Time |
Nick |
Message |
00:01 |
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00:14 |
guzzi |
how deep do people usually dig? |
00:14 |
guzzi |
it looks like minetest goes pretty deep |
00:18 |
nephele |
it goes very deep |
00:18 |
VanessaE |
it goes down more than 31km below sea level |
00:19 |
guzzi |
yeah. i have gone down about 500. i have mesacons mod. just looking for those i guess |
00:19 |
guzzi |
the pipe mod looks fun too |
00:19 |
VanessaE |
I think mese starts below 1000m |
00:20 |
guzzi |
I got kinda bored of minecraft. so i came back |
00:21 |
LoneWolfHT |
If you get bored of MTG try Nodecore |
00:22 |
VanessaE |
bah, all you need it mtg + Dreambuilder ;) |
00:22 |
guzzi |
dreambuilder? |
00:22 |
guzzi |
nodecore? huh |
00:23 |
VanessaE |
Dreambuilder is a massive modpack that I maintain, comprised of lots and lots of popular mods :) |
00:23 |
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00:24 |
guzzi |
oh damn that looks sick |
00:24 |
guzzi |
i am going to boot it up |
00:25 |
VanessaE |
enjoy :) |
00:35 |
guzzi |
awe sick textures |
00:38 |
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00:57 |
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00:58 |
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01:13 |
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01:18 |
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01:33 |
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01:34 |
EvergreenTree |
guzzi: do give nodecore a go if you want, it is a lot of fun and quite a change of pace from normal minetest/craft style gameplay |
01:36 |
EvergreenTree |
also, while dreambuilder is very cool (I play it a lot), it is certainly not the only minetest game worth worth checking out |
01:43 |
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01:43 |
MinetestBot |
oil_boi: May-22 15:39 UTC <texmex> I like the format of the current videos. Always new features presented, it’s like small gifts each video. |
01:47 |
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01:48 |
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01:51 |
leo_rockway |
greetings, minetesters. |
02:01 |
leo_rockway |
oil_boi: hey, spiders attack during the day. Is that intentional? |
02:03 |
oil_boi |
leo_rockway, Oh I'll fix that now |
02:04 |
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02:04 |
leo_rockway |
oil_boi: It makes surviving the first night a lot harder, that's for sure ;-) |
02:04 |
leo_rockway |
surviving before the first night, that is. |
02:13 |
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02:27 |
oil_boi |
Oof and I just finished putting it in |
02:27 |
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02:31 |
oil_boi |
I dunno I'm just going to throw this on here https://github.com/minetest/minetest/issues/9873#issuecomment-632972474 |
02:32 |
oil_boi |
This stops mobs from being an absolute disaster when you have a farm, yet still keeping in a less annoying form of collision correction |
02:35 |
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02:57 |
oil_boi |
A*_noprefetc vs A*? |
02:57 |
oil_boi |
prefetch** |
03:01 |
Emerald2 |
Woohoo got to gdb the segfault. https://pastebin.com/zYdRtVEM |
03:02 |
guzzi |
evergreentree, checking it out now |
03:03 |
Emerald2 |
I'm running 5.2.0 from the Ubuntu ppa so not sure why I'm getting this crash. |
03:03 |
Emerald2 |
New NodeCore server does it reliably tho. |
03:04 |
EvergreenTree |
Just a warning about nodecore, there is minimal instruction and you are expected to figure things out on your own |
03:04 |
guzzi |
np |
03:05 |
Emerald2 |
Yeah I know. I played it before. Got really stuck on some stuff tho. XD |
03:06 |
EvergreenTree |
I would say it's sort of comparable to how old DOS point and click adventure games (not in gameplay but in how you're expected to figure things out) |
03:06 |
EvergreenTree |
s/how// |
03:26 |
oil_boi |
Also thanks texmex |
03:26 |
guzzi |
