Time |
Nick |
Message |
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04:35 |
sofar |
so why does get_mapgen_object("heatmap") no longer return anything .... bizarre |
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10:58 |
MTDiscord |
<srinivas> is SSPL considered an open source license? |
10:58 |
MTDiscord |
<srinivas> https://webassets.mongodb.com/_com_assets/legal/SSPL-compared-to-AGPL.pdf |
11:08 |
tango_ |
hm I was able to build beds without red wool, is the wiki information outdated? |
11:10 |
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11:21 |
specing |
one of the rules of development is that documentation is always outdated |
11:34 |
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12:04 |
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12:18 |
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12:37 |
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12:55 |
Ingar |
on of the rules of development is that they don't pay me enough to write decent documentation |
12:59 |
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13:13 |
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13:25 |
zughy[m] |
the actual rule of development is rtfm, read the fucking manual. So yes, there should be an up to date one |
13:27 |
sfan5 |
the closest to a manual minetest_game has is unfortuantely the wiki |
13:30 |
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13:42 |
sfan5 |
!op |
13:44 |
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13:45 |
cimbakahn |
Hello! Is anyone around? |
13:45 |
heavygale |
nope, only you |
13:45 |
cimbakahn |
Can anyone tell from these 6 screenshots if this is a singleplayer world or a public server? https://imgur.com/a/bygc3n6 |
13:45 |
cimbakahn |
HA!HA! |
13:46 |
heavygale |
i dontseeany clues in those images |
13:46 |
heavygale |
would guess it's single player |
13:47 |
cimbakahn |
You might find this funny, but i have lost an engineering room. |
13:48 |
cimbakahn |
I have only played singleplayer, and public servers from the minetest server list, so it has to be 1 of the 2. |
13:49 |
cimbakahn |
Atleast the pictures give the seed and the coordinates, so maybe i can recreate the world. I would just have to setup the machines all over again. |
13:53 |
cimbakahn |
I will try to recreate it. Thanks for trying to help! |
13:54 |
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14:10 |
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14:12 |
MTDiscord |
<IhrFussel> Join your most recent servers and check their map seed in F5? |
14:13 |
MTDiscord |
<IhrFussel> The RTT tells me that this is singleplayer |
14:13 |
MTDiscord |
<IhrFussel> Or local server |
14:15 |
sfan5 |
(they quit irc already) |
14:16 |
MTDiscord |
<IhrFussel> I also just saw that they already got their answer in dev |
14:41 |
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14:57 |
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14:58 |
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14:58 |
ryzokuken |
hi all! |
14:58 |
ryzokuken |
I'm trying to run a minetest server |
14:59 |
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14:59 |
ryzokuken |
I installed a new game in /var/games/minetest-server/.minetest/games and set the default_game in minetest.conf |
14:59 |
ryzokuken |
buuuuut still it only runs the default minetest game |
15:00 |
ryzokuken |
`ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000.` |
15:00 |
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15:00 |
sfan5 |
create a new world |
15:01 |
sfan5 |
or rather since the location is fixed, delete (or move) the old one |
15:01 |
ryzokuken |
sfan5: cool |
15:01 |
ryzokuken |
lemme try that thanks |
15:03 |
ryzokuken |
sfan5: worked! perfect, thanks. |
15:04 |
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15:07 |
specing |
I've tried to change my chat log level, but CSM print() still goes there :/ |
15:16 |
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15:20 |
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15:21 |
MTDiscord |
<Lone_Wolf> print() printing to chat is heaven for me |
15:23 |
rubenwardy |
Any recommendations for matrix home servers? |
15:23 |
testuser |
testing |
15:23 |
rubenwardy |
mine |
15:23 |
testuser |
hmm, looking at this web-irc client |
15:24 |
MTDiscord |
<Lone_Wolf> kiwi-irc is my goto web client |
15:25 |
Fixer |
i had a problem with it not long ago |
15:25 |
Fixer |
it said i'm disconnected, so i pressed reconnect... and it kinda stalled |
15:25 |
Fixer |
meanwhile i've updated quassel |
