Time |
Nick |
Message |
00:10 |
rschulman |
Does anyone know how to charge up elepower's Electric Hand Drill? |
00:10 |
rschulman |
I can't seem to find instructions anywhere. |
00:23 |
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00:41 |
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lmat joined #minetest |
00:41 |
lmat |
It now takes like 15 minutes to ride my cart down to the deep part of the mine... |
00:52 |
oil_boi |
I take like a month posting on the forums and it's chaos woooo |
00:53 |
leo_rockway |
oil_boi: dude, every time I git pull there's something new. Do you even sleep? |
00:53 |
oil_boi |
Oh I do, I take 20 minute breaks every hour as well :D |
00:54 |
leo_rockway |
:D |
00:54 |
leo_rockway |
those spiders are something else now. Pretty challenging. They run like crazy. I like it. |
00:55 |
oil_boi |
Thanks! Just wait until they can climb walls, castles are gonna need to have to be designed very carefully hahaha |
01:01 |
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01:15 |
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01:21 |
leo_rockway |
oil_boi: I noticed in a video that it snows in a desert biome. Per biome weather is not implemented then, correct? |
01:37 |
oil_boi |
leo_rockway, Not yet |
01:54 |
leo_rockway |
oil_boi: a suggestion: maybe snowmen should drop carrots in the future. |
01:56 |
oil_boi |
Ooo that's a good idea |
01:56 |
oil_boi |
Logged it |
01:56 |
leo_rockway |
:D |
01:57 |
oil_boi |
How does one have non-free content in a gpl engine?? |
02:28 |
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03:03 |
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03:07 |
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03:20 |
leo_rockway |
oil_boi: I see that smelting ores now gives you XP, but mining iron still gives you XP as well. |
04:21 |
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04:58 |
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05:21 |
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05:49 |
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06:31 |
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06:38 |
oil_boi |
leo_rockway, oops |
06:38 |
oil_boi |
I'll have to fix it tomorrow |
06:50 |
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07:23 |
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07:35 |
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08:00 |
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08:38 |
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08:57 |
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09:48 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: lua_api.txt: Fix minor typo (#9917) 8ee2ece https://git.io/JfaQf (2020-05-24T09:48:19Z) |
09:50 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix two bugs in content_cao f51cf7c https://git.io/JfaQt (2020-05-24T09:48:51Z) |
09:50 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix constant re-queueing of emerges that will always be unsuccessful 5430770 https://git.io/JfaQq (2020-05-24T09:48:33Z) |
09:50 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix documentation of emergequeue_limit settings a9d6be8 https://git.io/JfaQm (2020-05-24T09:48:33Z) |
09:50 |
Emerald2 |
Woot! |
09:51 |
Emerald2 |
Nice work sfan5 :D |
09:54 |
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09:57 |
Emerald2 |
All the devs do a good job. I'm just not usually watching. XD |
10:34 |
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10:36 |
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10:47 |
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11:00 |
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11:09 |
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11:20 |
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11:24 |
Ravise |
Hi (it's me again), is the chat-related part of CSM api ill-designed for purpose? |
11:25 |
nephele |
could you elaborate why you think so? |
11:26 |
Ravise |
There is no way (using minetest's api only) to pass message through arbitrary number of filters - first filter that "fires" is blocking all of the filters after it |
11:27 |
nephele |
I don't understand that requirement..? if you want to change the string just pass it along through functions? |
11:27 |
Ravise |
Suppose we have independent mods on client side: timestamp_chat and chat_coloring |
11:28 |
Ravise |
With using only minetest's api, there is no way to have the message colored AND timestamped |
11:28 |
nephele |
that's not true, i can most definetely make you messages that are colorized and timestamped |
11:29 |
Ravise |
Either timestamp calls minetest.display_chat_message first, having the message bypass chat_coloring filter or vice versa |
11:31 |
Ravise |
You can make both by making one monolith mod, true, but I see no way to connect two independent mods from independent authors |
11:31 |