evergreentree , latest master just crashes on me |
03:27 |
EvergreenTree |
Weird. I haven't updated in a bit so it still works for me |
03:27 |
EvergreenTree |
I need to go to bed, but I will try to see what's wrong tomorrow |
03:37 |
guzzi |
anyone ever have the last 3 rows of inventory disapear on them? |
03:38 |
guzzi |
ah i see what the issue is |
03:39 |
guzzi |
wierd they are like greyed out now |
03:40 |
guzzi |
seems like loading nodecore changed my inventory storage somehow |
03:40 |
Emerald2 |
NodeCore only has 2 rows of inventory. |
03:40 |
Emerald2 |
Wait I mean 1. |
03:40 |
guzzi |
oh. i removed the nc_ mod folders. |
03:40 |
Emerald2 |
Good typing me. |
03:41 |
guzzi |
how do i get them back? |
03:41 |
Emerald2 |
It should only effect you when playing NodeCore tho. |
03:41 |
Emerald2 |
I gotta go do something rn so be back in 5ish. |
03:41 |
guzzi |
np |
03:46 |
guzzi |
ah yeah i am going to have to purge the sql db i think |
03:47 |
guzzi |
how do i reset my world? |
03:51 |
Emerald2 |
Did you set the world up as a nodecore world? |
03:52 |
guzzi |
all i did was do a git clone of your master branch and activate all the mods |
03:52 |
Emerald2 |
Master branch of what? |
03:53 |
guzzi |
https://gitlab.com/sztest/nodecore |
03:54 |
Emerald2 |
Lemme see if I can get Warr in here. He's the dev. |
03:56 |
guzzi |
nah it isn't a big deal. |
03:57 |
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03:57 |
Emerald2 |
You can get NodeCore from CDB, too. Should be basically the same. |
03:57 |
Emerald2 |
I'd just make a new world, honestly. |
03:59 |
WarrIRC |
nodecore is a game, not a mod or modpack |
03:59 |
WarrIRC |
so you don't "activate all mods" |
03:59 |
WarrIRC |
you have to clone it into games, not into mods |
03:59 |
WarrIRC |
if you try to play nodecore and MTG at the same time then I have no idea what will happen, but it probably won't be good |
03:59 |
guzzi |
oh |
03:59 |
guzzi |
yeah it was bad. |
04:00 |
WarrIRC |
CDB would install it in the right place for you if you use the in-game CDB browser |
04:00 |
guzzi |
i have a headless server. thus the confusion |
04:00 |
* Emerald2 |
returns to looking for food. Brain isn't working. |
04:01 |
WarrIRC |
hmm, I'd have expected MT not to let you just enable mods that are inside a mods/ subdir like they are in a game ... unless they added recursive search to modpack loading or something |
04:01 |
WarrIRC |
The version that's on CDB tracks very closely with what's in git master, so pulling from git master is fine too |
04:03 |
guzzi |
i moved them |
04:03 |
guzzi |
i am dumb |
04:03 |
guzzi |
ok thanks WarrIrc. Let me blow away this .minetest folder, clone into games and try again tomorrow |
04:04 |
guzzi |
afk |
04:04 |
WarrIRC |
heh, nodecore was intended to be brain exercise, but not the installation parts :-) |
04:05 |
WarrIRC |
If you run into more questions, you can find help in #nodecore. I'm usually only on IRC via the Discord bridge though. |
04:08 |
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04:19 |
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04:51 |
oil_boi |
texmex, https://youtu.be/l2i6cA1nPJo |
04:53 |
oil_boi |
Oh yeah |
04:53 |
oil_boi |
!title |
04:53 |
MinetestBot |
oil_boi: Crafter - Mob Pathfinding Prototype 1 - YouTube |
05:02 |
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05:13 |
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05:22 |
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05:23 |
liljnc3 |
hey |
05:23 |
freelikegnu |
yo |
05:24 |
liljnc3 |
hows it going |
05:24 |
freelikegnu |
... |
05:32 |
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05:37 |
Emerald2 |
Segfaults. Segfaults everywhere. |
05:39 |
freelikegnu |
and not a drop to drink |
06:02 |
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06:32 |
Emerald2 |
ANAND: it's #nodecore |
06:38 |
ANAND |
That's the game's channel |
06:43 |
Emerald2 |
Isn't that what you wanted? XD |
06:43 |
Emerald2 |
