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00:04 |
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MinetestBot |
[git] paramat -> minetest/minetest: Various documentation fixes in settingtypes.txt (#9910) 1bcdc2d https://git.io/Jf2Oo (2020-05-22T00:32:20Z) |
00:35 |
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01:00 |
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01:20 |
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01:33 |
Blockah |
wb nephele |
01:35 |
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01:41 |
Blockah |
Jdog, are you from New Zealand? |
01:42 |
Jdog |
no lol |
01:42 |
Blockah |
Never mind Jdog you just had the same nick as my mate lol nevermind |
01:42 |
Jdog |
ah, sorry |
01:53 |
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01:55 |
Blockah |
Question everyone, I moved my 'World' to another Server it works fine, however the blocks I've placed from the old world, can't be deleted by me like wtf??? |
01:58 |
SX |
Blockah different account and owned nodes, some protection mod preventing to do that, can be because of many things and cant really say for sure because it depends.. |
01:58 |
Blockah |
We don't have a protection mod |
01:59 |
Blockah |
As far as I'm aware? |
01:59 |
Blockah |
Was only a stock install + 1 mod for weather |
01:59 |
Blockah |
I also have the same nickname I had on the old server and new |
01:59 |
Blockah |
So same name D 'owner' and no protection somehow = Protected cubes :S |
02:05 |
Blockah |
Any check lists or guides? |
02:07 |
SX |
maybe check privs if you've not doen that already and also try with protection_bypass https://wiki.minetest.net/Privileges |
02:10 |
cheapie |
Blockah: You do have the "interact" priv, right? |
02:11 |
Blockah |
cheapie, I can create and destroy just not my old blocks |
02:11 |
Blockah |
I have all priv cheapie |
02:11 |
Blockah |
I did /grant myname all |
02:11 |
cheapie |
Do you get any messages when trying to dig them? |
02:12 |
Blockah |
Nope |
02:12 |
cheapie |
Are you using a suitable tool (or in creative mode)? |
02:12 |
Blockah |
Oh |
02:12 |
Blockah |
Creative mode I think is disabled |
02:12 |
Blockah |
And have no tool |
02:12 |
Blockah |
I think creative mode used to be on |
02:12 |
Blockah |
Oh wait I'm not sure actually |
02:12 |
cheapie |
Some things require a tool to dig outside of creative. |
02:12 |
Blockah |
Ah |
02:13 |
Blockah |
I'll turn on creative mode and see if it makes a difference |
02:13 |
cheapie |
(like stone, for example) |
02:15 |
Blockah |
Enabled creative mode |
02:15 |
Blockah |
Still cant delete the block |
02:15 |
Blockah |
Odd asf |
02:24 |
Blockah |
That's so weird I can't delete the old blocks |
02:24 |
Blockah |
I have all privs |
02:25 |
Blockah |
There was no protection mod installed by me ever no mod ever |
02:25 |
* Blockah |
looks into the protection bypass thingy |
02:26 |
Blockah |
Invalid command protection_bypass |
02:26 |
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02:26 |
Blockah |
But it is under my list of Privileges |
02:26 |
Blockah |
So I do have that privilege but still cant delete the blocks what the heck |
02:27 |
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ANAND joined #minetest |
02:49 |
Blockah |
ANAND, bro |
02:50 |
Blockah |
Do you know why when I copied over my old world into my new minetest, it works, but it wont let me delete blocks made from the old server |
02:50 |
Blockah |
I have all privs |
02:50 |
Blockah |
Including bypass_protection |
02:50 |
Blockah |
Creative mode is enabled |
02:50 |
Blockah |
Just cant delete em |
02:58 |
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03:01 |
Blockah |
Well hope the design is good enough because some of my world has invincible unmove-able blocks lol |
03:30 |
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03:39 |
Blockah |
I guess the only bypass would be load the old world |
03:39 |
Blockah |
And try load the mods into that one |
03:40 |
Blockah |
Then again it would be me risking using a -dev version instead of -stable |
03:41 |
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03:56 |
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04:23 |
Blockah |
So no one knows why when copying a World to another minetest installation ? the blocks become undelete-able ? |
04:29 |
SX |
blocks wont become undeleteable but yes nobody knows without server config + user accounts |
04:29 |
Blockah |
Well no one told me that would happen if I copied a world lol |
04:30 |
Blockah |
Uhm I guess I have to go back to the old config and just hope it works |
04:30 |
Blockah |
-dev branch here I come |
04:30 |
SX |
you can try and see what happens if you run /deleteblocks here 6 |
04:30 |
SX |
but that will delete mapblocks so it is not just single node or 6 nodes |
04:30 |
Blockah |
What does that mean to do? |
04:30 |
Blockah |
Mapblocks? That sounds dangerous |
04:30 |
Blockah |
How many of these map blocks contain blocks? |
04:30 |
Blockah |
And is 6 alot? |
04:31 |
SX |
it is fairly large area deleted then mapgen fires and generates those again |
04:31 |
SX |
16x16x16 nodes in single mapblock |
04:31 |
Blockah |
Yeah I can't risk that |
04:31 |
Blockah |
It'd end up destroying near by creations |
04:31 |