nephele |
I don't see what the problem is with this |
11:32 |
Ravise |
Hang on a sec, I'll draw a diagram, the text might be hard to understand |
11:42 |
Ravise |
https://imgup.cz/image/kLto |
11:44 |
nephele |
I don't see the problem, if it did reacht the second one you would have two messages in the chat, one formatted with timestamp and the other colorized |
11:45 |
nephele |
you clearly need to do something later to process the message afterwards, this is not designed to be a filter (and on a filter ordering is important too for the result to be consistent) |
11:46 |
nephele |
If you want a filtering api make one in lua? I don't see a point in specialcasing one part of the lua csm api to behave like that |
11:46 |
nephele |
if the second callback does not get called that i would consider a bug though |
11:48 |
Ravise |
I expected the api to expect modders would like to cooperate :| |
11:48 |
Ravise |
Something like "msg" -> filter one -> returns modified msg -> filter two -> ... |
11:49 |
nephele |
this has nothing to do with cooperation, the usecase you have is only a tiny one, it makes no sense to make it overly complex to optimize it for that usecase when you could have written a generic api for lua to do this in 10 to 20 minutes ;) anyway this is just my opinion :P |
11:49 |
nephele |
you can already do that |
11:49 |
nephele |
just call the second csm from the first one |
11:49 |
nephele |
with your modified message |
11:49 |
Ravise |
That would sort of defeat the point of totally independent mods, though |
11:49 |
nephele |
that doesn't need any special ordering support at all |
11:50 |
nephele |
i don't see why, mod compatibility is not something you get for free, you have to work for it |
11:50 |
Ravise |
Of course, a "specialised" chat handling library could be written, but a] it's not minetest's api, thus fractioning and incompatibility is likely to happen, b] the minetest's api is designed "by implementers", not "for users" |
11:50 |
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11:50 |
nephele |
you can't change every api to hopefully have every usecase |
11:51 |
Ravise |
If chat handling on csm-api side would be implemented differently, compatibility would be way cheaper though |
11:51 |
nephele |
the "api" is just calling the second function with the first function |
11:51 |
nephele |
if you want you can overwrite the on chat handelere thingy that calls functions to behave like you wish and make both mods depend on it |
11:51 |
nephele |
but that seems much harder than changing one line of code |
11:52 |
Ravise |
In other words, the chat-related csm api is ill-designed for purpose, thank you... |
11:52 |
nephele |
i didn't design it |
11:52 |
nephele |
and your assertion still makes no sense |
11:53 |
nephele |
it's not ill designed just because it doesn't cover every hypotehtical use case |
11:53 |
Ravise |
I think we won't move the discussino any further, so with all due respect, let's stop before we start to get angirer :) |
11:59 |
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12:03 |
rubenwardy |
Minetest's callback model tends to not be very well thought out, sorry |
12:03 |
rubenwardy |
on the server side, doing things like you suggest would be done using `minetest.format_chat_message` |
12:03 |
rubenwardy |
but there's not client equivalent |
12:04 |
Ravise |
As I'm a player, not server admin, I'd like things to be solved on client-side as much as possible, to be independent on benevolence of server admins not/installing server mods for my convenience :) |
12:06 |
Ravise |
It seems my best option is csm lib providing "chaining" api built on top of basic minetest's and calling other chat csm modders to adopt it? |
12:06 |
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12:07 |
Krock |
how should a chat-format-modifier pipeline look like? |
12:07 |
Krock |
or in your terms "chaining" |
12:07 |
blaise |
lol |
12:07 |
sfan5 |
probably like format_chat_message but on the client side |
12:07 |
rubenwardy |
(pipeline is the correct term) |
12:07 |
Krock |
but format_chat_message can only be overwritten once? |
12:08 |
blaise |
i've seem so many chat <--> irc mod's |
12:08 |
blaise |
holey moley |
12:08 |
hoodedice |
minetest.get_chat_message():uppercase():grammarize():remove_excess_exclamation_marks() |
12:08 |
Ravise |
I'd imagine callbacks to have signature function(msg) --do something witht the msg; return msg; end |
12:08 |
Ravise |
Of course, it require callbacks to be "sane", like, not returning "" |
12:08 |
blaise |
I like the ones that introduce ansi color codes... they're super nice |
12:09 |
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12:09 |
sfan5 |
Krock: but you can chain those |
12:09 |
Krock |
Ravise: so one callback would provide the args for the next run callback? |
12:09 |
Ravise |