15:25 |
rubenwardy |
Quassel is nice, I use it currently |
15:26 |
Fixer |
tho it has no file transfers (don't really need it atm) |
15:27 |
MTDiscord |
<oneplustwo> idk about you guys, but i really like forcing electrons to do math |
15:32 |
rubenwardy |
I have rwdy.uk for file transfer |
15:37 |
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15:48 |
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15:50 |
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16:02 |
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16:03 |
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16:11 |
tango_ |
BTW I have a question about singleplayer vs server |
16:11 |
tango_ |
let's say that I've been playing singleplayer, but now I would like other players to join in. can I do that on the same world? |
16:12 |
rubenwardy |
yes |
16:12 |
rubenwardy |
the singleplayer name is "singleplayer" |
16:12 |
rubenwardy |
you'll have to make a new account for yourself |
16:12 |
rubenwardy |
and you'll lose access to any locked chests, unless you have protection_bypass the priv |
16:13 |
tango_ |
rubenwardy: is that what 'Host server' does? |
16:13 |
rschulman |
What is the "right" way to mod in an object (probably an entity, if I'm understanding correctly) that would connect to any of the same entities in adjacent locations and rotate around an axis at a setable speed? |
16:13 |
rubenwardy |
yes |
16:14 |
tango_ |
rubenwardy: thanks. |
16:22 |
tango_ |
aside from burning, is there a difference between steel and wooden ladders? |
16:23 |
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16:24 |
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16:30 |
MTDiscord |
<βασιλεύς Αλέξιος VI Αποκιος> Mainly aesthetics I think, though it is only breakable with a decent pickaxe so could prevent noobs from destroying it with their bare hands |
16:33 |
rubenwardy |
also flamability |
16:36 |
specing |
Do you people have a defined way that serious server bugs can be addressed in? |
16:36 |
specing |
I found a bug in one of the widely used mods that allows me to take items off of other player's inventories |
16:42 |
rubenwardy |
security policy for the engine: https://github.com/minetest/minetest/security/policy |
16:42 |
rubenwardy |
if it's a bug in the mod, then try contacting the author |
17:00 |
testuser |
yeah, this webclient is quite cute |
17:08 |
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17:14 |
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17:29 |
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17:44 |
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17:46 |
specing |
rubenwardy: I have sent you an email. |
17:57 |
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17:58 |
deltasquared |
just investigating an odd crash in the default mod, under what circumstances could player:get_player_information() return *nil* inside an on_joinplayer() callback? it doesn't seem to make a lot of sense. |
17:59 |
deltasquared |
the relevant stack trace in case anyone wanted to see, it's rather short - https://a.uguu.se/5NYmBEGqarcO_bls_default_crash.txt |
18:01 |
deltasquared |
I'm unsure yet if I've actually come across a legitimate engine bug. haven't been able to reproduce it yet either. |
18:03 |
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18:04 |
sfan5 |
https://github.com/minetest/minetest/issues/9352#event-3294258557 |
18:04 |
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18:08 |
deltasquared |
sfan5: ah, cool. might be a hard press to get the server owner to run a dev build alas heh. thanks for the pointer. |
18:08 |
sfan5 |
you don't specifically need a dev build, just a patch to builtin |
18:09 |
sfan5 |
(though that depends on what exactly you define as "dev build") |
18:10 |
deltasquared |
I think a patch to builtin could be arranged. what would have to be changed? |
18:13 |
sfan5 |
we don't seem to be on the same page |
18:14 |
sfan5 |
the bug has been fixed in 5.3.0 already |
18:14 |
deltasquared |
well you're the one who said... never mind. |
18:14 |
deltasquared |
so I just need to prod them to update then |
18:14 |
sfan5 |
if you still get the same issue you can apply the patch I posted there to builtin to debug it further |
18:15 |
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18:15 |
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18:15 |
deltasquared |
sfan5: you appear to be contradicting yourself. how can it be fixed and still possibly require a patch |
18:16 |
sfan5 |
mods can provoke this crash without the engine being at fault |
