Time |
Nick |
Message |
00:10 |
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00:27 |
specing |
Hmm,how does one use the wireshark dissector plugin? It's there in the GUI but it is not dissecting anything |
00:29 |
specing |
nvm, figured it out.. I hate the long dropdowns with no search |
00:44 |
fluxflux |
nice, i just found the wireshark dissector a couple days ago :) |
00:45 |
fluxflux |
wireshark is great, but it's definitely a case of "UI designed by engineers for engineers" |
00:59 |
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03:38 |
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03:41 |
fluxflux |
core devs: any input on the original question i posed about 5 hours ago? |
03:41 |
MTDiscord |
<Jordach> https://youtu.be/m_6jNUKDsGs yeeeet |
03:48 |
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05:47 |
MTDiscord |
<Genshin> fluxflux, you can use !tell <nick> <message> if you want your question to be answerd |
05:47 |
fluxflux |
ah, that pings then the next time they speak, no? |
05:48 |
fluxflux |
but i still have to say their name. i didn't want to ping anyone |
05:48 |
MTDiscord |
<Genshin> that pings them the next time they connect, so yes |
05:48 |
fluxflux |
also if they're connected rn |
05:49 |
MTDiscord |
<Genshin> you can always ask Krock or sfan5 any question. they are usually available on IRC |
05:56 |
fluxflux |
alright, i'll take your word on that. too tired rn, i'll ask them tomorrow |
06:15 |
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07:26 |
swift110 |
cool |
07:51 |
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10:34 |
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10:37 |
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10:37 |
tango_ |
is this ... an opportunity? https://www.minecraft.net/en-us/article/java-edition-moving-house |
10:42 |
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10:44 |
blaise |
tango_: for what? |
10:44 |
blaise |
I'm not sure i really want to convert my account tbqh |
10:44 |
blaise |
I used to play minecraft and minetest.. |
10:45 |
blaise |
after 2021 I'll probably JUST play minetest though because fuck microsoft. |
10:48 |
tango_ |
blaise: I'd guess that action is going to piss off a number of minecraft players and modders |
10:48 |
tango_ |
so it might be an opportunity to entice them to come over to the dark side |
10:48 |
MTDiscord |
<srinivas> oh, nice, maybe its time to ramp up publicity again? |
10:48 |
tango_ |
(for that, we'll need cookies) |
10:48 |
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10:49 |
tango_ |
there's a reddit thread here on the topic https://www.reddit.com/r/linux_gaming/comments/jfhl6i/minecraft_java_edition_will_soon_be_requiring/, MineTest has been mentioned, but not always positively |
10:49 |
MTDiscord |
<srinivas> i can bake a few, theyy may be a bit rocky, but meh |
10:50 |
tango_ |
MTG should have more recipes 8-P |
10:50 |
sfan5 |
microsoft making unpopular changes can bring in some new users |
10:50 |
sfan5 |
but truth is minetest is not a good minecraft repalcement |
10:50 |
sfan5 |
replacement* |
10:51 |
tango_ |
I haven't played MC in forever, what is the reason for that? |
10:51 |
tango_ |
(aside from the MTG limits) |
10:54 |
sfan5 |
it's missing many small features that make MC into the nice game it is |
10:54 |
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10:58 |
tango_ |
sfan5: some examples? |
11:01 |
Quiark |
shaders lol |
11:01 |
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11:04 |
sfan5 |
a fishing rod with drawn line can't be implemented, there are no water entry particles or sounds, no proper bow animations possible |
11:04 |
sfan5 |
small things like that |
11:04 |
zughy[m] |
sfan5: not yet |
11:04 |
rubenwardy |
papercuts |
11:04 |
rubenwardy |
