Time Nick Message 00:06 oil_boi Oof I guess you can't put checkboxes into a scrolling table 00:06 frabbit if someone cares: all "require" calls in playeranim mod by Rui -> https://paste2.org/DkNZ96LY 00:13 frabbit can i change the load order of mods? 00:13 frabbit like in OpenMW for example 00:14 frabbit for example load character creator first and then player_textures mod from PilzAdam, cause now the first overwrites the second... 05:25 freelikegnu ugh I hate being in a mind block... I can't use my brain when my body is exhausted 06:10 swift110 oh 06:18 c74 Hello 14:10 oil_boi Are item entity functions not copied, or metatable-inherited? 14:10 oil_boi copied* not not copied 14:15 sfan5 copied how exactly? 14:30 oil_boi are the functions created individually for each entity or are they working from one function? 14:37 sfan5 on creation of an object the engine does this: local t = { object = ObjectRef } setmetatable(t, core.registered_entities["entity:name"]) core.luaentities[id] = t 14:38 skyliner_369 who should I blame sluggish framerates in game on? NVIDIA? or Canonical? 14:45 texmex skyliner_369: Irrlicht or MT itself 14:47 skyliner_369 it works better in wandows however. the building of the software, though, is far more cluttered there. And I mean about 3 times the amount of just... files. 15:02 ANAND MT itself, more likely than not 15:09 skyliner_369 why's it running so much faster on windows then? 16:14 Ingar skyliner_369: definetly blame nvidia. see linus torvalds on nvidia. 16:45 skyliner_369 sfan5: how many cores does your PC have? 16:47 skyliner_369 in other words, what does "echo $(nproc)" echo? 16:48 oil_boi Which setting for formspecs sets the color of the background? I'm trying to make the translucent back invisible 16:48 oil_boi back->black 16:53 oil_boi In the main menu, I mean 16:53 skyliner_369 I'm gonna try running make with the same number of cores as your PC has, sfan5 17:03 skyliner_369 see if that fixes the issue 17:04 sfan5 skyliner_369: 12 17:04 sfan5 I also have a nvidia gpu if that matters 17:04 skyliner_369 is that what that echo command tells you? 17:06 skyliner_369 in other words, is it a 6 dual-threaded core CPU? because my CPU is 12-core but they're 12 dual-threaded cores 17:10 skyliner_369 Well... the theory I had failed. What'd you suggest I do to get make to work in your buildwin64.sh script? since it's been a *while* since you told me, sfan5 17:11 sfan5 Client: HexChat 2.14.3 • OS: ArchLinux • CPU: AMD Ryzen 5 2600 Six-Core Processor (2,39GHz) • Memory: 15,3 GiB Total (12,9 GiB Free) • Storage: 281,1 GB / 488,4 GB (207,3 GB Free) • VGA: NVIDIA Corporation GP107 [GeForce GTX 1050 Ti] @ Advanced Micro Devices, Inc. [AMD] Family 17h • Uptime: 1w 5d 3h 21m 41s 17:11 sfan5 skyliner_369: what was the error message again? 17:12 skyliner_369 https://termbin.com/t3wi here's a termbin of the echos from the buildwin64.sh 17:13 sfan5 are you still using the mingw from ubuntu? 17:14 skyliner_369 right... 17:14 skyliner_369 where's the ppa I should grab it from? 17:16 sfan5 uh no idea 17:17 sfan5 https://github.com/minetest/minetest/blob/master/.github/workflows/build.yml#L210-L211 17:17 sfan5 the CI builds download it from here instead 17:19 skyliner_369 ???????/ 17:20 sfan5 if you state your source of confusion maybe I can help 17:21 skyliner_369 can you say that in english? 17:21 sfan5 what is the "?????" supposed to mean 17:22 oil_boi Is the translucent black container box for main menu formspecs baked into the engine? 17:22 skyliner_369 I was trying to say what you said went a mile and a half above my head >.> 17:23 skyliner_369 I'm trying to look at the mingw.org website and that only has a windows installer??? 17:23 sfan5 the automatic builds that run when code is committed do not use e.g. a PPA, but download an archive with mingw inside from somewhere and extract it on the build machine 17:28 skyliner_369 well I was trying to see where to get the latest mingw version... since, well, mingw.org is... unhelpful 17:31 skyliner_369 also trying to do the build on a Debian WSL system fails as well. 17:32 skyliner_369 sfan what's your OS? 17:33 * Krock bets for Arch Linux 17:35 Verticen is there an IRC command on this server to display the current version of Minetest-Testing? 17:36 Krock What's Minetest-Testing? 17:36 Krock if you mean minetest/minetest master (development) branch: there's none, but you can see it here: https://github.com/minetest/minetest/commits/master 17:37 Krock additionally, new commits are announced in this channel 17:37 Krock so that's also telling you about the current version 17:37 Krock ^ Verticen 17:37 sfan5 skyliner_369: I suggest creating a vm with ubuntu and installing the mingw also used by the CI, then you can run the buildbot scripts and it will work 17:38 Verticen kk thx 17:39 Krock skyliner_369: regarding the OS question. There's a long message above providing all his important system information 17:39 Krock (just seen it right now lol) 17:43 Corey[m]1 And I got kicekd again for inactivity :( 17:56 gpcf hi 17:56 gpcf there is no CSM support for entities, right? 