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IRC log for #minetest, 2020-05-22

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Time Nick Message
00:04 proller joined #minetest
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00:32 MinetestBot [git] paramat -> minetest/minetest: Various documentation fixes in settingtypes.txt (#9910) 1bcdc2d https://git.io/Jf2Oo (2020-05-22T00:32:20Z)
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01:20 nephele_ joined #minetest
01:33 Blockah wb nephele
01:35 Jdog joined #minetest
01:41 Blockah Jdog, are you from New Zealand?
01:42 Jdog no lol
01:42 Blockah Never mind Jdog you just had the same nick as my mate lol nevermind
01:42 Jdog ah, sorry
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01:55 Blockah Question everyone, I moved my 'World' to another Server it works fine, however the blocks I've placed from the old world, can't be deleted by me like wtf???
01:58 SX Blockah different account and owned nodes, some protection mod preventing to do that, can be because of many things and cant really say for sure because it depends..
01:58 Blockah We don't have a protection mod
01:59 Blockah As far as I'm aware?
01:59 Blockah Was only a stock install + 1 mod for weather
01:59 Blockah I also have the same nickname I had on the old server and new
01:59 Blockah So same name D 'owner' and no protection somehow = Protected cubes :S
02:05 Blockah Any check lists or guides?
02:07 SX maybe check privs if you've not doen that already and also try with protection_bypass https://wiki.minetest.net/Privileges
02:10 cheapie Blockah: You do have the "interact" priv, right?
02:11 Blockah cheapie, I can create and destroy just not my old blocks
02:11 Blockah I have all priv cheapie
02:11 Blockah I did /grant myname all
02:11 cheapie Do you get any messages when trying to dig them?
02:12 Blockah Nope
02:12 cheapie Are you using a suitable tool (or in creative mode)?
02:12 Blockah Oh
02:12 Blockah Creative mode I think is disabled
02:12 Blockah And have no tool
02:12 Blockah I think creative mode used to be on
02:12 Blockah Oh wait I'm not sure actually
02:12 cheapie Some things require a tool to dig outside of creative.
02:12 Blockah Ah
02:13 Blockah I'll turn on creative mode and see if it makes a difference
02:13 cheapie (like stone, for example)
02:15 Blockah Enabled creative mode
02:15 Blockah Still cant delete the block
02:15 Blockah Odd asf
02:24 Blockah That's so weird I can't delete the old blocks
02:24 Blockah I have all privs
02:25 Blockah There was no protection mod installed by me ever no mod ever
02:25 * Blockah looks into the protection bypass thingy
02:26 Blockah Invalid command protection_bypass
02:26 diego1 joined #minetest
02:26 Blockah But it is under my list of Privileges
02:26 Blockah So I do have that privilege but still cant delete the blocks what the heck
02:27 ANAND joined #minetest
02:49 Blockah ANAND, bro
02:50 Blockah Do you know why when I copied over my old world into my new minetest, it works, but it wont let me delete blocks made from the old server
02:50 Blockah I have all privs
02:50 Blockah Including bypass_protection
02:50 Blockah Creative mode is enabled
02:50 Blockah Just cant delete em
02:58 diego1 joined #minetest
03:01 Blockah Well hope the design is good enough because some of my world has invincible unmove-able blocks lol
03:30 diego1 joined #minetest
03:39 Blockah I guess the only bypass would be load the old world
03:39 Blockah And try load the mods into that one
03:40 Blockah Then again it would be me risking using a -dev version instead of -stable
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03:56 riff-IRC joined #minetest
04:23 Blockah So no one knows why when copying a World to another minetest installation ? the blocks become undelete-able ?
04:29 SX blocks wont become undeleteable but yes nobody knows without server config + user accounts
04:29 Blockah Well no one told me that would happen if I copied a world lol
04:30 Blockah Uhm I guess I have to go back to the old config and just hope it works
04:30 Blockah -dev branch here I come
04:30 SX you can try and see what happens if you run /deleteblocks here 6
04:30 SX but that will delete mapblocks so it is not just single node or 6 nodes
04:30 Blockah What does that mean to do?
04:30 Blockah Mapblocks? That sounds dangerous
04:30 Blockah How many of these map blocks contain blocks?
04:30 Blockah And is 6 alot?
04:31 SX it is fairly large area deleted then mapgen fires and generates those again
04:31 SX 16x16x16 nodes in single mapblock
04:31 Blockah Yeah I can't risk that
04:31 Blockah It'd end up destroying near by creations
04:31 Blockah So how could I look at server config + user accounts ?
04:31 Blockah To try figure out how to solve the issue?
04:32 SX minetest.conf file and world.mt are two useful files to look at
04:33 Blockah minetest.conf has literally only had stuff all changed in it
04:33 Blockah Just the admins
04:33 Blockah With same name might I add, and a changed port
04:33 Blockah The world.mt is barely a few lines big too
04:33 Blockah Anything specific I could look for in said files?