And minetest's core looping over the lists of callbackcs, like this (suppose the msg is alredy filled with the message) |
12:09 |
Krock |
sfan5: perhaps chaining the format string would be an approach? |
12:10 |
Ravise |
for cb in callbacks; msg = cb(msg); end; return msg |
12:10 |
Ravise |
While we are at this, it would be best to provide some metadata right with the message (e.g. the type, author etc.) but I understand that would most probably require breaking change in protocol |
12:11 |
Krock |
no it wouldn't |
12:11 |
hoodedice |
minetest should have RFCs :^) |
12:11 |
Krock |
https://github.com/minetest/minetest/pull/7521 |
12:11 |
Krock |
table format without protocol bump |
12:11 |
nephele |
hoodedice, request for comments? :D |
12:12 |
hoodedice |
:^) |
12:13 |
Ravise |
Krock: I don't see inside the minetest core, I just like to use the api :) And as the message is given as string in the api, I expected it's expected to send the message as string |
12:14 |
Ravise |
Not having to guess metadata from message string format would be nice, IMO |
12:14 |
rubenwardy |
I'd forgotten that chat_send_all supports this |
12:15 |
Krock |
you'd be given author, message, time and format string. I think it would make sense to do conditional overwrites of the format string only (or abort sending if that's wanted) |
12:18 |
Ravise |
Having the message type (e.g. /msg, /me, general say etc.) would be nice too, but preparating that from format string shouldn't be too much trouble |
12:19 |
Ravise |
And of course, the message text must be editable as well :) |
12:19 |
rubenwardy |
a chat command use is a normal message that begins with "/" |
12:20 |
rubenwardy |
you won't receive that though |
12:20 |
rubenwardy |
as the server will swallow it |
12:22 |
Ravise |
Those messages do have fixed structure, and since we'll have access to the format string, and since only the message type is to be guessed, the REs should be short enough not to cause mass confusion |
12:24 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Add chat_font_size setting (#9736) a9b74f4 https://git.io/JfaFk (2020-05-24T12:24:13Z) |
12:47 |
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13:08 |
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13:09 |
luvo |
henlo! Is it possible to call the on_use function of a given hoe? having the itemstack |
13:10 |
Krock |
itemstack:get_definition().on_use(...) |
13:10 |
luvo |
get_definition, that's the key! thanks Krock |
13:10 |
Krock |
probably |
13:10 |
Krock |
!next |
13:10 |
MinetestBot |
Another satisfied customer. Next! |
13:10 |
luvo |
I trued itemstack:on_use but didn't work |
13:12 |
Krock |
true |
13:20 |
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13:30 |
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13:31 |
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13:37 |
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13:38 |
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13:39 |
bdju |
are the versions of mods in the client's mod downloader older than versions elsewhere? is it worth git cloning dfcaverns? |
13:40 |
Krock |
sometimes yes. Automatic updates have to be authorized first |
13:41 |
nephele |
i think that depends on the mod |
13:41 |
nephele |
develop branches arent on contentdb usually? |
13:41 |
Krock |
so that ContentDB can update using the git repository's push messages (or whatever) |
13:41 |
Krock |
nephele: barely a mod has develop branches |
13:42 |
nephele |
huh? |
13:42 |
nephele |
i would think anything that isn't tagged a release or on a release branch is a develop branch |
13:42 |
Krock |
all changes happen in master, and a commit is tagged as soon the author feels like it |
13:43 |
nephele |
then the not-tagged stuff is develop branch :) |
13:43 |
Krock |
or not tagged at all, which is then a rolling release |
13:43 |
Krock |
develop branch == master branch |
13:43 |
Krock |
bdju: if you want to be 100% sure that you've got the newest update, yes. |
13:43 |
nephele |
Hmm, maybe i should work a bit on orion and make a tag thingy and ask to be put on contentdb... |
13:46 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add engine version string to ContentDB API request (#9890) b3c7990 https://git.io/JfaN4 (2020-05-24T13:46:50Z) |
13:46 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Replacement for Minimal Development Test (PR) (#9450) 6456aba https://git.io/JfaNB (2020-05-24T13:46:26Z) |
14:20 |
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14:22 |
bdju |
Krock: thanks for the info |
14:23 |
bdju |
does anyone know why dfcaverns from the contentdb comes with broken configs? it keeps saying various files have invalid booleans. I went and commented out the lines in several, but then it came up with more and I was losing motivation |
14:24 |
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14:25 |
Krock |
what kind of errors? |
14:27 |
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14:29 |
