Time Nick Message 00:32 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Various documentation fixes in settingtypes.txt (#9910) 131bcdc2d https://git.io/Jf2Oo (152020-05-22T00:32:20Z) 01:33 Blockah wb nephele 01:41 Blockah Jdog, are you from New Zealand? 01:42 Jdog no lol 01:42 Blockah Never mind Jdog you just had the same nick as my mate lol nevermind 01:42 Jdog ah, sorry 01:55 Blockah Question everyone, I moved my 'World' to another Server it works fine, however the blocks I've placed from the old world, can't be deleted by me like wtf??? 01:58 SX Blockah different account and owned nodes, some protection mod preventing to do that, can be because of many things and cant really say for sure because it depends.. 01:58 Blockah We don't have a protection mod 01:59 Blockah As far as I'm aware? 01:59 Blockah Was only a stock install + 1 mod for weather 01:59 Blockah I also have the same nickname I had on the old server and new 01:59 Blockah So same name D 'owner' and no protection somehow = Protected cubes :S 02:05 Blockah Any check lists or guides? 02:07 SX maybe check privs if you've not doen that already and also try with protection_bypass https://wiki.minetest.net/Privileges 02:10 cheapie Blockah: You do have the "interact" priv, right? 02:11 Blockah cheapie, I can create and destroy just not my old blocks 02:11 Blockah I have all priv cheapie 02:11 Blockah I did /grant myname all 02:11 cheapie Do you get any messages when trying to dig them? 02:12 Blockah Nope 02:12 cheapie Are you using a suitable tool (or in creative mode)? 02:12 Blockah Oh 02:12 Blockah Creative mode I think is disabled 02:12 Blockah And have no tool 02:12 Blockah I think creative mode used to be on 02:12 Blockah Oh wait I'm not sure actually 02:12 cheapie Some things require a tool to dig outside of creative. 02:12 Blockah Ah 02:13 Blockah I'll turn on creative mode and see if it makes a difference 02:13 cheapie (like stone, for example) 02:15 Blockah Enabled creative mode 02:15 Blockah Still cant delete the block 02:15 Blockah Odd asf 02:24 Blockah That's so weird I can't delete the old blocks 02:24 Blockah I have all privs 02:25 Blockah There was no protection mod installed by me ever no mod ever 02:25 * Blockah looks into the protection bypass thingy 02:26 Blockah Invalid command protection_bypass 02:26 Blockah But it is under my list of Privileges 02:26 Blockah So I do have that privilege but still cant delete the blocks what the heck 02:49 Blockah ANAND, bro 02:50 Blockah Do you know why when I copied over my old world into my new minetest, it works, but it wont let me delete blocks made from the old server 02:50 Blockah I have all privs 02:50 Blockah Including bypass_protection 02:50 Blockah Creative mode is enabled 02:50 Blockah Just cant delete em 03:01 Blockah Well hope the design is good enough because some of my world has invincible unmove-able blocks lol 03:39 Blockah I guess the only bypass would be load the old world 03:39 Blockah And try load the mods into that one 03:40 Blockah Then again it would be me risking using a -dev version instead of -stable 04:23 Blockah So no one knows why when copying a World to another minetest installation ? the blocks become undelete-able ? 04:29 SX blocks wont become undeleteable but yes nobody knows without server config + user accounts 04:29 Blockah Well no one told me that would happen if I copied a world lol 04:30 Blockah Uhm I guess I have to go back to the old config and just hope it works 04:30 Blockah -dev branch here I come 04:30 SX you can try and see what happens if you run /deleteblocks here 6 04:30 SX but that will delete mapblocks so it is not just single node or 6 nodes 04:30 Blockah What does that mean to do? 04:30 Blockah Mapblocks? That sounds dangerous 04:30 Blockah How many of these map blocks contain blocks? 