04:33 SX then did you try to break nodes with pickaxe?
04:33 Blockah It won't be world.mt put it that way
04:33 Blockah How do I spawn pickaxe
04:33 Blockah Do I look for it in inventory?
04:34 SX something like /give yourname default:pick
04:35 Blockah Wow
04:35 Blockah It works now
04:35 Blockah I can delete the blocks with a Pick axe
04:35 SX I do remember that disabling and then re-eanbling creative could emerge some problems in a way that creative wont get enabled really
04:35 Blockah Amazing lol before I could delete anything without a Pick axe
04:35 SX you can try to /grantme creative
04:35 Blockah Creative mode is enabled
04:35 SX that might fix it but dont remember
04:35 Blockah And doesnt creative mode just give you unlimited blocks?
04:36 SX creative might be only partially enabled
04:36 Blockah I enabled it in world.mt
04:36 SX I do remember that I did have problems enabling it fully again after it was disabled for one server launch
04:38 SX disabling creative once did change something, dont remember what I had to do but probably /grant creative privilege, I've not used creative enough to know right away why or what did happen but something did happen when creative was disabled and enabled again
04:38 Blockah Fair enough
04:38 Blockah Thanks heaps
04:38 Blockah Also...
04:38 SX anyway, if you can use pickaxe but not hand to break blocks then creative is not fully enabled
04:38 Blockah Cheers
04:38 Blockah I've only got one other issue now
04:39 Blockah I want to load a modpack that I know works in Windows
04:39 Blockah But Linux does not seem to load it for example
04:39 SX might be path separators which is / for linux and \ for windows
04:40 SX might be anything else too...
04:40 Blockah https://forum.minetest.net/viewtopic.php?t=629
04:40 Blockah When you download said mod and extract it into /minetest/mods
04:40 Blockah The folder needs to be renamed because it has 2.5.0 in the folder name
04:40 Blockah Minetest wont read anything name wise with .'s in it
04:40 Blockah It'll error out saying we only accept [0-9][a-z] in the name
04:40 Blockah Now when I rename it to animals the folder
04:41 Blockah And tell the world in world.mt to load 'animals'
04:41 Blockah It says cannot find animals
04:41 Blockah And just ignores it
04:41 Blockah I'm like wtf
04:42 SX maybe there's mod.conf within that says different name
04:42 SX oh but so if it is modpack then actual mod names are subdirectory names
04:43 Blockah I don't understand
04:43 Blockah I also just did wget http://www.mediafire.com/download/8837o2995bqjxzt/animals_modpack-2.5.0.zip
04:43 Blockah I tried to unzip it like I normally do
04:43 Blockah And got an error saying
04:43 Blockah Archive:  animals_modpack-2.5.0.zip
04:43 Blockah End-of-central-directory signature not found.
04:43 Blockah Either this file is not
04:43 Blockah a zipfile, or it constitutes one disk of a multi-part archive.  In the
04:43 Blockah latter case the central directory and zipfile comment will be found on
04:43 Blockah the last disk(s) of this archive.
04:43 Blockah unzip:  cannot find zipfile directory in one of animals_modpack-2.5.0.zip or
04:43 Blockah animals_modpack-2.5.0.zip.zip, and cannot find animals_modpack-2.5.0.zip.ZIP, period.
04:43 Blockah I'm pretty sure that isn't meant to happen lol
04:44 SX well maybe wget gives you html site...
04:44 SX maybe check your file
04:44 Blockah the file is a .zip
04:44 Blockah Looks perfect
04:44 SX that does not make it zip file if it has .zip in name..
04:44 Blockah I'll just have to winscp it to linux
04:44 Blockah Well of course not but chances are that archive isn't broken
04:44 Blockah But server is telling me it is lol
04:45 Blockah I'll get my windows machine to extract it and then upload it that extracted version into the linux server
04:45 SX maybe tryto run at server console file animals*.zip
04:45 SX that will tell you actual file type, I bet it is mirror select page from mediafire
04:46 Blockah Ah
04:46 Blockah http://download1412.mediafire.com/1smyq50ei9gg/8837o2995bqjxzt/animals_modpack-2.5.0.zip
04:46 Blockah This was the needed link
04:46 Blockah This one workd
04:46 Blockah They just had put the wrong direct link in the article
04:47 Blockah So the mod is called: animals_modpack-2.5.0
04:47 Blockah I can't load -2.5.0
04:47 Blockah So I'll just rename it to animals_modpack
04:47 Blockah Does that sound ok?
04:47 Blockah Or where would I find in the mod folder what name it uses?
04:47 Blockah modpack.txt is empty
04:48 Blockah ls
04:48 Blockah adv_spawning      animal_cow      animal_fish_blue_white  animal_resources  barn             mob_archer        mobf_settings  mob_npc      mob_slime    trap
04:48 Blockah animal_big_red    animal_creeper  animal_gull             animal_sheep      cooking          mob_bear          mob_ghost      mob_oerkki   mob_warthog
04:48 Blockah animal_chicken    animal_deer     animalmaterials         animal_vombie     description.txt  mob_environments  mob_guard      mob_ostrich  modpack.txt
04:48 Blockah animal_clownfish  animal_dm       animal_rat              animal_wolf       factions         mobf              mob_miner      mob_shark    README
04:48 Blockah Nothing in there looks like anything to be configured right?