the term for smaller things that collectively add together to make a big thing |
11:05 |
rubenwardy |
although, that's more of a UX term I think |
11:06 |
zughy[m] |
Now I understand what Linkin Park meant with papercut. I need some time now |
11:06 |
zughy[m] |
yeah, a nice UI will change the game radically |
11:06 |
zughy[m] |
*engine, don't punch me |
11:06 |
rubenwardy |
Minetest is in a grey area between engine and game, it's not really either especially |
11:07 |
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11:07 |
zughy[m] |
Minecraft is what it is because of contributors, ie modders, skin creators, pluginners etc. people like it because you can shape the game basically how much you want |
11:08 |
zughy[m] |
if MT succeeds in bringing in more contributors, it's basically done |
11:09 |
MTDiscord |
<srinivas> well, along with reeling contributors in, you need to get them to stay too |
11:10 |
MTDiscord |
<srinivas> so you need someway to engage them, to make them feel wanted, to get them to contribute more to the engine, to implement things that they ask for and all |
11:10 |
blaise |
the only reason I never moved over to minetest purely is that I was never able to fulfill my yerning for mods in minetest that I could with minecraft |
11:10 |
blaise |
most notably Immersive Engineering... |
11:11 |
MTDiscord |
<srinivas> oh, you mean minecraft doesnt have stuff like digilines, technic and all? |
11:11 |
blaise |
although minetest has a much better alternative than minecraft when it comes to trains.. immersive railroading kinda sucks huge whale dong |
11:11 |
MTDiscord |
<srinivas> tbh, adv trains for that it is is still fairly lag inducing |
11:11 |
MTDiscord |
<srinivas> so |
11:12 |
MTDiscord |
<srinivas> it is often a bottleneck |
11:12 |
blaise |
yeah, advtrains is still miles ahead of immersive railroading |
11:12 |
MTDiscord |
<srinivas> true |
11:13 |
blaise |
but I would very much love to see immersive engineering like mod in minetest... |
11:13 |
blaise |
tesla era tech mod.. |
11:13 |
MTDiscord |
<srinivas> hmm, what does it do though? |
11:13 |
MTDiscord |
<srinivas> i am sorry, never played minecraft myself |
11:14 |
zughy[m] |
blaise: yeah, Microsoft is very good with their PR and marketing guys. Also, I remember back then, Jeb (a MC core dev) used to go on the Bukkit forum quite often, he was caring about the userbase |
11:14 |
blaise |
I really like technic, although I'm not honestly a fan of the modern one block modern magic devices.. |
11:14 |
Quiark |
I thought it would be fun to have like Mindustry kind of game in MT, the factory part is basically already there but the tower defense part is probably not even possible? |
11:15 |
blaise |
I would rather have multiblock machines... |
11:16 |
blaise |
conveyor belts and turrets/chemical throwers are nice too |
11:16 |
zughy[m] |
As an artist, it's all about the first impression. Like, it's a thing we do by nature. This is why imho people are pushing so much for a better UI. Even the site could be restyled, but that's a horse of a different colour |
11:17 |
zughy[m] |
or idk, the font |
11:17 |
blaise |
yeah.. :) |
11:17 |
blaise |
are multiblock devices even possible in minetest? |
11:17 |
rubenwardy |
yes |
11:18 |
rubenwardy |
a single collision box can be up to 3x3x3 |
11:18 |
rubenwardy |
but you can have a single machine made of multiple nodes |
11:18 |
blaise |
so then, it would be feasable to clone the immersive engineering mod for minetest? |
11:18 |
rubenwardy |
like nether portals |
11:19 |
blaise |
what about a 5x5 block crusher? something that takes considerable resources to build that gives a reward for reaching that level of difficulty? maybe giving 2x iron grit for 1 iron ore? |
11:20 |
MTDiscord |
<srinivas> hmm, multiple collision boxes? |
11:20 |
blaise |
also, are there books in minetest yet? can we make manuals for mods with them? |