bdju |
stuff like this: 09:13:37 < rekado> bah, looks like GHC really does need to have a reference on GCC, because it tries to use its record of the build-time GCC when packages run “cabal configure”. |
14:29 |
bdju |
09:13:48 < rekado> annoying that it won’t take GCC from the environment |
14:29 |
bdju |
ugh sorry, clipboard troubles- |
14:30 |
bdju |
2020-05-24 09:13:58: ERROR[Main]: Invalid boolean setting in /home/brad/.minetest/mods/dfcaverns/df_caverns/settingtypes.txt "dfcaverns_underworld_hud_requires_item (Require an item to view waypoints) bool true |
14:30 |
bdju |
" |
14:31 |
bdju |
many similar lines like this, all dfcaverns, but not all in the same directory within its directory. so then I was hopping around in vim opening settingtypes.txt of various dirs and commenting out lines it complained about |
14:34 |
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14:38 |
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14:39 |
nephele |
Is it new that minetest.debug messages appear in chat? |
14:39 |
sfan5 |
depends on your settings |
14:40 |
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15:03 |
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15:17 |
luvo |
I'm a bit confused. If the hoe_wood definitions sets the max_uses attribute, how can it be nil when I access it on the on_use callback? |
15:17 |
luvo |
I'm sure I'm missing something |
15:18 |
luvo |
in the register of the hoe, if max_uses is nil it defines it at 30 |
15:20 |
luvo |
the definition is here https://git.io/Jfapq |
15:25 |
sfan5 |
the def table isn't copied so someone can mess with it afterwards in theory |
15:26 |
luvo |
but i have default and farming as the only dependency, so no change should have been madee right? |
15:26 |
luvo |
oh you mean |
15:26 |
luvo |
that itemstack doesn't have the hoe max_uses for example |
15:26 |
luvo |
right? |
15:27 |
luvo |
or what |
15:28 |
luvo |
and if no deftable is copied, how can I access the max_uses of the wooden hoe for example? |
15:29 |
sfan5 |
farming.hoe_on_use gets the value of uses |
15:29 |
luvo |
exactly |
15:29 |
sfan5 |
from outside there isn't any other way, since the "def" table is never saved |
15:30 |
luvo |
mmm |
15:30 |
luvo |
so no way for me to redefine the on_use of any hoe right? |
15:30 |
luvo |
because I'll need max_uses if I want to reuse hoe_on_use |
15:31 |
sfan5 |
correct |
15:31 |
luvo |
oh.. |
15:31 |
luvo |
allright thx |
15:34 |
sfan5 |
uh actually |
15:34 |
luvo |
:D |
15:34 |
sfan5 |
you can redefine farming.hoe_on_use, it gets the max_uses as parameter |
15:34 |
luvo |
mmmm |
15:35 |
luvo |
But I want to reuse the farmin.hoe_on_use logic, just do something after that function all on the on_use function |
15:36 |
sfan5 |
you can keep the old function around and call it before doing anything |
15:36 |
luvo |
so it will be:\n new_itemstack = farming.hoe_on_use(blablabla)\n some stuff\n return new_itemstack |
15:36 |
luvo |
yeah, thats what I do, but for me to call hoe_on_use I have to pass the mas_uses |
15:37 |
luvo |
well |
15:38 |
luvo |
you mean to just redefine farming.hoe_on_use and not override_item("farming:hoe_wood"? |
15:38 |
luvo |
so hoe_wood item will use my redefined method? |
15:38 |
sfan5 |
yes |
15:39 |
luvo |
allright! |
15:39 |
luvo |
thx |
15:41 |
sfan5 |
luvo: http://sprunge.us/hXTe2P?lua |
15:42 |
luvo |
wow, didn't realized about that, I just copied the entire function |
15:42 |
luvo |
thanks again sfan5 |
15:42 |
luvo |
:) |
15:44 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix build on FreeBSD, broken since open_url 212a112 https://git.io/Jfaht (2020-05-24T14:31:06Z) |
15:59 |
nephele |
Is there any way to add like... friction to items? |
15:59 |
nephele |
currently they just slide along the bottom infinitely :D |
16:03 |
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16:16 |
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16:19 |
nephele |
heh, had a comment about returning nil somewhere crashing minetest, now removing that it's not the case anymore :3 |
16:26 |
ANAND |
nephele: Add negative acceleration along the X and Z axes? |
16:27 |
ANAND |
Wrongly worded, sorry |
16:27 |
ANAND |
Add accelaration acting against the movement dir, is what I meant |
16:33 |
nephele |
that would then basically be a timer on each object i think? |
16:33 |
nephele |
I would prefer not having to do that, friction seems rather important to have for physics interactions |
16:33 |
nephele |
although i can use that solution for now if nothing else is available |
16:40 |
nephele |
ANAND: ah, i misunderstood you, maybe.. i'll try that |
16:42 |
nephele |
Heh, that almost works |
16:42 |
nephele |
the item does slow down indeed |
16:42 |
nephele |
but then it speeds up and flies of in the other direction :D |
16:42 |
ANAND |
lol |
16:43 |
ANAND |
