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SoylentCow |
3Mooooo!!!!!! |
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oil_boi |
Moo |
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06:01 |
swift110 |
hey |
06:02 |
LePotat319 |
Hello. |
06:08 |
swift110 |
how r u |
06:11 |
LePotat319 |
Good, you? |
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12:34 |
oil_boi |
Krock, I'll test that packet error catching in a bit :D |
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13:04 |
Olea |
Hi, I'm setting up a server, v5.1, I want to use a lot of mods in my world so I downloaded and configured them at world.mt. All this is fine. |
13:04 |
Olea |
My problem is when the server starts I can see at debug.txt a lot of messages of non found dependencies, like: |
13:04 |
Olea |
2020-06-15 13:04:08: ERROR[Main]: mod "asphaltstairs" has unsatisfied dependencies: "moreblocks" |
13:04 |
Olea |
|
13:05 |
Olea |
The weird thing to me is I'm sure that and the other dependencies are really available at the correct paths. |
13:05 |
Olea |
Seems I'm missing something but I don't know how to diagnose where the problem is, any idea? |
13:06 |
Olea |
(the server starts but without using the modules with deps problem, of course) |
13:07 |
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13:23 |
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13:26 |
skyliner_369 |
I wonder if there's a discord channel for the game |
13:33 |
sfan5 |
there's an unofficial discord for minetest |
13:33 |
sfan5 |
Olea: did you enable the other deps in world.mt? |
13:38 |
Olea |
sfan5: yes |
13:38 |
Olea |
$ grep moreblocks world.mt |
13:38 |
Olea |
load_mod_moreblocks = true |
13:39 |
Olea |
$ find ../../mods/ -name moreblocks |
13:39 |
Olea |
../../mods/dreambuilder_modpack/moreblocks |
13:40 |
sfan5 |
any other error messages? often when people have this problem it's because they have the same mod twice in different modpacks |
13:41 |
Olea |
yes. about farming |
13:41 |
Olea |
2020-06-15 15:28:39: WARNING[Main]: Mod name conflict detected: "farming" |
13:41 |
Olea |
2020-06-15 15:28:39: WARNING[Main]: Will not load: /usr/share/minetest/games/minetest_game/mods/farming |
13:41 |
Olea |
2020-06-15 15:28:39: WARNING[Main]: Overridden by: /home/olea/.minetest/mods/dreambuilder_modpack/farming |
13:41 |
Olea |
But I guessed it worked becasue I have no other message related with farming |
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18:23 |
skyliner_369 |
man, I've just been making textures this past while. just... textures. for a "simple" mod... then again, maybe the mod might have a touch of feature-creep... and I haven't even written a line of lua for it yet. |
18:37 |
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18:54 |
skyliner_369 |
does anyone have a mod for running? preferably without a stamina bar? if it adds a hunger bar like the java-based game that's fine... just... I don't wanna end up only sprinting for 10 seconds and having to wait 30 before sprinting again. |
18:56 |
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19:05 |
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19:14 |
sfan5 |
!mod hbsprint |
19:14 |
MinetestBot |
sfan5: Sprint w. hudbars, hunger, monoids support [hbsprint] by texmex - https://forum.minetest.net/viewtopic.php?t=18069 - https://github.com/minetest-mods/hbsprint |
19:22 |
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19:23 |
skyliner_369 |
thanks. I'm not the greatest at... search engines... mostly because I'm awful at synonyms and coming up with the name of something I'm looking for |
19:39 |
texmex |
Heyyy, that’s my mod! =) |
19:42 |
skyliner_369 |
I noticed! though there's no little icon thingy in the mod browser thingy. |
19:43 |
skyliner_369 |
the settings txt thing is the right thing to edit settings in right, texmex? |
19:44 |
skyliner_369 |
specifically settingstype.txt |