04:49 Blockah The pwd = /minetest-stable-5/mods/animals_modpack-2.5.0
04:49 Blockah So I'll rename it to just animals_modpack and try load that
04:49 Blockah It is now called animals_modpack
04:49 Blockah Time to update world.mt while the server is killed first
04:50 Blockah load_mod_animals_modpack = true is inside world.mt now
04:50 Blockah Please work God...
04:51 Blockah It's for my girlfriends birthday to place lil animals in there lol
04:51 Blockah 2020-05-22 05:51:20: ERROR[Main]: The following mods could not be found: "animals_modpack"
04:51 Blockah 4Fail
04:51 Blockah 2:(
04:52 Blockah sherbet@localhost: mods$pwd
04:52 Blockah sherbet@localhost: mods$ls
04:52 Blockah animals_modpack  animals_modpack-2.5.0.zip  mods_here.txt  weather
04:52 Blockah sherbet@localhost: mods$
04:52 Blockah It's clearly there though
04:52 Blockah I'll post on their forum too, tell em it doesn't work... And I don't know what to name it
04:53 Blockah what is the mod name in the init.lua for the mod?
04:53 Blockah I'll try look
04:53 Blockah Oh it has no init.lua
04:53 Blockah weird
05:08 ANAND > <Blockah> Do you know why when I copied over my old world into my new minetest, it works, but it wont let me delete blocks made from the old server
05:08 ANAND Does it have the right permissions?
05:08 Blockah I had all privs
05:09 Blockah Pick axe cleared it up :)
05:09 ANAND No, map.sqlite, I meant
05:09 Blockah No idea
05:09 Blockah I just copied the worlds over :)
05:09 Blockah Literally the world folder from one mine test to another mine test on another server
05:09 Blockah For now my current problem is this https://forum.minetest.net/viewtopic.php?f=6&amp;t=24776
05:10 Blockah 2020-05-22 05:51:20: ERROR[Main]: The following mods could not be found: "animals_modpack"
05:10 Blockah It's clearly in the right place
05:10 Blockah And it is the same name of folder as in world.mt
05:10 Blockah Just doesnt work...
05:10 Blockah So I must have the name wrong for the mod, but it wont tell me anywhere what the name should be lol (Pretty bad I know)
05:11 ANAND I think the name should be animals_modpack?
05:11 ANAND Maybe check modpack.conf?
05:12 ANAND > hidden@localhost: mods$ls
05:12 ANAND animals_modpack animals_modpack-2.5.0.zip mods_here.txt weather
05:12 ANAND Do you still have the zip file in the mods/ folder?
05:12 ANAND Not sure if MT is okay with random files in mods/ folder
05:13 ANAND Btw, modpack.conf should have a "name" field
05:14 ANAND Oh nvm
05:14 Blockah I'll look now
05:14 ANAND Modpacks can't be "enabled" in the conventional sense.
05:14 ANAND I just checked one of my world's world.mt
05:15 Blockah In Windows I just copied it to mods and clicked configure and it worked
05:15 Blockah Why is linux different?
05:15 ANAND I don't see load_mod_<modpack> = true
05:15 Blockah o.o
05:15 Blockah How the fk do you load it then lol
05:15 Blockah Sheesh their documentation on how to install it is weak
05:15 ANAND Instead, the mods within are directly enabled
05:15 Blockah Lol
05:15 Blockah We talk win or nix here?
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05:15 Blockah Mods within are directly enabled...
05:15 ANAND But doing it via the GUI should be pretty straight-forward
05:16 Blockah Yeah it was...
05:16 Blockah Had I know this was the case
05:16 Blockah I'd of got a windows vps
05:16 ANAND Linux, btw. Not that it matters, AFAIK.
05:16 Blockah Does the linux version have a gui?
05:16 ANAND MT is the same on both platforms
05:16 ANAND So, yes
05:16 Blockah So... problem is
05:17 Blockah Do I just run ./minetest for the gui
05:17 Blockah instead of ./minetestserver for the command line ?
05:17 ANAND Yes
05:17 Blockah Oh that would be sick
05:17 Blockah I hope my vps running vnc will work
05:17 Blockah Time to try it out
05:17 ANAND Wait, is this on a VPS?