Basic physics for physical entities engine-side would be good to have indeed. :) |
16:44 |
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16:44 |
nephele |
i suppose i'll have to forcibly slow it down in lua for now |
16:45 |
nephele |
i do want to be able to throw items, not a fan of those floating rotating nodes :D |
16:45 |
nephele |
also have a much much higher item limit per node and infinite timeout so one can "safely" place em in the worls |
16:45 |
nephele |
would be neat if the game loaded items earlier, but that is just a bit of a nitpick |
16:47 |
ANAND |
How much earlier? Objects are already sent to the client immediately upon connection. |
16:48 |
nephele |
yeah but it takes a couple of seconds before they appear in the world |
16:48 |
nephele |
so graphically its a bit you spawn in, but then it takes a bit for items to appear |
16:48 |
nephele |
can also run where items will appear to be in those items :D |
16:49 |
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16:50 |
ANAND |
Ahh |
16:50 |
who0 |
Hi Guys, do you know if there is a mods to expose metrics for prometheus. (I found one it needs to push data to a gateway) |
16:50 |
ANAND |
I presume that's an issue with entity loading itself. |
16:56 |
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16:57 |
nephele |
maybe, i never investigated :) |
17:00 |
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18:08 |
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18:08 |
rubenwardy |
who0: there will be built-in support for Prometheus in 5.3 |
18:33 |
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18:35 |
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18:37 |
luvo |
Is there anyway of interacting with a running server with the lua api? |
18:38 |
luvo |
for example, to use minetest.get_connected_players() |
18:42 |
luvo |
I know there is a --terminal option, but that is only for using the in-game commands, right? not for scripting |
18:46 |
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19:16 |
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19:17 |
appguru |
luvo: you could use WorldEdit's //lua if you want to execute code |
19:18 |
Krock |
also lua formspec in the inventory if that still exists |
19:18 |
Krock |
from worldedit_gui |
19:18 |
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texmex |
!tell oil_boi: hilarious xD https://youtu.be/DpSIV648DaI?t=7748 |
20:56 |
MinetestBot |
texmex: Do not put an : at the end of nickname |
20:56 |
texmex |
!tell oil_boi Hilarious! xD https://youtu.be/DpSIV648DaI?t=7748 |
20:56 |
MinetestBot |
texmex: I'll pass that on when oil_boi is around |
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21:46 |
luvo |
thanks guys! |
22:57 |
Hawk777 |
If I connect to an unlisted server by address and port number, when I go back to the server list, it’s shown at the top with a gold star beside it. If I connect to a second unlisted server, the first one disappears. How do I make the server list keep two favourite unlisted servers? |
22:58 |
Hawk777 |
My serverlist/favoriteservers.txt file actually has both listed, but I only see one of them in the GUI. |
22:58 |
sfan5 |
that's a bug, please report it |
22:59 |
Hawk777 |
So… the intent is that both should be added to favoriteservers.txt (as they are) and both should show up? Each one is under a [server] section in the file; is that the intended file structure? |
22:59 |
Hawk777 |
favoriteservers.txt doesn’t appear to be documented on either wiki. |
23:00 |
sfan5 |
yes |
23:01 |
Hawk777 |
Huh, it appears to possibly be linked to the fact that you also can’t seem to give names to unlisted servers. |
23:01 |
Hawk777 |
I manually gave them names, and now both show up. Is the bug actually that you can’t give them names? |
23:01 |
Hawk777 |
(manually by editing the file) |
23:03 |
Hawk777 |
Or is manually naming unlisted servers more of a feature request, and two unnamed servers are supposed to both show up and that’s the bug? |
23:03 |
sfan5 |
I don't think you're supposed to be able to name them |
23:04 |
Hawk777 |
OK, in that case I’ll file “being able to name them” as a feature request (since that’s not intended to be possible right now) and “not showing more than one” as a bug. |
23:04 |
Hawk777 |
Thanks! |
23:16 |
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23:19 |
epoch |
(minetest segfaults when attempting to use a remote X server) |
23:30 |
Emerald2 |
I have that problem too, Hawk777, but it behaves inconsistently. |
23:32 |
Hawk777 |
Well, I filed the bug and feature request in question. |
23:32 |
Hawk777 |
And for now I have my workaround, naming them by editing the file by hand. |
23:32 |
Emerald2 |
Nice. I was too slack. :) |
23:33 |
Emerald2 |
Now I just need to catch my 'client hangs when server crashes or is shutdown, only some of the time' bug with a backtrace. |
23:46 |
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