man:minetestserver(6)     Process: 2394 ExecStart=/usr/lib/minetest/minetestserver --config /etc/minetest/minetest.conf --logfile /var/log/mi>    Main PID:
22:54 KacperMinetest code=exited, status=1/FAILURE)  Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Main process exited, code=exited, status=1/FAILURE Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Failed with result 'exit-code'. Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Scheduled restart job, restart counter is at 5. Oct 22 22:08:53 Minetest systemd[1]: Stopped Minetest multiplayer server minetest.co
22:54 KacperMinetest ver config. Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Start request repeated too quickly. Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Failed with result 'exit-code'. Oct 22 22:08:53 Minetest systemd[1]: Failed to start Minetest multiplayer server minetest.conf server config.
22:54 MTDiscord <G​reenXenith> Have you tried reading the error?
22:55 awell joined #minetest
22:56 KacperMinetest I did, went into the the configuration file, specified the world and game, it still fails
22:56 MTDiscord <G​reenXenith> have you tried starting the server outside of systemd?
22:56 MTDiscord <G​reenXenith> You should start it manually first to make sure it works
22:57 MTDiscord <G​reenXenith> Once it works from the command, then use the service
22:57 MTDiscord <G​reenXenith> From what I can tell, systemd doesnt like how something was configured
22:58 KacperMinetest Failed to open log file /var/log/minetest/minetest.log: Permission denied
22:58 KacperMinetest I will give my user permission, see if it works
22:58 MTDiscord <G​reenXenith> You shouldnt be running Minetest on root files
22:58 MTDiscord <G​reenXenith> everything should be in a user home directory
22:59 MTDiscord <G​reenXenith> The executable, config, everything
23:00 KacperMinetest The only way to do that is to compile it, as far as I'm aware, I've tried that and it fails to run
23:01 MTDiscord <G​reenXenith> How did you install minetest-server?
23:02 KacperMinetest apt-get
23:02 MTDiscord <G​reenXenith> From the canonical ppa or minetest devs ppa?
23:02 KacperMinetest canonical
23:03 MTDiscord <G​reenXenith> Server version will likely be out of date and MCL2 wont run anyway
23:03 KacperMinetest Ah, I see
23:04 MTDiscord <G​reenXenith> Ah, yeah I dont think minetest-server is supported anymore
23:04 MTDiscord <G​reenXenith> at least, I cant find it in the mtdevs ppa
23:04 KacperMinetest Minetest Stable?
23:04 MTDiscord <G​reenXenith> I mean technically
23:05 MTDiscord <G​reenXenith> but its not the server executable
23:05 KacperMinetest I see
23:05 MTDiscord <G​reenXenith> It comes with extra client stuff
23:05 MTDiscord <G​reenXenith> so you could use it, it just wouldnt be as optimal
23:05 KacperMinetest So install the minetest clinet from the ppa and then minetest --server ?
23:05 MTDiscord <G​reenXenith> Yeah. I recommend compiling though.
23:06 KacperMinetest Thank you for your help
23:06 MTDiscord <G​reenXenith> Oh
23:06 MTDiscord <G​reenXenith> Also
23:06 KacperMinetest i'm still here
23:06 MTDiscord <G​reenXenith> Regardless of which executable you use, your game data and config should still be in a home dir
23:07 KacperMinetest Yeah, I will just compile the client and the server is included?
23:08 MTDiscord <G​reenXenith> When you do CMake, include -DBUILD_CLIENT=0
23:08 KacperMinetest Thanks!
23:08 MTDiscord <G​reenXenith> If you want to put your mods/games in .minetest, dont include -DRUN_IN_PLACE=1
23:09 MTDiscord <G​reenXenith> Otherwise it will use data from the folders inside the build dir
23:09 Verticen joined #minetest
23:55 KacperMinetest I've compiled it, cannot execute binary file, same issue I had when compiling before
23:57 Emerald2 What's the exact error?
23:57 KacperMinetest minetestserver: minetestserver: cannot execute binary file
23:57 KacperMinetest I've tried execute permission, didn't help
23:58 Emerald2 What command did you use to run it?

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