17:57 sfan5 currently not, no 17:57 gpcf it would be a pretty awesome feature, to add display entities 17:57 gpcf so stuff such as text could be displayed using a CSM 18:00 sfan5 yeah that sounds very useful 18:01 gpcf these technical display entities are a bit of a PITA to handle 18:01 gpcf they have to be redrawn, positioned, have to be saved, and they can become extremely numerous 18:05 sfan5 CSM wouldn't that less annoying though? it just moves the responsibility to the client 18:05 sfan5 make that* 18:12 gpcf well, it would make the client generate the entity every time it loads it 18:12 gpcf and would remove one worry about lag on servers 18:22 gpcf another advantage would be that text display entities could be internationalized 18:33 frabbit how to change the range where playernames can be seen? i cant find anything in the config 18:34 sfan5 search for "transfer" 18:36 frabbit ok 18:37 frabbit sfan5: cool thx =) 18:45 NetherEran Are there any loading screens the game displays apart from joining/leaving the game? 18:50 rubenwardy There are not 18:50 NetherEran ok, thanks 18:55 oil_boi Which function handles button presses in the main menu? 18:56 sfan5 irrlicht's gui code which eventually ends up in guiformspecmenu.cpp 18:57 oil_boi Oh, it's written wrong in the main menu api it's not buttonhandler it's button_handler 19:40 oil_boi https://github.com/minetest/minetest/blob/master/doc/menu_lua_api.txt#L350 Hahahaha 19:44 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Make dry grass spread on default:dirt again (#2687) 13e8a7e75 https://git.io/Jf51f (152020-06-16T19:42:45Z) 19:48 MinetestBot 02[git] 04dcbrwn -> 03minetest/minetest: Make shading of CAOs optional (#10033) 133a6dfda https://git.io/Jf51k (152020-06-16T19:48:31Z) 20:02 frabbit dunno ive my last message was sent, i have connection problems here and theres no irc log for this channel as it seems, so here it is again: 20:02 frabbit *if 20:02 frabbit sfan5: doesnt work. ive made the chnages and started the server 20:02 sfan5 http://irc.minetest.net/minetest/today 20:02 sfan5 frabbit: did you set both settings? 20:03 frabbit set unlimeted transfer to false and the transfer in blocks to 100 20:03 sfan5 that's a yes 20:03 sfan5 !c 100*16 20:03 MinetestBot 1600 20:03 frabbit the i red that the first one is deprecated so i disbaled it but it works neither 20:03 sfan5 did you teleport a player 1600 nodes away to test? 20:03 frabbit sfan5: thx for the log link =) 20:03 frabbit sfan5: 1600? 20:04 frabbit i set it to hundred 20:04 frabbit are that maplocks? 20:04 sfan5 yes 20:04 frabbit or something 20:04 frabbit ah ok xD 20:04 frabbit but i think in the condig is written blocks 20:04 frabbit bit confusing then ;) 20:04 frabbit sfan5: thank u ill try it again 20:05 frabbit *the config 20:05 sfan5 the offical term for a single cube is "node" 20:05 sfan5 a bit confusing since that other block game calls those "blocks" 20:05 frabbit oh i see 20:05 frabbit lol 20:05 sfan5 (and most players do too) 20:05 frabbit that other block game u mean cubeworld? xD 20:06 sfan5 ;) 20:06 frabbit =) 20:41 frabbit sfan5: works! thank you! =) 21:38 Zughy Howdy; is there a callback for when an item is clicked inside an inventory? I can't seem to find any 21:39 sfan5 clicked as in in the inventory screen where you move items? 21:39 Zughy exactly 21:40 sfan5 then: no, nothing happens until you place the "taken" item somewhere else 21:41 sfan5 (by "nothing" I mean there is no packet sent to inform the server of anything) 21:41 Zughy uhm, is it something which could be implemented in the future (I can try) or not? 21:42 sfan5 what's your usecase? 21:42 sfan5 in general there is a good reason the client doesn't do anything before it knows where you want to move the item 21:43 Zughy I have a compass to use it as a warp: it opens an inventory of items associated to locations. When a player clicks on one of these items, it gets teleported 21:44 sfan5 just use a formspec instead, it is possible to make one that looks like an inventory 21:44 sfan5 or do you need it to be usable as an inventory simultanously? 21:48 Zughy uhm.. creating the list was easier with the inventory (because the amount of items and consequently the rows can change) but I guess I can go with an item_image_button 22:24 oil_boi What are the settings that effect performance the most? 22:40 oil_boi Oh lawd 22:40 awell You too? 22:40 luk3yx A netsplit 23:19 oil_boi Welcome back bois 23:23 SoylentCow what's the deal with minetest @ wikipedia? some deletions of doom? i checked, i don't think anyone ever produced a decent article, so this should be something to consider 23:23 SoylentCow oh you know rat? 23:23 SoylentCow mt 23:48 SoylentCow but the long one, about wiki, is for here