Time Nick Message 00:27 specing Hmm,how does one use the wireshark dissector plugin? It's there in the GUI but it is not dissecting anything 00:29 specing nvm, figured it out.. I hate the long dropdowns with no search 00:44 fluxflux nice, i just found the wireshark dissector a couple days ago :) 00:45 fluxflux wireshark is great, but it's definitely a case of "UI designed by engineers for engineers" 03:41 fluxflux core devs: any input on the original question i posed about 5 hours ago? 03:41 MTDiscord <10J​ordach> https://youtu.be/m_6jNUKDsGs yeeeet 05:47 MTDiscord <13G​enshin> fluxflux, you can use !tell if you want your question to be answerd 05:47 fluxflux ah, that pings then the next time they speak, no? 05:48 fluxflux but i still have to say their name. i didn't want to ping anyone 05:48 MTDiscord <13G​enshin> that pings them the next time they connect, so yes 05:48 fluxflux also if they're connected rn 05:49 MTDiscord <13G​enshin> you can always ask Krock or sfan5 any question. they are usually available on IRC 05:56 fluxflux alright, i'll take your word on that. too tired rn, i'll ask them tomorrow 07:26 swift110 cool 10:37 tango_ is this ... an opportunity? https://www.minecraft.net/en-us/article/java-edition-moving-house 10:44 blaise tango_: for what? 10:44 blaise I'm not sure i really want to convert my account tbqh 10:44 blaise I used to play minecraft and minetest.. 10:45 blaise after 2021 I'll probably JUST play minetest though because fuck microsoft. 10:48 tango_ blaise: I'd guess that action is going to piss off a number of minecraft players and modders 10:48 tango_ so it might be an opportunity to entice them to come over to the dark side 10:48 MTDiscord <09s​rinivas> oh, nice, maybe its time to ramp up publicity again? 10:48 tango_ (for that, we'll need cookies) 10:49 tango_ there's a reddit thread here on the topic https://www.reddit.com/r/linux_gaming/comments/jfhl6i/minecraft_java_edition_will_soon_be_requiring/, MineTest has been mentioned, but not always positively 10:49 MTDiscord <09s​rinivas> i can bake a few, theyy may be a bit rocky, but meh 10:50 tango_ MTG should have more recipes 8-P 10:50 sfan5 microsoft making unpopular changes can bring in some new users 10:50 sfan5 but truth is minetest is not a good minecraft repalcement 10:50 sfan5 replacement* 10:51 tango_ I haven't played MC in forever, what is the reason for that? 10:51 tango_ (aside from the MTG limits) 10:54 sfan5 it's missing many small features that make MC into the nice game it is 10:58 tango_ sfan5: some examples? 11:01 Quiark shaders lol 11:04 sfan5 a fishing rod with drawn line can't be implemented, there are no water entry particles or sounds, no proper bow animations possible 11:04 sfan5 small things like that 11:04 zughy[m] sfan5: not yet 11:04 rubenwardy papercuts 11:04 rubenwardy the term for smaller things that collectively add together to make a big thing 11:05 rubenwardy although, that's more of a UX term I think 11:06 zughy[m] Now I understand what Linkin Park meant with papercut. I need some time now 11:06 zughy[m] yeah, a nice UI will change the game radically 11:06 zughy[m] *engine, don't punch me 11:06 rubenwardy Minetest is in a grey area between engine and game, it's not really either especially 11:07 zughy[m] Minecraft is what it is because of contributors, ie modders, skin creators, pluginners etc. people like it because you can shape the game basically how much you want 11:08 zughy[m] if MT succeeds in bringing in more contributors, it's basically done 11:09 MTDiscord <09s​rinivas> well, along with reeling contributors in, you need to get them to stay too 11:10 MTDiscord <09s​rinivas> so you need someway to engage them, to make them feel wanted, to get them to contribute more to the engine, to implement things that they ask for and all 11:10 blaise the only reason I never moved over to minetest purely is that I was never able to fulfill my yerning for mods in minetest that I could with minecraft 11:10 blaise most notably Immersive Engineering... 