04:30 Blockah And is 6 alot? 04:31 SX it is fairly large area deleted then mapgen fires and generates those again 04:31 SX 16x16x16 nodes in single mapblock 04:31 Blockah Yeah I can't risk that 04:31 Blockah It'd end up destroying near by creations 04:31 Blockah So how could I look at server config + user accounts ? 04:31 Blockah To try figure out how to solve the issue? 04:32 SX minetest.conf file and world.mt are two useful files to look at 04:33 Blockah minetest.conf has literally only had stuff all changed in it 04:33 Blockah Just the admins 04:33 Blockah With same name might I add, and a changed port 04:33 Blockah The world.mt is barely a few lines big too 04:33 Blockah Anything specific I could look for in said files? 04:33 SX then did you try to break nodes with pickaxe? 04:33 Blockah It won't be world.mt put it that way 04:33 Blockah How do I spawn pickaxe 04:33 Blockah Do I look for it in inventory? 04:34 SX something like /give yourname default:pick 04:35 Blockah Wow 04:35 Blockah It works now 04:35 Blockah I can delete the blocks with a Pick axe 04:35 SX I do remember that disabling and then re-eanbling creative could emerge some problems in a way that creative wont get enabled really 04:35 Blockah Amazing lol before I could delete anything without a Pick axe 04:35 SX you can try to /grantme creative 04:35 Blockah Creative mode is enabled 04:35 SX that might fix it but dont remember 04:35 Blockah And doesnt creative mode just give you unlimited blocks? 04:36 SX creative might be only partially enabled 04:36 Blockah I enabled it in world.mt 04:36 SX I do remember that I did have problems enabling it fully again after it was disabled for one server launch 04:38 SX disabling creative once did change something, dont remember what I had to do but probably /grant creative privilege, I've not used creative enough to know right away why or what did happen but something did happen when creative was disabled and enabled again 04:38 Blockah Fair enough 04:38 Blockah Thanks heaps 04:38 Blockah Also... 04:38 SX anyway, if you can use pickaxe but not hand to break blocks then creative is not fully enabled 04:38 Blockah Cheers 04:38 Blockah I've only got one other issue now 04:39 Blockah I want to load a modpack that I know works in Windows 04:39 Blockah But Linux does not seem to load it for example 04:39 SX might be path separators which is / for linux and \ for windows 04:40 SX might be anything else too... 04:40 Blockah https://forum.minetest.net/viewtopic.php?t=629 04:40 Blockah When you download said mod and extract it into /minetest/mods 04:40 Blockah The folder needs to be renamed because it has 2.5.0 in the folder name 04:40 Blockah Minetest wont read anything name wise with .'s in it 04:40 Blockah It'll error out saying we only accept [0-9][a-z] in the name 04:40 Blockah Now when I rename it to animals the folder 04:41 Blockah And tell the world in world.mt to load 'animals' 04:41 Blockah It says cannot find animals 04:41 Blockah And just ignores it 04:41 Blockah I'm like wtf 04:42 SX maybe there's mod.conf within that says different name 04:42 SX oh but so if it is modpack then actual mod names are subdirectory names 04:43 Blockah I don't understand 04:43 Blockah I also just did wget http://www.mediafire.com/download/8837o2995bqjxzt/animals_modpack-2.5.0.zip 04:43 Blockah I tried to unzip it like I normally do 04:43 Blockah And got an error saying 04:43 Blockah Archive: animals_modpack-2.5.0.zip 04:43 Blockah End-of-central-directory signature not found. 