Time |
Nick |
Message |
00:40 |
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00:59 |
frabbit |
can i disable that players can use the debug info and other stuff? |
01:01 |
frabbit |
espacially i just want to disable pos, yaw and pointed the rest doesnt matter |
01:03 |
frabbit |
i want to force players to use a compass, their sense for orientation and knowledge about nodes to navigate throught the world |
01:24 |
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02:07 |
SoylentCow |
that's an interesting idea, but from what i understand, this is not possibe with the current client |
02:16 |
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03:16 |
skyliner_369 |
Why is it that nvidia refuses to open up any details about their gpu but at the same time has 2 unpaid interns as the sole staff working on the linux GPU drivers? |
03:33 |
blaise |
unpaid?! |
03:33 |
blaise |
what a bunch of cock suckers |
03:34 |
blaise |
skyliner_369: I believe they stole the tech from aliens and if they opened their spec then they would be exposed |
03:34 |
blaise |
and then the gov, and the aliens would be after them |
03:35 |
skyliner_369 |
Hardy har har |
03:35 |
blaise |
I'm not joking |
03:35 |
blaise |
you might think it's a shitty joke, but in my heart, I truely believe it |
03:35 |
blaise |
why else wouldn't they do it,, everyone else did |
03:36 |
blaise |
I mean if they're such bad asses then it wouldn't matter because they're the only ones that could design and build it, right? |
03:36 |
skyliner_369 |
or maybe they just wanna stomp on AMD as much as they can to try and stay in the lead. |
03:36 |
blaise |
beyond that, MAYBE they stole the tech from both amd and intell and THAT is why they refuse to open their spec |
03:37 |
skyliner_369 |
it's highly possible |
03:37 |
blaise |
becuase if the truth came out they would have absolutly nothing |
03:37 |
blaise |
in my honest opinion they don't got shit anyway |
03:38 |
blaise |
fuckin 2080 super is kinda shit |
03:38 |
blaise |
amd is about to leave em in the dust too |
03:38 |
blaise |
intell might just surpass them |
03:40 |
skyliner_369 |
once their IPs run out, and they stop forcing extreme planned obsolescence. Honestly? I kinda feel GPU technology is actually pretty far behind. |
03:50 |
blaise |
it is.. it's a damn shame |
03:51 |
blaise |
we need like 5 or 6 more brands to really shake up the industry and make it a good market again |
03:51 |
blaise |
back in the 90's there where boat loads of companies producing video cards |
03:52 |
blaise |
and video card chips! |
03:52 |
blaise |
now we aint got shit |
03:52 |
blaise |
same with the cpu market |
03:52 |
blaise |
it's completely hosed |
03:52 |
skyliner_369 |
Honestly? one of intel's GPU ideas seemed like it could actually be a bit of a winner. just shovel cores onto a piece of silicone. |
03:53 |
skyliner_369 |
least AMD is coming back and forcing intel to innovate. |
03:53 |
blaise |
yeah, but it's a half assed effort.. |
03:53 |
blaise |
intel couldn't give two shits about the pc market.. |
03:54 |
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03:54 |
skyliner_369 |
which means only red for PCs soon to come |
03:54 |
Quiark |
well ... macs are going to be ARM .. |
03:54 |
Quiark |
that's competition |
03:55 |
blaise |
with the way ARM and RiSK5 is looking, the x86-* future is looking bleak |
03:55 |
blaise |
mac isn't competition |
03:55 |
skyliner_369 |
honestly x86 dying seems a good thing to me |
03:56 |
blaise |
back in the 80's and early 90's apple was serious |
03:56 |
blaise |
now it's a nitche poser market for uppitty bs'ers that don't understand that they paid way too much money for shit on a pogo stick. |
03:58 |