11:20 |
MTDiscord |
<srinivas> yes you may |
11:20 |
blaise |
hrmm.... |
11:20 |
MTDiscord |
<srinivas> although, it may jjust be easier to implement them as a part of the inventory |
11:21 |
blaise |
eh, a lot of mods have manuals that can be crafted from books and in world items.. |
11:21 |
blaise |
for instance, the immersive engineering manual is crafted from a book and a lever.. |
11:22 |
blaise |
tells you how to build all the mod's machines..... |
11:23 |
blaise |
one of the major things that draws me to IE is the power lines.. I wonder if power lines are possible in minetest.... |
11:24 |
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11:25 |
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11:25 |
fossrox |
Hi |
11:25 |
blaise |
hello |
11:26 |
fossrox |
Is it possible in minetest to use remote texture/images? |
11:26 |
MTDiscord |
<srinivas> iirc minetest does support a remote a cdn |
11:27 |
blaise |
when I ran my server back in 3.x and 4.x I had a machine serving stuff to clients |
11:27 |
blaise |
it was very handy |
11:28 |
fossrox |
srinivas, iirc minetest? can you give me some more hint? |
11:28 |
MTDiscord |
<srinivas> https://github.com/minetest/minetest/blob/9d370b78da61997f46f228cb3e4b54b8ee9295ff/minetest.conf.example#L1142 |
11:28 |
rubenwardy |
fossrox: you will need to use a mod to download the textures using the HTTP API, and then use minetest.dynamic_send_media |
11:28 |
rubenwardy |
assuming you mean the ability to use images from a URL |
11:29 |
fossrox |
rubenwardy: it's exactly what I'm thinking about! thank you! |
11:29 |
rubenwardy |
note that dynamic_send_media requires clients of 5.3.0 or above, unless they disconnect and reconnect |
11:29 |
fossrox |
rubenwardy: I love your modding book, thank you so much for creating it! |
11:29 |
rubenwardy |
yw |
11:33 |
fossrox |
can sounds be downloaded and used as well? |
11:36 |
fossrox |
srinivas, so we are able to use a cdn now and enable it through minetest config, this looks very interesting |
11:37 |
rubenwardy |
except that remove media isn't CDN compatible |
11:37 |
blaise |
rubenwardy: I sware I did remote file serving before 5.x... |
11:38 |
rubenwardy |
that's probable remove media |
11:38 |
rubenwardy |
*remote |
11:38 |
blaise |
yeah.. |
11:38 |
rubenwardy |
pre-5.3.0, it might be possible to download media whilst the server is loading, and place it in the media folders |
11:39 |
fossrox |
didn't know that |
11:39 |
rubenwardy |
fossrox: yes, sounds are supported by dynamic_add_media |
11:39 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5379 |
11:39 |
blaise |
so cdn is a means to do similar things? |
11:40 |
rubenwardy |
A CDN is specifically a way of serving static files in a distributed manner. The remote media feature currently requires that the server responds to a POST request |
11:41 |
blaise |
ah, |
11:43 |
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11:46 |
fossrox |
I'm so happy and exited to see the dynamic media, want to try it instantly |
11:55 |
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11:55 |
blaise |
I seem to be having problems with 5.3.0.. I run gentoo.. so I emerged minetest... there is apparently no minetest_game target anymore.. and I don't see minetest_game in the content browser.... |
11:55 |
blaise |
anyone here run minetest from gentoo? |
11:55 |
* blaise |
scratches head |
11:57 |
sfan5 |
I don't but you could just git clone https://github.com/minetest/minetest_game -b stable-5 --depth=1 /usr/share/minetest/games/minetest_game |
11:58 |
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11:59 |
* blaise |
shrugs |
11:59 |
blaise |
okay |
12:00 |
MTDiscord |
<srinivas> is there a major difference b/w the master and the tagged release byeond the guarantee of stability? |
12:01 |
sfan5 |