Blockah |
So how could I look at server config + user accounts ? |
04:31 |
Blockah |
To try figure out how to solve the issue? |
04:32 |
SX |
minetest.conf file and world.mt are two useful files to look at |
04:33 |
Blockah |
minetest.conf has literally only had stuff all changed in it |
04:33 |
Blockah |
Just the admins |
04:33 |
Blockah |
With same name might I add, and a changed port |
04:33 |
Blockah |
The world.mt is barely a few lines big too |
04:33 |
Blockah |
Anything specific I could look for in said files? |
04:33 |
SX |
then did you try to break nodes with pickaxe? |
04:33 |
Blockah |
It won't be world.mt put it that way |
04:33 |
Blockah |
How do I spawn pickaxe |
04:33 |
Blockah |
Do I look for it in inventory? |
04:34 |
SX |
something like /give yourname default:pick |
04:35 |
Blockah |
Wow |
04:35 |
Blockah |
It works now |
04:35 |
Blockah |
I can delete the blocks with a Pick axe |
04:35 |
SX |
I do remember that disabling and then re-eanbling creative could emerge some problems in a way that creative wont get enabled really |
04:35 |
Blockah |
Amazing lol before I could delete anything without a Pick axe |
04:35 |
SX |
you can try to /grantme creative |
04:35 |
Blockah |
Creative mode is enabled |
04:35 |
SX |
that might fix it but dont remember |
04:35 |
Blockah |
And doesnt creative mode just give you unlimited blocks? |
04:36 |
SX |
creative might be only partially enabled |
04:36 |
Blockah |
I enabled it in world.mt |
04:36 |
SX |
I do remember that I did have problems enabling it fully again after it was disabled for one server launch |
04:38 |
SX |
disabling creative once did change something, dont remember what I had to do but probably /grant creative privilege, I've not used creative enough to know right away why or what did happen but something did happen when creative was disabled and enabled again |
04:38 |
Blockah |
Fair enough |
04:38 |
Blockah |
Thanks heaps |
04:38 |
Blockah |
Also... |
04:38 |
SX |
anyway, if you can use pickaxe but not hand to break blocks then creative is not fully enabled |
04:38 |
Blockah |
Cheers |
04:38 |
Blockah |
I've only got one other issue now |
04:39 |
Blockah |
I want to load a modpack that I know works in Windows |
04:39 |
Blockah |
But Linux does not seem to load it for example |
04:39 |
SX |
might be path separators which is / for linux and \ for windows |
04:40 |
SX |
might be anything else too... |
04:40 |
Blockah |
https://forum.minetest.net/viewtopic.php?t=629 |
04:40 |
Blockah |
When you download said mod and extract it into /minetest/mods |
04:40 |
Blockah |
The folder needs to be renamed because it has 2.5.0 in the folder name |
04:40 |
Blockah |
Minetest wont read anything name wise with .'s in it |
04:40 |
Blockah |
It'll error out saying we only accept [0-9][a-z] in the name |
04:40 |
Blockah |
Now when I rename it to animals the folder |
04:41 |
Blockah |
And tell the world in world.mt to load 'animals' |
04:41 |
Blockah |
It says cannot find animals |
04:41 |
Blockah |
And just ignores it |
04:41 |
Blockah |
I'm like wtf |
04:42 |
SX |
maybe there's mod.conf within that says different name |
04:42 |
SX |
oh but so if it is modpack then actual mod names are subdirectory names |
04:43 |
Blockah |
I don't understand |
04:43 |
Blockah |
I also just did wget http://www.mediafire.com/download/8837o2995bqjxzt/animals_modpack-2.5.0.zip |
04:43 |
Blockah |
I tried to unzip it like I normally do |
04:43 |
Blockah |
And got an error saying |
04:43 |
Blockah |
Archive: animals_modpack-2.5.0.zip |
04:43 |
Blockah |
End-of-central-directory signature not found. |
04:43 |
Blockah |
Either this file is not |
04:43 |
Blockah |
a zipfile, or it constitutes one disk of a multi-part archive. In the |
04:43 |
Blockah |
latter case the central directory and zipfile comment will be found on |
04:43 |
Blockah |
the last disk(s) of this archive. |
04:43 |
Blockah |
unzip: cannot find zipfile directory in one of animals_modpack-2.5.0.zip or |
04:43 |
Blockah |
animals_modpack-2.5.0.zip.zip, and cannot find animals_modpack-2.5.0.zip.ZIP, period. |
04:43 |
Blockah |
I'm pretty sure that isn't meant to happen lol |
04:44 |
SX |
well maybe wget gives you html site... |
04:44 |
SX |
maybe check your file |
04:44 |
Blockah |
the file is a .zip |
04:44 |
Blockah |
Looks perfect |
04:44 |
SX |
that does not make it zip file if it has .zip in name.. |
04:44 |
Blockah |
I'll just have to winscp it to linux |
04:44 |
Blockah |
Well of course not but chances are that archive isn't broken |
04:44 |
Blockah |
But server is telling me it is lol |
04:45 |
Blockah |
I'll get my windows machine to extract it and then upload it that extracted version into the linux server |
04:45 |
SX |
maybe tryto run at server console file animals*.zip |
04:45 |
SX |
that will tell you actual file type, I bet it is mirror select page from mediafire |
04:46 |
Blockah |
Ah |
04:46 |
Blockah |
http://download1412.mediafire.com/1smyq50ei9gg/8837o2995bqjxzt/animals_modpack-2.5.0.zip |
04:46 |
Blockah |
This was the needed link |
04:46 |
Blockah |
This one workd |
04:46 |
Blockah |
They just had put the wrong direct link in the article |
04:47 |
Blockah |
So the mod is called: animals_modpack-2.5.0 |
04:47 |
Blockah |
I can't load -2.5.0 |
