Time |
Nick |
Message |
00:21 |
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00:28 |
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00:32 |
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00:38 |
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01:15 |
oil_boi |
Wait what iamweasel |
01:21 |
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01:21 |
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01:24 |
iamweasel |
mt = mistell |
01:24 |
iamweasel |
i'll be doing alot of that |
02:36 |
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02:52 |
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03:22 |
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03:26 |
leo_rockway |
I would like to point out that the topic says that ##minetest-es is the Spanish channel, but there's nobody there. So I'm not sure how useful is to keep that in the topic. |
03:36 |
oil_boi |
Just in case I guess |
03:37 |
oil_boi |
Also there are nice riots happening downtown from what I can hear by the helicopters, police cars, fireworks, then eerie silence. |
03:47 |
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04:16 |
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04:32 |
oil_boi |
I wonder if anyone has run a memory fragmentation analyzer on MTE yet |
04:41 |
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05:40 |
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05:44 |
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06:05 |
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06:23 |
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06:44 |
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07:29 |
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08:00 |
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08:04 |
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08:06 |
iamweasel |
omg, it is |
08:06 |
iamweasel |
sorry, mt |
08:09 |
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08:31 |
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08:33 |
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08:33 |
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09:34 |
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09:39 |
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10:15 |
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10:30 |
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10:39 |
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10:45 |
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10:51 |
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11:05 |
sfan5 |
2020-06-03 13:04:38: ACTION[Server]: LuaEntitySAO "mob:pig" at (66,6,-173) (id=39, hp=10) punched LuaEntitySAO "mob:pig" at (66,6,-173) (id=39, hp=10), damage=0 |
11:05 |
sfan5 |
oil_boi: ...did the pig punch itself? |
11:06 |
oil_boi |
Yes mobs use that for fall damage |
11:07 |
sfan5 |
interesting |
11:08 |
oil_boi |
How's the new more chaotic mob damage and punching system working? |
11:09 |
sfan5 |
last time I fought a snowman it worked fine |
11:10 |
oil_boi |
Oh it's updated to have 0.25 seconds between punches now, for players and mobs, do /spawn spider |
11:10 |
oil_boi |
Might want to wear some armor |
11:16 |
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11:20 |
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11:21 |
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11:39 |
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11:48 |
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11:55 |
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12:00 |
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12:24 |
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12:25 |
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12:27 |
Miniontoby |
hey |
12:28 |
Miniontoby |
anyone online |
12:31 |
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12:31 |
Miniontoby |
hey |
12:35 |
Miniontoby |
can someone help me |
12:42 |
longerstaff13 |
Miniontoby: what's up? |
12:42 |
Miniontoby |
hey |
12:42 |
Miniontoby |
I want an mod |
12:42 |
Miniontoby |
which if you jump you jump high |
12:42 |
Miniontoby |
er |
12:43 |
Miniontoby |
I made a code |
12:43 |
longerstaff13 |
doesn't look like there's a mod for that, though there are trampolines that make a player do that when jumped on |
12:43 |
Miniontoby |
but not every time you jump |
12:44 |
Miniontoby |
it works |
12:44 |
Miniontoby |
IK |
12:44 |
Miniontoby |
but it is for the whole world |
12:50 |
longerstaff13 |
Miniontoby: so how high do the players jump when this code is set? |
12:50 |
Miniontoby |
you know player:set_overwrite_physics |
12:50 |
Miniontoby |
I do the jump with 1 increasing per jump |
12:50 |
Miniontoby |
everytime they join it sets to 1 |
12:51 |
Miniontoby |
but |
12:51 |
Miniontoby |
it works, but not correct |
12:51 |
Miniontoby |
sometimes the jump works sometimes not |
12:51 |
Miniontoby |
so is there a cmd that let the player jump |
12:52 |
longerstaff13 |
not that I know of |
12:52 |
longerstaff13 |
idk about anytone else in this channel tho |
12:52 |
Miniontoby |
hmm |
12:52 |
Miniontoby |
I think there is no |
13:12 |
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13:12 |
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13:16 |
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13:24 |
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13:29 |
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13:30 |
evivox |
How do you install a specific version of Minetest on Ubuntu? |
13:55 |
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14:31 |
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14:34 |
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14:53 |
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14:54 |
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15:26 |
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15:42 |
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16:15 |
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16:31 |
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16:35 |
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16:35 |
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16:49 |