11:11 MTDiscord <09s​rinivas> oh, you mean minecraft doesnt have stuff like digilines, technic and all? 11:11 blaise although minetest has a much better alternative than minecraft when it comes to trains.. immersive railroading kinda sucks huge whale dong 11:11 MTDiscord <09s​rinivas> tbh, adv trains for that it is is still fairly lag inducing 11:11 MTDiscord <09s​rinivas> so 11:12 MTDiscord <09s​rinivas> it is often a bottleneck 11:12 blaise yeah, advtrains is still miles ahead of immersive railroading 11:12 MTDiscord <09s​rinivas> true 11:13 blaise but I would very much love to see immersive engineering like mod in minetest... 11:13 blaise tesla era tech mod.. 11:13 MTDiscord <09s​rinivas> hmm, what does it do though? 11:13 MTDiscord <09s​rinivas> i am sorry, never played minecraft myself 11:14 zughy[m] blaise: yeah, Microsoft is very good with their PR and marketing guys. Also, I remember back then, Jeb (a MC core dev) used to go on the Bukkit forum quite often, he was caring about the userbase 11:14 blaise I really like technic, although I'm not honestly a fan of the modern one block modern magic devices.. 11:14 Quiark I thought it would be fun to have like Mindustry kind of game in MT, the factory part is basically already there but the tower defense part is probably not even possible? 11:15 blaise I would rather have multiblock machines... 11:16 blaise conveyor belts and turrets/chemical throwers are nice too 11:16 zughy[m] As an artist, it's all about the first impression. Like, it's a thing we do by nature. This is why imho people are pushing so much for a better UI. Even the site could be restyled, but that's a horse of a different colour 11:17 zughy[m] or idk, the font 11:17 blaise yeah.. :) 11:17 blaise are multiblock devices even possible in minetest? 11:17 rubenwardy yes 11:18 rubenwardy a single collision box can be up to 3x3x3 11:18 rubenwardy but you can have a single machine made of multiple nodes 11:18 blaise so then, it would be feasable to clone the immersive engineering mod for minetest? 11:18 rubenwardy like nether portals 11:19 blaise what about a 5x5 block crusher? something that takes considerable resources to build that gives a reward for reaching that level of difficulty? maybe giving 2x iron grit for 1 iron ore? 11:20 MTDiscord <09s​rinivas> hmm, multiple collision boxes? 11:20 blaise also, are there books in minetest yet? can we make manuals for mods with them? 11:20 MTDiscord <09s​rinivas> yes you may 11:20 blaise hrmm.... 11:20 MTDiscord <09s​rinivas> although, it may jjust be easier to implement them as a part of the inventory 11:21 blaise eh, a lot of mods have manuals that can be crafted from books and in world items.. 11:21 blaise for instance, the immersive engineering manual is crafted from a book and a lever.. 11:22 blaise tells you how to build all the mod's machines..... 11:23 blaise one of the major things that draws me to IE is the power lines.. I wonder if power lines are possible in minetest.... 11:25 fossrox Hi 11:25 blaise hello 11:26 fossrox Is it possible in minetest to use remote texture/images? 11:26 MTDiscord <09s​rinivas> iirc minetest does support a remote a cdn 11:27 blaise when I ran my server back in 3.x and 4.x I had a machine serving stuff to clients 11:27 blaise it was very handy 11:28 fossrox srinivas, iirc minetest? can you give me some more hint? 11:28 MTDiscord <09s​rinivas> https://github.com/minetest/minetest/blob/9d370b78da61997f46f228cb3e4b54b8ee9295ff/minetest.conf.example#L1142 11:28 rubenwardy fossrox: you will need to use a mod to download the textures using the HTTP API, and then use minetest.dynamic_send_media 11:28 rubenwardy assuming you mean the ability to use images from a URL 11:29 fossrox rubenwardy: it's exactly what I'm thinking about! thank you! 11:29 rubenwardy note that dynamic_send_media requires clients of 5.3.0 or above, unless they disconnect and reconnect 11:29 fossrox rubenwardy: I love your modding book, thank you so much for creating it! 11:29 rubenwardy yw 11:33 fossrox can sounds be downloaded and used as well? 11:36 fossrox srinivas, so we are able to use a cdn now and enable it through minetest config, this looks very interesting 11:37 rubenwardy except that remove media isn't CDN compatible 11:37 blaise rubenwardy: I sware I did remote file serving before 5.x... 11:38 rubenwardy that's probable remove media 11:38 rubenwardy *remote 11:38 blaise yeah.. 11:38 rubenwardy pre-5.3.0, it might be possible to download media whilst the server is loading, and place it in the media folders 11:39 fossrox didn't know that 11:39 rubenwardy fossrox: yes, sounds are supported by dynamic_add_media 11:39 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5379 11:39 blaise so cdn is a means to do similar things? 