04:47 |
Blockah |
So I'll just rename it to animals_modpack |
04:47 |
Blockah |
Does that sound ok? |
04:47 |
Blockah |
Or where would I find in the mod folder what name it uses? |
04:47 |
Blockah |
modpack.txt is empty |
04:48 |
Blockah |
ls |
04:48 |
Blockah |
adv_spawning animal_cow animal_fish_blue_white animal_resources barn mob_archer mobf_settings mob_npc mob_slime trap |
04:48 |
Blockah |
animal_big_red animal_creeper animal_gull animal_sheep cooking mob_bear mob_ghost mob_oerkki mob_warthog |
04:48 |
Blockah |
animal_chicken animal_deer animalmaterials animal_vombie description.txt mob_environments mob_guard mob_ostrich modpack.txt |
04:48 |
Blockah |
animal_clownfish animal_dm animal_rat animal_wolf factions mobf mob_miner mob_shark README |
04:48 |
Blockah |
Nothing in there looks like anything to be configured right? |
04:49 |
Blockah |
The pwd = /minetest-stable-5/mods/animals_modpack-2.5.0 |
04:49 |
Blockah |
So I'll rename it to just animals_modpack and try load that |
04:49 |
Blockah |
It is now called animals_modpack |
04:49 |
Blockah |
Time to update world.mt while the server is killed first |
04:50 |
Blockah |
load_mod_animals_modpack = true is inside world.mt now |
04:50 |
Blockah |
Please work God... |
04:51 |
Blockah |
It's for my girlfriends birthday to place lil animals in there lol |
04:51 |
Blockah |
2020-05-22 05:51:20: ERROR[Main]: The following mods could not be found: "animals_modpack" |
04:51 |
Blockah |
4Fail |
04:51 |
Blockah |
2:( |
04:52 |
Blockah |
sherbetlocalhost: mods$pwd |
04:52 |
Blockah |
sherbetlocalhost: mods$ls |
04:52 |
Blockah |
animals_modpack animals_modpack-2.5.0.zip mods_here.txt weather |
04:52 |
Blockah |
sherbetlocalhost: mods$ |
04:52 |
Blockah |
It's clearly there though |
04:52 |
Blockah |
I'll post on their forum too, tell em it doesn't work... And I don't know what to name it |
04:53 |
Blockah |
what is the mod name in the init.lua for the mod? |
04:53 |
Blockah |
I'll try look |
04:53 |
Blockah |
Oh it has no init.lua |
04:53 |
Blockah |
weird |
05:08 |
ANAND |
> <Blockah> Do you know why when I copied over my old world into my new minetest, it works, but it wont let me delete blocks made from the old server |
05:08 |
ANAND |
Does it have the right permissions? |
05:08 |
Blockah |
I had all privs |
05:09 |
Blockah |
Pick axe cleared it up :) |
05:09 |
ANAND |
No, map.sqlite, I meant |
05:09 |
Blockah |
No idea |
05:09 |
Blockah |
I just copied the worlds over :) |
05:09 |
Blockah |
Literally the world folder from one mine test to another mine test on another server |
05:09 |
Blockah |
For now my current problem is this https://forum.minetest.net/viewtopic.php?f=6&t=24776 |
05:10 |
Blockah |
2020-05-22 05:51:20: ERROR[Main]: The following mods could not be found: "animals_modpack" |
05:10 |
Blockah |
It's clearly in the right place |
05:10 |
Blockah |
And it is the same name of folder as in world.mt |
05:10 |
Blockah |
Just doesnt work... |
05:10 |
Blockah |
So I must have the name wrong for the mod, but it wont tell me anywhere what the name should be lol (Pretty bad I know) |
05:11 |
ANAND |
I think the name should be animals_modpack? |
05:11 |
ANAND |
Maybe check modpack.conf? |
05:12 |
ANAND |
> hiddenlocalhost: mods$ls |
05:12 |
ANAND |
animals_modpack animals_modpack-2.5.0.zip mods_here.txt weather |
05:12 |
ANAND |
Do you still have the zip file in the mods/ folder? |
05:12 |
ANAND |
Not sure if MT is okay with random files in mods/ folder |
05:13 |
ANAND |
Btw, modpack.conf should have a "name" field |
05:14 |
ANAND |
Oh nvm |
05:14 |
Blockah |
I'll look now |
05:14 |
ANAND |
Modpacks can't be "enabled" in the conventional sense. |
05:14 |
ANAND |
I just checked one of my world's world.mt |
05:15 |
Blockah |
In Windows I just copied it to mods and clicked configure and it worked |
05:15 |
Blockah |
Why is linux different? |
05:15 |
ANAND |
I don't see load_mod_<modpack> = true |
05:15 |
Blockah |
o.o |
05:15 |
Blockah |
How the fk do you load it then lol |
05:15 |
Blockah |
Sheesh their documentation on how to install it is weak |
05:15 |
ANAND |
Instead, the mods within are directly enabled |
05:15 |
Blockah |
Lol |
05:15 |
Blockah |
We talk win or nix here? |
05:15 |
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calcul0n joined #minetest |
05:15 |
Blockah |
Mods within are directly enabled... |
05:15 |
ANAND |
But doing it via the GUI should be pretty straight-forward |
05:16 |
Blockah |
Yeah it was... |
05:16 |
Blockah |
Had I know this was the case |
05:16 |
Blockah |
I'd of got a windows vps |
05:16 |
ANAND |
Linux, btw. Not that it matters, AFAIK. |
05:16 |
Blockah |
Does the linux version have a gui? |
05:16 |
ANAND |
MT is the same on both platforms |
05:16 |
ANAND |
So, yes |
05:16 |
Blockah |
So... problem is |
05:17 |
Blockah |
Do I just run ./minetest for the gui |
05:17 |
Blockah |
instead of ./minetestserver for the command line ? |
05:17 |
ANAND |
Yes |
05:17 |
Blockah |
Oh that would be sick |
05:17 |
Blockah |
I hope my vps running vnc will work |
05:17 |
Blockah |
Time to try it out |
05:17 |
ANAND |
Wait, is this on a VPS? |
05:18 |
Blockah |
Sure is |
05:18 |
ANAND |
GUI wouldn't work then, AFAIK |
05:18 |
Blockah |
If it was on a home machine I'd just use windows lol |
