Time |
Nick |
Message |
00:01 |
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frabbit joined #minetest |
00:06 |
oil_boi |
Oof I guess you can't put checkboxes into a scrolling table |
00:06 |
frabbit |
if someone cares: all "require" calls in playeranim mod by Rui -> https://paste2.org/DkNZ96LY |
00:13 |
frabbit |
can i change the load order of mods? |
00:13 |
frabbit |
like in OpenMW for example |
00:14 |
frabbit |
for example load character creator first and then player_textures mod from PilzAdam, cause now the first overwrites the second... |
00:40 |
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05:25 |
freelikegnu |
ugh I hate being in a mind block... I can't use my brain when my body is exhausted |
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06:10 |
swift110 |
oh |
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06:18 |
c74 |
Hello |
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13:23 |
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14:00 |
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14:00 |
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14:06 |
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14:10 |
oil_boi |
Are item entity functions not copied, or metatable-inherited? |
14:10 |
oil_boi |
copied* not not copied |
14:14 |
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14:14 |
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14:15 |
sfan5 |
copied how exactly? |
14:16 |
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14:30 |
oil_boi |
are the functions created individually for each entity or are they working from one function? |
14:37 |
sfan5 |
on creation of an object the engine does this: local t = { object = ObjectRef } setmetatable(t, core.registered_entities["entity:name"]) core.luaentities[id] = t |
14:38 |
skyliner_369 |
who should I blame sluggish framerates in game on? NVIDIA? or Canonical? |
14:45 |
texmex |
skyliner_369: Irrlicht or MT itself |
14:47 |
skyliner_369 |
it works better in wandows however. the building of the software, though, is far more cluttered there. And I mean about 3 times the amount of just... files. |
14:58 |
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15:02 |
ANAND |
MT itself, more likely than not |
15:09 |
skyliner_369 |
why's it running so much faster on windows then? |
15:19 |
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15:39 |
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15:45 |
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16:14 |
Ingar |
skyliner_369: definetly blame nvidia. see linus torvalds on nvidia. |
16:17 |
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16:44 |
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16:45 |
skyliner_369 |
sfan5: how many cores does your PC have? |
16:46 |
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16:47 |
skyliner_369 |
in other words, what does "echo $(nproc)" echo? |
16:48 |
oil_boi |
Which setting for formspecs sets the color of the background? I'm trying to make the translucent back invisible |
16:48 |
oil_boi |
back->black |
16:53 |
oil_boi |
In the main menu, I mean |
16:53 |
skyliner_369 |
I'm gonna try running make with the same number of cores as your PC has, sfan5 |
16:54 |
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17:03 |
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17:03 |
skyliner_369 |
see if that fixes the issue |
17:04 |
sfan5 |
skyliner_369: 12 |
17:04 |
sfan5 |
I also have a nvidia gpu if that matters |
17:04 |
skyliner_369 |
is that what that echo command tells you? |
17:06 |
skyliner_369 |
in other words, is it a 6 dual-threaded core CPU? because my CPU is 12-core but they're 12 dual-threaded cores |
17:10 |
skyliner_369 |
Well... the theory I had failed. What'd you suggest I do to get make to work in your buildwin64.sh script? since it's been a *while* since you told me, sfan5 |
17:11 |
sfan5 |
Client: HexChat 2.14.3 • OS: ArchLinux • CPU: AMD Ryzen 5 2600 Six-Core Processor (2,39GHz) • Memory: 15,3 GiB Total (12,9 GiB Free) • Storage: 281,1 GB / 488,4 GB (207,3 GB Free) • VGA: NVIDIA Corporation GP107 [GeForce GTX 1050 Ti] @ Advanced Micro Devices, Inc. [AMD] Family 17h • Uptime: 1w 5d 3h 21m 41s |
17:11 |
sfan5 |
skyliner_369: what was the error message again? |
17:12 |
skyliner_369 |
https://termbin.com/t3wi here's a termbin of the echos from the buildwin64.sh |
17:13 |
sfan5 |
are you still using the mingw from ubuntu? |