11:40 rubenwardy A CDN is specifically a way of serving static files in a distributed manner. The remote media feature currently requires that the server responds to a POST request 11:41 blaise ah, 11:46 fossrox I'm so happy and exited to see the dynamic media, want to try it instantly 11:55 blaise I seem to be having problems with 5.3.0.. I run gentoo.. so I emerged minetest... there is apparently no minetest_game target anymore.. and I don't see minetest_game in the content browser.... 11:55 blaise anyone here run minetest from gentoo? 11:55 * blaise scratches head 11:57 sfan5 I don't but you could just git clone https://github.com/minetest/minetest_game -b stable-5 --depth=1 /usr/share/minetest/games/minetest_game 11:59 * blaise shrugs 11:59 blaise okay 12:00 MTDiscord <09s​rinivas> is there a major difference b/w the master and the tagged release byeond the guarantee of stability? 12:01 sfan5 master may not work on 5.3.0 12:01 MTDiscord <09s​rinivas> oh, i see 12:02 MTDiscord <09s​rinivas> also, in an aside of sorts, does the console window now trigger again with the / key? 12:02 sfan5 no idea 12:03 MTDiscord <09s​rinivas> mhm, i see, thanks 12:08 fossrox rubenwardy: I've got -- ServerError: AsyncErr: environment_Step: Runtime error from mod 'dynamic_test' in callback environment_Step(): Mod security: Blocked attempted read from http://127.0.0.1:8080/img/test.png 12:08 fossrox and the minetest quits the world, what am I doing wrong? 12:09 fossrox the mod is in http secure mods 12:10 zughy[m] try to remove the secure environment in full 12:10 zughy[m] there should be an option for that 12:14 sfan5 it looks like you're just trying to io.open() a HTTP URL 12:16 sfan5 maybe there's a misunderstanding: you can have the server fetch an URL and send the media to clients, but you can't send the URL to clients and have them fetch it themselves 12:45 rubenwardy Minetest.request_http_api 12:57 tango_ sfan5: by “can't be implemented” do you mean that it's impossible to achieve them within the current design of the engine? 12:58 tango_ sfan5: because some of those look like client issue that should be more or less “solvable” 12:58 sfan5 that "can't be implemented" is from the view of a mod/game writer 12:58 sfan5 so it just means if you want to do that right now you can't because the engine doesn't give you the tools to 12:59 tango_ sfan5: but it would be possible to add them to the client, in code? 12:59 sfan5 sure 12:59 tango_ i.e. not via mods 12:59 sfan5 there are very few things that really *can't* be added 12:59 tango_ so the matter is more of a way to do them in a general way rather than provide ad-hoc solutions? 13:00 tango_ (honestly none of the things you mentioned seem like a deal-breaker to me, but I'm also the guy who only plays MTG) 13:00 tango_ (more or less pure MTG) 13:00 tango_ I mean I can see how they can be considered “nice to have”, but meh 13:00 tango_ maybe I'm just not particularly demanging 15:06 arydev how i make a node not placeble 15:07 rubenwardy return itemstack in on_place, and at `not_in_creative_inventory` to groups 15:07 rubenwardy your question had already been answered in Discord 15:08 rubenwardy on_place = function(itemstack) return itemstack end 15:08 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L7172 15:11 big_caballito[m] Hey, since MTG is no longer shipping with MT (AFAIK), can it be added to ContentDB? On my mac I have the latest 5.4.0-dev version with the same version on MTG, and it looks cool*. I would like that version of MTG on my other computers, without too much hassle. Is that a possiblity? 15:11 big_caballito[m] *cool is a very relative term here 15:13 arydev thanks 15:13 big_caballito[m] * Hey, since MTG is no longer shipping with MT (AFAIK), can it be added to ContentDB? On my mac I have the latest 5.4.0-dev version with the same version of MTG, and it looks cool*. I would like that version of MTG on my other computers, without too much hassle. Is that a possiblity? 