master may not work on 5.3.0 |
12:01 |
MTDiscord |
<srinivas> oh, i see |
12:02 |
MTDiscord |
<srinivas> also, in an aside of sorts, does the console window now trigger again with the / key? |
12:02 |
sfan5 |
no idea |
12:03 |
MTDiscord |
<srinivas> mhm, i see, thanks |
12:08 |
fossrox |
rubenwardy: I've got -- ServerError: AsyncErr: environment_Step: Runtime error from mod 'dynamic_test' in callback environment_Step(): Mod security: Blocked attempted read from http://127.0.0.1:8080/img/test.png |
12:08 |
fossrox |
and the minetest quits the world, what am I doing wrong? |
12:09 |
fossrox |
the mod is in http secure mods |
12:10 |
zughy[m] |
try to remove the secure environment in full |
12:10 |
zughy[m] |
there should be an option for that |
12:14 |
sfan5 |
it looks like you're just trying to io.open() a HTTP URL |
12:16 |
sfan5 |
maybe there's a misunderstanding: you can have the server fetch an URL and send the media to clients, but you can't send the URL to clients and have them fetch it themselves |
12:20 |
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12:41 |
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12:45 |
rubenwardy |
Minetest.request_http_api |
12:57 |
tango_ |
sfan5: by “can't be implemented” do you mean that it's impossible to achieve them within the current design of the engine? |
12:58 |
tango_ |
sfan5: because some of those look like client issue that should be more or less “solvable” |
12:58 |
sfan5 |
that "can't be implemented" is from the view of a mod/game writer |
12:58 |
sfan5 |
so it just means if you want to do that right now you can't because the engine doesn't give you the tools to |
12:59 |
tango_ |
sfan5: but it would be possible to add them to the client, in code? |
12:59 |
sfan5 |
sure |
12:59 |
tango_ |
i.e. not via mods |
12:59 |
sfan5 |
there are very few things that really *can't* be added |
12:59 |
tango_ |
so the matter is more of a way to do them in a general way rather than provide ad-hoc solutions? |
13:00 |
tango_ |
(honestly none of the things you mentioned seem like a deal-breaker to me, but I'm also the guy who only plays MTG) |
13:00 |
tango_ |
(more or less pure MTG) |
13:00 |
tango_ |
I mean I can see how they can be considered “nice to have”, but meh |
13:00 |
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13:00 |
tango_ |
maybe I'm just not particularly demanging |
13:05 |
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14:49 |
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14:53 |
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15:06 |
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15:06 |
arydev |
how i make a node not placeble |
15:07 |
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15:07 |
rubenwardy |
return itemstack in on_place, and at `not_in_creative_inventory` to groups |
15:07 |
rubenwardy |
your question had already been answered in Discord |
15:08 |
rubenwardy |
on_place = function(itemstack) return itemstack end |
15:08 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L7172 |
15:11 |
big_caballito[m] |
Hey, since MTG is no longer shipping with MT (AFAIK), can it be added to ContentDB? On my mac I have the latest 5.4.0-dev version with the same version on MTG, and it looks cool*. I would like that version of MTG on my other computers, without too much hassle. Is that a possiblity? |
15:11 |
big_caballito[m] |
*cool is a very relative term here |
15:12 |
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15:13 |
arydev |
thanks |
15:13 |
big_caballito[m] |
* Hey, since MTG is no longer shipping with MT (AFAIK), can it be added to ContentDB? On my mac I have the latest 5.4.0-dev version with the same version of MTG, and it looks cool*. I would like that version of MTG on my other computers, without too much hassle. Is that a possiblity? |
15:14 |
rubenwardy |