04:43 Blockah Either this file is not 04:43 Blockah a zipfile, or it constitutes one disk of a multi-part archive. In the 04:43 Blockah latter case the central directory and zipfile comment will be found on 04:43 Blockah the last disk(s) of this archive. 04:43 Blockah unzip: cannot find zipfile directory in one of animals_modpack-2.5.0.zip or 04:43 Blockah animals_modpack-2.5.0.zip.zip, and cannot find animals_modpack-2.5.0.zip.ZIP, period. 04:43 Blockah I'm pretty sure that isn't meant to happen lol 04:44 SX well maybe wget gives you html site... 04:44 SX maybe check your file 04:44 Blockah the file is a .zip 04:44 Blockah Looks perfect 04:44 SX that does not make it zip file if it has .zip in name.. 04:44 Blockah I'll just have to winscp it to linux 04:44 Blockah Well of course not but chances are that archive isn't broken 04:44 Blockah But server is telling me it is lol 04:45 Blockah I'll get my windows machine to extract it and then upload it that extracted version into the linux server 04:45 SX maybe tryto run at server console file animals*.zip 04:45 SX that will tell you actual file type, I bet it is mirror select page from mediafire 04:46 Blockah Ah 04:46 Blockah http://download1412.mediafire.com/1smyq50ei9gg/8837o2995bqjxzt/animals_modpack-2.5.0.zip 04:46 Blockah This was the needed link 04:46 Blockah This one workd 04:46 Blockah They just had put the wrong direct link in the article 04:47 Blockah So the mod is called: animals_modpack-2.5.0 04:47 Blockah I can't load -2.5.0 04:47 Blockah So I'll just rename it to animals_modpack 04:47 Blockah Does that sound ok? 04:47 Blockah Or where would I find in the mod folder what name it uses? 04:47 Blockah modpack.txt is empty 04:48 Blockah ls 04:48 Blockah adv_spawning animal_cow animal_fish_blue_white animal_resources barn mob_archer mobf_settings mob_npc mob_slime trap 04:48 Blockah animal_big_red animal_creeper animal_gull animal_sheep cooking mob_bear mob_ghost mob_oerkki mob_warthog 04:48 Blockah animal_chicken animal_deer animalmaterials animal_vombie description.txt mob_environments mob_guard mob_ostrich modpack.txt 04:48 Blockah animal_clownfish animal_dm animal_rat animal_wolf factions mobf mob_miner mob_shark README 04:48 Blockah Nothing in there looks like anything to be configured right? 04:49 Blockah The pwd = /minetest-stable-5/mods/animals_modpack-2.5.0 04:49 Blockah So I'll rename it to just animals_modpack and try load that 04:49 Blockah It is now called animals_modpack 04:49 Blockah Time to update world.mt while the server is killed first 04:50 Blockah load_mod_animals_modpack = true is inside world.mt now 04:50 Blockah Please work God... 04:51 Blockah It's for my girlfriends birthday to place lil animals in there lol 04:51 Blockah 2020-05-22 05:51:20: ERROR[Main]: The following mods could not be found: "animals_modpack" 04:51 Blockah 4Fail 04:51 Blockah 2:( 04:52 Blockah sherbet@localhost: mods$pwd 04:52 Blockah sherbet@localhost: mods$ls 04:52 Blockah animals_modpack animals_modpack-2.5.0.zip mods_here.txt weather 04:52 Blockah sherbet@localhost: mods$ 04:52 Blockah It's clearly there though 04:52 Blockah I'll post on their forum too, tell em it doesn't work... And I don't know what to name it 04:53 Blockah what is the mod name in the init.lua for the mod? 04:53 Blockah I'll try look 04:53 Blockah Oh it has no init.lua 04:53 Blockah weird 05:08 ANAND > Do you know why when I copied over my old world into my new minetest, it works, but it wont let me delete blocks made from the old server 05:08 ANAND Does it have the right permissions? 