Time Nick Message 04:35 sofar so why does get_mapgen_object("heatmap") no longer return anything .... bizarre 10:58 MTDiscord <09s​rinivas> is SSPL considered an open source license? 10:58 MTDiscord <09s​rinivas> https://webassets.mongodb.com/_com_assets/legal/SSPL-compared-to-AGPL.pdf 11:08 tango_ hm I was able to build beds without red wool, is the wiki information outdated? 11:21 specing one of the rules of development is that documentation is always outdated 12:55 Ingar on of the rules of development is that they don't pay me enough to write decent documentation 13:25 zughy[m] the actual rule of development is rtfm, read the fucking manual. So yes, there should be an up to date one 13:27 sfan5 the closest to a manual minetest_game has is unfortuantely the wiki 13:42 sfan5 !op 13:45 cimbakahn Hello! Is anyone around? 13:45 heavygale nope, only you 13:45 cimbakahn Can anyone tell from these 6 screenshots if this is a singleplayer world or a public server? https://imgur.com/a/bygc3n6 13:45 cimbakahn HA!HA! 13:46 heavygale i dontseeany clues in those images 13:46 heavygale would guess it's single player 13:47 cimbakahn You might find this funny, but i have lost an engineering room. 13:48 cimbakahn I have only played singleplayer, and public servers from the minetest server list, so it has to be 1 of the 2. 13:49 cimbakahn Atleast the pictures give the seed and the coordinates, so maybe i can recreate the world. I would just have to setup the machines all over again. 13:53 cimbakahn I will try to recreate it. Thanks for trying to help! 14:12 MTDiscord <11I​hrFussel> Join your most recent servers and check their map seed in F5? 14:13 MTDiscord <11I​hrFussel> The RTT tells me that this is singleplayer 14:13 MTDiscord <11I​hrFussel> Or local server 14:15 sfan5 (they quit irc already) 14:16 MTDiscord <11I​hrFussel> I also just saw that they already got their answer in dev 14:58 ryzokuken hi all! 14:58 ryzokuken I'm trying to run a minetest server 14:59 ryzokuken I installed a new game in /var/games/minetest-server/.minetest/games and set the default_game in minetest.conf 14:59 ryzokuken buuuuut still it only runs the default minetest game 15:00 ryzokuken `ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000.` 15:00 sfan5 create a new world 15:01 sfan5 or rather since the location is fixed, delete (or move) the old one 15:01 ryzokuken sfan5: cool 15:01 ryzokuken lemme try that thanks 15:03 ryzokuken sfan5: worked! perfect, thanks. 15:07 specing I've tried to change my chat log level, but CSM print() still goes there :/ 15:21 MTDiscord <04L​one_Wolf> print() printing to chat is heaven for me 15:23 rubenwardy Any recommendations for matrix home servers? 15:23 testuser testing 15:23 rubenwardy mine 15:23 testuser hmm, looking at this web-irc client 15:24 MTDiscord <04L​one_Wolf> kiwi-irc is my goto web client 15:25 Fixer i had a problem with it not long ago 15:25 Fixer it said i'm disconnected, so i pressed reconnect... and it kinda stalled 15:25 Fixer meanwhile i've updated quassel 15:25 rubenwardy Quassel is nice, I use it currently 15:26 Fixer tho it has no file transfers (don't really need it atm) 15:27 MTDiscord <04o​neplustwo> idk about you guys, but i really like forcing electrons to do math 15:32 rubenwardy I have rwdy.uk for file transfer 16:11 tango_ BTW I have a question about singleplayer vs server 16:11 tango_ let's say that I've been playing singleplayer, but now I would like other players to join in. can I do that on the same world? 16:12 rubenwardy yes 16:12 rubenwardy the singleplayer name is "singleplayer" 16:12 rubenwardy you'll have to make a new account for yourself 16:12 rubenwardy and you'll lose access to any locked chests, unless you have protection_bypass the priv 16:13 tango_ rubenwardy: is that what 'Host server' does? 16:13 rschulman What is the "right" way to mod in an object (probably an entity, if I'm understanding correctly) that would connect to any of the same entities in adjacent locations and rotate around an axis at a setable speed? 