I wish matrix wouldn't send the entire message again when editing, using `s/a/b` or `*b` would be nicer |
15:14 |
big_caballito[m] |
Oh, does it do that, sorry |
15:15 |
heavygale |
blame the bridge ^^ |
15:16 |
MTDiscord |
<Warr1024> Probably better would be if it could just be bridge-aware and disallow editing in selected channels. |
15:16 |
MTDiscord |
<Warr1024> I guess even Discord doesn't allow that though. That irks me. |
15:18 |
MinetestBot |
[git] Zughy -> minetest/minetest: Clean up l_object.cpp (#10512) 33b2c5f https://git.io/JTgBm (2020-10-22T15:18:01Z) |
15:22 |
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15:42 |
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16:02 |
perrier |
!up 69.247.56.186:30003 |
16:02 |
MinetestBot |
69.247.56.186:30003 is up (125ms) |
16:09 |
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16:15 |
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16:17 |
perrier |
finally got a lava orb |
16:21 |
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16:22 |
MTDiscord |
<Lone_Wolf> They're pretty rare lol |
16:25 |
perrier |
I have plenty of obsidian near the surface if anyone joins. |
16:28 |
big_caballito[m] |
I joined for a minute to say hi |
16:28 |
big_caballito[m] |
but it was night and hard to see what it looked like |
16:32 |
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16:48 |
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16:50 |
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16:58 |
fossrox |
sfan5: in regard to fetching an URL and then sending media to the clients... I still need a bit of clarity on that... so is it that the minetest.dynamic_add_media takes a path to local copy of resource that I need to fetch earlier? |
16:58 |
sfan5 |
yes |
16:59 |
fossrox |
thank you :) |
17:14 |
fossrox |
sfan5: is there some recommended location to store fetched media? |
17:14 |
sfan5 |
unless you do something special, mods can only write to the world folder |
17:14 |
sfan5 |
(this makes me wonder if /tmp is an option, probably not?) |
17:15 |
fossrox |
do I need to request insecure environment to write the media to that folder? |
17:16 |
fossrox |
I mean to the world folder |
17:16 |
sfan5 |
no |
17:25 |
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17:41 |
perrier |
For anyone who plays on my server it won't always be up because I turn off my pc at night but I'll try to keep the map so your work won't be lost. |
17:41 |
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17:47 |
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17:54 |
specing |
perrier: what's unique about your server? |
17:55 |
perrier |
thirsty |
17:56 |
perrier |
dwarves |
17:56 |
perrier |
v6 |
17:59 |
Ingar |
10 |
17:59 |
Ingar |
wops nvmnd that |
18:09 |
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18:13 |
tango_ |
the big question is why do you turn off your pc at night |
18:13 |
tango_ |
;-) |
18:16 |
tango_ |
since minetest doesn't have halloween pumpkin, my son decided we have to build one with dirt blocks |
18:16 |
tango_ |
the project has come to be 15x15x15 blocks in size |
18:17 |
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18:25 |
mazes_80 |
Hi, does someone know what happens with elidragon server ? Is it down temporary, are they changing host, ... ? |
18:27 |
Krock |
tango_: I thought farming_plus had punpkins |
18:28 |
Krock |
farming_plus definitely does: https://forum.minetest.net/viewtopic.php?f=11&t=9019 |
18:33 |
fossrox |
sfan5: thank you for helping, I managed to fetch the file into world's tree structure, dynamic_add_media returns true, now I wonder how can I reference that media? how to use it? |
18:38 |
sfan5 |
the same way you'd use one that exists in the textures/ folder of any mod |
18:49 |
perrier |
tango_: I don"t like any extra noise or light. |
18:50 |