05:08 Blockah I had all privs 05:09 Blockah Pick axe cleared it up :) 05:09 ANAND No, map.sqlite, I meant 05:09 Blockah No idea 05:09 Blockah I just copied the worlds over :) 05:09 Blockah Literally the world folder from one mine test to another mine test on another server 05:09 Blockah For now my current problem is this https://forum.minetest.net/viewtopic.php?f=6&t=24776 05:10 Blockah 2020-05-22 05:51:20: ERROR[Main]: The following mods could not be found: "animals_modpack" 05:10 Blockah It's clearly in the right place 05:10 Blockah And it is the same name of folder as in world.mt 05:10 Blockah Just doesnt work... 05:10 Blockah So I must have the name wrong for the mod, but it wont tell me anywhere what the name should be lol (Pretty bad I know) 05:11 ANAND I think the name should be animals_modpack? 05:11 ANAND Maybe check modpack.conf? 05:12 ANAND > hidden@localhost: mods$ls 05:12 ANAND animals_modpack animals_modpack-2.5.0.zip mods_here.txt weather 05:12 ANAND Do you still have the zip file in the mods/ folder? 05:12 ANAND Not sure if MT is okay with random files in mods/ folder 05:13 ANAND Btw, modpack.conf should have a "name" field 05:14 ANAND Oh nvm 05:14 Blockah I'll look now 05:14 ANAND Modpacks can't be "enabled" in the conventional sense. 05:14 ANAND I just checked one of my world's world.mt 05:15 Blockah In Windows I just copied it to mods and clicked configure and it worked 05:15 Blockah Why is linux different? 05:15 ANAND I don't see load_mod_ = true 05:15 Blockah o.o 05:15 Blockah How the fk do you load it then lol 05:15 Blockah Sheesh their documentation on how to install it is weak 05:15 ANAND Instead, the mods within are directly enabled 05:15 Blockah Lol 05:15 Blockah We talk win or nix here? 05:15 Blockah Mods within are directly enabled... 05:15 ANAND But doing it via the GUI should be pretty straight-forward 05:16 Blockah Yeah it was... 05:16 Blockah Had I know this was the case 05:16 Blockah I'd of got a windows vps 05:16 ANAND Linux, btw. Not that it matters, AFAIK. 05:16 Blockah Does the linux version have a gui? 05:16 ANAND MT is the same on both platforms 05:16 ANAND So, yes 05:16 Blockah So... problem is 05:17 Blockah Do I just run ./minetest for the gui 05:17 Blockah instead of ./minetestserver for the command line ? 05:17 ANAND Yes 05:17 Blockah Oh that would be sick 05:17 Blockah I hope my vps running vnc will work 05:17 Blockah Time to try it out 05:17 ANAND Wait, is this on a VPS? 05:18 Blockah Sure is 05:18 ANAND GUI wouldn't work then, AFAIK 05:18 Blockah If it was on a home machine I'd just use windows lol 05:18 Blockah I'll test it 05:18 ANAND I thought you were running this on your local device 05:18 Blockah Nah no way 05:18 Blockah If that was the case I'd just use windows 05:18 Blockah And the gui and life would be easy 05:18 Blockah But because of prices, Linux is cheaper 05:19 Blockah Hope this GUI works on vnc but I doubt it 05:19 Blockah Time to find out 05:19 ANAND AFK for a bit 05:19 Blockah Cheers 05:21 Blockah I wonder why Windows VPS would run a gui 05:21 Blockah But a Linux vps can't... If this is true, Linux is pretty much at a disadvantage there, I'll go test it 05:24 ANAND You can't access the GUI unless you have a display connected to the host machine 05:25 ANAND I don't think Windows vs Linux matters for this 05:25 ANAND Btw, https://forum.minetest.net/viewtopic.php?p=299283#p299283 05:25 ANAND The mod was already considered to be outdated in 2017 05:25 Blockah VNC is a display just like RDP is a display 05:25 ANAND Ah I see 05:25 Blockah Yes but that same mod works in Windows when I did configure 05:25 Blockah With the same version 5.2.0 05:26 Blockah Which happens to my current and the latest win build 05:26 Blockah Which happens to be my current and the latest win build 05:26 ANAND Interesting 05:26 Blockah So if it works in Windows, it should work in linux 05:26 Blockah In theory 05:26 Blockah I'm just setting up the IPTables rules 05:26 Blockah Gonna jump in Linux 05:26 Blockah See if the gui works 05:30 ANAND Blockah: It looks like animals_modpack depends on the mobf mod. Do you have that installed? 