15:14 rubenwardy I wish matrix wouldn't send the entire message again when editing, using `s/a/b` or `*b` would be nicer 15:14 big_caballito[m] Oh, does it do that, sorry 15:15 heavygale blame the bridge ^^ 15:16 MTDiscord <12W​arr1024> Probably better would be if it could just be bridge-aware and disallow editing in selected channels. 15:16 MTDiscord <12W​arr1024> I guess even Discord doesn't allow that though. That irks me. 15:18 MinetestBot 02[git] 04Zughy -> 03minetest/minetest: Clean up l_object.cpp (#10512) 1333b2c5f https://git.io/JTgBm (152020-10-22T15:18:01Z) 16:02 perrier !up 69.247.56.186:30003 16:02 MinetestBot 69.247.56.186:30003 is up (125ms) 16:17 perrier finally got a lava orb 16:22 MTDiscord <04L​one_Wolf> They're pretty rare lol 16:25 perrier I have plenty of obsidian near the surface if anyone joins. 16:28 big_caballito[m] I joined for a minute to say hi 16:28 big_caballito[m] but it was night and hard to see what it looked like 16:58 fossrox sfan5: in regard to fetching an URL and then sending media to the clients... I still need a bit of clarity on that... so is it that the minetest.dynamic_add_media takes a path to local copy of resource that I need to fetch earlier? 16:58 sfan5 yes 16:59 fossrox thank you :) 17:14 fossrox sfan5: is there some recommended location to store fetched media? 17:14 sfan5 unless you do something special, mods can only write to the world folder 17:14 sfan5 (this makes me wonder if /tmp is an option, probably not?) 17:15 fossrox do I need to request insecure environment to write the media to that folder? 17:16 fossrox I mean to the world folder 17:16 sfan5 no 17:41 perrier For anyone who plays on my server it won't always be up because I turn off my pc at night but I'll try to keep the map so your work won't be lost. 17:54 specing perrier: what's unique about your server? 17:55 perrier thirsty 17:56 perrier dwarves 17:56 perrier v6 17:59 Ingar 10 17:59 Ingar wops nvmnd that 18:13 tango_ the big question is why do you turn off your pc at night 18:13 tango_ ;-) 18:16 tango_ since minetest doesn't have halloween pumpkin, my son decided we have to build one with dirt blocks 18:16 tango_ the project has come to be 15x15x15 blocks in size 18:25 mazes_80 Hi, does someone know what happens with elidragon server ? Is it down temporary, are they changing host, ... ? 18:27 Krock tango_: I thought farming_plus had punpkins 18:28 Krock farming_plus definitely does: https://forum.minetest.net/viewtopic.php?f=11&t=9019 18:33 fossrox sfan5: thank you for helping, I managed to fetch the file into world's tree structure, dynamic_add_media returns true, now I wonder how can I reference that media? how to use it? 18:38 sfan5 the same way you'd use one that exists in the textures/ folder of any mod 18:49 perrier tango_: I don"t like any extra noise or light. 18:51 perrier I could probably blank the screen and the fan would wind down. Maybe I will leave it on tonight as a test. 19:08 perrier I put a tpad down at a big obsidian patch. 19:17 perrier I have a cat named Fe Fe who lives with the witches. 19:22 mazes_80 elidragon is up now, just maintainance I guess 19:39 big_caballito[m] how does minetest convert string seeds <-> ints? 19:41 rubenwardy strtoull 19:41 rubenwardy this will stop reading when a non-0-9 character is reached 19:41 rubenwardy meaning that the seeds "1234sdkfjbsdf" and "1234" are the same 19:41 big_caballito[m] thanks, I am trying to find a seed with a specific land feature 19:42 big_caballito[m] my current way is not very efficient 19:42 big_caballito[m] what about a seed like "MINETESTISGREAT" is that just 0? 19:43 rubenwardy yes 19:43 rubenwardy from what I can see 19:43 rubenwardy source code is at read_seed in src/util/string.cpp:376 19:44 rubenwardy actually, I wonder if the main menu converts letters to numbers 19:47 rubenwardy doesn't appear to 19:49 specing big_caballito[m]: what specific land feature? 19:49 big_caballito[m] a large-ish (like 500x500 node) island 19:50 big_caballito[m] in valleys mg 19:50 big_caballito[m] i found one before, but lost the seed 19:50 big_caballito[m] I'm using amidstest, but its kinda slow 19:51 big_caballito[m] I was thinking I could try to make a quick python script that will generate them a lot faster 20:02 big_caballito[m] does minetestmapper generate from seed? or just from sqlite? 