16:13 rubenwardy yes 16:14 tango_ rubenwardy: thanks. 16:22 tango_ aside from burning, is there a difference between steel and wooden ladders? 16:30 MTDiscord <04β​ασιλεύς Αλέξιος VI Αποκιος> Mainly aesthetics I think, though it is only breakable with a decent pickaxe so could prevent noobs from destroying it with their bare hands 16:33 rubenwardy also flamability 16:36 specing Do you people have a defined way that serious server bugs can be addressed in? 16:36 specing I found a bug in one of the widely used mods that allows me to take items off of other player's inventories 16:42 rubenwardy security policy for the engine: https://github.com/minetest/minetest/security/policy 16:42 rubenwardy if it's a bug in the mod, then try contacting the author 17:00 testuser yeah, this webclient is quite cute 17:46 specing rubenwardy: I have sent you an email. 17:58 deltasquared just investigating an odd crash in the default mod, under what circumstances could player:get_player_information() return *nil* inside an on_joinplayer() callback? it doesn't seem to make a lot of sense. 17:59 deltasquared the relevant stack trace in case anyone wanted to see, it's rather short - https://a.uguu.se/5NYmBEGqarcO_bls_default_crash.txt 18:01 deltasquared I'm unsure yet if I've actually come across a legitimate engine bug. haven't been able to reproduce it yet either. 18:04 sfan5 https://github.com/minetest/minetest/issues/9352#event-3294258557 18:08 deltasquared sfan5: ah, cool. might be a hard press to get the server owner to run a dev build alas heh. thanks for the pointer. 18:08 sfan5 you don't specifically need a dev build, just a patch to builtin 18:09 sfan5 (though that depends on what exactly you define as "dev build") 18:10 deltasquared I think a patch to builtin could be arranged. what would have to be changed? 18:13 sfan5 we don't seem to be on the same page 18:14 sfan5 the bug has been fixed in 5.3.0 already 18:14 deltasquared well you're the one who said... never mind. 18:14 deltasquared so I just need to prod them to update then 18:14 sfan5 if you still get the same issue you can apply the patch I posted there to builtin to debug it further 18:15 deltasquared sfan5: you appear to be contradicting yourself. how can it be fixed and still possibly require a patch 18:16 sfan5 mods can provoke this crash without the engine being at fault 18:18 sfan5 and the bug where the engine was at fault has been fixed 18:18 deltasquared sfan5: I don't think a mod's causing this. the player in question sometimes happens to crash very quickly after logging in. it's not for every player. 18:20 sfan5 what am I supposed to say here 18:21 sfan5 that information has no use unless reproduced on 5.3.0 18:27 deltasquared sfan5: still trying to pin down the exact version anyhow, the motd has been screwed with. I'll ping back later if it's up to date. 18:28 deltasquared thanks for the info in any case. 18:28 specing player in question = me 18:37 big_caballito[m] https://forum.minetest.net/viewtopic.php?p=382636 18:37 big_caballito[m] why aren't the devs responding to this (other than paramat) 18:38 MTDiscord <13G​enshin> sad but true 18:39 rubenwardy I don't find it productive to reply to that 18:39 rubenwardy I've replied to the other forum topics 18:39 MTDiscord <10J​ordach> that's because you don't give two shits about actually developing Minetest other than the fact it gives you clout 18:40 MTDiscord <13G​enshin> many people are mad, yet nobody wants to do anything about it 18:41 MTDiscord <13G​enshin> feelsbadman 18:41 sfan5 Productive discussion does not seem possible when one side is writing angry posts accusing other people of ulterior motives 18:41 rubenwardy that's pretty clearly rubbish 18:41 sfan5 other than that there are some good points in the post 18:41 MTDiscord <10J​ordach> https://tenor.com/view/hurry-up-get-on-with-it-impatient-monty-python-and-the-holy-grail-gif-11408952 18:42 MTDiscord <13G​enshin> > other than that there are some good points in the post Then why not talk about these points? 