blaise |
their hw is litterally marketed anywhere from $10-15k higher than the SAME EXACT HARDWARE that just doesn't run iOS |
03:58 |
skyliner_369 |
in a "Well-built aluminum case" like... if you're gonna put some high-end CPU in a machine, make sure the machine can even use that CPU. |
03:58 |
blaise |
lol |
03:59 |
blaise |
I don't even care about a case |
03:59 |
skyliner_369 |
it's like they feel that cooling is for plebs |
03:59 |
blaise |
I'll bolt that thing to a wooden box, fuck it. |
04:00 |
blaise |
or to the wall, and put plexi over it |
04:00 |
blaise |
or buid it IN to a desk, like any sane person |
04:00 |
skyliner_369 |
inside a desk, with a nice glass top |
04:00 |
skyliner_369 |
honestly Linus's desk PC looks pretty awesome |
04:01 |
skyliner_369 |
Linus Sebastian |
04:02 |
blaise |
yeah, I like the one Greg Salazar made for his wife |
04:03 |
blaise |
https://www.youtube.com/watch?v=kHYeWWzfeBQ |
04:03 |
blaise |
but honestly, if I were going to do it I would go homemade |
04:04 |
blaise |
I love building furnature |
04:04 |
blaise |
a nice hardwood with a glass panel that has active matrix display built into it.. |
04:05 |
blaise |
that way you can either make it clear, make it glow, or put what ever you want on it.. |
04:05 |
blaise |
and you can custom design your cooling how ever you like |
04:05 |
skyliner_369 |
a fun thing to do might be converting an irreparable (internally) commodore PET to a nice modern thing. |
04:06 |
blaise |
sleeper pc's are fun... |
04:06 |
skyliner_369 |
the trouble would be finding CRTs of the right size. |
04:08 |
skyliner_369 |
a flat-panel of that size wouldn't be easy to find at all |
04:13 |
blaise |
flat panels arent that great anyway |
04:13 |
blaise |
modern displays can't even come close to keeping up with real fast scan video feed |
04:14 |
skyliner_369 |
CRTs strained my eyes but if I turned the refresh up, that tended to help a ton. |
04:16 |
blaise |
I had a real nice crt that was very easy on the eyes.. 43.7" |
04:16 |
blaise |
I paid a chunk for it though |
04:16 |
blaise |
the cheap ones are terrible on your eyes |
04:20 |
skyliner_369 |
Dell made pretty decent CRTs, though, schools almost never had workable display settings... refresh of... I've seen as low as 25 hz. (That literally churned my stomach) I'd crank up the refresh rate to max if I could and then set resolution to max for that refresh. I kinda miss 120hz. though anything able to refresh above 60 hz seems to be ONLY 4k |
04:21 |
skyliner_369 |
or a CRT |
04:29 |
blaise |
isn't that what most movies are at? |
04:30 |
blaise |
like 27Hz ? |
04:31 |
blaise |
my optiquest could push insane refresh rates |
04:31 |
blaise |
but I spent like 8k on that thing |
04:32 |
blaise |
dpi or dpp on that thing was insane |
04:32 |
swift110 |
hmm |
04:32 |
blaise |
MUCH better picture than todays shit |
04:52 |
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05:07 |
oil_boi |
direct3d9 completely crashes the game :( |
05:07 |
oil_boi |
But direct3d8 doesn't hm |
05:23 |
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13:48 |
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13:48 |
frabbit |
is there a way to shrink the craft grid in player inventory? |
13:49 |
NetherEran_ |
yes, you can change the formspec and the corresponding inventory list |
13:53 |
NetherEran_ |
in sfinv the grid is defined in init.lua, line 12, the last two numbers specify the size |
13:53 |
frabbit |
NetherEran_: thank u! =) will have a look at it. |
13:54 |
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13:55 |
NetherEran_ |
yw, to change the inventory list you can do player:get_inventory():set_size("craft", size) in an on_joinplayer |
13:56 |
