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01:23 |
MinetestBot |
[git] ubulem -> minetest/minetest: Show Toast in UI thread and fix unpacking on Android 10 (#9900) 87b25e5 https://git.io/JfXxl (2020-06-05T01:22:19Z) |
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04:08 |
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04:17 |
FrostRanger |
Been having some sound issues where occasionally the sound will work but 9 times out of 10 it won't |
04:18 |
FrostRanger |
here's the output of when I ran mt with verbose: https://pastebin.com/mUE85FvW |
04:18 |
FrostRanger |
(yes, I checked that sound is enabled and not muted and even toggled them off and on several times for good measure) |
05:33 |
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06:05 |
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06:07 |
freelikegnu |
damnit... I tried vscodium |
06:08 |
freelikegnu |
shit is crack |
06:14 |
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06:14 |
benrob0329 |
Anyone know if there are any docs for how mapgen seeds are generated from map_meta.txt? |
06:26 |
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07:36 |
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08:00 |
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08:03 |
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08:03 |
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08:16 |
sfan5 |
FrostRanger: how does "sound won't work" manifest exactly? |
08:17 |
sfan5 |
I mean sure you won't have sound, but what do you test to determine that? |
08:18 |
oil_boi |
A note for broken sneaking, wouldn't doing a check to see if your character collision box crosses over a box, then running through the ones that your collision box is currently over and find the one closest to your character and use that box as the sneaking platform? |
08:29 |
sfan5 |
probably/maybe/who knows |
08:29 |
sfan5 |
I spent lots of time looking at sneaking in 2016(?) and it's still broken the way it is |
08:31 |
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08:44 |
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08:55 |
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09:33 |
oil_boi |
sfan5, when I finish implementing sheep I will take a look at the code again and see if I can find a way to import the nodeboxes into the collision detection, or, rework sneaking entirely and specifically use the collision detection call purely |
09:33 |
oil_boi |
I must first finish sheep because they're cute |
09:50 |
texmex |
freelikegnu: crack indeed |
10:22 |
oil_boi |
Another MC sound hidden from mojang's credits because it's NC https://freesound.org/people/acclivity/sounds/39947/ |
10:30 |
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11:25 |
oil_boi |
sfan5, I have added in sheep and overhauled the mob spawning algorithm along with the global mob count so the spawning algorithm will try to crank out mobs if it's too low |
11:55 |
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12:29 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Implement searching for translated names in creative inventory (#2675) b1ab8d5 https://git.io/Jf1cv (2020-06-05T12:29:34Z) |
13:32 |
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15:29 |
iamwease1 |
i wish there was a sneak toggle, holding shift all the time is tricky |
16:18 |
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18:05 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: TestBan: Clean up properly after completing test (#9994) 08c0b76 https://git.io/Jf12v (2020-06-05T18:04:14Z) |
18:05 |
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19:43 |
MinetestBot |
[git] MoNTE48 -> minetest/minetest: Fix HUD scaling (#9721) 7ec0e3d https://git.io/Jf1VW (2020-06-05T19:42:33Z) |
19:50 |
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20:44 |
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21:08 |
yrungr |
i have a question about mineclone2. https://git.minetest.land/Wuzzy/MineClone2/commit/d1d7c026e19c0802b3f471321979dbb241fdd774 < in this commit it was changed so buckets are not longer liquid_pointable. anyone have any guess why that would have been done and how water/lava might be picked up now? |
21:10 |
sfan5 |
the code can detect that you rightclicked on a node and it can "guess" which liquid you wanted to pick up |
21:10 |
sfan5 |
not perfect of course |
21:10 |
yrungr |
strange that wuzzy disabled it. |
21:10 |
sfan5 |
though if you use a raycast you could make it work close to perfectly |
21:15 |
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21:18 |
yrungr |
is there a tool to leave messages for people on this channel? |
21:18 |
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21:19 |
sfan5 |
you can use !tell |
21:19 |
yrungr |
thank you. |
21:20 |
yrungr |
!tell wuzzy hi. in this commit https://git.minetest.land/Wuzzy/MineClone2/commit/d1d7c026e19c0802b3f471321979dbb241fdd774 you made buckets no longer liquids_pointable. is there a plan to make buckets work again? |
21:20 |
MinetestBot |
yrungr: I'll pass that on when wuzzy is around |
21:46 |
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22:07 |
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22:31 |
appguru |
you are implying they are not working ATM? |
22:36 |
yrungr |
yep. you can't pick up lava with them. |
22:37 |
yrungr |
buckets are basically broken now. |
22:37 |
yrungr |
i've reverted to the commit just before that and the buckets are working ok there. |
22:38 |
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