19:44 |
skyliner_369 |
settingstypes.txt, even |
19:48 |
skyliner_369 |
or am I supposed to make a settings.conf file and copy over what I don't want as default? |
19:48 |
sfan5 |
settings.txt only specifies the settings |
19:48 |
sfan5 |
settingtypes.txt* |
19:49 |
sfan5 |
like the description, type, value range |
19:54 |
skyliner_369 |
So do I make a settings.conf file? I'm not super familiar with how mods work. or are the settings, like, put in the minetest.conf file? |
19:56 |
skyliner_369 |
gosh I feel so clueless |
19:57 |
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20:00 |
skyliner_369 |
basically, where does "minetest.settings:get(name)" look? |
20:02 |
Krock |
the settings hierarchy is not so clear, but it should be like this: default settings (C++) -> game settings (minetest.conf) -> user settings (minetest.conf) |
20:03 |
Krock |
:get() takes the last possible from the chain |
20:04 |
skyliner_369 |
well it's part of a mod init lua so if I put a settings.conf in the mod folder it'd look in settings.conf? or do I put the mod's settings in minetest.conf? |
20:05 |
Krock |
there's no settings.conf |
20:05 |
Krock |
unless you read that directly using Settings("path to file") |
20:06 |
Krock |
introduce a settingtypes.txt file and let the user put them into the global minetest.conf |
20:06 |
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20:07 |
Krock |
then use defaults like so: minetest.settings:get_int("mymod.my_setting") or 32 |
20:10 |
skyliner_369 |
Alright... now it's starting to make sense. Wait... I'm dumb. the whole get settings thing is there for the ability to edit the settings with the allsettings in game |
20:12 |
skyliner_369 |
okay that's *weird* I edited the settingstypes.txt... and... I'm not supposed to edit those am I? |
20:13 |
sfan5 |
you're not supposed to edit that |
20:14 |
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20:14 |
sfan5 |
put the settings you need into minetest.conf |
20:15 |
skyliner_369 |
or just use the minetest settings editor |
20:18 |
sfan5 |
yes that's easier |
20:20 |
skyliner_369 |
makes me wonder why ethereal bothered to do some odd-looking dofile commands |
20:22 |
skyliner_369 |
er... TenPlus1 decided to do the settings.conf in ethereal with dofile |
20:37 |
skyliner_369 |
texmex: am I dumb? I can't seem to find the key to sprint... or it might be something else being dumb? |
20:40 |
sfan5 |
it's e |
20:42 |
skyliner_369 |
oh. just takes a second to start running |
20:43 |
skyliner_369 |
No matter whether or not numlock is on, I can't seem to use my numpad to put numbers into the settings... |
20:46 |
Verticen_ |
How do you make minetest fullscreen? (dumb Q) |
20:53 |
texmex |
skyliner_369: Yes, the key check and the whole mod is completely server-side, so it needs to strike a balance between responsiveness and polling frequency. Unfortunately. |
20:54 |
skyliner_369 |
ahh |
20:59 |
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21:00 |
Olea |
the v5.0 build doesn't work in Android 10. Should I report this anywhere? |
21:11 |
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21:18 |
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21:21 |
frabbit |
i try out playanim(-new) atm and because i have "secure.enable_security = true" it doesnt work, so i whitelisted it with "secure.trusted_mods = playanim" but even after restart the game i get the same "ERROR[Main]: require() is disabled when mod security is on." |
21:22 |
frabbit |
do i misunderstand that whitelist or does it not work? |
21:24 |
frabbit |
hmm also when i disable the security option playanim seems to not working with wield3d |
21:24 |
frabbit |
so the probably conflicting, cause both change something on the player model? |
21:29 |
frabbit |
ok for the second issue it seems that wield_redo fixes it https://forum.minetest.net/viewtopic.php?f=9&t=21504 (didnt tried yet) |
21:29 |