05:18 |
Blockah |
I'll test it |
05:18 |
ANAND |
I thought you were running this on your local device |
05:18 |
Blockah |
Nah no way |
05:18 |
Blockah |
If that was the case I'd just use windows |
05:18 |
Blockah |
And the gui and life would be easy |
05:18 |
Blockah |
But because of prices, Linux is cheaper |
05:19 |
Blockah |
Hope this GUI works on vnc but I doubt it |
05:19 |
Blockah |
Time to find out |
05:19 |
ANAND |
AFK for a bit |
05:19 |
Blockah |
Cheers |
05:21 |
Blockah |
I wonder why Windows VPS would run a gui |
05:21 |
Blockah |
But a Linux vps can't... If this is true, Linux is pretty much at a disadvantage there, I'll go test it |
05:24 |
ANAND |
You can't access the GUI unless you have a display connected to the host machine |
05:25 |
ANAND |
I don't think Windows vs Linux matters for this |
05:25 |
ANAND |
Btw, https://forum.minetest.net/viewtopic.php?p=299283#p299283 |
05:25 |
ANAND |
The mod was already considered to be outdated in 2017 |
05:25 |
Blockah |
VNC is a display just like RDP is a display |
05:25 |
ANAND |
Ah I see |
05:25 |
Blockah |
Yes but that same mod works in Windows when I did configure |
05:25 |
Blockah |
With the same version 5.2.0 |
05:26 |
Blockah |
Which happens to my current and the latest win build |
05:26 |
Blockah |
Which happens to be my current and the latest win build |
05:26 |
ANAND |
Interesting |
05:26 |
Blockah |
So if it works in Windows, it should work in linux |
05:26 |
Blockah |
In theory |
05:26 |
Blockah |
I'm just setting up the IPTables rules |
05:26 |
Blockah |
Gonna jump in Linux |
05:26 |
Blockah |
See if the gui works |
05:30 |
ANAND |
Blockah: It looks like animals_modpack depends on the mobf mod. Do you have that installed? |
05:31 |
Blockah |
Oh no I don't |
05:31 |
Blockah |
It says it is all optional |
05:33 |
ANAND |
Changes 2.5.0 |
05:33 |
ANAND |
-split mobf_core (api) from modpack (git only) |
05:33 |
ANAND |
(from the first post) |
05:34 |
ANAND |
It looks like mobf was split from the modpack sometime in the middle |
05:34 |
Blockah |
Oh so they took it out of there? |
05:35 |
ANAND |
Looks like it. Can't say for sure, unfortunately |
05:35 |
Blockah |
Dependencies: |
05:35 |
Blockah |
-default |
05:35 |
Blockah |
-fire(optional|mandatory for some mods) |
05:35 |
Blockah |
-vessels(optional|mandatory for some mods) |
05:35 |
Blockah |
-wool(optional|mandatory for some mods) |
05:35 |
Blockah |
I just read that |
05:35 |
Blockah |
And was like oh okay |
05:35 |
Blockah |
Only optional depends |
05:35 |
ANAND |
!mod mobf |
05:35 |
MinetestBot |
ANAND: Traders [mobf_trader] by Sokomine - https://forum.minetest.net/viewtopic.php?t=9013 - https://github.com/Sokomine/mobf_trader |
05:35 |
Blockah |
So I need to grab something called mobf_core too? |
05:35 |
ANAND |
I think so |
05:35 |
ANAND |
Wrong link, MinetestBot >.> |
05:35 |
Blockah |
Okay thanks, I'll try find a .zip and put it inside mods and update world.mt |
05:35 |
Blockah |
Oh dayum |
05:35 |
Blockah |
Seems the whole communitys out of whack even the bot LOL |
05:36 |
SX |
Linux VPS can run GUI just as well as Windows VPS and Mac VPS, usually what you get when you order VPS is not something configured for desktop use.. |
05:36 |
Blockah |
Oh phew... |
05:36 |
Blockah |
Imma give that a go in a moment |
05:38 |
ANAND |
This seems to be the current home of mobf_core: https://gitlab.com/sapier/mobf_core |
05:38 |
ANAND |
I seems... empty |
05:38 |
SX |
also minetest GUI just provides "easy" way to add text lines to configuration files, if you can get it working with GUI then you also can get it working through text console |
05:38 |
ANAND |
True ^ |
05:39 |
Blockah |
Of course |
05:39 |
Blockah |
But the gui takes out any guessing |
05:39 |
SX |
therefore one option is to create installation on Windows and look for config file contents then move those to server but update path separators \ vs / |
05:39 |
ANAND |
Hmm, animals_modpack seems to be empty too: https://gitlab.com/sapier/animals_modpack |
05:39 |
Blockah |
ANAND, Is that bad? |
05:39 |
SX |
and of course file / directory paths unless you can make exact same structure on windows machine too |
05:39 |
Blockah |
Why is he even releasing shit now then that is empty? |
05:40 |
Blockah |
SX yeah I wouldn't bother but thanks heaps for your info bro |
05:40 |
Blockah |
Don't know why idiots like him couldn't just leave stuff well alone |
05:40 |
Blockah |
I remember last year just downloading it, put in mods folder, hit configure, boom had animals |
05:40 |
Blockah |
Now I've gotta download some sort of core thingy... |
05:40 |
Blockah |
Well here goes... |
05:42 |
ANAND |
Blockah: I don't understand. Maybe I forgot how to find my way around GitLab? |
05:42 |
SX |
it might be included in modpack, maybe it was just not enabled in world.mt? usually modpacks do include all stuff but to enable modpack it is not enough to say load_mod_somemodname = true |
05:42 |
Blockah |
Don't blame yourself bro, I've never even liked the idea of GitHub, no idea how they made millions, I'm used to just wget the .zip extract it, configure the conf, execute... |
05:42 |
Blockah |
I don't even know how to use git or clone lol |
05:42 |
ANAND |
I'm trying to clone it, and I'm asked to authenticate. That might be the issue. |