I guess the new server got a new channel too. He just made it yesterday. XD |
06:50 |
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07:15 |
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07:22 |
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07:54 |
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08:00 |
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08:00 |
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08:14 |
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08:17 |
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08:30 |
Emerald2 |
What's the verdict, ANAND? |
08:32 |
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08:34 |
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08:35 |
ANAND |
Dunno, I just found out the line that causes the segfault - Krock said he'll do further testing in minimal. |
08:36 |
deltanedas |
is there a way to run a nodes function when a node is placed/broken next to it? |
08:36 |
deltanedas |
i want to dis/connect nodes from a network when cable is broken/placed |
08:37 |
ANAND |
deltanedas: You could access the nearby nodes using the dug node's on_dig callback |
08:38 |
deltanedas |
wow im stupid |
08:38 |
deltanedas |
is there an array of directions somewhere or do i have to define it myself |
08:39 |
ANAND |
Array of directions? |
08:40 |
ANAND |
Get the dug node's pos, add and remove 1 from each of the coordinate to get 6 coords corresponding to the touching nodes |
08:42 |
deltanedas |
{{x = -1, y = 0, z = 0}, ...} |
08:42 |
deltanedas |
it seems like thats a very common thing |
08:52 |
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09:59 |
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10:03 |
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10:03 |
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10:05 |
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10:09 |
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10:12 |
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10:25 |
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11:12 |
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11:23 |
MinetestBot |
[git] Awkor -> minetest/minetest: Modernize include guards and add missing ones (#9898) 037422f https://git.io/JfaGT (2020-05-23T11:23:05Z) |
11:25 |
MinetestBot |
[git] sorcerykid -> minetest/minetest: Add on_authplayer callback and a last_login parameter to on_joinplaye… a976b7f https://git.io/JfaGt (2020-05-23T11:24:06Z) |
11:28 |
MinetestBot |
[git] sorcerykid -> minetest/minetest: Add on_authplayer callback and 'last_login' to on_joinplayer (#9574) 15ba75e https://git.io/JfaGc (2020-05-23T11:25:29Z) |
12:11 |
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12:12 |
_Zaizen_ |
Hy everyone I would like to know if there's a way to know the position of a node i've found with raycast. I can't find the appropriate method, maybe it's just that it has a strange name |
12:12 |
NetherEran |
raycast:next() gives you a pointed_thing |
12:13 |
_Zaizen_ |
Yup but I need to know th e position of that node. |
12:13 |
nephele |
core.raycast? local node = raycast:next() , and then node["under"] |
12:13 |
NetherEran |
^ |
12:13 |
Krock |
est31: who has access to f-droid? I thought you redirected me to nerzhul last time https://github.com/minetest/minetest/issues/9839#issuecomment-633032868 ? |
12:13 |
_Zaizen_ |
Thanks everyone |
12:13 |
nephele |
node is a table you can print with minetest.debug(dump2(node)) too to see the full format |
12:13 |
Krock |
!next |
12:13 |
MinetestBot |
Another satisfied customer. Next! |
12:13 |
est31 |
hi Krock |
12:13 |
Krock |
o/ est31 |
12:13 |
est31 |
Fdroid maintainers have |
12:14 |
est31 |
(access) |
12:14 |
Krock |
does this need a correction? https://dev.minetest.net/Releasing_Minetest#Build_and_Publish_Android_APK |
12:15 |
Krock |
Sounds like we should go to #froid directly |
12:17 |
Krock |
* #fdroid without the typo |
12:32 |
Krock |
^ est31 ? |
12:33 |