frabbit |
and with the last one i can change the number of inventory slots? |
13:56 |
NetherEran_ |
last one is internal, first one is visually in the inventory |
13:57 |
frabbit |
internal? |
13:58 |
frabbit |
cool 2x2 craftgrid works |
13:58 |
NetherEran_ |
if you only do the first one a hacked client could probably still use the 3x3 grid |
13:59 |
NetherEran_ |
actually doing only the last one might work, not sure though |
13:59 |
frabbit |
i see |
14:00 |
frabbit |
but i wonder if that 2x2 cg really make sense, i mean sure now i could add a workbench and use mc mechanic, but the thing i prefer would be that some things need a workbench to be crafted |
14:02 |
frabbit |
i mean doesnt make sense in minecraft at all, that u can build a huge workbench whereever u are, but stick a stick into some stone to make an axe for example is not possible without workbench |
14:04 |
frabbit |
it would make sense when u would need another tool too for that, to first shape the stone for the axe and a knife to carve the stick for it |
14:06 |
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14:07 |
NetherEran_ |
terrafirmacraft has a mechanic where you can carry certain things only in a special inventory slot on your back. |
14:16 |
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14:20 |
Wilker |
hello |
14:20 |
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14:20 |
MinetestBot |
Miniontoby: Jun-13 16:54 UTC <BuckarooBanzai> rtfm please: the readme is here: https://github.com/minetest-monitoring/monitoring/blob/master/README.md and that what you are looking for is probably this: https://github.com/minetest-monitoring/monitoring/blob/master/monitoring/doc/standalone.md |
14:20 |
Miniontoby |
hey |
14:21 |
Miniontoby |
hmm |
14:21 |
Miniontoby |
ok |
14:21 |
Miniontoby |
yeah |
14:21 |
Miniontoby |
!tell BuckarooBanzai5 I got it working and the .json not but I made it working and btw better |
14:21 |
MinetestBot |
Miniontoby: yeah, sure, whatever |
14:25 |
frabbit |
NetherEran_: interessting |
14:25 |
frabbit |
i gtg cya soon =) |
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17:59 |
MinetestBot |
[git] oilboi -> minetest/minetest: Fix typo (#10043) a1b444b https://git.io/JfdzM (2020-06-17T17:59:02Z) |
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18:19 |
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18:20 |
frabbit |
ive set "disable_fire = false" in minetest.conf and with flint and steel i can burn down tree trunks, but not with torches, why? |
18:27 |
calcul0n |
developers choice i guess |
18:28 |
calcul0n |
it would quickly be boring to burn a whole biome each time you place a torch :) |
18:28 |
frabbit |
calcul0n: ok and how to enable that again? |
18:28 |
Krock |
torches only ignite TNT |
18:28 |
frabbit |
it was possibel once i remember |
18:29 |
frabbit |
*possible |
18:29 |
calcul0n |
maybe with a mod then? i've never seen that i think |
18:29 |
Krock |
must be a mod. since 0.4.7 vanilla Minetest did not have any torches that ignited wood |
18:29 |
frabbit |
nah there must be some group or something |
18:29 |
Krock |
probably neither before, but can't tell from first person |
18:29 |
frabbit |
hmm... |
18:29 |
frabbit |
a fire mod then |
18:32 |
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18:32 |
frabbit |
any clue what mod that could be? |
18:33 |
frabbit |
i think i could do it in mineclone too, ive burned down a forest there once, but im not sure if i did it with torches... |
18:35 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?t=24935 |
18:35 |
rubenwardy |
!title |
18:35 |
MinetestBot |
rubenwardy: Minetest 5.3.0 release candidate 1 - Minetest Forums |
18:36 |
sfan5 |
cool |
18:36 |
sfan5 |