05:43 |
SX |
actually loading like that only loads single mod from modpack if it happens to have same name as whole modpack |
05:43 |
Blockah |
SX bad design eh |
05:43 |
SX |
you need multiple load_mod_ things for all modpack parts |
05:43 |
Blockah |
Well guess what |
05:43 |
Blockah |
It does load them auto |
05:43 |
Blockah |
But sets their value as false |
05:43 |
Blockah |
And then tells me it was unable to load said mod |
05:44 |
ANAND |
o_O |
05:44 |
Blockah |
My entire list will show this |
05:44 |
Blockah |
creative_mode = true |
05:44 |
Blockah |
auth_backend = sqlite3 |
05:44 |
Blockah |
player_backend = sqlite3 |
05:44 |
Blockah |
gameid = minetest |
05:44 |
Blockah |
enable_damage = true |
05:44 |
Blockah |
backend = sqlite3 |
05:44 |
Blockah |
load_mod_weather = true |
05:44 |
Blockah |
load_mod_animals_modpack = true |
05:44 |
Blockah |
in the world.mt |
05:44 |
Blockah |
After I try run minetest |
05:44 |
Blockah |
The list will grow bigger and it'll say the following |
05:44 |
Blockah |
http://blockah.net/world.mt |
05:44 |
Blockah |
Look at that |
05:44 |
Blockah |
All those values are for the mod, and they are set to false, but the daemon says could not find the mod LOL |
05:44 |
ANAND |
My guess is that this happens due to unsatisfied dependencies |
05:44 |
Blockah |
If it can't find the mod, where is it getting the intel to write all that stuff as false in there |
05:45 |
Blockah |
It needs more verbose then... |
05:45 |
Blockah |
Leaving someone high and dry with guessing is odd not even an error code or any help in debug |
05:45 |
SX |
last time I had to deal with that autoload was mintetest engine stupidity that it added load_mod_mymod = false to end of world.mt automatically while there was load_mod_mymod = true in middle of file |
05:45 |
Blockah |
So I'll re-read the entire post for the mod |
05:45 |
Blockah |
SX Oh yeah? What was your solution? |
05:45 |
ANAND |
Blockah: Check for warnings/errors in debug.txt - you might find a clue or two |
05:45 |
SX |
of course that did not work but instead complains about stuff and I had to go through world.mt removing duplicates |
05:46 |
Blockah |
Been there done that all it says in debug is |
05:46 |
SX |
that is problem is known and mentioned in minetest bug tracker @ github |
05:46 |
Blockah |
The entire debug shows => https://pastebin.com/Zx2AMM5w |
05:46 |
SX |
so just have to deal with it until fix or better mod/modpack handling is published |
05:47 |
Blockah |
Well the last relative debug that is ANAND see that? |
05:47 |
Blockah |
Yeah but how would you make said mod load sx? |
05:47 |
ANAND |
Blockah: If it adds load_mod_blah_blah, then it recognises the mod blah_blah. |
05:47 |
Blockah |
Comment the line? |
05:47 |
ANAND |
Also, remove the load_mod_animals_modpack line |
05:48 |
Blockah |
But I named the folder animals_modpack |
05:48 |
Blockah |
I'm trying to load that mod lol |
05:48 |
ANAND |
MT can't load a modpack - it can only load the mods within |
05:48 |
Blockah |
Oh ok |
05:48 |
Blockah |
I'll use gui to load the modpack then |
05:48 |
Blockah |
Deleted it |
05:48 |
Blockah |
Will now try gui to load the modpack |
05:48 |
SX |
your core problem is animals_modpack configuration |
05:48 |
SX |
weather mod probably wont cause problems |
05:49 |
Blockah |
Wow so minetest asks what program to open it with LMAO |
05:49 |
Blockah |
Must just gotta use ./ from a terminal |
05:49 |
SX |
I'm almost 100% sure that you have wrong load_mod lines in world.mt and there's just modpack name but not actual mods included in modpack |
05:50 |
ANAND |
I see a load_mod_mobf = false in world.mt. Hmm... |
05:50 |
Blockah |
I removed the mod loads |
05:50 |
Blockah |
ANAND, All those lines say = false lol |
05:50 |
Blockah |
Minetest gui fails |
05:50 |
Blockah |
Ends up saying Aborted |
05:51 |
Blockah |
Because of audio |
05:51 |
ANAND |
Ahh |
05:51 |
SX |
add mod_load_xyz = true for every subdirectory inside animals_modpack that contains init.lua |
05:51 |
Blockah |
There's no init.lua inside animals_modpack SX |
05:51 |
SX |
or better load_mod_ but anyway |
05:51 |
SX |
yes there should not be, did you read that at all ^^ |
05:51 |
ANAND |
Or just set all the values inside http://blockah.net/world.mt to true :P |
05:52 |
SX |
for every SUBdirectory inside modpack |
05:52 |
Blockah |
Wow |
05:52 |
Blockah |
That'd be like 50 folders |
05:52 |
SX |
lot of animals? |
05:52 |
Blockah |
50 folders x at least 3 commands is at least 150 commands holy shit |
05:53 |
ANAND |
50 x 3? Wha... |
05:53 |
Blockah |
If I had to nano in and nano out plus edit |
05:53 |
Blockah |
That's 3 commands basically |
05:53 |
Blockah |
Could be way more |
05:53 |
Blockah |
So if there was 50 folders |
05:53 |
Blockah |
And each folder had a init.lua file |
05:53 |
ANAND |
Just open world.mt, replace all the false with true |
05:53 |
Blockah |
That's 3 x 50 aka 150 cmds of typing |
05:53 |
Blockah |
At least |
05:53 |
Blockah |
Ok |
05:53 |
Blockah |
But I bet they will all go back to false |
05:53 |
Blockah |
Sec |
05:53 |
ANAND |
The world.mt you linked to here: http://blockah.net/world.mt |
05:53 |
SX |
ls -1 | sed 's/(.*)/load_mod_\1 = true//' |
05:53 |
SX |
maybe? |
05:53 |