05:18 Blockah Sure is
05:18 ANAND GUI wouldn't work then, AFAIK
05:18 Blockah If it was on a home machine I'd just use windows lol
05:18 Blockah I'll test it
05:18 ANAND I thought you were running this on your local device
05:18 Blockah Nah no way
05:18 Blockah If that was the case I'd just use windows
05:18 Blockah And the gui and life would be easy
05:18 Blockah But because of prices, Linux is cheaper
05:19 Blockah Hope this GUI works on vnc but I doubt it
05:19 Blockah Time to find out
05:19 ANAND AFK for a bit
05:19 Blockah Cheers
05:21 Blockah I wonder why Windows VPS would run a gui
05:21 Blockah But a Linux vps can't... If this is true, Linux is pretty much at a disadvantage there, I'll go test it
05:24 ANAND You can't access the GUI unless you have a display connected to the host machine
05:25 ANAND I don't think Windows vs Linux matters for this
05:25 ANAND Btw, https://forum.minetest.net/viewtopic.php?p=299283#p299283
05:25 ANAND The mod was already considered to be outdated in 2017
05:25 Blockah VNC is a display just like RDP is a display
05:25 ANAND Ah I see
05:25 Blockah Yes but that same mod works in Windows when I did configure
05:25 Blockah With the same version 5.2.0
05:26 Blockah Which happens to my current and the latest win build
05:26 Blockah Which happens to be my current and the latest win build
05:26 ANAND Interesting
05:26 Blockah So if it works in Windows, it should work in linux
05:26 Blockah In theory
05:26 Blockah I'm just setting up the IPTables rules
05:26 Blockah Gonna jump in Linux
05:26 Blockah See if the gui works
05:30 ANAND Blockah: It looks like animals_modpack depends on the mobf mod. Do you have that installed?
05:31 Blockah Oh no I don't
05:31 Blockah It says it is all optional
05:33 ANAND Changes 2.5.0
05:33 ANAND -split mobf_core (api) from modpack (git only)
05:33 ANAND (from the first post)
05:34 ANAND It looks like mobf was split from the modpack sometime in the middle
05:34 Blockah Oh so they took it out of there?
05:35 ANAND Looks like it. Can't say for sure, unfortunately
05:35 Blockah Dependencies:
05:35 Blockah -default
05:35 Blockah -fire(optional|mandatory for some mods)
05:35 Blockah -vessels(optional|mandatory for some mods)
05:35 Blockah -wool(optional|mandatory for some mods)
05:35 Blockah I just read that
05:35 Blockah And was like oh okay
05:35 Blockah Only optional depends
05:35 ANAND !mod mobf
05:35 MinetestBot ANAND: Traders [mobf_trader] by Sokomine - https://forum.minetest.net/viewtopic.php?t=9013 - https://github.com/Sokomine/mobf_trader
05:35 Blockah So I need to grab something called mobf_core too?
05:35 ANAND I think so
05:35 ANAND Wrong link, MinetestBot >.>
05:35 Blockah Okay thanks, I'll try find a .zip and put it inside mods and update world.mt
05:35 Blockah Oh dayum
05:35 Blockah Seems the whole communitys out of whack even the bot LOL
05:36 SX Linux VPS can run GUI just as well as Windows VPS and Mac VPS, usually what you get when you order VPS is not something configured for desktop use..
05:36 Blockah Oh phew...
05:36 Blockah Imma give that a go in a moment
05:38 ANAND This seems to be the current home of mobf_core: https://gitlab.com/sapier/mobf_core
05:38 ANAND I seems... empty
05:38 SX also minetest GUI just provides "easy" way to add text lines to configuration files, if you can get it working with GUI then you also can get it working through text console
05:38 ANAND True ^
05:39 Blockah Of course
05:39 Blockah But the gui takes out any guessing
05:39 SX therefore one option is to create installation on Windows and look for config file contents then move those to server but update path separators \ vs /
05:39 ANAND Hmm, animals_modpack seems to be empty too: https://gitlab.com/sapier/animals_modpack
05:39 Blockah ANAND, Is that bad?
05:39 SX and of course file / directory paths unless you can make exact same structure on windows machine too
05:39 Blockah Why is he even releasing shit now then that is empty?
05:40 Blockah SX yeah I wouldn't bother but thanks heaps for your info bro
05:40 Blockah Don't know why idiots like him couldn't just leave stuff well alone
05:40 Blockah I remember last year just downloading it, put in mods folder, hit configure, boom had animals
05:40 Blockah Now I've gotta download some sort of core thingy...
05:40 Blockah Well here goes...
05:42 ANAND Blockah: I don't understand. Maybe I forgot how to find my way around GitLab?
05:42 SX it might be included in modpack, maybe it was just not enabled in world.mt? usually modpacks do include all stuff but to enable modpack it is not enough to say load_mod_somemodname = true
05:42 Blockah Don't blame yourself bro, I've never even liked the idea of GitHub, no idea how they made millions, I'm used to just wget the .zip extract it, configure the conf, execute...
05:42 Blockah I don't even know how to use git or clone lol
05:42 ANAND I'm trying to clone it, and I'm asked to authenticate. That might be the issue.
