Time Nick Message 00:11 iamweasel //clearobjects is a part of worldedit, the other one is built-in, i suppose 07:04 texmex I get 75 FPS in MT on macOS, but 35 FPS in MT on Windows 10 (Krock's build). Latest Radeon drivers on Windows present. What's going on? 07:18 oil_boi On windows 10 the actual FPS is half even though it says the same in the F5 menu 07:18 oil_boi It's weird 07:45 texmex oil_boi: How do you know? 07:52 oil_boi Oh wait nevermind, that was a really old version of the game I'm thinking of 08:04 texmex Ah, this is on latest. 15:02 imi hi, for some reasong minetest doesn't use the sound output device set in my ubuntu control center, it uses a different one. how can I fix this? 15:03 sfan5 maybe check the audio mixer if you can change it manually 17:31 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Move shared parameters sending to UnitSAO (#9968) 13c1e01bc https://git.io/JfXPX (152020-06-04T17:31:46Z) 20:04 Seirdy hey, I have a question about technic. What exactly is the prospector tool used for? 20:05 Seirdy I don't see any documentation on it 20:18 Krock https://github.com/minetest-mods/technic/blob/d5df30c3ff5ad0b9486288521abca5b517651936/technic/tools/prospector.lua 20:19 Krock looks like a node finder tool 20:19 Krock right-click to configure 20:31 Seirdy Krock: thanks will try it out 20:53 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add buttons to ContentDB in game bar and configure world (#9944) 13850af80 https://git.io/JfXHa (152020-06-04T20:53:26Z) 22:16 rubenwardy what's the preferred format for static block object thingies? obj? and any tips on exporting obj files from Blender? 22:17 rubenwardy obj is generally preferred, .x and .b3d are also commonly used 22:21 skyliner_369 The UV maps for the OBJs are obviously exported in obj files but what about material/surface or whatever its called data? So I can assign different textures to different parts of the same obj 22:22 rubenwardy I think that's above my level :D 22:25 skyliner_369 Well I'm creating a mod, and I'm wondering how ill assign textures to specific faces of, say, a basin for example 22:26 rubenwardy you usually do that using UV mapping 22:27 skyliner_369 The uv maps are set. I'm using multiple different png files 22:28 appguru You probably shouldn't be using multiple textures to begin with.