yrungr |
i wonder if you can build minetest for your own phone. |
12:33 |
yrungr |
the minetest in the android store is broken. |
12:34 |
Krock |
yes |
12:34 |
yrungr |
cool. |
12:34 |
Krock |
though I don't know what build setup you need to get it working |
12:38 |
blaise |
arm crossdev toolchain, or a binmisc qemu chroot |
12:42 |
yrungr |
interesting. |
12:45 |
Krock |
yrungr: https://www.youtube.com/watch?v=Y2lspXOXNGQ <-- you now |
12:45 |
blaise |
lol |
12:47 |
Krock |
(the AMV that uses the song is quite good btw) |
12:49 |
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12:55 |
yrungr |
weird, youtube seems broken. the page loads, but videos are not loading. |
12:55 |
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12:55 |
Emerald2 |
Is there a way to change the 'player joined the game' and 'player left the game' messages? |
12:57 |
Calinou |
they're defined in builtin/ Lua |
12:57 |
Calinou |
so yes, but they're defined server-side |
12:57 |
Calinou |
https://github.com/minetest/minetest/blob/master/builtin/game/misc.lua#L45 |
12:58 |
Emerald2 |
Cheers Calinou. Had somebody on discord asking but the people in the know are sleeping. :) |
12:58 |
Emerald2 |
Could a server owner change them, or no? |
12:59 |
blaise |
there is a minetest discord server? |
12:59 |
blaise |
:o |
13:00 |
Emerald2 |
Technically unofficial. Got a buncha new people when the forums were down, because C55 put a link there. |
13:00 |
olliy |
mmhmm |
13:02 |
nephele |
i think overiding minetest.send_leave_message would be sufficient? |
13:02 |
blaise |
surprise |
13:09 |
Emerald2 |
Hey Krock. Warr is wondering what you meant about a chest and getting a player hand. |
13:18 |
appguru |
"i think overiding minetest.send_leave_message would be sufficient?" |
13:18 |
appguru |
and minetest.send_join_message, probably |
13:19 |
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13:19 |
Krock |
Emerald2: the "hand" slot item can be swapped with node inventories |
13:19 |
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13:20 |
Krock |
though that might be a MT issue that callbacks aren't triggered |
13:20 |
appguru |
Is someone working on a fix already? |
13:20 |
appguru |
I might be interested in having a try. |
13:30 |
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13:51 |
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13:54 |
luvo |
evening veryone! |
13:55 |
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13:57 |
Krock |
still afternoon |
13:57 |
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14:09 |
luvo |
right haha |
14:16 |
luvo |
is there anyway of getting more info about the "Collision info missing, this is caused by an out-of-date/buggy mod or game" error? |
14:17 |
luvo |
like, what mod? or the only way is uninstalling and installing one by one? |
14:17 |
sfan5 |
look at the backtrace |
14:31 |
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15:18 |
guzzi |
nodecore is sick |
15:18 |
guzzi |
dreambuilder too |
15:18 |
guzzi |
not sure which my daughter will like better, but I am exited to try both. |
15:19 |
guzzi |
i setup a world for each. not sure if my little vm can handle both at once but we will see. |
15:37 |
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16:25 |
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16:49 |
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16:51 |
deltasquared |
just noticed a 'indexing a nil value' crash in a (possibly older) mod and I noticed it's using self.object:getvelocity() in it's on_step() callback, whereas the lua api documents :get_velocity(). is this a deprecated typo, and if so was it recently changed to return nil at all? from my reading of the line and debugging the entity's self table at the time of the crash, I can't seem to tell what else would be causing it. |
16:52 |
deltasquared |
for reference, this is blockmen's pyramids mod, and the offending line is: self.object:setvelocity({ x=self.direction.x*mummy_chillaxin_speed, y=self.object:getvelocity().y, z=self.direction.z*mummy_chillaxin_speed }) |