05:31 Blockah Oh no I don't 05:31 Blockah It says it is all optional 05:33 ANAND Changes 2.5.0 05:33 ANAND -split mobf_core (api) from modpack (git only) 05:33 ANAND (from the first post) 05:34 ANAND It looks like mobf was split from the modpack sometime in the middle 05:34 Blockah Oh so they took it out of there? 05:35 ANAND Looks like it. Can't say for sure, unfortunately 05:35 Blockah Dependencies: 05:35 Blockah -default 05:35 Blockah -fire(optional|mandatory for some mods) 05:35 Blockah -vessels(optional|mandatory for some mods) 05:35 Blockah -wool(optional|mandatory for some mods) 05:35 Blockah I just read that 05:35 Blockah And was like oh okay 05:35 Blockah Only optional depends 05:35 ANAND !mod mobf 05:35 MinetestBot ANAND: Traders [mobf_trader] by Sokomine - https://forum.minetest.net/viewtopic.php?t=9013 - https://github.com/Sokomine/mobf_trader 05:35 Blockah So I need to grab something called mobf_core too? 05:35 ANAND I think so 05:35 ANAND Wrong link, MinetestBot >.> 05:35 Blockah Okay thanks, I'll try find a .zip and put it inside mods and update world.mt 05:35 Blockah Oh dayum 05:35 Blockah Seems the whole communitys out of whack even the bot LOL 05:36 SX Linux VPS can run GUI just as well as Windows VPS and Mac VPS, usually what you get when you order VPS is not something configured for desktop use.. 05:36 Blockah Oh phew... 05:36 Blockah Imma give that a go in a moment 05:38 ANAND This seems to be the current home of mobf_core: https://gitlab.com/sapier/mobf_core 05:38 ANAND I seems... empty 05:38 SX also minetest GUI just provides "easy" way to add text lines to configuration files, if you can get it working with GUI then you also can get it working through text console 05:38 ANAND True ^ 05:39 Blockah Of course 05:39 Blockah But the gui takes out any guessing 05:39 SX therefore one option is to create installation on Windows and look for config file contents then move those to server but update path separators \ vs / 05:39 ANAND Hmm, animals_modpack seems to be empty too: https://gitlab.com/sapier/animals_modpack 05:39 Blockah ANAND, Is that bad? 05:39 SX and of course file / directory paths unless you can make exact same structure on windows machine too 05:39 Blockah Why is he even releasing shit now then that is empty? 05:40 Blockah SX yeah I wouldn't bother but thanks heaps for your info bro 05:40 Blockah Don't know why idiots like him couldn't just leave stuff well alone 05:40 Blockah I remember last year just downloading it, put in mods folder, hit configure, boom had animals 05:40 Blockah Now I've gotta download some sort of core thingy... 05:40 Blockah Well here goes... 05:42 ANAND Blockah: I don't understand. Maybe I forgot how to find my way around GitLab? 05:42 SX it might be included in modpack, maybe it was just not enabled in world.mt? usually modpacks do include all stuff but to enable modpack it is not enough to say load_mod_somemodname = true 05:42 Blockah Don't blame yourself bro, I've never even liked the idea of GitHub, no idea how they made millions, I'm used to just wget the .zip extract it, configure the conf, execute... 05:42 Blockah I don't even know how to use git or clone lol 05:42 ANAND I'm trying to clone it, and I'm asked to authenticate. That might be the issue. 