18:42 MTDiscord <13G​enshin> why hide behind a wall and let it be? 18:42 rubenwardy I can reply to the points whilst ignoring the angriness I guess 18:42 sfan5 why are you accusing me of hiding? is this what a good faith argument looks like? 18:42 sfan5 like what the fuck 18:42 sfan5 i get it 18:42 sfan5 minetest dev sucks 18:42 sfan5 but if you keep throwign shit at devs at every opportunity you will get nowhere 18:43 sfan5 throwing* 18:43 MTDiscord <10J​ordach> if it didn't take weeks to months to get shit merged it'd be less sliding down a waterslide of shag carpet and sharp knives 18:43 MTDiscord <13G​enshin> That's what i kept telling people on that forum topic 18:43 MTDiscord <13G​enshin> stop throwing shit at core devs 18:43 sfan5 maybe that seems like an attractive strategy if it you get nowhere with all other strategies 18:43 sfan5 @genshin yet you are doing it yourself 18:43 MTDiscord <13G​enshin> how? 18:43 sfan5 why are you accusing me of hiding? is this what a good faith argument looks like? 18:43 sfan5 answer these two questions please 18:44 MTDiscord <13G​enshin> Because you aren't participating in that topic as I hoped for you guys to be 18:44 sfan5 now the second one 18:45 sfan5 do you think it's a good faith argument to accuse the other party of hiding because you haven't seen the participating? 18:45 MTDiscord <13G​enshin> of course not 18:45 sfan5 THEN WHY DO IT 18:45 Krock ? 18:45 sfan5 you poision the whole discourse like this 18:45 sfan5 arguments are not possible like this 18:45 MTDiscord <10J​ordach> look out of all the core devs who actually you know try and get merges done are basically you and Krock at this point 18:45 MTDiscord <13G​enshin> ^ 18:45 MTDiscord <10J​ordach> paramat nitpicks so much i'm turning bald by the minute 18:46 sfan5 i hate paramat's opinions too 18:46 sfan5 but that's not relevant 18:46 sfan5 and should not prevent you from having reasonable discourse with everyone else 18:46 MTDiscord <10J​ordach> well it is because he veto's practically everything 18:46 Krock though I won't be active in the next few weeks. too busy 18:47 MTDiscord <10J​ordach> the irony is paramat's opinion on the original sneak code caused another big issue 18:47 MTDiscord <10J​ordach> we've been up this tree before 18:47 MTDiscord <13G​enshin> Forgive me for calling out in such a way. im just too fustrated with the situation. 18:47 sfan5 old_move was his idea? 18:48 MTDiscord <10J​ordach> i can't remember what it was 18:48 MTDiscord <10J​ordach> but i do remember that behaviour of his is what set it off to begin with 18:48 Krock no, that idea is based on player feedback 18:48 luk3yx How about not fighting? 18:48 MTDiscord <10J​ordach> like that'll ever happebn 18:48 MTDiscord <13G​enshin> I wish 18:49 MTDiscord <13G​enshin> Im gonna go and vent. I do not wish to continue to lash out on anyone. 18:49 MTDiscord <13G​enshin> sorry sfan5 18:49 MTDiscord <04o​neplustwo> he vented, vote him out 18:50 MTDiscord <13G​enshin> this isn't among us 18:50 sfan5 you can idk 18:50 big_caballito[m] ? 