16:52 |
deltasquared |
(a tad redundant with the number of calls, but looks otherwise legit, so not sure what's going on here.) |
16:53 |
sfan5 |
getvelocity is the same as get_velocity just an old name |
16:53 |
sfan5 |
!mod pyramids |
16:53 |
MinetestBot |
sfan5: Pyramids [pyramids] by BlockMen - https://forum.minetest.net/viewtopic.php?t=7063 - https://github.com/BlockMen/pyramids |
16:53 |
deltasquared |
right. I've gotten the error te reliably trigger currently (and yes I've pulled latest), so I'll try adding some asserts. |
16:54 |
deltasquared |
the adformentioned line is line 294. |
16:54 |
deltasquared |
in mummy.lua |
16:54 |
deltasquared |
in case anyone wants to try and beat me to it ;) |
16:54 |
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16:54 |
sfan5 |
https://github.com/BlockMen/pyramids/blob/master/mummy.lua#L207 |
16:54 |
sfan5 |
it should return after removing here |
16:55 |
deltasquared |
... well shoot, I plain skipped over that |
16:55 |
deltasquared |
the mummy is trapped in lava too, that would explain it |
16:55 |
deltasquared |
(and it'd explain why returning nil. ok, I'll try that just to make sure |
16:56 |
deltasquared |
but that does seem likely |
17:01 |
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17:06 |
deltasquared |
gah. the entity died in lava before I could confirm it, but I'm putting that in anyway. |
17:06 |
deltasquared |
thanks for the help sfan5 |
17:06 |
sfan5 |
you're welcome |
17:07 |
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17:09 |
SwissalpS |
I coloured a homedecor:glowlight_quarter_14, placed it, rotated it a couple times with screw driver; dug it and -> boom server crashed |
17:10 |
sfan5 |
probably already fixed in 5.3.0-dev |
17:11 |
SwissalpS |
tx, server is on 5.2 still |
17:39 |
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17:48 |
luvo |
Hey, I'm trying to build a server with the --terminal capability |
17:49 |
luvo |
but when I compile with `cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=0 -DBUILD_SERVER=1 -DBUILD_UNITTESTS=0 -DCMAKE_BUILD_TYPE=Release -DENABLE_CURSES=ON`, it keeps saying: -- Could NOT find Curses (missing: CURSES_LIBRARY CURSES_INCLUDE_PATH) \n -- ncurses not found! even though I have all these packages installed: libncurses6:amd64, libncursesw6:amd64, ncurses-base, ncurses-bin, ncurses-term |
17:50 |
luvo |
Any idea? |
17:50 |
luvo |
I checked the necessary packages for building from source and in the Debian/Ubuntu command, doesn't appear nothing about curses. In fedora/arch it does |
17:51 |
sfan5 |
what about the -dev package? |
17:52 |
luvo |
I tried, but no -dev packages for libncurses6/w6 are found |
17:52 |
luvo |
maybe try 5/w5 versions? |
17:53 |
luvo |
yep, that's it. With ncurses 5 it works |
17:53 |
luvo |
`libncurses5-dev` and `libncursesw5-dev` |
17:53 |
deltasquared |
I'll have to remember that one myself. |
17:53 |
sfan5 |
you reeally just need libncurses-dev |
17:53 |
deltasquared |
the ubuntu package is a bit stale, so I've had to build mine locally. |
17:54 |
sfan5 |
whether that's ncurses 5 or 6 doesn't matter I'd say |
17:54 |
deltasquared |
(and no, the snap does NOT count.) |
17:54 |
luvo |
oh I see |
17:54 |
luvo |
should I create an issue for the package to install in the ubuntu commandline? |
17:57 |
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19:52 |
luvo_ |
So I'm using the signs_lib with street_signs mods in my server. I checked the signs_lib forum post and found about the ISO-8859-1 support suggested in 2016. I tried the mod but could not display the ñ (using _ instead). Any idea how you work it? cc/ VanessaE |
19:58 |
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20:06 |
guzzi |
how do i reset my world database? |
20:07 |
guzzi |
i copied an existing world and changed the game to nodecraft. The intial area now says unknown everywhere. |