05:43 SX actually loading like that only loads single mod from modpack if it happens to have same name as whole modpack 05:43 Blockah SX bad design eh 05:43 SX you need multiple load_mod_ things for all modpack parts 05:43 Blockah Well guess what 05:43 Blockah It does load them auto 05:43 Blockah But sets their value as false 05:43 Blockah And then tells me it was unable to load said mod 05:44 ANAND o_O 05:44 Blockah My entire list will show this 05:44 Blockah creative_mode = true 05:44 Blockah auth_backend = sqlite3 05:44 Blockah player_backend = sqlite3 05:44 Blockah gameid = minetest 05:44 Blockah enable_damage = true 05:44 Blockah backend = sqlite3 05:44 Blockah load_mod_weather = true 05:44 Blockah load_mod_animals_modpack = true 05:44 Blockah in the world.mt 05:44 Blockah After I try run minetest 05:44 Blockah The list will grow bigger and it'll say the following 05:44 Blockah http://blockah.net/world.mt 05:44 Blockah Look at that 05:44 Blockah All those values are for the mod, and they are set to false, but the daemon says could not find the mod LOL 05:44 ANAND My guess is that this happens due to unsatisfied dependencies 05:44 Blockah If it can't find the mod, where is it getting the intel to write all that stuff as false in there 05:45 Blockah It needs more verbose then... 05:45 Blockah Leaving someone high and dry with guessing is odd not even an error code or any help in debug 05:45 SX last time I had to deal with that autoload was mintetest engine stupidity that it added load_mod_mymod = false to end of world.mt automatically while there was load_mod_mymod = true in middle of file 05:45 Blockah So I'll re-read the entire post for the mod 05:45 Blockah SX Oh yeah? What was your solution? 05:45 ANAND Blockah: Check for warnings/errors in debug.txt - you might find a clue or two 05:45 SX of course that did not work but instead complains about stuff and I had to go through world.mt removing duplicates 05:46 Blockah Been there done that all it says in debug is 05:46 SX that is problem is known and mentioned in minetest bug tracker @ github 05:46 Blockah The entire debug shows => https://pastebin.com/Zx2AMM5w 05:46 SX so just have to deal with it until fix or better mod/modpack handling is published 05:47 Blockah Well the last relative debug that is ANAND see that? 05:47 Blockah Yeah but how would you make said mod load sx? 05:47 ANAND Blockah: If it adds load_mod_blah_blah, then it recognises the mod blah_blah. 05:47 Blockah Comment the line? 05:47 ANAND Also, remove the load_mod_animals_modpack line 05:48 Blockah But I named the folder animals_modpack 05:48 Blockah I'm trying to load that mod lol 05:48 ANAND MT can't load a modpack - it can only load the mods within 05:48 Blockah Oh ok 05:48 Blockah I'll use gui to load the modpack then 05:48 Blockah Deleted it 05:48 Blockah Will now try gui to load the modpack 05:48 SX your core problem is animals_modpack configuration 05:48 SX weather mod probably wont cause problems 05:49 Blockah Wow so minetest asks what program to open it with LMAO 05:49 Blockah Must just gotta use ./ from a terminal 05:49 SX I'm almost 100% sure that you have wrong load_mod lines in world.mt and there's just modpack name but not actual mods included in modpack 05:50 ANAND I see a load_mod_mobf = false in world.mt. Hmm... 05:50 Blockah I removed the mod loads 05:50 Blockah ANAND, All those lines say = false lol 05:50 Blockah Minetest gui fails 05:50 Blockah Ends up saying Aborted 05:51 Blockah Because of audio 05:51 ANAND Ahh 05:51 SX add mod_load_xyz = true for every subdirectory inside animals_modpack that contains init.lua 05:51 Blockah There's no init.lua inside animals_modpack SX 05:51 SX or better load_mod_ but anyway 05:51 SX yes there should not be, did you read that at all ^^ 05:51 ANAND Or just set all the values inside http://blockah.net/world.mt to true :P 05:52 SX for every SUBdirectory inside modpack 05:52 Blockah Wow 05:52 Blockah That'd be like 50 folders 05:52 SX lot of animals? 