Time Nick Message 01:23 MinetestBot 02[git] 04ubulem -> 03minetest/minetest: Show Toast in UI thread and fix unpacking on Android 10 (#9900) 1387b25e5 https://git.io/JfXxl (152020-06-05T01:22:19Z) 04:17 FrostRanger Been having some sound issues where occasionally the sound will work but 9 times out of 10 it won't 04:18 FrostRanger here's the output of when I ran mt with verbose: https://pastebin.com/mUE85FvW 04:18 FrostRanger (yes, I checked that sound is enabled and not muted and even toggled them off and on several times for good measure) 06:07 freelikegnu damnit... I tried vscodium 06:08 freelikegnu shit is crack 06:14 benrob0329 Anyone know if there are any docs for how mapgen seeds are generated from map_meta.txt? 08:16 sfan5 FrostRanger: how does "sound won't work" manifest exactly? 08:17 sfan5 I mean sure you won't have sound, but what do you test to determine that? 08:18 oil_boi A note for broken sneaking, wouldn't doing a check to see if your character collision box crosses over a box, then running through the ones that your collision box is currently over and find the one closest to your character and use that box as the sneaking platform? 08:29 sfan5 probably/maybe/who knows 08:29 sfan5 I spent lots of time looking at sneaking in 2016(?) and it's still broken the way it is 09:33 oil_boi sfan5, when I finish implementing sheep I will take a look at the code again and see if I can find a way to import the nodeboxes into the collision detection, or, rework sneaking entirely and specifically use the collision detection call purely 09:33 oil_boi I must first finish sheep because they're cute 09:50 texmex freelikegnu: crack indeed 10:22 oil_boi Another MC sound hidden from mojang's credits because it's NC https://freesound.org/people/acclivity/sounds/39947/ 11:25 oil_boi sfan5, I have added in sheep and overhauled the mob spawning algorithm along with the global mob count so the spawning algorithm will try to crank out mobs if it's too low 12:29 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Implement searching for translated names in creative inventory (#2675) 13b1ab8d5 https://git.io/Jf1cv (152020-06-05T12:29:34Z) 15:29 iamwease1 i wish there was a sneak toggle, holding shift all the time is tricky 18:05 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: TestBan: Clean up properly after completing test (#9994) 1308c0b76 https://git.io/Jf12v (152020-06-05T18:04:14Z) 19:43 MinetestBot 02[git] 04MoNTE48 -> 03minetest/minetest: Fix HUD scaling (#9721) 137ec0e3d https://git.io/Jf1VW (152020-06-05T19:42:33Z) 21:08 yrungr i have a question about mineclone2. https://git.minetest.land/Wuzzy/MineClone2/commit/d1d7c026e19c0802b3f471321979dbb241fdd774 < in this commit it was changed so buckets are not longer liquid_pointable. anyone have any guess why that would have been done and how water/lava might be picked up now? 21:10 sfan5 the code can detect that you rightclicked on a node and it can "guess" which liquid you wanted to pick up 21:10 sfan5 not perfect of course 21:10 yrungr strange that wuzzy disabled it. 21:10 sfan5 though if you use a raycast you could make it work close to perfectly 21:18 yrungr is there a tool to leave messages for people on this channel? 21:19 sfan5 you can use !tell 21:19 yrungr thank you. 21:20 yrungr !tell wuzzy hi. in this commit https://git.minetest.land/Wuzzy/MineClone2/commit/d1d7c026e19c0802b3f471321979dbb241fdd774 you made buckets no longer liquids_pointable. is there a plan to make buckets work again? 21:20 MinetestBot yrungr: I'll pass that on when wuzzy is around 22:31 appguru you are implying they are not working ATM? 22:36 yrungr yep. you can't pick up lava with them. 22:37 yrungr buckets are basically broken now. 22:37 yrungr i've reverted to the commit just before that and the buckets are working ok there.