18:18 |
sfan5 |
and the bug where the engine was at fault has been fixed |
18:18 |
deltasquared |
sfan5: I don't think a mod's causing this. the player in question sometimes happens to crash very quickly after logging in. it's not for every player. |
18:19 |
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18:20 |
sfan5 |
what am I supposed to say here |
18:21 |
sfan5 |
that information has no use unless reproduced on 5.3.0 |
18:27 |
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18:27 |
deltasquared |
sfan5: still trying to pin down the exact version anyhow, the motd has been screwed with. I'll ping back later if it's up to date. |
18:28 |
deltasquared |
thanks for the info in any case. |
18:28 |
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18:28 |
specing |
player in question = me |
18:30 |
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18:37 |
big_caballito[m] |
https://forum.minetest.net/viewtopic.php?p=382636 |
18:37 |
big_caballito[m] |
why aren't the devs responding to this (other than paramat) |
18:38 |
MTDiscord |
<Genshin> sad but true |
18:39 |
rubenwardy |
I don't find it productive to reply to that |
18:39 |
rubenwardy |
I've replied to the other forum topics |
18:39 |
MTDiscord |
<Jordach> that's because you don't give two shits about actually developing Minetest other than the fact it gives you clout |
18:40 |
MTDiscord |
<Genshin> many people are mad, yet nobody wants to do anything about it |
18:41 |
MTDiscord |
<Genshin> feelsbadman |
18:41 |
sfan5 |
Productive discussion does not seem possible when one side is writing angry posts accusing other people of ulterior motives |
18:41 |
rubenwardy |
that's pretty clearly rubbish |
18:41 |
sfan5 |
other than that there are some good points in the post |
18:41 |
MTDiscord |
<Jordach> https://tenor.com/view/hurry-up-get-on-with-it-impatient-monty-python-and-the-holy-grail-gif-11408952 |
18:42 |
MTDiscord |
<Genshin> > other than that there are some good points in the post Then why not talk about these points? |
18:42 |
MTDiscord |
<Genshin> why hide behind a wall and let it be? |
18:42 |
rubenwardy |
I can reply to the points whilst ignoring the angriness I guess |
18:42 |
sfan5 |
why are you accusing me of hiding? is this what a good faith argument looks like? |
18:42 |
sfan5 |
like what the fuck |
18:42 |
sfan5 |
i get it |
18:42 |
sfan5 |
minetest dev sucks |
18:42 |
sfan5 |
but if you keep throwign shit at devs at every opportunity you will get nowhere |
18:43 |
sfan5 |
throwing* |
18:43 |
MTDiscord |
<Jordach> if it didn't take weeks to months to get shit merged it'd be less sliding down a waterslide of shag carpet and sharp knives |
18:43 |
MTDiscord |
<Genshin> That's what i kept telling people on that forum topic |
18:43 |
MTDiscord |
<Genshin> stop throwing shit at core devs |
18:43 |
sfan5 |
maybe that seems like an attractive strategy if it you get nowhere with all other strategies |
18:43 |
sfan5 |
@genshin yet you are doing it yourself |
18:43 |
MTDiscord |
<Genshin> how? |
18:43 |
sfan5 |
<sfan5> why are you accusing me of hiding? is this what a good faith argument looks like? |
18:43 |
sfan5 |
answer these two questions please |
18:44 |
MTDiscord |
<Genshin> Because you aren't participating in that topic as I hoped for you guys to be |
18:44 |
sfan5 |
now the second one |
18:45 |
sfan5 |
do you think it's a good faith argument to accuse the other party of hiding because you haven't seen the participating? |
18:45 |
MTDiscord |
<Genshin> of course not |
18:45 |
sfan5 |
THEN WHY DO IT |
18:45 |
Krock |
? |
18:45 |
sfan5 |
you poision the whole discourse like this |
18:45 |
sfan5 |
arguments are not possible like this |
18:45 |
MTDiscord |
<Jordach> look out of all the core devs who actually you know try and get merges done are basically you and Krock at this point |
18:45 |
MTDiscord |
<Genshin> ^ |
18:45 |
MTDiscord |
<Jordach> paramat nitpicks so much i'm turning bald by the minute |
18:46 |
sfan5 |
i hate paramat's opinions too |
18:46 |
sfan5 |
but that's not relevant |
18:46 |
sfan5 |
and should not prevent you from having reasonable discourse with everyone else |
18:46 |
MTDiscord |
<Jordach> well it is because he veto's practically everything |
18:46 |
Krock |
though I won't be active in the next few weeks. too busy |
18:46 |
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18:47 |
MTDiscord |
<Jordach> the irony is paramat's opinion on the original sneak code caused another big issue |
18:47 |
MTDiscord |