20:07 |
guzzi |
I just want to reset it |
20:08 |
guzzi |
I am using a headless server |
20:08 |
sfan5 |
rm map.sqlite |
20:09 |
guzzi |
ok cool thanks |
20:16 |
rschulman |
Is node_io still being worked on? The github repo hasn't seen any action in 2 years. |
20:16 |
rschulman |
Could just be that its done, though. |
20:21 |
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20:53 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Optimize particlespawner sending by not sending to distant players 10c3002 https://git.io/Jfa21 (2020-05-23T20:52:21Z) |
20:53 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Implement spawning particles with node texture appearance 9d6e7e4 https://git.io/Jfa2M (2020-05-23T20:52:21Z) |
20:55 |
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21:02 |
oil_boi |
:O :O :O :O :O That is so cool! Now we can have awesome effects! Thanks sfan5 |
21:04 |
sfan5 |
you're welcome |
21:07 |
oil_boi |
Does the distant player's particle spawner optimization have a fixed radius? |
21:08 |
sfan5 |
it uses max_block_send_distance to devide |
21:08 |
sfan5 |
decide* |
21:09 |
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21:12 |
luvo_ |
Is there anyway of changing the username I have on a public server? |
21:13 |
sfan5 |
ask the server admin to do it, it is a manual process unfortunately |
21:13 |
luvo_ |
thx! |
21:13 |
appguru |
not a good idea tbh |
21:14 |
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21:14 |
appguru |
the playername is used as an identifier everywhere - from protections to DMs to mail to whatever |
21:16 |
luvo_ |
mmm I see... |
21:25 |
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21:25 |
oil_boi |
Holy crap I can get around the node only particle restriction by creating a node of the food with register_food and create an ungettable node to work from :O |
21:26 |
nephele |
oh hi oil_boi :) |
21:26 |
oil_boi |
Hi nephele |
21:26 |
who0 |
Hi Guys, I've just update to 5.2.0 (I cannot open my previous world ... the error is : "Unknown node: doors:door_wood_b_1". Could you help me ? |
21:28 |
sfan5 |
might be a bug with one of your mods |
21:28 |
appguru |
this is probably related to the get_content_id change |
21:28 |
appguru |
you now have to call it after the nodes have been registered iirc |
21:29 |
nephele |
huh? i've never used that call :g and am on 5.3-dev |
21:29 |
who0 |
It seems to be reltaive to "mods/handle_schematics/init.lua" |
21:29 |
who0 |
(just remove this mod and it works) |
21:30 |
sfan5 |
oil_boi: better yet you can register a node where each of the 6 sides is a different food :D |
21:30 |
oil_boi |
A physical texture index, I like it! |
21:32 |
appguru |
Dynamic media loading would be nice |
22:10 |
oil_boi |
Already taking advantage of it! https://youtu.be/-W4LoA-I0Uw |
22:11 |
oil_boi |
Treecapitator has also been updated with it :D |
22:14 |
sfan5 |
cool |
22:15 |
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22:52 |
guzzi |
i have a world setup and I switched the creative to true. |
22:52 |
guzzi |
I don't see the creative inventory though. |
22:52 |
guzzi |
i do have dreambuilder mods on |
22:53 |
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23:01 |
guzzi |
I also just tried a fresh world with no mods |
23:03 |
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23:12 |
guzzi |
i am on 5.2 |
23:12 |
guzzi |
minetest game |
23:19 |
guzzi |
headless |
23:24 |
guzzi |
i set it in the world file |
23:24 |
guzzi |
i also see the setting in minetest.conf |
23:24 |
guzzi |
hh |
23:24 |
guzzi |
huh |
23:29 |
guzzi |
ah ok. you HAVE to set it in the minetest.conf file |
23:29 |
guzzi |
so i created a new one and set the --config switch |
23:31 |
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23:38 |
guzzi |
well wait. that didn't work |
23:38 |
guzzi |
let me see if i messed up |
23:41 |
guzzi |
oh i got it somehow |
23:41 |
guzzi |
i had to click the chest in smart inventory |