20:03 sfan5 latter 20:03 big_caballito[m] k thanks 20:04 MTDiscord <13G​enshin> https://cdn.discordapp.com/attachments/749727888659447960/768927896307236914/mt_meme_forks.png 20:06 big_caballito[m] ? 20:09 perrier so seeds need to be numbers? 20:12 MTDiscord <13G​enshin> afaik, yes 20:30 MTDiscord <04o​neplustwo> just convert strings into numbers 21:25 fleeky is there a python api for minetest similar to minecraft ? 21:25 MTDiscord <04o​neplustwo> python api? 21:26 MTDiscord <04o​neplustwo> why not lua? 21:27 MTDiscord <04o​neplustwo> there is no python api but the next best thing is to make some sort of proxy and edit the packets being sent to the server or something 21:27 fleeky just curious 21:27 fleeky there is an ai project that would like to use an open source minecraft alternative 21:28 fleeky oneplustwo , ah thank you! 21:30 MTDiscord <11J​onathon> there have been people who adapt the lua api to different languages in the past, although im not sure if they ever finished 21:31 sfan5 similar to minecraft pi where you can place nodes from python? 21:31 MTDiscord <04o​neplustwo> ye 21:31 sfan5 if yes, then I've seen someone on the forums reimplementing that api 21:32 MTDiscord <11J​onathon> sfan5: https://forum.minetest.net/viewtopic.php?t=13316 ? 21:33 kiwi_79 Dum 21:37 fleeky sfan5: hmm neat 21:38 MTDiscord <11J​onathon> there is also https://github.com/miney-py/miney 21:45 fleeky jonathon thanks for the links 21:49 MTDiscord <11J​onathon> if you want a bot framework, mttbotter, for writing bots in c++ was released onto the forum a couple? weeks back 21:49 MTDiscord <11J​onathon> i believe the author said they wanted to add a python api to it, but don't quote me on that 21:50 fleeky basically opencog wants to enter into minerl 21:50 fleeky from there channel : What we want is for the same AI that we use for Minecraft to be used in the corresponding OSS game framework w/o change except in terms of the interfacing code... I think 21:51 fleeky i believe minerl only uses minecraft unfortunately 21:51 fleeky https://minerl.io/ 21:52 fleeky some kind of competition , i imagine if opencog could win it, would be good publicity 21:54 MTDiscord <11J​onathon> if you want the most stable thing, the lua api is the recommended way 21:54 MTDiscord <11J​onathon> for mods 21:54 fleeky makes sense 21:54 MTDiscord <11J​onathon> if you want a bot framework, i don't recall any others beside mtbotter 21:55 fleeky they do not need a bot framework 21:55 fleeky just the same python api 21:55 fleeky as minecraft ideally 21:55 fleeky opencog is the bot framwork , it then just talks through the python api to the game 21:59 MTDiscord <11J​onathon> people have used //lua from python before 22:47 KacperMinetest Hello, I've succeded in running a server, however I would like to run MineClone instead of vanilla minetest, all my attempts to install it have failed so far, how do you do it? 22:47 MTDiscord <04o​neplustwo> content tab? 22:48 MTDiscord <04o​neplustwo> or you can download zip at git.minetest.land i think 22:48 KacperMinetest It's a dedicated server 22:48 MTDiscord <11G​reenXenith> What have you already tried? 22:48 KacperMinetest running on Linux 22:49 MTDiscord <11G​reenXenith> If you havent already, you need to specify the gameid when starting the server using --gameid 22:49 MTDiscord <04o​neplustwo> so you only have shell? 22:49 MTDiscord <04o​neplustwo> no he said he couldnt install it 22:49 KacperMinetest Yes, It's on Ubuntu, using the service command to run it 22:50 MTDiscord <11G​reenXenith> Please specify exactly what hasnt worked 22:50 KacperMinetest where do I put the Mineclone folder? 22:50 KacperMinetest It fails to start 22:50 MTDiscord <11G​reenXenith> "Fails to start" isnt helpful 22:50 MTDiscord <11G​reenXenith> Does it give you an error? 22:51 MTDiscord <04o​neplustwo> put it in games folder 22:52 MTDiscord <11G​reenXenith> I use the .minetest games folder, but the source games folder should work too 22:52 KacperMinetest In /var/games/minetest-server ? 22:52 MTDiscord <11G​reenXenith> /home/yourminetestuser/.minetest/games/ 22:53 KacperMinetest I did that already and it threw an error, that's hwy I came here, I thought that I must have put it in the wrong direcory 22:53 KacperMinetest I will try to replicate it now 22:53 MTDiscord <11G​reenXenith> And what was the error? 