05:43 SX actually loading like that only loads single mod from modpack if it happens to have same name as whole modpack
05:43 Blockah SX bad design eh
05:43 SX you need multiple load_mod_ things for all modpack parts
05:43 Blockah Well guess what
05:43 Blockah It does load them auto
05:43 Blockah But sets their value as false
05:43 Blockah And then tells me it was unable to load said mod
05:44 ANAND o_O
05:44 Blockah My entire list will show this
05:44 Blockah creative_mode = true
05:44 Blockah auth_backend = sqlite3
05:44 Blockah player_backend = sqlite3
05:44 Blockah gameid = minetest
05:44 Blockah enable_damage = true
05:44 Blockah backend = sqlite3
05:44 Blockah load_mod_weather = true
05:44 Blockah load_mod_animals_modpack = true
05:44 Blockah in the world.mt
05:44 Blockah After I try run minetest
05:44 Blockah The list will grow bigger and it'll say the following
05:44 Blockah http://blockah.net/world.mt
05:44 Blockah Look at that
05:44 Blockah All those values are for the mod, and they are set to false, but the daemon says could not find the mod LOL
05:44 ANAND My guess is that this happens due to unsatisfied dependencies
05:44 Blockah If it can't find the mod, where is it getting the intel to write all that stuff as false in there
05:45 Blockah It needs more verbose then...
05:45 Blockah Leaving someone high and dry with guessing is odd not even an error code or any help in debug
05:45 SX last time I had to deal with that autoload was mintetest engine stupidity that it added load_mod_mymod = false to end of world.mt automatically while there was load_mod_mymod = true in middle of file
05:45 Blockah So I'll re-read the entire post for the mod
05:45 Blockah SX Oh yeah? What was your solution?
05:45 ANAND Blockah: Check for warnings/errors in debug.txt - you might find a clue or two
05:45 SX of course that did not work but instead complains about stuff and I had to go through world.mt removing duplicates
05:46 Blockah Been there done that all it says in debug is
05:46 SX that is problem is known and mentioned in minetest bug tracker @ github
05:46 Blockah The entire debug shows => https://pastebin.com/Zx2AMM5w
05:46 SX so just have to deal with it until fix or better mod/modpack handling is published
05:47 Blockah Well the last relative debug that is ANAND see that?
05:47 Blockah Yeah but how would you make said mod load sx?
05:47 ANAND Blockah: If it adds load_mod_blah_blah, then it recognises the mod blah_blah.
05:47 Blockah Comment the line?
05:47 ANAND Also, remove the load_mod_animals_modpack line
05:48 Blockah But I named the folder animals_modpack
05:48 Blockah I'm trying to load that mod lol
05:48 ANAND MT can't load a modpack - it can only load the mods within
05:48 Blockah Oh ok
05:48 Blockah I'll use gui to load the modpack then
05:48 Blockah Deleted it
05:48 Blockah Will now try gui to load the modpack
05:48 SX your core problem is animals_modpack configuration
05:48 SX weather mod probably wont cause problems
05:49 Blockah Wow so minetest asks what program to open it with LMAO
05:49 Blockah Must just gotta use ./ from a terminal
05:49 SX I'm almost 100% sure that you have wrong load_mod lines in world.mt and there's just modpack name but not actual mods included in modpack
05:50 ANAND I see a load_mod_mobf = false in world.mt. Hmm...
05:50 Blockah I removed the mod loads
05:50 Blockah ANAND, All those lines say = false lol
05:50 Blockah Minetest gui fails
05:50 Blockah Ends up saying Aborted
05:51 Blockah Because of audio
05:51 ANAND Ahh
05:51 SX add mod_load_xyz = true for every subdirectory inside animals_modpack that contains init.lua
05:51 Blockah There's no init.lua inside animals_modpack SX
05:51 SX or better load_mod_ but anyway
05:51 SX yes there should not be, did you read that at all ^^
05:51 ANAND Or just set all the values inside http://blockah.net/world.mt to true :P
05:52 SX for every SUBdirectory inside modpack
05:52 Blockah Wow
05:52 Blockah That'd be like 50 folders
05:52 SX lot of animals?
05:52 Blockah 50 folders x at least 3 commands is at least 150 commands holy shit
05:53 ANAND 50 x 3? Wha...
05:53 Blockah If I had to nano in and nano out plus edit
05:53 Blockah That's 3 commands basically
05:53 Blockah Could be way more
05:53 Blockah So if there was 50 folders
05:53 Blockah And each folder had a init.lua file
05:53 ANAND Just open world.mt, replace all the false with true
05:53 Blockah That's 3 x 50 aka 150 cmds of typing
05:53 Blockah At least
05:53 Blockah Ok
05:53 Blockah But I bet they will all go back to false
05:53 Blockah Sec
05:53 ANAND The world.mt you linked to here: http://blockah.net/world.mt
05:53 SX ls -1 | sed 's/(.*)/load_mod_\1 = true//'
05:53 SX maybe?