18:50 sfan5 write down your frustrations in a forum post 18:50 MTDiscord <10J​ordach> i mean what needs to really happen is two "releases" a year 18:50 MTDiscord <13G​enshin> already did 18:50 sfan5 then it can be taken as a whole and people will not feel the need to take it personally 18:50 MTDiscord <10J​ordach> a bug fix release, and a experimental -master like build that sometimes recieves emergency bug fixes 18:51 MTDiscord <10J​ordach> 6 months of feature dev, 6 months of bug fixes only 18:52 sfan5 sounds very inefficient 18:52 MTDiscord <10J​ordach> how many PRs are just /sitting there/ 18:52 MTDiscord <10J​ordach> who wants to support a 12 month old PR due to inefficient reviewing= 18:52 SwissalpS me 18:53 SwissalpS if it is worth it. it may not be worth it and that is why it is sitting around. 18:54 MTDiscord <10J​ordach> and in those 12 months it needs at least 2-4 rebases and entire replacement of old functions because what it was targeting is now either not there, or is radically different 18:54 MTDiscord <10J​ordach> making more work for the PR author 18:54 MTDiscord <10J​ordach> (and or adoptee) 18:55 sfan5 so maybe we need a way for devs to say "yes we want a PR for this and we want it now, so it will be reviewed in time" 18:56 sfan5 then all other PRs would just be .. uhh rejected? hm 18:56 MTDiscord <10J​ordach> i'm more thinking two lists 18:56 MTDiscord <10J​ordach> bugfixes get higher priority than features 18:56 MTDiscord <10J​ordach> while the feature list is what the mod makers sort of need 18:57 sfan5 @genshin correction for your forum post: multicraft is not supported by coredevs, contributors automatically show up there since it has the same commits as minetest 18:57 sfan5 it'd be more accurate to say that multicraft is merging changes from MT but I don't know why that'd even make a difference 18:58 MTDiscord <13G​enshin> sfan5, :ok_hand: 18:58 MTDiscord <10J​ordach> honestly core devs should look into review automation 18:59 rubenwardy I'm a massive proponent for automational 18:59 sfan5 I don't know about others but my code reviews focus on logical mistakes in the code, code efficiency, API design and seeing if backwards compat works 18:59 MTDiscord <13G​enshin> just edited that, thank you for clarifying 18:59 sfan5 you could perhaps move one of those to an automated tool 18:59 MTDiscord <10J​ordach> i'd drop backwards compatibility to literally one or two minor patches 19:00 MTDiscord <10J​ordach> old MT versions keep getting supported for way too long 19:00 MTDiscord <10J​ordach> F-Droid is hilariously outdated 19:02 sfan5 you've mentioned this before and I'm wondering 19:02 sfan5 is this suggestion to fix compatibility concerns from dragging down development? 19:02 MTDiscord <10J​ordach> why should 5-9 year old mods be expected to work 19:02 rubenwardy F-Droid is outdated due to binary dependencies, issue: #10529 19:02 ShadowBot rubenwardy: Error: That URL appears to have no HTML title within the first 4KB. 19:02 MTDiscord <03B​enrob0329> MT uses Semver-ish, but release minor patches more often and a big release once a year maybe? 19:02 MTDiscord <10J​ordach> especially ones written before formspecs 19:03 sfan5 because if it was about the "can I rely on this feature being available?" from a mod/game dev perspective you can tell people to enable strict protocol checking 19:03 MTDiscord <10J​ordach> the problem with that it's not well /known/ about 19:03 rubenwardy We have people saying we should break compat all the time, and people who complain whenever we break undocumented compat when necessary 19:03 sfan5 ok wait 19:04 sfan5 is this about network compatibility? mod compatibility? both? 19:04 MTDiscord <10J​ordach> if it's not documented break it 19:04 sfan5 we do that 19:04 sfan5 and then people complain 19:04 MTDiscord <10J​ordach> and? their fault for ignoring "legal" API usage 19:04 MTDiscord <13G​enshin> ^ 19:04 MTDiscord <10J​ordach> in that it's going to work between minor versions 19:04 MTDiscord <10J​ordach> it's like using LEGO wrong 19:04 MTDiscord <13G​enshin> Thing is, it's impossible to please everybody, we can only do so much 19:05 MTDiscord <03B​enrob0329> Mod and network compatibility should be maintained between minor versions, but releasing major (breaking) changes more often might not be a bad thing. 