<Jordach> we've been up this tree before |
18:47 |
MTDiscord |
<Genshin> Forgive me for calling out in such a way. im just too fustrated with the situation. |
18:47 |
sfan5 |
old_move was his idea? |
18:48 |
MTDiscord |
<Jordach> i can't remember what it was |
18:48 |
MTDiscord |
<Jordach> but i do remember that behaviour of his is what set it off to begin with |
18:48 |
Krock |
no, that idea is based on player feedback |
18:48 |
luk3yx |
How about not fighting? |
18:48 |
MTDiscord |
<Jordach> like that'll ever happebn |
18:48 |
MTDiscord |
<Genshin> I wish |
18:49 |
MTDiscord |
<Genshin> Im gonna go and vent. I do not wish to continue to lash out on anyone. |
18:49 |
MTDiscord |
<Genshin> sorry sfan5 |
18:49 |
MTDiscord |
<oneplustwo> he vented, vote him out |
18:50 |
MTDiscord |
<Genshin> this isn't among us |
18:50 |
sfan5 |
you can idk |
18:50 |
big_caballito[m] |
? |
18:50 |
sfan5 |
write down your frustrations in a forum post |
18:50 |
MTDiscord |
<Jordach> i mean what needs to really happen is two "releases" a year |
18:50 |
MTDiscord |
<Genshin> already did |
18:50 |
sfan5 |
then it can be taken as a whole and people will not feel the need to take it personally |
18:50 |
MTDiscord |
<Jordach> a bug fix release, and a experimental -master like build that sometimes recieves emergency bug fixes |
18:51 |
MTDiscord |
<Jordach> 6 months of feature dev, 6 months of bug fixes only |
18:52 |
sfan5 |
sounds very inefficient |
18:52 |
MTDiscord |
<Jordach> how many PRs are just /sitting there/ |
18:52 |
MTDiscord |
<Jordach> who wants to support a 12 month old PR due to inefficient reviewing= |
18:52 |
SwissalpS |
me |
18:53 |
SwissalpS |
if it is worth it. it may not be worth it and that is why it is sitting around. |
18:54 |
MTDiscord |
<Jordach> and in those 12 months it needs at least 2-4 rebases and entire replacement of old functions because what it was targeting is now either not there, or is radically different |
18:54 |
MTDiscord |
<Jordach> making more work for the PR author |
18:54 |
MTDiscord |
<Jordach> (and or adoptee) |
18:55 |
sfan5 |
so maybe we need a way for devs to say "yes we want a PR for this and we want it now, so it will be reviewed in time" |
18:56 |
sfan5 |
then all other PRs would just be .. uhh rejected? hm |
18:56 |
MTDiscord |
<Jordach> i'm more thinking two lists |
18:56 |
MTDiscord |
<Jordach> bugfixes get higher priority than features |
18:56 |
MTDiscord |
<Jordach> while the feature list is what the mod makers sort of need |
18:57 |
sfan5 |
@genshin correction for your forum post: multicraft is not supported by coredevs, contributors automatically show up there since it has the same commits as minetest |
18:57 |
sfan5 |
it'd be more accurate to say that multicraft is merging changes from MT but I don't know why that'd even make a difference |
18:58 |
MTDiscord |
<Genshin> sfan5, :ok_hand: |
18:58 |
MTDiscord |
<Jordach> honestly core devs should look into review automation |
18:59 |
rubenwardy |
I'm a massive proponent for automational |
18:59 |
sfan5 |
I don't know about others but my code reviews focus on logical mistakes in the code, code efficiency, API design and seeing if backwards compat works |
18:59 |
MTDiscord |
<Genshin> just edited that, thank you for clarifying |
18:59 |
sfan5 |
you could perhaps move one of those to an automated tool |
18:59 |
MTDiscord |
<Jordach> i'd drop backwards compatibility to literally one or two minor patches |
19:00 |
MTDiscord |
<Jordach> old MT versions keep getting supported for way too long |
19:00 |
MTDiscord |
<Jordach> F-Droid is hilariously outdated |
19:02 |
sfan5 |
you've mentioned this before and I'm wondering |
19:02 |
sfan5 |
is this suggestion to fix compatibility concerns from dragging down development? |
19:02 |
MTDiscord |
<Jordach> why should 5-9 year old mods be expected to work |
19:02 |
rubenwardy |
F-Droid is outdated due to binary dependencies, issue: #10529 |
19:02 |
ShadowBot |
rubenwardy: Error: That URL appears to have no HTML title within the first 4KB. |
19:02 |
MTDiscord |
<Benrob0329> MT uses Semver-ish, but release minor patches more often and a big release once a year maybe? |
19:02 |
MTDiscord |
<Jordach> especially ones written before formspecs |
19:03 |
sfan5 |
because if it was about the "can I rely on this feature being available?" from a mod/game dev perspective you can tell people to enable strict protocol checking |
19:03 |
MTDiscord |
<Jordach> the problem with that it's not well /known/ about |
19:03 |
rubenwardy |