ANAND |
Or that ^ |
05:54 |
dennisjenkins |
I am trying to create a world with the v7 mapgen and "floatlands" enabled. I have a shell script which builds a minetest server inside an LXC container. The script sets "mgv7_spflags = floatlands" into the minetest.conf file that it then passed to the minetest server process via argv. Yet when the world is created, there are no floatlands, and map_meta.txt shows that they are disabled. |
05:54 |
dennisjenkins |
I've read https://dev.minetest.net/Mapgen_Parameters |
05:54 |
dennisjenkins |
I'm not sure what I'm missing. |
05:54 |
Blockah |
ANAND, I will replace the word false with the word true ANAND one moment |
05:55 |
Blockah |
Paste it all into wordpad |
05:56 |
Blockah |
Ctrl + H replace all false with true |
05:56 |
Blockah |
And paste it back in world.mt |
05:56 |
Blockah |
Done deal now lets see if it works |
05:57 |
ANAND |
dennisjenkins: Does the script add a new "mgv7_spflags" to the file or edit the existing value? |
05:57 |
dennisjenkins |
I create the entire minetest.conf from scratch, there is no duplicate "mgv7_spflags". |
05:57 |
ANAND |
i.e. There could be issues if there's an existing value |
05:57 |
ANAND |
Ah, ok |
05:58 |
Blockah |
Hey |
05:58 |
Blockah |
HEY! |
05:58 |
Blockah |
I think it might of worked |
05:58 |
Blockah |
Time to go look |
05:58 |
dennisjenkins |
A search of all "*.lua" files in all "mods" dirs contain no reference to "mgv7" either. So I don't think its getting overridden by any mods. |
05:59 |
ANAND |
Yay :) |
05:59 |
Blockah |
It's taking longer to load the loading screen is at MEDIA |
05:59 |
Blockah |
So I think it is downloading the animals content for my client! |
05:59 |
Blockah |
This is gonna be so cool if it does |
05:59 |
Blockah |
I'll punch the ceiling if this works :D :D :D |
05:59 |
ANAND |
dennisjenkins: I'm afraid I don't know much about mapgen and mapgen flags. I won't be able to help you much, sorry. |
06:00 |
dennisjenkins |
ok, ty |
06:00 |
Blockah |
<SX> Linux VPS can run GUI just as well as Windows VPS and Mac VPS, usually what you get when you order VPS is not something configured for desktop use.. |
06:00 |
Blockah |
Sadly my linode linux vps does not run the GUI |
06:00 |
Blockah |
Guess that's +1 for Windows |
06:00 |
Blockah |
I thought I'd never see the day lol |
06:00 |
ANAND |
AFK for a bit (again) |
06:00 |
ANAND |
Blockah: Let me know if it works ;) |
06:01 |
Blockah |
Still loading bro |
06:01 |
Blockah |
And I will let u know! |
06:02 |
Emerald2 |
Still having trouble? |
06:03 |
Blockah |
HOLY SHIT IT FINALLY WORKED :D |
06:03 |
Blockah |
I'm posting up the solution for all! |
06:06 |
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06:08 |
dennisjenkins |
/home/minetest/etc/minetest.conf:mgv7_spflags = ridges, floatlands, caverns, mountains |
06:08 |
dennisjenkins |
/home/minetest/.minetest/worlds/world/map_meta.txt:mgv7_spflags = mountains, ridges, nofloatlands, caverns |
06:08 |
dennisjenkins |
there is a comment in "..../settingtypes.txt" about mgv7_spflags, and that's it. |
06:09 |
dennisjenkins |
no other files in /home, /etc or /usr contain the text string "mgv7_spflags". |
06:10 |
dennisjenkins |
I'm not sure why minetest is ignoring the value I put into minetest.conf. map_meta.txt is written to disk on the first run of the server. |
06:10 |
dennisjenkins |
downing the server, editing map_meta.txt to s/nofloatlands/floatlands/g' and restarting the server has no effect. |
06:11 |
dennisjenkins |
no float lands appear... |
06:13 |
dennisjenkins |
ah, n/m.... just bad timing. They were removed in mt 5.1.1 and will come back in "the near future". |
06:13 |
dennisjenkins |
https://forum.minetest.net/viewtopic.php?f=3&t=24729&hilit=floatlands |
06:19 |
ANAND |
Blockah: Congrats! :) |
06:21 |
ANAND |
dennisjenkins: Ah yeah. I'm expecting floatlands would be ready in time for 5.3.0. |
06:29 |
Blockah |
ANAND, I can't believe it was so easy |
06:29 |
Blockah |
I wonder why it set them as false instead of true ANAND hahahaha |
06:29 |
Blockah |
Odd how it would say unable to load animals but when I turned all others to true that error went away LOL fail |
06:30 |
Blockah |
The sad part is when Windows starts beating Linux because the GUI wont load in Linux but will in Windows /rip Linux lol |
06:31 |
Blockah |
Wonder if you can launch the gui without having audio as an option |
06:34 |
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06:35 |
ANAND |
There's an issue of Minetest segfaulting when compiled with support for audio, but there are no audio devices on launch. (or something like that) |
06:35 |
Blockah |
I'm reading it atm |
06:36 |
ANAND |
I think the fix has already been merged. In any case, this problem should vanish in 5.3.0 |
06:36 |
Blockah |
Windows and & Linux both crash if audio device is disabled |
06:36 |
ANAND |
Yeah |
06:36 |
Blockah |
5.3.0 isn't out yet lol |
06:36 |
ANAND |
Ik :P |
06:36 |
Blockah |
How can I compile my thingy so it does not have sound? |
06:36 |
Blockah |
That should like fix it right |
06:36 |
Blockah |
issues 8107 contain the official bug |
06:37 |
ANAND |
cmake <build_dir> -DENABLE_SOUND=0 should work, IIRC |
06:37 |
Blockah |
What's IIRC mean lol |
06:37 |
ANAND |
"If I Remember Correctly" |