19:05 MTDiscord <10J​ordach> ^ 19:05 MTDiscord <03B​enrob0329> IMO 19:05 MTDiscord <13G​enshin> just add what makes sense, and reject what doesn't make sense 19:06 MTDiscord <03B​enrob0329> If only it were ever that simple... 19:06 Krock I thought that's the main idea of using semver now 19:06 MTDiscord <10J​ordach> i mean you can sort the dross by main usage 19:06 MTDiscord <13G​enshin> > If only it were ever that simple... This is our current burden 19:06 MTDiscord <10J​ordach> if it's /really really/ specific for /one/ use case you can probably drop it 19:07 MTDiscord <10J​ordach> but if it has wider usage because it's so generic but useful, it's probably important 19:07 sfan5 when I think of compatibility I consider "if someone install Minetest on Ubuntu 20.04 LTS, should they be able to connect to up-to-date servers?" 19:07 sfan5 and I think for most people that answer should be yes, even if that means not all features work 19:07 MTDiscord <10J​ordach> i mean releasing every six months to mirror the non LTS builds wouldn't be too worrysome 19:07 MTDiscord <10J​ordach> they'd at least be included for the average user 19:08 MTDiscord <10J​ordach> or even four minor releases 19:08 MTDiscord <10J​ordach> with the new year bringing in a major version bump 19:08 MTDiscord <10J​ordach> (at least before the new LTS) 19:09 specing sfan5: how about: the current main menu is turned into a launcher, launcher downloads required mt client version from buildbot? 19:09 MTDiscord <10J​ordach> we already know the answer to that: no 19:09 MTDiscord <10J​ordach> been discussed too many times 19:09 MTDiscord <13G​enshin> if only it was simple 19:09 specing sfan5: backwards compatibility is a non-issue e.g. in SpringRTS, where the lobby client downloads the required engine and other content 19:10 specing sfan5: and takes a large burden off of engine development 19:10 sfan5 depends 19:11 sfan5 you'd still want old content to work in new versions 19:11 sfan5 but beside that, sure a launcher would work 19:11 MTDiscord <13G​enshin> new features are being implemented, why concerned about backwards compat when you're innsisting players to switch to the latest builds? 19:11 MTDiscord <10J​ordach> already insisting players update * 19:11 Krock then add a launcher to update the launcher 19:11 MTDiscord <03B​enrob0329> If mods aren't maintained, they shouldn't hold house cleaning back (for major releases) 19:12 MTDiscord <10J​ordach> ^ 19:12 MTDiscord <10J​ordach> mods are abandoned on the forums aplenty 19:12 MTDiscord <10J​ordach> minetest-mods organisation exists to avoid that anyway 19:12 MTDiscord <10J​ordach> why should it be a problem if a shitty outdated abandoned mod stops everything 19:12 MTDiscord <13G​enshin> meanwhile features are being implemented or change, it's up to themodder to update their mods 19:13 sfan5 you all agree on that but I wonder if everyone else does 19:13 MTDiscord <03B​enrob0329> Community poll? 19:13 MTDiscord <13G​enshin> ^ 19:13 tango_ wow, quitting minetest for android is nontrivial 19:14 MTDiscord <10J​ordach> and spaghetti mods like technic are the reason for this whole shitstorm 19:14 tango_ it goes fullscreen, so the android bar is nearly impossible to access 19:14 sfan5 what lol? 19:14 sfan5 I've never heard of a compat issue with technic 19:14 MTDiscord <13G​enshin> same 19:14 sfan5 @B​enrob0329 likely to inaccurate 19:14 sfan5 too* 19:14 MTDiscord <10J​ordach> iirc it used to be a piece of shit in the past like 7 years ago 19:14 MTDiscord <13G​enshin> it's bloated code, but compat. nah 19:14 MTDiscord <10J​ordach> i haven't touched it in 7 years 19:15 sfan5 tango_: I