We have people saying we should break compat all the time, and people who complain whenever we break undocumented compat when necessary |
19:03 |
sfan5 |
ok wait |
19:04 |
sfan5 |
is this about network compatibility? mod compatibility? both? |
19:04 |
MTDiscord |
<Jordach> if it's not documented break it |
19:04 |
sfan5 |
we do that |
19:04 |
sfan5 |
and then people complain |
19:04 |
MTDiscord |
<Jordach> and? their fault for ignoring "legal" API usage |
19:04 |
MTDiscord |
<Genshin> ^ |
19:04 |
MTDiscord |
<Jordach> in that it's going to work between minor versions |
19:04 |
MTDiscord |
<Jordach> it's like using LEGO wrong |
19:04 |
MTDiscord |
<Genshin> Thing is, it's impossible to please everybody, we can only do so much |
19:05 |
MTDiscord |
<Benrob0329> Mod and network compatibility should be maintained between minor versions, but releasing major (breaking) changes more often might not be a bad thing. |
19:05 |
MTDiscord |
<Jordach> ^ |
19:05 |
MTDiscord |
<Benrob0329> IMO |
19:05 |
MTDiscord |
<Genshin> just add what makes sense, and reject what doesn't make sense |
19:06 |
MTDiscord |
<Benrob0329> If only it were ever that simple... |
19:06 |
Krock |
I thought that's the main idea of using semver now |
19:06 |
MTDiscord |
<Jordach> i mean you can sort the dross by main usage |
19:06 |
MTDiscord |
<Genshin> > If only it were ever that simple... This is our current burden |
19:06 |
MTDiscord |
<Jordach> if it's /really really/ specific for /one/ use case you can probably drop it |
19:07 |
MTDiscord |
<Jordach> but if it has wider usage because it's so generic but useful, it's probably important |
19:07 |
sfan5 |
when I think of compatibility I consider "if someone install Minetest on Ubuntu 20.04 LTS, should they be able to connect to up-to-date servers?" |
19:07 |
sfan5 |
and I think for most people that answer should be yes, even if that means not all features work |
19:07 |
MTDiscord |
<Jordach> i mean releasing every six months to mirror the non LTS builds wouldn't be too worrysome |
19:07 |
MTDiscord |
<Jordach> they'd at least be included for the average user |
19:08 |
MTDiscord |
<Jordach> or even four minor releases |
19:08 |
MTDiscord |
<Jordach> with the new year bringing in a major version bump |
19:08 |
MTDiscord |
<Jordach> (at least before the new LTS) |
19:08 |
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19:09 |
specing |
sfan5: how about: the current main menu is turned into a launcher, launcher downloads required mt client version from buildbot? |
19:09 |
MTDiscord |
<Jordach> we already know the answer to that: no |
19:09 |
MTDiscord |
<Jordach> been discussed too many times |
19:09 |
MTDiscord |
<Genshin> if only it was simple |
19:09 |
specing |
sfan5: backwards compatibility is a non-issue e.g. in SpringRTS, where the lobby client downloads the required engine and other content |
19:10 |
specing |
sfan5: and takes a large burden off of engine development |
19:10 |
sfan5 |
depends |
19:11 |
sfan5 |
you'd still want old content to work in new versions |
19:11 |
sfan5 |
but beside that, sure a launcher would work |
19:11 |
MTDiscord |
<Genshin> new features are being implemented, why concerned about backwards compat when you're innsisting players to switch to the latest builds? |
19:11 |
MTDiscord |
<Jordach> already insisting players update * |
19:11 |
Krock |
then add a launcher to update the launcher |
19:11 |
MTDiscord |
<Benrob0329> If mods aren't maintained, they shouldn't hold house cleaning back (for major releases) |
19:12 |
MTDiscord |
<Jordach> ^ |
19:12 |
MTDiscord |
<Jordach> mods are abandoned on the forums aplenty |
19:12 |
MTDiscord |
<Jordach> minetest-mods organisation exists to avoid that anyway |
19:12 |
MTDiscord |
<Jordach> why should it be a problem if a shitty outdated abandoned mod stops everything |
19:12 |
MTDiscord |
<Genshin> meanwhile features are being implemented or change, it's up to themodder to update their mods |
19:13 |
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19:13 |
sfan5 |
you all agree on that but I wonder if everyone else does |
19:13 |
MTDiscord |
<Benrob0329> Community poll? |
19:13 |
MTDiscord |
<Genshin> ^ |
19:13 |
tango_ |
wow, quitting minetest for android is nontrivial |
19:14 |
MTDiscord |
<Jordach> and spaghetti mods like technic are the reason for this whole shitstorm |
19:14 |
tango_ |
it goes fullscreen, so the android bar is nearly impossible to access |
19:14 |
sfan5 |
what lol? |
19:14 |
sfan5 |
I've never heard of a compat issue with technic |
19:14 |
MTDiscord |
<Genshin> same |
19:14 |
sfan5 |