06:37 |
Blockah |
When I run cmake again do I need to kill the server? |
06:38 |
Blockah |
Or is it okay to keep it running? |
06:38 |
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06:40 |
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06:40 |
appguru |
I'd like to bump the protocol version |
06:41 |
ANAND |
You need to stop the program, Blockah |
06:41 |
ANAND |
And then recompile it :P |
06:41 |
ANAND |
Here's the PR that fixed this issue: #9804 |
06:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/9804 -- Fix broken client if openal cannot be opened by nerzhul |
06:42 |
ANAND |
Blockah: Btw, I'm not sure if that's the correct cmake flag. One sec |
06:42 |
ANAND |
Ok, that's the correct cmake flag |
06:43 |
Blockah |
Thanks |
06:43 |
ANAND |
It's documented in https://github.com/minetest/minetest/blob/master/README.md |
06:43 |
ANAND |
Yw, and good luck :) |
06:44 |
appguru |
Incompatible clients generate error messages when presented with unsupported media files |
06:44 |
appguru |
To work around this, I'd have the server only send compatible ones |
06:46 |
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06:47 |
appguru |
sfan5: how do I bump the protocol version? |
06:48 |
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07:08 |
ANAND |
appguru: https://github.com/minetest/minetest/blob/master/src/network/networkprotocol.h#L209 |
07:09 |
appguru |
Thanks |
07:10 |
ANAND |
o7 |
07:10 |
appguru |
Do I need to change the "protocol_id" as well ? |
07:13 |
ANAND |
Not required |
07:13 |
ANAND |
Bumping LATEST_PROTOCOL_VERSION should suffice |
07:18 |
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08:27 |
appguru |
#9907 is ready for review |
08:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/9907 -- Shaders as media files by appgurueu |
08:30 |
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09:39 |
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09:48 |
Blockah |
# Name of the player. |
09:48 |
Blockah |
# When running a server, clients connecting with this name are admins. |
09:48 |
Blockah |
# When starting from the main menu, this is overridden. |
09:48 |
Blockah |
# type: string |
09:48 |
Blockah |
Can I put name1 and name2 |
09:48 |
Blockah |
Do I need to seperate these with a space? or a semi colon? Or something else? |
09:48 |
Blockah |
This is inside minetest.conf |
09:50 |
nephele |
in minetest.conf i think comma is normally the seperating char for severall entries the lua_api probably mentions that in any case |
10:02 |
sfan5 |
you can only have a single name in minetest.conf |
10:02 |
sfan5 |
that settings is mostly useful for initial setup, because if you have one admin you can use /grant to give any necessary permissions to other players |
10:09 |
Blockah |
Aha |
10:22 |
Emerald2 |
Hey sfan you familiar with running gdb? |
10:23 |
sfan5 |
yes |
10:24 |
Emerald2 |
Does it use much memory and stuff? This PC is kinda weaksauce but want to track down the cause of a client segfault. |
10:25 |
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10:26 |
sfan5 |
gdb uses some memory for itself but it's not like running Minetest under gdb is going to make Minetest use 30% more memory |
10:27 |
Emerald2 |
The server the causes the most segfaults uses less than usual since I don't explore a lot of map. |
10:28 |
Emerald2 |
How does it work? |
10:28 |
sfan5 |
what? gdb? |
10:29 |
Emerald2 |
Yeah. |
10:29 |
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10:31 |
sfan5 |
very roughly: it just runs a program normally, but if it crashes (or you set a breakpoint) it "freezes" it so you can inspect and or interactively debug it |
10:32 |
Emerald2 |
I remember something about being able to get a backtrace? |
10:32 |
Emerald2 |
ruben asked me to do it one time because sometimes when a server goes restarts or crashes my client freezes up. |
10:32 |
sfan5 |
yes, if you ask for a backtrace it uses the debug information in the binary to interpret the program memory and produce a list of functions that were called and/or the values of variables |
10:36 |
Emerald2 |
Sounds spammy. |
10:38 |
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11:24 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Cleanup of particle & particlespawner structures and code (#9893) 1357ea1 https://git.io/Jf2wu (2020-05-22T11:23:25Z) |
12:03 |
yrungr |
stable-5 build is crashing. |
12:04 |
yrungr |
/minetest/src/porting.cpp:721:62: error: use of undeclared identifier 'environ' return posix_spawnp(NULL, "open", NULL, NULL, (char**)argv, environ) == 0; |
12:04 |
sfan5 |
that's not stable-5 |
12:04 |
sfan5 |
either way please open an issue |
12:04 |
yrungr |
git branch master |
12:04 |
yrungr |
* stable-5 |
12:04 |
sfan5 |
probably a missing header include |
12:05 |
Krock |
#elif defined(__APPLE__) |
12:06 |
Krock |
yes, unistd for linux |
12:06 |
yrungr |
this is happening on a macbook. |
12:07 |
Krock |
https://sourceforge.net/p/qgit/patches/4/ |
12:07 |
yrungr |
https://pastebin.com/HCb0WUky < cmake output |
12:08 |
Krock |
writing a patch... |
12:09 |
Krock |
yrungr: could you please git apply this one? https://pastebin.com/raw/Y9tK7hKX |
12:10 |
Krock |
also https://gitlab.haskell.org/ghc/ghc/issues/2458 |
12:11 |