22:54 KacperMinetest minetest-server.service - Minetest multiplayer server minetest.conf server config Loaded: loaded (/lib/systemd/system/minetest-server.service; enabled; vendor preset: enabled) Active: failed (Result: exit-code) since Thu 2020-10-22 22:08:53 UTC; 15s ago Docs: man:minetestserver(6) Process: 2394 ExecStart=/usr/lib/minetest/minetestserver --config /etc/minetest/minetest.conf --logfile /var/log/mi> Main PID: 22:54 KacperMinetest code=exited, status=1/FAILURE) Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Main process exited, code=exited, status=1/FAILURE Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Failed with result 'exit-code'. Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Scheduled restart job, restart counter is at 5. Oct 22 22:08:53 Minetest systemd[1]: Stopped Minetest multiplayer server minetest.co 22:54 KacperMinetest ver config. Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Start request repeated too quickly. Oct 22 22:08:53 Minetest systemd[1]: minetest-server.service: Failed with result 'exit-code'. Oct 22 22:08:53 Minetest systemd[1]: Failed to start Minetest multiplayer server minetest.conf server config. 22:54 MTDiscord <11G​reenXenith> Have you tried reading the error? 22:56 KacperMinetest I did, went into the the configuration file, specified the world and game, it still fails 22:56 MTDiscord <11G​reenXenith> have you tried starting the server outside of systemd? 22:56 MTDiscord <11G​reenXenith> You should start it manually first to make sure it works 22:57 MTDiscord <11G​reenXenith> Once it works from the command, then use the service 22:57 MTDiscord <11G​reenXenith> From what I can tell, systemd doesnt like how something was configured 22:58 KacperMinetest Failed to open log file /var/log/minetest/minetest.log: Permission denied 22:58 KacperMinetest I will give my user permission, see if it works 22:58 MTDiscord <11G​reenXenith> You shouldnt be running Minetest on root files 22:58 MTDiscord <11G​reenXenith> everything should be in a user home directory 22:59 MTDiscord <11G​reenXenith> The executable, config, everything 23:00 KacperMinetest The only way to do that is to compile it, as far as I'm aware, I've tried that and it fails to run 23:01 MTDiscord <11G​reenXenith> How did you install minetest-server? 23:02 KacperMinetest apt-get 23:02 MTDiscord <11G​reenXenith> From the canonical ppa or minetest devs ppa? 23:02 KacperMinetest canonical 23:03 MTDiscord <11G​reenXenith> Server version will likely be out of date and MCL2 wont run anyway 23:03 KacperMinetest Ah, I see 23:04 MTDiscord <11G​reenXenith> Ah, yeah I dont think minetest-server is supported anymore 23:04 MTDiscord <11G​reenXenith> at least, I cant find it in the mtdevs ppa 23:04 KacperMinetest Minetest Stable? 23:04 MTDiscord <11G​reenXenith> I mean technically 23:05 MTDiscord <11G​reenXenith> but its not the server executable 23:05 KacperMinetest I see 23:05 MTDiscord <11G​reenXenith> It comes with extra client stuff 23:05 MTDiscord <11G​reenXenith> so you could use it, it just wouldnt be as optimal 23:05 KacperMinetest So install the minetest clinet from the ppa and then minetest --server ? 23:05 MTDiscord <11G​reenXenith> Yeah. I recommend compiling though. 23:06 KacperMinetest Thank you for your help 23:06 MTDiscord <11G​reenXenith> Oh 23:06 MTDiscord <11G​reenXenith> Also 23:06 KacperMinetest i'm still here 23:06 MTDiscord <11G​reenXenith> Regardless of which executable you use, your game data and config should still be in a home dir 23:07 KacperMinetest Yeah, I will just compile the client and the server is included? 23:08 MTDiscord <11G​reenXenith> When you do CMake, include -DBUILD_CLIENT=0 23:08 KacperMinetest Thanks! 23:08 MTDiscord <11G​reenXenith> If you want to put your mods/games in .minetest, dont include -DRUN_IN_PLACE=1 23:09 MTDiscord <11G​reenXenith> Otherwise it will use data from the folders inside the build dir 23:55 KacperMinetest I've compiled it, cannot execute binary file, same issue I had when compiling before 23:57 Emerald2 What's the exact error? 23:57 KacperMinetest minetestserver: minetestserver: cannot execute binary file 23:57 KacperMinetest I've tried execute permission, didn't help 23:58 Emerald2 What command did you use to run it?