05:52 Blockah 50 folders x at least 3 commands is at least 150 commands holy shit 05:53 ANAND 50 x 3? Wha... 05:53 Blockah If I had to nano in and nano out plus edit 05:53 Blockah That's 3 commands basically 05:53 Blockah Could be way more 05:53 Blockah So if there was 50 folders 05:53 Blockah And each folder had a init.lua file 05:53 ANAND Just open world.mt, replace all the false with true 05:53 Blockah That's 3 x 50 aka 150 cmds of typing 05:53 Blockah At least 05:53 Blockah Ok 05:53 Blockah But I bet they will all go back to false 05:53 Blockah Sec 05:53 ANAND The world.mt you linked to here: http://blockah.net/world.mt 05:53 SX ls -1 | sed 's/(.*)/load_mod_\1 = true//' 05:53 SX maybe? 05:53 ANAND Or that ^ 05:54 dennisjenkins I am trying to create a world with the v7 mapgen and "floatlands" enabled. I have a shell script which builds a minetest server inside an LXC container. The script sets "mgv7_spflags = floatlands" into the minetest.conf file that it then passed to the minetest server process via argv. Yet when the world is created, there are no floatlands, and map_meta.txt shows that they are disabled. 05:54 dennisjenkins I've read https://dev.minetest.net/Mapgen_Parameters 05:54 dennisjenkins I'm not sure what I'm missing. 05:54 Blockah ANAND, I will replace the word false with the word true ANAND one moment 05:55 Blockah Paste it all into wordpad 05:56 Blockah Ctrl + H replace all false with true 05:56 Blockah And paste it back in world.mt 05:56 Blockah Done deal now lets see if it works 05:57 ANAND dennisjenkins: Does the script add a new "mgv7_spflags" to the file or edit the existing value? 05:57 dennisjenkins I create the entire minetest.conf from scratch, there is no duplicate "mgv7_spflags". 05:57 ANAND i.e. There could be issues if there's an existing value 05:57 ANAND Ah, ok 05:58 Blockah Hey 05:58 Blockah HEY! 05:58 Blockah I think it might of worked 05:58 Blockah Time to go look 05:58 dennisjenkins A search of all "*.lua" files in all "mods" dirs contain no reference to "mgv7" either. So I don't think its getting overridden by any mods. 05:59 ANAND Yay :) 05:59 Blockah It's taking longer to load the loading screen is at MEDIA 05:59 Blockah So I think it is downloading the animals content for my client! 05:59 Blockah This is gonna be so cool if it does 05:59 Blockah I'll punch the ceiling if this works :D :D :D 05:59 ANAND dennisjenkins: I'm afraid I don't know much about mapgen and mapgen flags. I won't be able to help you much, sorry. 06:00 dennisjenkins ok, ty 06:00 Blockah Linux VPS can run GUI just as well as Windows VPS and Mac VPS, usually what you get when you order VPS is not something configured for desktop use.. 06:00 Blockah Sadly my linode linux vps does not run the GUI 06:00 Blockah Guess that's +1 for Windows 06:00 Blockah I thought I'd never see the day lol 06:00 ANAND AFK for a bit (again) 06:00 ANAND Blockah: Let me know if it works ;) 06:01 Blockah Still loading bro 06:01 Blockah And I will let u know! 06:02 Emerald2 Still having trouble? 06:03 Blockah HOLY SHIT IT FINALLY WORKED :D 06:03 Blockah I'm posting up the solution for all! 06:08 dennisjenkins /home/minetest/etc/minetest.conf:mgv7_spflags = ridges, floatlands, caverns, mountains 06:08 dennisjenkins /home/minetest/.minetest/worlds/world/map_meta.txt:mgv7_spflags = mountains, ridges, nofloatlands, caverns 06:08 dennisjenkins there is a comment in "..../settingtypes.txt" about mgv7_spflags, and that's it. 06:09 dennisjenkins no other files in /home, /etc or /usr contain the text string "mgv7_spflags". 