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18:51 |
perrier |
I could probably blank the screen and the fan would wind down. Maybe I will leave it on tonight as a test. |
19:08 |
perrier |
I put a tpad down at a big obsidian patch. |
19:08 |
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19:11 |
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19:17 |
perrier |
I have a cat named Fe Fe who lives with the witches. |
19:20 |
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19:22 |
mazes_80 |
elidragon is up now, just maintainance I guess |
19:39 |
big_caballito[m] |
how does minetest convert string seeds <-> ints? |
19:41 |
rubenwardy |
strtoull |
19:41 |
rubenwardy |
this will stop reading when a non-0-9 character is reached |
19:41 |
rubenwardy |
meaning that the seeds "1234sdkfjbsdf" and "1234" are the same |
19:41 |
big_caballito[m] |
thanks, I am trying to find a seed with a specific land feature |
19:42 |
big_caballito[m] |
my current way is not very efficient |
19:42 |
big_caballito[m] |
what about a seed like "MINETESTISGREAT" is that just 0? |
19:43 |
rubenwardy |
yes |
19:43 |
rubenwardy |
from what I can see |
19:43 |
rubenwardy |
source code is at read_seed in src/util/string.cpp:376 |
19:44 |
rubenwardy |
actually, I wonder if the main menu converts letters to numbers |
19:47 |
rubenwardy |
doesn't appear to |
19:49 |
specing |
big_caballito[m]: what specific land feature? |
19:49 |
big_caballito[m] |
a large-ish (like 500x500 node) island |
19:50 |
big_caballito[m] |
in valleys mg |
19:50 |
big_caballito[m] |
i found one before, but lost the seed |
19:50 |
big_caballito[m] |
I'm using amidstest, but its kinda slow |
19:51 |
big_caballito[m] |
I was thinking I could try to make a quick python script that will generate them a lot faster |
20:02 |
big_caballito[m] |
does minetestmapper generate from seed? or just from sqlite? |
20:03 |
sfan5 |
latter |
20:03 |
big_caballito[m] |
k thanks |
20:04 |
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20:04 |
MTDiscord |
<Genshin> https://cdn.discordapp.com/attachments/749727888659447960/768927896307236914/mt_meme_forks.png |
20:06 |
big_caballito[m] |
? |
20:09 |
perrier |
so seeds need to be numbers? |
20:12 |
MTDiscord |
<Genshin> afaik, yes |
20:13 |
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20:30 |
MTDiscord |
<oneplustwo> just convert strings into numbers |
20:41 |
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21:25 |
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21:25 |
fleeky |
is there a python api for minetest similar to minecraft ? |
21:25 |
MTDiscord |
<oneplustwo> python api? |
21:26 |
MTDiscord |
<oneplustwo> why not lua? |
21:27 |
MTDiscord |
<oneplustwo> there is no python api but the next best thing is to make some sort of proxy and edit the packets being sent to the server or something |
21:27 |
fleeky |
just curious |
21:27 |
fleeky |
there is an ai project that would like to use an open source minecraft alternative |
21:28 |
fleeky |
oneplustwo , ah thank you! |
21:30 |
MTDiscord |
<Jonathon> there have been people who adapt the lua api to different languages in the past, although im not sure if they ever finished |
21:31 |
sfan5 |
similar to minecraft pi where you can place nodes from python? |
21:31 |
MTDiscord |
<oneplustwo> ye |
21:31 |
sfan5 |
if yes, then I've seen someone on the forums reimplementing that api |
21:32 |
MTDiscord |
<Jonathon> sfan5: https://forum.minetest.net/viewtopic.php?t=13316 ? |
21:33 |
kiwi_79 |
Dum |
21:37 |
fleeky |
sfan5: hmm neat |
21:38 |
MTDiscord |
<Jonathon> there is also https://github.com/miney-py/miney |
21:45 |
fleeky |
jonathon thanks for the links |
21:49 |
MTDiscord |
<Jonathon> if you want a bot framework, mttbotter, for writing bots in c++ was released onto the forum a couple? weeks back |
21:49 |
MTDiscord |