yrungr |
Krock: git apply krok.patch |
12:11 |
yrungr |
error: patch failed: src/porting.cpp:49 |
12:11 |
yrungr |
error: src/porting.cpp: patch does not apply |
12:11 |
Krock |
why not |
12:11 |
yrungr |
i saved it as a text file and did git apply krok.patch. |
12:12 |
sfan5 |
try curl -s https://pastebin.com/raw/Y9tK7hKX | patch -p1 --verbose - |
12:12 |
Krock |
well then, apply it manually |
12:12 |
Krock |
copy & paste. it's only a few lines |
12:13 |
Krock |
ah. pastebin somehow removed the tailing newline |
12:15 |
appguru |
yrungr: shouldn't it be krock.patch? |
12:15 |
yrungr |
Krock: applied manually. compiling now. |
12:15 |
yrungr |
and it worked. :) |
12:15 |
yrungr |
thanks Krock. |
12:15 |
Krock |
yrungr: thanks for the feedback. |
12:15 |
yrungr |
np. |
12:20 |
appguru |
I'd like to bring #9879 up again |
12:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/9879 -- Import irrlicht sources into minetest by nerzhul |
12:25 |
yrungr |
https://pastebin.com/rsQtCvt0 < when i try to run my newly compiled minetest i get errors where it's looking for files in subfolders of minetest/bin, which seems unusual. |
12:26 |
yrungr |
minetest/builtin/init.lua exists, but not minetest/bin/builtin/init.lua |
12:26 |
Krock |
run dir must be ../ |
12:27 |
sfan5 |
running from bin/ works here on linux but ¯\_(ツ)_/¯ |
12:27 |
Krock |
strange. Minetest should find its root dir automatically |
12:27 |
yrungr |
i'm running it from the minetest folder with ./bin/minetest |
12:27 |
yrungr |
still broken. |
12:28 |
Krock |
it's RUN_IN_PLACE=1? |
12:28 |
sfan5 |
pastebin a log with --verbose please |
12:30 |
yrungr |
https://pastebin.com/cB5Sd3TB |
12:30 |
yrungr |
cmake . -DRUN_IN_PLACE=FALSE -DBUILD_CLIENT=TRUE -DBUILD_SERVER=TRUE |
12:30 |
yrungr |
is run_in_place=false a bad idea on mac? |
12:31 |
Krock |
it'll use system paths which might not be tested well |
12:31 |
sfan5 |
no, but it expects you to install after building |
12:31 |
yrungr |
ok, i'll try it with true. |
12:31 |
Krock |
RUN_IN_PLACE=1 is usually the safer option |
12:32 |
Krock |
sfan5: though that isn't the cause for the bin to not find its root directory :/ |
12:32 |
MinetestBot |
[git] Lejo1 -> minetest/minetest: Check for valid base64 before decoding (#9904) e79bc40 https://git.io/Jf2ol (2020-05-22T12:26:22Z) |
12:32 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: MacOS: Fix environ not being found 7ab0c06 https://git.io/Jf2o8 (2020-05-22T12:24:55Z) |
12:32 |
sfan5 |
yes |
12:33 |
Krock |
https://github.com/minetest/minetest/blob/master/src/porting.cpp#L486 |
12:33 |
Krock |
well, it found bin/ there |
12:35 |
sfan5 |
that code looks a lot like it expects MT to be installed system-wide |
12:35 |
Krock |
..because setSystemPaths() is only used for system-wide cases |
12:36 |
Krock |
the run in place code is surprisingly generic |
12:40 |
yrungr |
wow, that went badly. |
12:41 |
yrungr |
it built ok with run_in_place=true, but when i started it none of the keys worked, so i couldn't leave or pause the game. even when i pressed ctrl-up to see all programs running on my mac it didn't let go of my mouse. |
12:41 |
yrungr |
i had to reboot. |
12:43 |
Krock |
nice |
12:45 |
yrungr |
yeah |
12:58 |
yrungr |
hmm. tried building master and this build is shy. automatically hides behind other running programs. |
13:01 |
yrungr |
same deal with master, doesn't recognize the keyboard. |
13:01 |
yrungr |
luckily this time i was ready and ran sleep 20; ps aux | grep minetest | awk '{print $2}' | xargs kill before i lauched the game. |
13:06 |
Quiark |
yrungr: on macos? that's because you ran the binary, did not open the bundle.... if I remember correctly |
13:08 |
yrungr |
Quiark: open the bundle? |
13:16 |
Quiark |
the .app folder which contains the whole program and looks like a single icon in Finder |
13:19 |
yrungr |
i don't seem to have one of those. is that a cmake option? |
13:20 |
sfan5 |
try building with -DRUN_IN_PLACE=0 and use make package |
13:20 |
yrungr |
ok |
13:21 |
sfan5 |
if I guessed correctly cmake will generate a bundle which you can drag to Applications or launch directly (instead of the binary) |
13:25 |
yrungr |
that sounds good. |
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yrungr |
sfan5: that works! :) |
13:28 |
yrungr |
sfan5: fantastic, thanks for your help. |
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15:39 |
texmex |
!tell oil_boi I like the format of the current videos. Always new features presented, it’s like small gifts each video. |
15:39 |
MinetestBot |
texmex: I'll pass that on when oil_boi is around |
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18:14 |
appguru |
My server-sent shaders PR is ready for review: #9907 |
18:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/9907 -- Shaders as media files (server-sent shaders) by appgurueu |
18:14 |
appguru |
Oh, also please consider merging #9903, it's really trivial |
18:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/9903 -- Properly implement exposing the zoom key by appgurueu |
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20:14 |
Out`Of`Control |
Hi, update moretrees + biom_lib, some trees do not grow. Server 5.1.1 |
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