05:53 ANAND Or that ^
05:54 dennisjenkins I am trying to create a world with the v7 mapgen and "floatlands" enabled.  I have a shell script which builds a minetest server inside an LXC container.  The script sets "mgv7_spflags = floatlands" into the minetest.conf file that it then passed to the minetest server process via argv.  Yet when the world is created, there are no floatlands, and map_meta.txt shows that they are disabled.
05:54 dennisjenkins I've read https://dev.minetest.net/Mapgen_Parameters
05:54 dennisjenkins I'm not sure what I'm missing.
05:54 Blockah ANAND, I will replace the word false with the word true ANAND one moment
05:55 Blockah Paste it all into wordpad
05:56 Blockah Ctrl + H replace all false with true
05:56 Blockah And paste it back in world.mt
05:56 Blockah Done deal now lets see if it works
05:57 ANAND dennisjenkins: Does the script add a new "mgv7_spflags" to the file or edit the existing value?
05:57 dennisjenkins I create the entire minetest.conf from scratch, there is no duplicate "mgv7_spflags".
05:57 ANAND i.e. There could be issues if there's an existing value
05:57 ANAND Ah, ok
05:58 Blockah Hey
05:58 Blockah HEY!
05:58 Blockah I think it might of worked
05:58 Blockah Time to go look
05:58 dennisjenkins A search of all "*.lua" files in all "mods" dirs contain no reference to "mgv7" either.  So I don't think its getting overridden by any mods.
05:59 ANAND Yay :)
05:59 Blockah It's taking longer to load the loading screen is at MEDIA
05:59 Blockah So I think it is downloading the animals content for my client!
05:59 Blockah This is gonna be so cool if it does
05:59 Blockah I'll punch the ceiling if this works :D :D :D
05:59 ANAND dennisjenkins: I'm afraid I don't know much about mapgen and mapgen flags. I won't be able to help you much, sorry.
06:00 dennisjenkins ok, ty
06:00 Blockah <SX> Linux VPS can run GUI just as well as Windows VPS and Mac VPS, usually what you get when you order VPS is not something configured for desktop use..
06:00 Blockah Sadly my linode linux vps does not run the GUI
06:00 Blockah Guess that's +1 for Windows
06:00 Blockah I thought I'd never see the day lol
06:00 ANAND AFK for a bit (again)
06:00 ANAND Blockah: Let me know if it works ;)
06:01 Blockah Still loading bro
06:01 Blockah And I will let u know!
06:02 Emerald2 Still having trouble?
06:03 Blockah HOLY SHIT IT FINALLY WORKED :D
06:03 Blockah I'm posting up the solution for all!
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06:08 dennisjenkins /home/minetest/etc/minetest.conf:mgv7_spflags = ridges, floatlands, caverns, mountains
06:08 dennisjenkins /home/minetest/.minetest/worlds/world/map_meta.txt:mgv7_spflags = mountains, ridges, nofloatlands, caverns
06:08 dennisjenkins there is a comment in "..../settingtypes.txt" about mgv7_spflags, and that's it.
06:09 dennisjenkins no other files in /home, /etc or /usr contain the text string "mgv7_spflags".
06:10 dennisjenkins I'm not sure why minetest is ignoring the value I put into minetest.conf.  map_meta.txt is written to disk on the first run of the server.
06:10 dennisjenkins downing the server, editing map_meta.txt to s/nofloatlands/floatlands/g' and restarting the server has no effect.
06:11 dennisjenkins no float lands appear...
06:13 dennisjenkins ah, n/m.... just bad timing.  They were removed in mt 5.1.1 and will come back in "the near future".
06:13 dennisjenkins https://forum.minetest.net/viewtopic.php?f=3&amp;t=24729&amp;hilit=floatlands
06:19 ANAND Blockah: Congrats! :)
06:21 ANAND dennisjenkins: Ah yeah. I'm expecting floatlands would be ready in time for 5.3.0.
06:29 Blockah ANAND, I can't believe it was so easy
06:29 Blockah I wonder why it set them as false instead of true ANAND hahahaha
06:29 Blockah Odd how it would say unable to load animals but when I turned all others to true that error went away LOL fail
06:30 Blockah The sad part is when Windows starts beating Linux because the GUI wont load in Linux but will in Windows /rip Linux lol
06:31 Blockah Wonder if you can launch the gui without having audio as an option
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06:35 ANAND There's an issue of Minetest segfaulting when compiled with support for audio, but there are no audio devices on launch. (or something like that)
06:35 Blockah I'm reading it atm
06:36 ANAND I think the fix has already been merged. In any case, this problem should vanish in 5.3.0
06:36 Blockah Windows and  & Linux both crash if audio device is disabled
06:36 ANAND Yeah
06:36 Blockah 5.3.0 isn't out yet lol
06:36 ANAND Ik :P
06:36 Blockah How can I compile my thingy so it does not have sound?