@Benrob0329 likely to inaccurate |
19:14 |
sfan5 |
too* |
19:14 |
MTDiscord |
<Jordach> iirc it used to be a piece of shit in the past like 7 years ago |
19:14 |
MTDiscord |
<Genshin> it's bloated code, but compat. nah |
19:14 |
MTDiscord |
<Jordach> i haven't touched it in 7 years |
19:15 |
sfan5 |
tango_: I believe you can touch/swipe the edge of the screen to reveal the bar |
19:15 |
tango_ |
sfan5: in theory, yes |
19:15 |
rubenwardy |
Most of the people in this conversation are modders, and so it makes sense to have this view. Users and server owners tend to have the opposite view |
19:15 |
rubenwardy |
there's a compromise |
19:15 |
MTDiscord |
<Genshin> mobile has control input issues when placing nodes |
19:15 |
SwissalpS |
+1 rubenwardy |
19:15 |
MTDiscord |
<Jordach> unfortunately the line between modder and server owner is too blurry to identify |
19:15 |
MTDiscord |
<Jordach> when does a well made mod transcend it's mod status and become a game |
19:16 |
tango_ |
sfan5: in practice it's QUITE hard to achieve |
19:16 |
MTDiscord |
<Genshin> a server owner can be a modder aswell if they have the knowledge |
19:16 |
tango_ |
having an in-game “menu button” to bring the user to the menu that appears when the back button is pressed would be nice |
19:16 |
MTDiscord |
<Jordach> the easiest way of quitting Minetest on android is to force itself to crash |
19:16 |
MTDiscord |
<Jordach> unironically |
19:17 |
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19:17 |
MTDiscord |
<Genshin> i think mobile shouldn't be abandoned. its always nice to increase player base |
19:17 |
MTDiscord |
<Genshin> server owners will agree to this |
19:18 |
MTDiscord |
<Benrob0329> @/g/ Quit the program, not the development |
19:18 |
zughy[m] |
It depends on the server: I dare anyone to play in mine and actually win a game against someone playing via PC |
19:18 |
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19:18 |
specing |
someone just nuke technic |
19:19 |
specing |
it's hideous |
19:19 |
specing |
just look at those textures and formspecs |
19:19 |
zughy[m] |
improve them (?) |
19:19 |
MTDiscord |
<Jordach> if VE maintains it it's going to look hideous |
19:19 |
MTDiscord |
<Jordach> :^) |
19:19 |
specing |
zughy[m]: I use terumet+tubelib, the former has very nice formspecs |
19:20 |
specing |
both have good textures as well |
19:20 |
specing |
tubelib = techpack |
19:20 |
Krock |
technic really needs help. Currently there's no one really involved into it |
19:20 |
Krock |
PRs are reviewed and merged, though. |
19:20 |
MTDiscord |
<Benrob0329> A lot of server owners maintain spaghetti setups of MTG + Mods from anything I can remember, I don't think that should be a condoned practice. |
19:20 |
sfan5 |
zughy[m]: people seem to like "just throw <thing> away, it's bad" opinions very much |
19:20 |
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19:21 |
big_caballito[m] |
lol |
19:21 |
MTDiscord |
<Benrob0329> "Who toucha my spagget" is not a valid reason to hold back development IMO |
19:21 |
MTDiscord |
<Genshin> it shouldn't be tbh |
19:22 |
zughy[m] |
you weren't having a go at me, were you? :c sfan5 |
19:38 |
sfan5 |
no |
19:42 |
MinetestBot |
[git] Zughy -> minetest/minetest: Update jsoncpp to 1.9.4 (#10477) f53396b https://git.io/JTuid (2020-10-21T19:42:23Z) |
19:44 |
MinetestBot |
[git] MoNTE48 -> minetest/minetest: Fix Media... 0% on loading screen (#9478) 5c0a57f https://git.io/JTuPU (2020-10-21T19:42:40Z) |
19:52 |
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20:00 |
ClassWar42016 |
Hello, I've got a question regarding minetest-server on Ubuntu |
20:01 |
MTDiscord |
<Benrob0329> Don't ask to ask, just ask |
20:01 |
Krock |
he didn't ask yet |
20:02 |
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20:03 |
ClassWar42016 |
I'm trying to set up a server that runs the MineClone game, I've downloaded the .zip from the mod database, which directory does it need to go to? |
20:04 |
MTDiscord |
<Benrob0329> Usually $HOME/.minetest/games/<game> |
20:05 |
MTDiscord |
<Benrob0329> If you're using a portable build (RUN_IN_PLACE) then just games/<game> in your MT folder. |
20:06 |
ClassWar42016 |
It's not portable, so it's /var/games/minetest-server/.minetest/games ? |
20:07 |
MinetestBot |
[git] Desour -> minetest/minetest: Add documentation to builtin core.run_callbacks (#10494) 9d370b7 https://git.io/JTuXA (2020-10-21T20:05:32Z) |
20:07 |
MTDiscord |
<Benrob0329> Are you using a service which uses that as the home directory for the server? |
20:08 |