believe you can touch/swipe the edge of the screen to reveal the bar 19:15 tango_ sfan5: in theory, yes 19:15 rubenwardy Most of the people in this conversation are modders, and so it makes sense to have this view. Users and server owners tend to have the opposite view 19:15 rubenwardy there's a compromise 19:15 MTDiscord <13G​enshin> mobile has control input issues when placing nodes 19:15 SwissalpS +1 rubenwardy 19:15 MTDiscord <10J​ordach> unfortunately the line between modder and server owner is too blurry to identify 19:15 MTDiscord <10J​ordach> when does a well made mod transcend it's mod status and become a game 19:16 tango_ sfan5: in practice it's QUITE hard to achieve 19:16 MTDiscord <13G​enshin> a server owner can be a modder aswell if they have the knowledge 19:16 tango_ having an in-game “menu button” to bring the user to the menu that appears when the back button is pressed would be nice 19:16 MTDiscord <10J​ordach> the easiest way of quitting Minetest on android is to force itself to crash 19:16 MTDiscord <10J​ordach> unironically 19:17 MTDiscord <13G​enshin> i think mobile shouldn't be abandoned. its always nice to increase player base 19:17 MTDiscord <13G​enshin> server owners will agree to this 19:18 MTDiscord <03B​enrob0329> @/g/ Quit the program, not the development 19:18 zughy[m] It depends on the server: I dare anyone to play in mine and actually win a game against someone playing via PC 19:18 specing someone just nuke technic 19:19 specing it's hideous 19:19 specing just look at those textures and formspecs 19:19 zughy[m] improve them (?) 19:19 MTDiscord <10J​ordach> if VE maintains it it's going to look hideous 19:19 MTDiscord <10J​ordach> :^) 19:19 specing zughy[m]: I use terumet+tubelib, the former has very nice formspecs 19:20 specing both have good textures as well 19:20 specing tubelib = techpack 19:20 Krock technic really needs help. Currently there's no one really involved into it 19:20 Krock PRs are reviewed and merged, though. 19:20 MTDiscord <03B​enrob0329> A lot of server owners maintain spaghetti setups of MTG + Mods from anything I can remember, I don't think that should be a condoned practice. 19:20 sfan5 zughy[m]: people seem to like "just throw away, it's bad" opinions very much 19:21 big_caballito[m] lol 19:21 MTDiscord <03B​enrob0329> "Who toucha my spagget" is not a valid reason to hold back development IMO 19:21 MTDiscord <13G​enshin> it shouldn't be tbh 19:22 zughy[m] you weren't having a go at me, were you? :c sfan5 19:38 sfan5 no 19:42 MinetestBot 02[git] 04Zughy -> 03minetest/minetest: Update jsoncpp to 1.9.4 (#10477) 13f53396b https://git.io/JTuid (152020-10-21T19:42:23Z) 19:44 MinetestBot 02[git] 04MoNTE48 -> 03minetest/minetest: Fix Media... 0% on loading screen (#9478) 135c0a57f https://git.io/JTuPU (152020-10-21T19:42:40Z) 20:00 ClassWar42016 Hello, I've got a question regarding minetest-server on Ubuntu 20:01 MTDiscord <03B​enrob0329> Don't ask to ask, just ask 20:01 Krock he didn't ask yet 20:03 ClassWar42016 I'm trying to set up a server that runs the MineClone game, I've downloaded the .zip from the mod database, which directory does it need to go to? 20:04 MTDiscord <03B​enrob0329> Usually $HOME/.minetest/games/ 20:05 MTDiscord <03B​enrob0329> If you're using a portable build (RUN_IN_PLACE) then just games/ in your MT folder. 20:06 ClassWar42016 It's not portable, so it's /var/games/minetest-server/.minetest/games ? 20:07 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Add documentation to builtin core.run_callbacks (#10494) 139d370b7 https://git.io/JTuXA (152020-10-21T20:05:32Z) 20:07 MTDiscord <03B​enrob0329> Are you using a service which uses that as the home directory for the server? 