<Jonathon> i believe the author said they wanted to add a python api to it, but don't quote me on that |
21:50 |
fleeky |
basically opencog wants to enter into minerl |
21:50 |
fleeky |
from there channel : What we want is for the same AI that we use for Minecraft to be used in the corresponding OSS game framework w/o change except in terms of the interfacing code... I think |
21:51 |
fleeky |
i believe minerl only uses minecraft unfortunately |
21:51 |
fleeky |
https://minerl.io/ |
21:52 |
fleeky |
some kind of competition , i imagine if opencog could win it, would be good publicity |
21:54 |
MTDiscord |
<Jonathon> if you want the most stable thing, the lua api is the recommended way |
21:54 |
MTDiscord |
<Jonathon> for mods |
21:54 |
fleeky |
makes sense |
21:54 |
MTDiscord |
<Jonathon> if you want a bot framework, i don't recall any others beside mtbotter |
21:55 |
fleeky |
they do not need a bot framework |
21:55 |
fleeky |
just the same python api |
21:55 |
fleeky |
as minecraft ideally |
21:55 |
fleeky |
opencog is the bot framwork , it then just talks through the python api to the game |
21:55 |
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21:59 |
MTDiscord |
<Jonathon> people have used //lua from python before |
22:27 |
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22:47 |
KacperMinetest |
Hello, I've succeded in running a server, however I would like to run MineClone instead of vanilla minetest, all my attempts to install it have failed so far, how do you do it? |
22:47 |
MTDiscord |
<oneplustwo> content tab? |
22:48 |
MTDiscord |
<oneplustwo> or you can download zip at git.minetest.land i think |
22:48 |
KacperMinetest |
It's a dedicated server |
22:48 |
MTDiscord |
<GreenXenith> What have you already tried? |
22:48 |
KacperMinetest |
running on Linux |
22:49 |
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22:49 |
MTDiscord |
<GreenXenith> If you havent already, you need to specify the gameid when starting the server using --gameid |
22:49 |
MTDiscord |
<oneplustwo> so you only have shell? |
22:49 |
MTDiscord |
<oneplustwo> no he said he couldnt install it |
22:49 |
KacperMinetest |
Yes, It's on Ubuntu, using the service command to run it |
22:50 |
MTDiscord |
<GreenXenith> Please specify exactly what hasnt worked |
22:50 |
KacperMinetest |
where do I put the Mineclone folder? |
22:50 |
KacperMinetest |
It fails to start |
22:50 |
MTDiscord |
<GreenXenith> "Fails to start" isnt helpful |
22:50 |
MTDiscord |
<GreenXenith> Does it give you an error? |
22:51 |
MTDiscord |
<oneplustwo> put it in games folder |
22:52 |
MTDiscord |
<GreenXenith> I use the .minetest games folder, but the source games folder should work too |
22:52 |
KacperMinetest |
In /var/games/minetest-server ? |
22:52 |
MTDiscord |
<GreenXenith> /home/yourminetestuser/.minetest/games/ |
22:53 |
KacperMinetest |
I did that already and it threw an error, that's hwy I came here, I thought that I must have put it in the wrong direcory |
22:53 |
KacperMinetest |
I will try to replicate it now |
22:53 |
MTDiscord |
<GreenXenith> And what was the error? |
22:54 |
KacperMinetest |
minetest-server.service - Minetest multiplayer server minetest.conf server config Loaded: loaded (/lib/systemd/system/minetest-server.service; enabled; vendor preset: enabled) Active: failed (Result: exit-code) since Thu 2020-10-22 22:08:53 UTC; 15s ago Docs: man:minetestserver(6) Process: 2394 ExecStart=/usr/lib/minetest/minetestserver --config /etc/minetest/minetest.conf --logfile /var/log/mi> Main PID: |
22:54 |
KacperMinetest |
code=exited, status=1/FAILURE) Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Main process exited, code=exited, status=1/FAILURE Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Failed with result 'exit-code'. Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Scheduled restart job, restart counter is at 5. Oct 22 22:08:53 Minetest systemd[1]: Stopped Minetest multiplayer server minetest.co |