06:36 Blockah That should like fix it right
06:36 Blockah issues 8107 contain the official bug
06:37 ANAND cmake <build_dir> -DENABLE_SOUND=0           should work, IIRC
06:37 Blockah What's IIRC mean lol
06:37 ANAND "If I Remember Correctly"
06:37 Blockah When I run cmake again do I need to kill the server?
06:38 Blockah Or is it okay to keep it running?
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06:40 appguru I'd like to bump the protocol version
06:41 ANAND You need to stop the program, Blockah
06:41 ANAND And then recompile it :P
06:41 ANAND Here's the PR that fixed this issue: #9804
06:42 ShadowBot https://github.com/minetest/minetest/issues/9804 -- Fix broken client if openal cannot be opened by nerzhul
06:42 ANAND Blockah: Btw, I'm not sure if that's the correct cmake flag. One sec
06:42 ANAND Ok, that's the correct cmake flag
06:43 Blockah Thanks
06:43 ANAND It's documented in https://github.com/minetest/minetest/blob/master/README.md
06:43 ANAND Yw, and good luck :)
06:44 appguru Incompatible clients generate error messages when presented with unsupported media files
06:44 appguru To work around this, I'd have the server only send compatible ones
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06:47 appguru sfan5: how do I bump the protocol version?
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07:08 ANAND appguru: https://github.com/minetest/minetest/blob/master/src/network/networkprotocol.h#L209
07:09 appguru Thanks
07:10 ANAND o7
07:10 appguru Do I need to change the "protocol_id" as well ?
07:13 ANAND Not required
07:13 ANAND Bumping LATEST_PROTOCOL_VERSION should suffice
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08:27 appguru #9907 is ready for review
08:27 ShadowBot https://github.com/minetest/minetest/issues/9907 -- Shaders as media files by appgurueu
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09:48 Blockah #    Name of the player.
09:48 Blockah #    When running a server, clients connecting with this name are admins.
09:48 Blockah #    When starting from the main menu, this is overridden.
09:48 Blockah #    type: string
09:48 Blockah Can I put name1 and name2
09:48 Blockah Do I need to seperate these with a space? or a semi colon? Or something else?
09:48 Blockah This is inside minetest.conf
09:50 nephele in minetest.conf i think comma is normally the seperating char for severall entries the lua_api probably mentions that in any case
10:02 sfan5 you can only have a single name in minetest.conf
10:02 sfan5 that settings is mostly useful for initial setup, because if you have one admin you can use /grant to give any necessary permissions to other players
10:09 Blockah Aha
10:22 Emerald2 Hey sfan you familiar with running gdb?
10:23 sfan5 yes
10:24 Emerald2 Does it use much memory and stuff? This PC is kinda weaksauce but want to track down the cause of a client segfault.
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10:26 sfan5 gdb uses some memory for itself but it's not like running Minetest under gdb is going to make Minetest use 30% more memory
10:27 Emerald2 The server the causes the most segfaults uses less than usual since I don't explore a lot of map.
10:28 Emerald2 How does it work?
10:28 sfan5 what? gdb?
10:29 Emerald2 Yeah.
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10:31 sfan5 very roughly: it just runs a program normally, but if it crashes (or you set a breakpoint) it "freezes" it so you can inspect and or interactively debug it
10:32 Emerald2 I remember something about being able to get a backtrace?
10:32 Emerald2 ruben asked me to do it one time because sometimes when a server goes restarts or crashes my client freezes up.
10:32 sfan5 yes, if you ask for a backtrace it uses the debug information in the binary to interpret the program memory and produce a list of functions that were called and/or the values of variables
10:36 Emerald2 Sounds spammy.
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11:24 MinetestBot [git] sfan5 -> minetest/minetest: Cleanup of particle & particlespawner structures and code (#9893) 1357ea1 https://git.io/Jf2wu (2020-05-22T11:23:25Z)
12:03 yrungr stable-5 build is crashing.
12:04 yrungr /minetest/src/porting.cpp:721:62: error: use of undeclared identifier 'environ' return posix_spawnp(NULL, "open", NULL, NULL, (char**)argv, environ) == 0;
12:04 sfan5 that's not stable-5
12:04 sfan5 either way please open an issue
12:04 yrungr git branch master
12:04 yrungr * stable-5
12:04 sfan5 probably a missing header include
12:05 Krock #elif defined(__APPLE__)
12:06 Krock yes, unistd for linux
12:06 yrungr this is happening on a macbook.
12:07 Krock https://sourceforge.net/p/qgit/patches/4/
12:07 yrungr https://pastebin.com/HCb0WUky < cmake output
12:08 Krock writing a patch...
12:09 Krock yrungr: could you please git apply this one? https://pastebin.com/raw/Y9tK7hKX
12:10 Krock also https://gitlab.haskell.org/ghc/ghc/issues/2458
12:11 yrungr Krock: git apply krok.patch
12:11 yrungr error: patch failed: src/porting.cpp:49
12:11 yrungr error: src/porting.cpp: patch does not apply
12:11 Krock why not
12:11 yrungr i saved it as a text file and did git apply krok.patch.