17:14 |
skyliner_369 |
right... |
17:14 |
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17:14 |
skyliner_369 |
where's the ppa I should grab it from? |
17:16 |
sfan5 |
uh no idea |
17:17 |
sfan5 |
https://github.com/minetest/minetest/blob/master/.github/workflows/build.yml#L210-L211 |
17:17 |
sfan5 |
the CI builds download it from here instead |
17:19 |
skyliner_369 |
???????/ |
17:20 |
sfan5 |
if you state your source of confusion maybe I can help |
17:21 |
skyliner_369 |
can you say that in english? |
17:21 |
sfan5 |
what is the "?????" supposed to mean |
17:22 |
oil_boi |
Is the translucent black container box for main menu formspecs baked into the engine? |
17:22 |
skyliner_369 |
I was trying to say what you said went a mile and a half above my head >.> |
17:23 |
skyliner_369 |
I'm trying to look at the mingw.org website and that only has a windows installer??? |
17:23 |
sfan5 |
the automatic builds that run when code is committed do not use e.g. a PPA, but download an archive with mingw inside from somewhere and extract it on the build machine |
17:28 |
skyliner_369 |
well I was trying to see where to get the latest mingw version... since, well, mingw.org is... unhelpful |
17:31 |
skyliner_369 |
also trying to do the build on a Debian WSL system fails as well. |
17:32 |
skyliner_369 |
sfan what's your OS? |
17:33 |
* Krock |
bets for Arch Linux |
17:35 |
Verticen |
is there an IRC command on this server to display the current version of Minetest-Testing? |
17:36 |
Krock |
What's Minetest-Testing? |
17:36 |
Krock |
if you mean minetest/minetest master (development) branch: there's none, but you can see it here: https://github.com/minetest/minetest/commits/master |
17:37 |
Krock |
additionally, new commits are announced in this channel |
17:37 |
Krock |
so that's also telling you about the current version |
17:37 |
Krock |
^ Verticen |
17:37 |
sfan5 |
skyliner_369: I suggest creating a vm with ubuntu and installing the mingw also used by the CI, then you can run the buildbot scripts and it will work |
17:38 |
Verticen |
kk thx |
17:39 |
Krock |
skyliner_369: regarding the OS question. There's a long message above providing all his important system information |
17:39 |
Krock |
(just seen it right now lol) |
17:43 |
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17:43 |
Corey[m]1 |
And I got kicekd again for inactivity :( |
17:48 |
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17:56 |
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17:56 |
gpcf |
hi |
17:56 |
gpcf |
there is no CSM support for entities, right? |
17:57 |
sfan5 |
currently not, no |
17:57 |
gpcf |
it would be a pretty awesome feature, to add display entities |
17:57 |
gpcf |
so stuff such as text could be displayed using a CSM |
18:00 |
sfan5 |
yeah that sounds very useful |
18:01 |
gpcf |
these technical display entities are a bit of a PITA to handle |
18:01 |
gpcf |
they have to be redrawn, positioned, have to be saved, and they can become extremely numerous |
18:01 |
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18:03 |
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18:03 |
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18:05 |
sfan5 |
CSM wouldn't that less annoying though? it just moves the responsibility to the client |
18:05 |
sfan5 |
make that* |
18:12 |
gpcf |
well, it would make the client generate the entity every time it loads it |
18:12 |
gpcf |
and would remove one worry about lag on servers |
18:22 |
gpcf |
another advantage would be that text display entities could be internationalized |
18:29 |
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18:31 |
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18:33 |
frabbit |
how to change the range where playernames can be seen? i cant find anything in the config |
18:34 |
sfan5 |
search for "transfer" |
18:36 |
frabbit |
ok |
18:37 |
frabbit |
sfan5: cool thx =) |
18:45 |
NetherEran |
Are there any loading screens the game displays apart from joining/leaving the game? |
18:50 |
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18:50 |
rubenwardy |
There are not |
18:50 |
NetherEran |
ok, thanks |
18:55 |
oil_boi |
Which function handles button presses in the main menu? |
18:56 |
sfan5 |
irrlicht's gui code which eventually ends up in guiformspecmenu.cpp |
18:57 |
oil_boi |
Oh, it's written wrong in the main menu api it's not buttonhandler it's button_handler |