20:08 MTDiscord <03B​enrob0329> Ie a systemd/openRC/runit service 20:11 sfan5 note that you need to extract the zip 20:18 big_caballito[m] how do I search for my server on servers.minetest.net 20:19 big_caballito[m] just ctrl f? 20:19 ClassWar42016 I've installed minetest-server with the package manager 20:20 sfan5 big_caballito[m]: yea 20:21 big_caballito[m] cool 20:27 big_caballito[m] If my server is up, allowed in my firewall, its UDP port is forwarded, minetest.conf server_announce = true, and LAN connections work, but it isn't on servers.minetest.net, is it just 'cause of my relatively poor internet connection? 20:28 ClassWar42016 it might take some time for it to show up on the list 20:30 sfan5 !up 20:30 MinetestBot sfan5: give me an address and (optionally) a port 20:30 sfan5 ^ try checking using that 20:31 big_caballito[m] !up 184.53.33.85:30000 20:32 MinetestBot 184.53.33.85:30000 seems to be down 20:32 big_caballito[m] hmmm.. 20:32 big_caballito[m] wait.. 20:32 big_caballito[m] !up 184.53.33.84:30000 20:32 ClassWar42016 What operating system are you using to host it? 20:32 MinetestBot 184.53.33.84:30000 seems to be down 20:32 big_caballito[m] Manjaro ARM 20:33 sfan5 how did you determine which of those IPs is yours 20:33 big_caballito[m] (Yes that is a very poor choice for a server, IK) 20:33 big_caballito[m] curl -4 icanhazip.com 20:34 big_caballito[m] I mistyped the first one 20:35 rubenwardy is UFW/iptables configured? 20:35 big_caballito[m] yes, my UFW is configured 20:35 big_caballito[m] I can connect via lan 20:36 sfan5 uhh, what about portforwarding? 20:37 rubenwardy that too, I jumped a bit 20:38 big_caballito[m] My router is port forwarded for UDP 30000 20:38 * big_caballito[m] uploaded an image: Screen Shot 2020-10-21 at 3.37.57 PM.png (24KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/xFrpKctsjrpKVqBWAeaRcljH/Screen Shot 2020-10-21 at 3.37.57 PM.png > 20:39 rubenwardy > I can connect via lan 20:39 rubenwardy on a different computer? 20:39 big_caballito[m] yes 20:40 perrier Doy you need TCP? 20:40 sfan5 udp suffices for MT 20:40 big_caballito[m] I had TCP one, but I couldn't connect to it, Then I found it was using UDP 20:41 big_caballito[m] * I had TCP one, but I couldn't connect to it, Then I found i was supposed to use UDP 20:45 big_caballito[m] So is it just my relatively poor internet connection? 20:46 ClassWar42016 It might be your ISP blocking it 20:47 big_caballito[m] hmm.. 20:47 big_caballito[m] that would be annoying 20:47 big_caballito[m] do you know how I could check that? 20:57 tango_ is there an easy way to transfer stuff between two chests both within the player's range? 20:57 rubenwardy as a user? Not especially, you can shift click to transfer a stack into your inv but that's it 20:57 rubenwardy there are mods and games that make it so you can pick up entire chests 20:57 rubenwardy I think 20:58 SwissalpS technic:wrench, I think 20:58 tango_ in my case it would be sufficient to just have both chest inventories open 20:58 SwissalpS allows to move chests 20:58 tango_ instead of chest + user 21:02 perrier big_caballito[m]: Maybe try a different port and see if the bot connects? 21:03 perrier big_caballito[m]: I use 30003 21:03 big_caballito[m] alright one sec 21:08 big_caballito[m] !up 184.53.33.84:42069 21:08 MinetestBot 184.53.33.84:42069 seems to be down 21:08 big_caballito[m] arrggh 21:09 perrier bummer 21:13 big_caballito[m] I guess i'll try again on a day when my internet is better 21:13 big_caballito[m] At least LAN works 21:13 big_caballito[m] I can ahve a LAN party! 21:13 big_caballito[m] * I can have a LAN party! 21:14 perrier !up 69.247.56.186:30003 21:14 MinetestBot 69.247.56.186:30003 is up (130ms) 21:14 perrier I forward TCP/UDP it might be worth a try. 21:19 big_caballito[m] !up 184.53.58.84:42069 21:19 MinetestBot 184.53.58.84:42069 seems to be down 21:20 big_caballito[m] If it means anything, the thing stops on Announcing server to... 21:20 big_caballito[m] it never says announcement successful or anything like that 21:22 perrier I'm not using the dedicated server. 