Time |
Nick |
Message |
00:11 |
iamweasel |
//clearobjects is a part of worldedit, the other one is built-in, i suppose |
00:28 |
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07:04 |
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07:04 |
texmex |
I get 75 FPS in MT on macOS, but 35 FPS in MT on Windows 10 (Krock's build). Latest Radeon drivers on Windows present. What's going on? |
07:18 |
oil_boi |
On windows 10 the actual FPS is half even though it says the same in the F5 menu |
07:18 |
oil_boi |
It's weird |
07:45 |
texmex |
oil_boi: How do you know? |
07:47 |
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07:52 |
oil_boi |
Oh wait nevermind, that was a really old version of the game I'm thinking of |
08:00 |
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08:04 |
texmex |
Ah, this is on latest. |
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15:02 |
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15:02 |
imi |
hi, for some reasong minetest doesn't use the sound output device set in my ubuntu control center, it uses a different one. how can I fix this? |
15:03 |
sfan5 |
maybe check the audio mixer if you can change it manually |
15:28 |
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17:31 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Move shared parameters sending to UnitSAO (#9968) c1e01bc https://git.io/JfXPX (2020-06-04T17:31:46Z) |
17:47 |
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20:04 |
Seirdy |
hey, I have a question about technic. What exactly is the prospector tool used for? |
20:05 |
Seirdy |
I don't see any documentation on it |
20:12 |
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20:18 |
Krock |
https://github.com/minetest-mods/technic/blob/d5df30c3ff5ad0b9486288521abca5b517651936/technic/tools/prospector.lua |
20:19 |
Krock |
looks like a node finder tool |
20:19 |
Krock |
right-click to configure |
20:31 |
Seirdy |
Krock: thanks will try it out |
20:42 |
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20:53 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add buttons to ContentDB in game bar and configure world (#9944) 850af80 https://git.io/JfXHa (2020-06-04T20:53:26Z) |
21:13 |
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22:04 |
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22:16 |
rubenwardy |
<skyliner_369> what's the preferred format for static block object thingies? obj? and any tips on exporting obj files from Blender? |
22:17 |
rubenwardy |
obj is generally preferred, .x and .b3d are also commonly used |
22:21 |
skyliner_369 |
The UV maps for the OBJs are obviously exported in obj files but what about material/surface or whatever its called data? So I can assign different textures to different parts of the same obj |
22:22 |
rubenwardy |
I think that's above my level :D |
22:25 |
skyliner_369 |
Well I'm creating a mod, and I'm wondering how ill assign textures to specific faces of, say, a basin for example |
22:26 |
rubenwardy |
you usually do that using UV mapping |
22:27 |
skyliner_369 |
The uv maps are set. I'm using multiple different png files |
22:28 |
appguru |
You probably shouldn't be using multiple textures to begin with. |
22:34 |
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