thanks for doing that |
18:37 |
Krock |
nice. |
18:39 |
frabbit |
cant be that i cant find anything... o_0 |
18:40 |
Krock |
perhaps you did it using lava? |
18:42 |
frabbit |
Krock: no |
18:42 |
frabbit |
placing torches on tree were enough im sure |
18:42 |
frabbit |
100% |
18:43 |
Krock |
(X) Doubt |
18:43 |
frabbit |
that was cool, because u had to be very careful with open fire, good mechanic for children to learn how to handle it, without making the same experience by burning down the flat |
18:43 |
frabbit |
Krock: i dont care if u doubt or not |
18:45 |
frabbit |
ok lets do it the reverse way: is it written in the torches.lua that torches cant burn things? |
18:45 |
frabbit |
if so then maybe other torches mods do not disable that, cause i also tried some of them in the past |
18:48 |
Krock |
https://github.com/minetest/minetest_game/blob/master/mods/fire/init.lua#L270-L283 |
18:48 |
Krock |
https://github.com/minetest/minetest_game/blob/e8a7e75319847f50b495bbc5316f1d536e58b623/mods/default/torch.lua#L38 |
18:48 |
Krock |
"missing" igniter group. It cannot create flames |
18:49 |
Krock |
Though mods can modify that |
18:49 |
frabbit |
ah fck github that doesnt work without js -.- |
18:49 |
Krock |
then replace "blob" by "raw" |
18:49 |
frabbit |
but thx |
18:50 |
frabbit |
im checking real torches atm, i remember that i have that one too |
18:53 |
frabbit |
Krock: ok what does that mean? |
18:53 |
frabbit |
not blob pattern in both luas |
18:53 |
frabbit |
*no |
18:54 |
Krock |
frabbit: the URl |
18:54 |
frabbit |
ah ok |
18:54 |
Krock |
GitHub will redirect you to the plaintext version |
18:55 |
frabbit |
nah i mean that u cant use that specific line in url without js |
18:55 |
frabbit |
#L270-L283 |
18:55 |
frabbit |
what is totally stupid |
18:56 |
frabbit |
but i think that was neede even befoe Micro$oft annex it |
18:56 |
frabbit |
*needed - *before |
18:58 |
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18:58 |
frabbit |
i will test group:igniter |
19:03 |
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19:03 |
frabbit |
works nicely! =) |
19:03 |
frabbit |
thx again Krock |
19:07 |
Krock |
!next |
19:07 |
MinetestBot |
Another satisfied customer. Next! |
19:07 |
frabbit |
oh... |
19:07 |
frabbit |
the server burned down... |
19:07 |
frabbit |
Krock: lol |
19:08 |
frabbit |
Krock can u hep me please with my burned down world mister? |
19:08 |
frabbit |
;) |
19:08 |
Krock |
sudo rm -rf /* should fix all your issues |
19:08 |
frabbit |
=o thats an evil joke |
19:09 |
Krock |
or sudo resize2fs 0G /dev/sda1 |
19:09 |
Krock |
though that might not work because the partition is still mounted |
19:09 |
frabbit |
nah to be sure all problems are really gon run: dd if=/dev/urandon of=/dev/sda |
19:09 |
frabbit |
*gone |
19:09 |
Krock |
urandon |
19:09 |
frabbit |
*m |
19:09 |
frabbit |
=P |
19:10 |
frabbit |
seems like marram grass is in bloom |
19:11 |
frabbit |
all this orange-red |
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MinetestBot |
BuckarooBanzai5: Jun-17 14:21 UTC <Miniontoby> I got it working and the .json not but I made it working and btw better |
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20:47 |
Zughy |
uhm, if I have a string like "32_something2idk40" and I want to retrieve only what comes before the undescore, how can I do in Lua? Like, %d is not enough and %d+ should return 32240 |
20:50 |
sfan5 |
:match("%d+") works but you can also use :match("(%d+)_") if you want to explicit about the _ |
20:53 |
Zughy |
The latter is what I was looking for, I had no idea I could do that. Ty sfan |
20:54 |
sfan5 |
https://www.lua.org/manual/5.1/manual.html#5.4.1 |
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