frabbit |
but what about the minetest.conf issue? |
21:31 |
sfan5 |
Olea: the currently available android build is for 5.1.0, did you try that? |
21:37 |
Wuzzy |
oil_boi: fyi i have 8 PRs in the pipeline https://github.com/minetest/minetest/pulls/Wuzzy2 |
21:38 |
Wuzzy |
only 1 of them (translate builtin) is blocked because of me. 7 of them are not merged yet for ... other reasons |
21:38 |
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21:39 |
frabbit |
function is broken as it seems... |
21:39 |
oil_boi |
There is a lot going on there |
21:40 |
oil_boi |
I kinda get in the "engine" mood and slam dunk some code into the engine for fun |
21:43 |
oil_boi |
Development, is not development, unless the base of the game is changing and not just the elements around it ~amazing~ unless poops missing or broken then that's definitely needed |
21:44 |
oil_boi |
I want to see the day when someone accidentally merges all prs |
21:44 |
Wuzzy |
this will be a desaster |
21:45 |
Wuzzy |
many PRs are many years old because they have been ignored for years and are not compatible with current codebase |
21:45 |
oil_boi |
In a world where prs don't have expiration dates |
21:45 |
oil_boi |
One man, BUM BUM, merged, BUM BUM, them all |
21:45 |
Wuzzy |
The sad truth is the PR tab of Minetest is a graveyard of (un-)dead PRs |
21:46 |
frabbit |
its confusing that the dir u get when downloaded playeranim calls playeranim-new and i thought that this causes the problem, so i renamed it to playeranim as it is written in the mod.conf file of the mod but doesnt help either... =( |
21:46 |
Wuzzy |
PRs that once were functional when they got created but after the years they are so far away from the codebase a merge attempt will be a nightmare |
21:47 |
oil_boi |
I'll go through them all and bump them with "old" if they're more than a year old :D |
21:47 |
Wuzzy |
yet nobody is bold enough to step forward to either adopt or kill the PR. therefore, a lot of undead PR haunt Minetest |
21:47 |
oil_boi |
Developers hate him! |
21:47 |
Wuzzy |
that wont really fix the underlying problem. |
21:47 |
frabbit |
doesn anyone here even use the "secure.trusted_mods = foobar" option? |
21:47 |
oil_boi |
Every hour of every day on all 50 of my accounts >:D |
21:47 |
Wuzzy |
the underlying problem is that PRs don't get the attention they deserve. |
21:48 |
Wuzzy |
frabbit: yes |
21:48 |
frabbit |
Wuzzy: and you have that problem too? |
21:48 |
Wuzzy |
don't use require, duh! |
21:48 |
frabbit |
what? |
21:49 |
Wuzzy |
you used require(), which is forbidden |
21:49 |
frabbit |
no i did not playeranim does |
21:49 |
Wuzzy |
well blame playeranim then |
21:49 |
oil_boi |
Well it's very simple actually, the core are also the problem resolvers and the developers and they are doing it in their free time along with a few multiple people that go "OH MY GOD WHY DID YOU DOO DAT!!11!" on the forum, that would make me not even want to try PRs |
21:49 |
frabbit |
Wuzzy: but i wihtelisted that mod and its still the same error... |
21:49 |
oil_boi |
Oh and they're also forum admins |
21:50 |
Wuzzy |
its a bug in playeranim, ask modder to fix it |
21:50 |
frabbit |
hemodder is gone |
21:51 |
oil_boi |
But, on the flip side, slight code misalignment, an extra space here or there, etc, etc, slight readability problems, slight, slight, is not a reason to not merge cause that code is hard to understand without a few hours of study regardless |
21:51 |
Wuzzy |
then the mod is broken, sorry |
21:51 |
frabbit |
the modder deleted that mod from froums and some admin restores it and block access to the thread fro the modder (or even the whole froum?) |
21:51 |
frabbit |
*for |
21:52 |
Wuzzy |
wait, the mod was deleted from forum??? why? |
21:52 |
frabbit |
https://forum.minetest.net/viewtopic.php?p=371792#p371792 |
21:53 |
Wuzzy |
oh wait... |
21:53 |
frabbit |
even if it is an ugly hack, it contains also a swimmnig and falling animation |