MTDiscord |
<Benrob0329> Ie a systemd/openRC/runit service |
20:11 |
sfan5 |
note that you need to extract the zip |
20:18 |
big_caballito[m] |
how do I search for my server on servers.minetest.net |
20:19 |
big_caballito[m] |
just ctrl f? |
20:19 |
ClassWar42016 |
I've installed minetest-server with the package manager |
20:20 |
sfan5 |
big_caballito[m]: yea |
20:21 |
big_caballito[m] |
cool |
20:27 |
big_caballito[m] |
If my server is up, allowed in my firewall, its UDP port is forwarded, minetest.conf server_announce = true, and LAN connections work, but it isn't on servers.minetest.net, is it just 'cause of my relatively poor internet connection? |
20:28 |
ClassWar42016 |
it might take some time for it to show up on the list |
20:30 |
sfan5 |
!up |
20:30 |
MinetestBot |
sfan5: give me an address and (optionally) a port |
20:30 |
sfan5 |
^ try checking using that |
20:31 |
big_caballito[m] |
!up 184.53.33.85:30000 |
20:32 |
MinetestBot |
184.53.33.85:30000 seems to be down |
20:32 |
big_caballito[m] |
hmmm.. |
20:32 |
big_caballito[m] |
wait.. |
20:32 |
big_caballito[m] |
!up 184.53.33.84:30000 |
20:32 |
ClassWar42016 |
What operating system are you using to host it? |
20:32 |
MinetestBot |
184.53.33.84:30000 seems to be down |
20:32 |
big_caballito[m] |
Manjaro ARM |
20:33 |
sfan5 |
how did you determine which of those IPs is yours |
20:33 |
big_caballito[m] |
(Yes that is a very poor choice for a server, IK) |
20:33 |
big_caballito[m] |
curl -4 icanhazip.com |
20:34 |
big_caballito[m] |
I mistyped the first one |
20:35 |
rubenwardy |
is UFW/iptables configured? |
20:35 |
big_caballito[m] |
yes, my UFW is configured |
20:35 |
big_caballito[m] |
I can connect via lan |
20:36 |
sfan5 |
uhh, what about portforwarding? |
20:37 |
rubenwardy |
that too, I jumped a bit |
20:38 |
big_caballito[m] |
My router is port forwarded for UDP 30000 |
20:38 |
* big_caballito[m] |
uploaded an image: Screen Shot 2020-10-21 at 3.37.57 PM.png (24KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/xFrpKctsjrpKVqBWAeaRcljH/Screen Shot 2020-10-21 at 3.37.57 PM.png > |
20:39 |
rubenwardy |
> I can connect via lan |
20:39 |
rubenwardy |
on a different computer? |
20:39 |
big_caballito[m] |
yes |
20:40 |
perrier |
Doy you need TCP? |
20:40 |
sfan5 |
udp suffices for MT |
20:40 |
big_caballito[m] |
I had TCP one, but I couldn't connect to it, Then I found it was using UDP |
20:41 |
big_caballito[m] |
* I had TCP one, but I couldn't connect to it, Then I found i was supposed to use UDP |
20:45 |
big_caballito[m] |
So is it just my relatively poor internet connection? |
20:46 |
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20:46 |
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20:46 |
ClassWar42016 |
It might be your ISP blocking it |
20:47 |
big_caballito[m] |
hmm.. |
20:47 |
big_caballito[m] |
that would be annoying |
20:47 |
big_caballito[m] |
do you know how I could check that? |
20:53 |
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20:57 |
tango_ |
is there an easy way to transfer stuff between two chests both within the player's range? |
20:57 |
rubenwardy |
as a user? Not especially, you can shift click to transfer a stack into your inv but that's it |
20:57 |
rubenwardy |
there are mods and games that make it so you can pick up entire chests |
20:57 |
rubenwardy |
I think |
20:58 |
SwissalpS |
technic:wrench, I think |
20:58 |
tango_ |
in my case it would be sufficient to just have both chest inventories open |
20:58 |
SwissalpS |
allows to move chests |
20:58 |
tango_ |
instead of chest + user |
21:02 |
perrier |
big_caballito[m]: Maybe try a different port and see if the bot connects? |
21:03 |
perrier |
big_caballito[m]: I use 30003 |
21:03 |
big_caballito[m] |
alright one sec |
21:08 |
big_caballito[m] |
!up 184.53.33.84:42069 |
21:08 |
MinetestBot |
184.53.33.84:42069 seems to be down |
21:08 |
big_caballito[m] |
arrggh |
21:09 |
perrier |
bummer |
21:13 |
big_caballito[m] |
I guess i'll try again on a day when my internet is better |
21:13 |
big_caballito[m] |
At least LAN works |
21:13 |
big_caballito[m] |
I can ahve a LAN party! |
21:13 |
big_caballito[m] |
* I can have a LAN party! |
21:14 |
perrier |
!up 69.247.56.186:30003 |
21:14 |
MinetestBot |
69.247.56.186:30003 is up (130ms) |
21:14 |
perrier |
I forward TCP/UDP it might be worth a try. |
21:19 |
big_caballito[m] |
!up 184.53.58.84:42069 |
21:19 |
MinetestBot |
184.53.58.84:42069 seems to be down |
21:20 |
big_caballito[m] |
If it means anything, the thing stops on Announcing server to... |