21:22 perrier What about root privledges? 21:23 big_caballito[m] I have root privs, but i'm not gonna execute sudo minetest 21:23 big_caballito[m] that just seems stupid to me 21:24 big_caballito[m] Hey I just got something from servers.minetest.net 21:25 big_caballito[m] It says that the timeout was reached -_- 21:26 perrier You could run it as root as a test to see if privs are the problem. 21:27 rubenwardy if you can access it on the same LAN, then it's probably a port forwarding issue 21:27 rubenwardy and it won't be a privs issue 21:27 rubenwardy maybe check that the internal IP is correct? 21:27 big_caballito[m] Yeah I figured 21:27 perrier Might have to rebootthe router. 21:27 rubenwardy well, you have by connecting it 21:27 rschulman My copy of minetest all of a sudden has started disabling mods that I've set to enabled when I launch the game. 21:28 rubenwardy there's a dependency issue - have you got the same mod installed multiple times? 21:28 rubenwardy for example, in mod packs 21:28 big_caballito[m] I'll try again when It's not so rainy 21:28 rschulman Am I missing something here? 21:28 big_caballito[m] I have sat internet, and rain affects it a lot 21:29 rubenwardy sounds about right 21:31 rschulman rubenwardy: Hmm, perhaps. 21:31 rschulman Any way to see which mod is the problem in the log? 21:32 rubenwardy it should log the names in the log 21:32 rubenwardy something about a conflict 21:40 rschulman I'm seeing conflicts in the log for mods that are turned off in the configure screen... 22:10 specing https://irc.minetest.net needs a cert fix 22:10 sfan5 s/ fix// 22:45 fluxflux sooo.... what exactly is the ontological status of mapblocks outside the [-30912,30927] boundaries? i thought they were just forced to be unloaded areas, but that doesn't seem to be the case, e.g. https://github.com/minetest-mods/mesecons/issues/544 22:46 fluxflux other mods like tnt and worldedit can also add real nodes to areas outside the map proper (though the client still treats the whole areas as unloaded always) 23:24 specing fluxflux: hmm, I wonder if the server even sends the chunks outside those boundaries 23:24 specing i.e. could a modified client see outside the box? 23:24 fluxflux i haven't dug into things that deeply. i'm curious too. 23:27 fluxflux map generation is supposedly extends to the first mapnode boundary after -31000, but there's clearly at least one of those before -30912, so i have no idea where those boundary values are coming from. 23:28 fluxflux they aren't hard-coded 23:31 fluxflux not mapnode, mapchunk 23:32 fluxflux and i have so far failed to figure out exactly where mapchunks begin and end 23:34 specing coordinate modulo 16 23:34 specing begin == 0, end == 15? 23:35 specing fluxflux: easiest way: place tubelib forceload and punch it 23:36 fluxflux specing: that's for mapblocks, not mapchunks 23:37 fluxflux https://dev.minetest.net/Engine/Basic_data_structures 23:37 specing I thought a chunk was 16*16*16? 23:37 specing pfft 23:37 MTDiscord <04o​neplustwo> mapchunks are configurable i think 23:38 fluxflux oh i think i found it "minp.y is 48 + n * 80"... 23:38 fluxflux mapchunks *are* configurable 23:43 specing actually I have no idea how to make it render past the boundary 23:44 MTDiscord <04o​neplustwo> i thought there were lua functions to load a mapblock at a certain place 23:44 fluxflux so, the default world boundaries are actually at mapchunk boundaries, but there could be one more in the negative direction :\ 23:46 specing fluxflux: there seem to be 2 more in negative direction 23:46 specing (30912 / 16.0 -2) / 5 = 386 23:48 fluxflux no, just one, between -30992 and -30913