19:18 |
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19:39 |
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19:40 |
oil_boi |
https://github.com/minetest/minetest/blob/master/doc/menu_lua_api.txt#L350 Hahahaha |
19:44 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Make dry grass spread on default:dirt again (#2687) e8a7e75 https://git.io/Jf51f (2020-06-16T19:42:45Z) |
19:47 |
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19:48 |
MinetestBot |
[git] dcbrwn -> minetest/minetest: Make shading of CAOs optional (#10033) 3a6dfda https://git.io/Jf51k (2020-06-16T19:48:31Z) |
19:55 |
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19:56 |
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20:01 |
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20:02 |
frabbit |
dunno ive my last message was sent, i have connection problems here and theres no irc log for this channel as it seems, so here it is again: |
20:02 |
frabbit |
*if |
20:02 |
frabbit |
sfan5: doesnt work. ive made the chnages and started the server |
20:02 |
sfan5 |
http://irc.minetest.net/minetest/today |
20:02 |
sfan5 |
frabbit: did you set both settings? |
20:03 |
frabbit |
set unlimeted transfer to false and the transfer in blocks to 100 |
20:03 |
sfan5 |
that's a yes |
20:03 |
sfan5 |
!c 100*16 |
20:03 |
MinetestBot |
1600 |
20:03 |
frabbit |
the i red that the first one is deprecated so i disbaled it but it works neither |
20:03 |
sfan5 |
did you teleport a player 1600 nodes away to test? |
20:03 |
frabbit |
sfan5: thx for the log link =) |
20:03 |
frabbit |
sfan5: 1600? |
20:04 |
frabbit |
i set it to hundred |
20:04 |
frabbit |
are that maplocks? |
20:04 |
sfan5 |
yes |
20:04 |
frabbit |
or something |
20:04 |
frabbit |
ah ok xD |
20:04 |
frabbit |
but i think in the condig is written blocks |
20:04 |
frabbit |
bit confusing then ;) |
20:04 |
frabbit |
sfan5: thank u ill try it again |
20:05 |
frabbit |
*the config |
20:05 |
sfan5 |
the offical term for a single cube is "node" |
20:05 |
sfan5 |
a bit confusing since that other block game calls those "blocks" |
20:05 |
frabbit |
oh i see |
20:05 |
frabbit |
lol |
20:05 |
sfan5 |
(and most players do too) |
20:05 |
frabbit |
that other block game u mean cubeworld? xD |
20:06 |
sfan5 |
;) |
20:06 |
frabbit |
=) |
20:07 |
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20:41 |
frabbit |
sfan5: works! thank you! =) |
20:50 |
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21:38 |
Zughy |
Howdy; is there a callback for when an item is clicked inside an inventory? I can't seem to find any |
21:39 |
sfan5 |
clicked as in in the inventory screen where you move items? |
21:39 |
Zughy |
exactly |
21:40 |
sfan5 |
then: no, nothing happens until you place the "taken" item somewhere else |
21:41 |
sfan5 |
(by "nothing" I mean there is no packet sent to inform the server of anything) |
21:41 |
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21:41 |
Zughy |
uhm, is it something which could be implemented in the future (I can try) or not? |
21:42 |
sfan5 |
what's your usecase? |
21:42 |
sfan5 |
in general there is a good reason the client doesn't do anything before it knows where you want to move the item |
21:43 |
Zughy |
I have a compass to use it as a warp: it opens an inventory of items associated to locations. When a player clicks on one of these items, it gets teleported |
21:44 |
sfan5 |
just use a formspec instead, it is possible to make one that looks like an inventory |
21:44 |
sfan5 |
or do you need it to be usable as an inventory simultanously? |
21:48 |
Zughy |
uhm.. creating the list was easier with the inventory (because the amount of items and consequently the rows can change) but I guess I can go with an item_image_button |
21:52 |
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oil_boi |
What are the settings that effect performance the most? |
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oil_boi |
Oh lawd |
22:40 |
awell |
You too? |
22:40 |
luk3yx |
A netsplit |
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oil_boi |
Welcome back bois |
23:23 |
SoylentCow |
what's the deal with minetest @ wikipedia? some deletions of doom? i checked, i don't think anyone ever produced a decent article, so this should be something to consider |
23:23 |
SoylentCow |
oh you know rat? |
23:23 |
SoylentCow |
mt |
23:48 |
SoylentCow |
but the long one, about wiki, is for here |