21:20 |
big_caballito[m] |
it never says announcement successful or anything like that |
21:22 |
perrier |
I'm not using the dedicated server. |
21:22 |
perrier |
What about root privledges? |
21:23 |
big_caballito[m] |
I have root privs, but i'm not gonna execute sudo minetest |
21:23 |
big_caballito[m] |
that just seems stupid to me |
21:24 |
big_caballito[m] |
Hey I just got something from servers.minetest.net |
21:25 |
big_caballito[m] |
It says that the timeout was reached -_- |
21:26 |
perrier |
You could run it as root as a test to see if privs are the problem. |
21:27 |
rubenwardy |
if you can access it on the same LAN, then it's probably a port forwarding issue |
21:27 |
rubenwardy |
and it won't be a privs issue |
21:27 |
rubenwardy |
maybe check that the internal IP is correct? |
21:27 |
big_caballito[m] |
Yeah I figured |
21:27 |
perrier |
Might have to rebootthe router. |
21:27 |
rubenwardy |
well, you have by connecting it |
21:27 |
rschulman |
My copy of minetest all of a sudden has started disabling mods that I've set to enabled when I launch the game. |
21:28 |
rubenwardy |
there's a dependency issue - have you got the same mod installed multiple times? |
21:28 |
rubenwardy |
for example, in mod packs |
21:28 |
big_caballito[m] |
I'll try again when It's not so rainy |
21:28 |
rschulman |
Am I missing something here? |
21:28 |
big_caballito[m] |
I have sat internet, and rain affects it a lot |
21:29 |
rubenwardy |
sounds about right |
21:30 |
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21:31 |
rschulman |
rubenwardy: Hmm, perhaps. |
21:31 |
rschulman |
Any way to see which mod is the problem in the log? |
21:32 |
rubenwardy |
it should log the names in the log |
21:32 |
rubenwardy |
something about a conflict |
21:40 |
rschulman |
I'm seeing conflicts in the log for mods that are turned off in the configure screen... |
21:42 |
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22:00 |
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22:10 |
specing |
https://irc.minetest.net needs a cert fix |
22:10 |
sfan5 |
s/ fix// |
22:29 |
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22:45 |
fluxflux |
sooo.... what exactly is the ontological status of mapblocks outside the [-30912,30927] boundaries? i thought they were just forced to be unloaded areas, but that doesn't seem to be the case, e.g. https://github.com/minetest-mods/mesecons/issues/544 |
22:46 |
fluxflux |
other mods like tnt and worldedit can also add real nodes to areas outside the map proper (though the client still treats the whole areas as unloaded always) |
22:47 |
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23:24 |
specing |
fluxflux: hmm, I wonder if the server even sends the chunks outside those boundaries |
23:24 |
specing |
i.e. could a modified client see outside the box? |
23:24 |
fluxflux |
i haven't dug into things that deeply. i'm curious too. |
23:27 |
fluxflux |
map generation is supposedly extends to the first mapnode boundary after -31000, but there's clearly at least one of those before -30912, so i have no idea where those boundary values are coming from. |
23:28 |
fluxflux |
they aren't hard-coded |
23:31 |
fluxflux |
not mapnode, mapchunk |
23:32 |
fluxflux |
and i have so far failed to figure out exactly where mapchunks begin and end |
23:34 |
specing |
coordinate modulo 16 |
23:34 |
specing |
begin == 0, end == 15? |
23:35 |
specing |
fluxflux: easiest way: place tubelib forceload and punch it |
23:36 |
fluxflux |
specing: that's for mapblocks, not mapchunks |
23:37 |
fluxflux |
https://dev.minetest.net/Engine/Basic_data_structures |
23:37 |
specing |
I thought a chunk was 16*16*16? |
23:37 |
specing |
pfft |
23:37 |
MTDiscord |
<oneplustwo> mapchunks are configurable i think |
23:38 |
fluxflux |
oh i think i found it "minp.y is 48 + n * 80"... |
23:38 |
fluxflux |
mapchunks *are* configurable |
23:43 |
specing |
actually I have no idea how to make it render past the boundary |
23:43 |
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23:44 |
MTDiscord |
<oneplustwo> i thought there were lua functions to load a mapblock at a certain place |
23:44 |
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23:44 |
fluxflux |
so, the default world boundaries are actually at mapchunk boundaries, but there could be one more in the negative direction :\ |
23:46 |
specing |
fluxflux: there seem to be 2 more in negative direction |
23:46 |
specing |
(30912 / 16.0 -2) / 5 = 386 |
23:48 |
fluxflux |
no, just one, between -30992 and -30913 |