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16:49 |
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16:50 |
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17:12 |
iamweasel |
what do you mean by "specific version"? |
17:15 |
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17:36 |
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17:40 |
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lns joined #minetest |
17:41 |
lns |
Is there a way to force a lower version in Linux server? I have 7 but my son has 5 (on Android) and I want us all to be able to use the same LAN server I set up. I can't find any docs on how to do this, but I tried setting 'mg_name = 5' but the Android client still gives me "Unsupported ItemDefinition" error when connecting. |
17:43 |
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17:51 |
iamweasel |
i am not sure what you have at 7, looks like stable minetest is version 5 and dev is 6 |
17:52 |
sfan5 |
huh? |
17:52 |
lns |
iamweasel: Oh jeez, sorry, you're right. I'm on 0.4.17.1 |
17:52 |
iamweasel |
but you could definitely just install stable 5.2.0 on your server |
17:52 |
lns |
I'm on Debian 10 |
17:53 |
iamweasel |
is that minetest or minetest_game version? |
17:53 |
sfan5 |
you probably have a version from the 5.x series on your phones, so it'd make sense to also install the newest on your server |
17:53 |
iamweasel |
as far as i know, minetest_game on server should not matter |
17:55 |
sfan5 |
lns: 5.2.0 is in buster-backports https://packages.debian.org/search?suite=buster-backports&searchon=names&keywords=minetest |
17:55 |
iamweasel |
^^^ |
17:56 |
lns |
Ok, will try that! Thanks :) |
18:09 |
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18:10 |
lns |
I'm actually going to try installing the flatpak, that's 5.2.0 also |
18:19 |
rschulman |
Is there a way in elepower to carry something that charges the drill while you use it? Because otherwise it doesn't last long. |
18:34 |
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18:54 |
lns |
Where's minetest.conf default location for flatpak install? Is it in ~/.minetest ? Because it keeps saying it can't load the file when I launch with --config option. |
18:57 |
sfan5 |
since flatpak is sandbox that isn't a straightforward question |
18:57 |
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18:57 |
sfan5 |
sandboxed* |
18:57 |
sfan5 |
either way if you search the forum there should be an answer somewhere |
18:58 |
lns |
sfan5: trying, ty :) Just want to grant myself privs |
19:09 |
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19:14 |
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19:39 |
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19:52 |
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20:08 |
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20:29 |
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20:44 |
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20:48 |
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21:26 |
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21:39 |
iamweasel |
rschulman: i do believe a charged battery can do that for a technic drill |
21:40 |
iamweasel |
but i found it's far less annoying to have several drills, so that others are charging while you are working one |
21:42 |
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21:42 |
iamweasel |
cuz you basically need to make a battery & a battery box, charge the battery in a battery box, take the battery box & the battery with you, build the box in new place, put the charged battery in it to transfer, and then charge the drill in the box |
21:43 |
iamweasel |
perhaps technic should have like a charged battery box one can pick up |
21:43 |
iamweasel |
that would make things waaaay smoother |
21:44 |
iamweasel |
anyway, i find the balance acceptable, because mining drill mk3 is extremely powerful |
21:45 |
iamweasel |
also, you can probably very easily, without knowing any lua, poke the mod source to decrease drill power consumption or max charge |
21:50 |
iamweasel |
lns: i would imagine a backport would be easier to deal with, but i have zero experience with flatpack.... |
21:51 |
iamweasel |
for my money, making from source on debian is very trouble-free, and it runs in place, you don't even have to install it |
21:51 |
iamweasel |
fast, too |
21:59 |
iamweasel |
after installing the pre-req packages, this is sufficient: |
21:59 |
iamweasel |
git clone https://github.com/minetest/minetest.git |
21:59 |
iamweasel |
cd minetest |
21:59 |
iamweasel |
git checkout 5.2.0 |
21:59 |
iamweasel |
git clone https://github.com/minetest/minetest_game.git games/minetest_game |
21:59 |
iamweasel |
( cd games/minetest_game ; git checkout 5.2.0 ) |
21:59 |
iamweasel |
cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE |
21:59 |
iamweasel |
make -j 1 |
22:00 |
appguru |
Why not get a dev build when you're already at it? |
22:02 |
iamweasel |
i mean, that's even less typing, just skip checkouts, but there ain't nothing wrong with stable.... or is there???? |
22:03 |
lns |
iamweasel: Thank you for the info, I got the flatpack working but honestly I will maybe try the source method later. I don't like the idea of flatpaks..i was going to install it on a VM but I just got lazy :( |
22:04 |
iamweasel |
hey, whatever works, right? |
22:06 |
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22:07 |
imi |
hi, in worldedit can I somehow hide that black-transparent checkerboard slection pattern? |
22:08 |
iamweasel |
//unmark |
22:13 |
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22:22 |
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22:31 |
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22:32 |
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22:35 |
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23:00 |
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23:01 |
imi |
iamweasel: thanks |
23:05 |
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23:19 |
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23:25 |
imi |
what's the difference between /clearobjects and //clearobjects? |
23:29 |
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