22:54 |
KacperMinetest |
ver config. Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Start request repeated too quickly. Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Failed with result 'exit-code'. Oct 22 22:08:53 Minetest systemd[1]: Failed to start Minetest multiplayer server minetest.conf server config. |
22:54 |
MTDiscord |
<GreenXenith> Have you tried reading the error? |
22:55 |
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22:56 |
KacperMinetest |
I did, went into the the configuration file, specified the world and game, it still fails |
22:56 |
MTDiscord |
<GreenXenith> have you tried starting the server outside of systemd? |
22:56 |
MTDiscord |
<GreenXenith> You should start it manually first to make sure it works |
22:57 |
MTDiscord |
<GreenXenith> Once it works from the command, then use the service |
22:57 |
MTDiscord |
<GreenXenith> From what I can tell, systemd doesnt like how something was configured |
22:58 |
KacperMinetest |
Failed to open log file /var/log/minetest/minetest.log: Permission denied |
22:58 |
KacperMinetest |
I will give my user permission, see if it works |
22:58 |
MTDiscord |
<GreenXenith> You shouldnt be running Minetest on root files |
22:58 |
MTDiscord |
<GreenXenith> everything should be in a user home directory |
22:59 |
MTDiscord |
<GreenXenith> The executable, config, everything |
23:00 |
KacperMinetest |
The only way to do that is to compile it, as far as I'm aware, I've tried that and it fails to run |
23:01 |
MTDiscord |
<GreenXenith> How did you install minetest-server? |
23:02 |
KacperMinetest |
apt-get |
23:02 |
MTDiscord |
<GreenXenith> From the canonical ppa or minetest devs ppa? |
23:02 |
KacperMinetest |
canonical |
23:03 |
MTDiscord |
<GreenXenith> Server version will likely be out of date and MCL2 wont run anyway |
23:03 |
KacperMinetest |
Ah, I see |
23:04 |
MTDiscord |
<GreenXenith> Ah, yeah I dont think minetest-server is supported anymore |
23:04 |
MTDiscord |
<GreenXenith> at least, I cant find it in the mtdevs ppa |
23:04 |
KacperMinetest |
Minetest Stable? |
23:04 |
MTDiscord |
<GreenXenith> I mean technically |
23:05 |
MTDiscord |
<GreenXenith> but its not the server executable |
23:05 |
KacperMinetest |
I see |
23:05 |
MTDiscord |
<GreenXenith> It comes with extra client stuff |
23:05 |
MTDiscord |
<GreenXenith> so you could use it, it just wouldnt be as optimal |
23:05 |
KacperMinetest |
So install the minetest clinet from the ppa and then minetest --server ? |
23:05 |
MTDiscord |
<GreenXenith> Yeah. I recommend compiling though. |
23:06 |
KacperMinetest |
Thank you for your help |
23:06 |
MTDiscord |
<GreenXenith> Oh |
23:06 |
MTDiscord |
<GreenXenith> Also |
23:06 |
KacperMinetest |
i'm still here |
23:06 |
MTDiscord |
<GreenXenith> Regardless of which executable you use, your game data and config should still be in a home dir |
23:07 |
KacperMinetest |
Yeah, I will just compile the client and the server is included? |
23:08 |
MTDiscord |
<GreenXenith> When you do CMake, include -DBUILD_CLIENT=0 |
23:08 |
KacperMinetest |
Thanks! |
23:08 |
MTDiscord |
<GreenXenith> If you want to put your mods/games in .minetest, dont include -DRUN_IN_PLACE=1 |
23:09 |
MTDiscord |
<GreenXenith> Otherwise it will use data from the folders inside the build dir |
23:09 |
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23:55 |
KacperMinetest |
I've compiled it, cannot execute binary file, same issue I had when compiling before |
23:57 |
Emerald2 |
What's the exact error? |
23:57 |
KacperMinetest |
minetestserver: minetestserver: cannot execute binary file |
23:57 |
KacperMinetest |
I've tried execute permission, didn't help |
23:58 |
Emerald2 |
What command did you use to run it? |