21:53 |
Wuzzy |
this mod implements a feature that now has engine support? |
21:53 |
Wuzzy |
nobody needs this mod anymore. let it die |
21:53 |
frabbit |
i didnt knew before that this is possible in mt |
21:54 |
Wuzzy |
it was correct for the mod to be restored for historic interest tho |
21:54 |
frabbit |
what do u mean with engine support? |
21:54 |
frabbit |
theres no playeranimation... |
21:54 |
frabbit |
except the right arm |
21:54 |
frabbit |
and walking |
21:56 |
Wuzzy |
i want to bet the mod implements mod security completely wrong, otherwise it should work |
21:56 |
frabbit |
anyway why the heck does that whitelisting not works? |
21:56 |
frabbit |
*work |
21:56 |
Wuzzy |
i say that because it happened with one of my own things as well |
21:56 |
Wuzzy |
and have fixed it since |
21:57 |
frabbit |
ok thats good for your mod. could you maybe please answer my question? |
21:58 |
Wuzzy |
okay okay. there's no complete playeranim in engine then |
21:58 |
Wuzzy |
but the mod appears to be broken either way |
21:58 |
Wuzzy |
the only way is to touch the mod itself... i'm sorry |
21:58 |
frabbit |
so the whitelisting does not work because of the mod? |
21:58 |
Wuzzy |
i don't know, its just a guess |
21:58 |
frabbit |
that doesnt make any sense to me... |
21:59 |
Wuzzy |
but it makes sense to me, because i experienced the very same bug in one of my own games |
21:59 |
frabbit |
that mod handles security wrong as u said. ok. but that whitelist should exclude that mod from the security check |
22:00 |
Wuzzy |
even trusted mods need to request insecure environment |
22:00 |
frabbit |
i tell the security thing in mt: "hey block all evil badass mods except this one" and it blocks "this one"? wtf?! |
22:00 |
frabbit |
ok |
22:00 |
frabbit |
so thats another mechanic |
22:01 |
Wuzzy |
trusted mod does not mean the mod is trusted blindly |
22:01 |
frabbit |
i see |
22:01 |
frabbit |
thx thats the information i was looking for |
22:01 |
frabbit |
is that modder still arround? |
22:01 |
Wuzzy |
mods need to request_insecure_environment(), and this returns a table with stuff they can use for their insecure stuff, but ONLy if the mod is marked as trusted as you |
22:02 |
Wuzzy |
i dont know. |
22:02 |
Wuzzy |
if modder is still existing |
22:02 |
frabbit |
oh as it seems: https://forum.minetest.net/search.php?author_id=11621&sr=posts |
22:02 |
frabbit |
but not here in irc as it seems.. *sigh* |
22:03 |
frabbit |
so ill have to creat e an account though... |
22:03 |
frabbit |
*create |
22:03 |
frabbit |
but im lazy!1! |
22:03 |
frabbit |
^_^ |
22:05 |
frabbit |
i dint get it why he or she removed that mod... i couldnt find anything similar |
22:09 |
Wuzzy |
i suppose because engine supported was added (although limited) |
22:10 |
frabbit |
but that modder didnt mentioned that or even post a link |
22:10 |
Wuzzy |
its just a guess... |
22:10 |
frabbit |
i guess playeranimation will not be default in any time soon? |
22:10 |
frabbit |
swimmiing, head moving etc... |
22:11 |
frabbit |
*swimming |
22:11 |
* frabbit |
needs a new keyboard |
22:11 |
frabbit |
keys do not react or stuck... |
22:12 |
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22:14 |
frabbit |
emote mod from sofar is also nice |
22:15 |
frabbit |
but probably they are all cvonflicting to each other... |
22:15 |
frabbit |
they should all merged into one clean mod |
22:15 |
frabbit |
3darmor, wield3d, playeranim, emote... |
22:23 |
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22:45 |
Olea |
<sfan5 "Ismael Olea: the currently avail"> Humm. I checked again. Removed and reinstalled. From GPlay it works, but for some reason the bundle from F-Droid not :-| |
23:28 |
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23:51 |
oil_boi |
How does formspec get the scroll bar? |
23:51 |
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