12:12 sfan5 try curl -s https://pastebin.com/raw/Y9tK7hKX | patch -p1 --verbose -
12:12 Krock well then, apply it manually
12:12 Krock copy & paste. it's only a few lines
12:13 Krock ah. pastebin somehow removed the tailing newline
12:15 appguru yrungr: shouldn't it be krock.patch?
12:15 yrungr Krock: applied manually. compiling now.
12:15 yrungr and it worked. :)
12:15 yrungr thanks Krock.
12:15 Krock yrungr: thanks for the feedback.
12:15 yrungr np.
12:20 appguru I'd like to bring #9879 up again
12:20 ShadowBot https://github.com/minetest/minetest/issues/9879 -- Import irrlicht sources into minetest by nerzhul
12:25 yrungr https://pastebin.com/rsQtCvt0 < when i try to run my newly compiled minetest i get errors where it's looking for files in subfolders of minetest/bin, which seems unusual.
12:26 yrungr minetest/builtin/init.lua exists, but not minetest/bin/builtin/init.lua
12:26 Krock run dir must be ../
12:27 sfan5 running from bin/ works here on linux but ¯\_(ツ)_/¯
12:27 Krock strange. Minetest should find its root dir automatically
12:27 yrungr i'm running it from the minetest folder with ./bin/minetest
12:27 yrungr still broken.
12:28 Krock it's RUN_IN_PLACE=1?
12:28 sfan5 pastebin a log with --verbose please
12:30 yrungr https://pastebin.com/cB5Sd3TB
12:30 yrungr cmake . -DRUN_IN_PLACE=FALSE -DBUILD_CLIENT=TRUE -DBUILD_SERVER=TRUE
12:30 yrungr is run_in_place=false a bad idea on mac?
12:31 Krock it'll use system paths which might not be tested well
12:31 sfan5 no, but it expects you to install after building
12:31 yrungr ok, i'll try it with true.
12:31 Krock RUN_IN_PLACE=1 is usually the safer option
12:32 Krock sfan5: though that isn't the cause for the bin to not find its root directory :/
12:32 MinetestBot [git] Lejo1 -> minetest/minetest: Check for valid base64 before decoding (#9904) e79bc40 https://git.io/Jf2ol (2020-05-22T12:26:22Z)
12:32 MinetestBot [git] SmallJoker -> minetest/minetest: MacOS: Fix environ not being found 7ab0c06 https://git.io/Jf2o8 (2020-05-22T12:24:55Z)
12:32 sfan5 yes
12:33 Krock https://github.com/minetest/minetest/blob/master/src/porting.cpp#L486
12:33 Krock well, it found bin/  there
12:35 sfan5 that code looks a lot like it expects MT to be installed system-wide
12:35 Krock ..because setSystemPaths() is only used for system-wide cases
12:36 Krock the run in place code is surprisingly generic
12:40 yrungr wow, that went badly.
12:41 yrungr it built ok with run_in_place=true, but when i started it none of the keys worked, so i couldn't leave or pause the game. even when i pressed ctrl-up to see all programs running on my mac it didn't let go of my mouse.
12:41 yrungr i had to reboot.
12:43 Krock nice
12:45 yrungr yeah
12:58 yrungr hmm. tried building master and this build is shy. automatically hides behind other running programs.
13:01 yrungr same deal with master, doesn't recognize the keyboard.
13:01 yrungr luckily this time i was ready and ran sleep 20; ps aux | grep minetest | awk '{print $2}' | xargs kill before i lauched the game.
13:06 Quiark yrungr: on macos? that's because you ran the binary, did not open the bundle.... if I remember correctly
13:08 yrungr Quiark: open the bundle?
13:16 Quiark the .app folder which contains the whole program and looks like a single icon in Finder
13:19 yrungr i don't seem to have one of those. is that a cmake option?
13:20 sfan5 try building with -DRUN_IN_PLACE=0 and use make package
13:20 yrungr ok
13:21 sfan5 if I guessed correctly cmake will generate a bundle which you can drag to Applications or launch directly (instead of the binary)
13:25 yrungr that sounds good.
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13:28 yrungr sfan5: that works! :)
13:28 yrungr sfan5: fantastic, thanks for your help.
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15:39 texmex !tell oil_boi I like the format of the current videos. Always new features presented, it’s like small gifts each video.
15:39 MinetestBot texmex: I'll pass that on when oil_boi is around
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18:14 appguru My server-sent shaders PR is ready for review: #9907
18:14 ShadowBot https://github.com/minetest/minetest/issues/9907 -- Shaders as media files (server-sent shaders) by appgurueu
18:14 appguru Oh, also please consider merging #9903, it's really trivial
18:14 ShadowBot https://github.com/minetest/minetest/issues/9903 -- Properly implement exposing the zoom key by appgurueu
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20:14 Out`Of`Control Hi,  update moretrees + biom_lib, some trees do not grow. Server 5.1.1
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