06:10 dennisjenkins I'm not sure why minetest is ignoring the value I put into minetest.conf. map_meta.txt is written to disk on the first run of the server. 06:10 dennisjenkins downing the server, editing map_meta.txt to s/nofloatlands/floatlands/g' and restarting the server has no effect. 06:11 dennisjenkins no float lands appear... 06:13 dennisjenkins ah, n/m.... just bad timing. They were removed in mt 5.1.1 and will come back in "the near future". 06:13 dennisjenkins https://forum.minetest.net/viewtopic.php?f=3&t=24729&hilit=floatlands 06:19 ANAND Blockah: Congrats! :) 06:21 ANAND dennisjenkins: Ah yeah. I'm expecting floatlands would be ready in time for 5.3.0. 06:29 Blockah ANAND, I can't believe it was so easy 06:29 Blockah I wonder why it set them as false instead of true ANAND hahahaha 06:29 Blockah Odd how it would say unable to load animals but when I turned all others to true that error went away LOL fail 06:30 Blockah The sad part is when Windows starts beating Linux because the GUI wont load in Linux but will in Windows /rip Linux lol 06:31 Blockah Wonder if you can launch the gui without having audio as an option 06:35 ANAND There's an issue of Minetest segfaulting when compiled with support for audio, but there are no audio devices on launch. (or something like that) 06:35 Blockah I'm reading it atm 06:36 ANAND I think the fix has already been merged. In any case, this problem should vanish in 5.3.0 06:36 Blockah Windows and & Linux both crash if audio device is disabled 06:36 ANAND Yeah 06:36 Blockah 5.3.0 isn't out yet lol 06:36 ANAND Ik :P 06:36 Blockah How can I compile my thingy so it does not have sound? 06:36 Blockah That should like fix it right 06:36 Blockah issues 8107 contain the official bug 06:37 ANAND cmake -DENABLE_SOUND=0 should work, IIRC 06:37 Blockah What's IIRC mean lol 06:37 ANAND "If I Remember Correctly" 06:37 Blockah When I run cmake again do I need to kill the server? 06:38 Blockah Or is it okay to keep it running? 06:40 appguru I'd like to bump the protocol version 06:41 ANAND You need to stop the program, Blockah 06:41 ANAND And then recompile it :P 06:41 ANAND Here's the PR that fixed this issue: #9804 06:42 ShadowBot https://github.com/minetest/minetest/issues/9804 -- Fix broken client if openal cannot be opened by nerzhul 06:42 ANAND Blockah: Btw, I'm not sure if that's the correct cmake flag. One sec 06:42 ANAND Ok, that's the correct cmake flag 06:43 Blockah Thanks 06:43 ANAND It's documented in https://github.com/minetest/minetest/blob/master/README.md 06:43 ANAND Yw, and good luck :) 06:44 appguru Incompatible clients generate error messages when presented with unsupported media files 06:44 appguru To work around this, I'd have the server only send compatible ones 06:47 appguru sfan5: how do I bump the protocol version? 07:08 ANAND appguru: https://github.com/minetest/minetest/blob/master/src/network/networkprotocol.h#L209 07:09 appguru Thanks 07:10 ANAND o7 07:10 appguru Do I need to change the "protocol_id" as well ? 07:13 ANAND Not required 07:13 ANAND Bumping LATEST_PROTOCOL_VERSION should suffice 08:27 appguru #9907 is ready for review 08:27 ShadowBot https://github.com/minetest/minetest/issues/9907 -- Shaders as media files by appgurueu 09:48 Blockah # Name of the player. 09:48 Blockah # When running a server, clients connecting with this name are admins. 09:48 Blockah # When starting from the main menu, this is overridden. 09:48 Blockah # type: string 09:48 Blockah Can I put name1 and name2 09:48 Blockah Do I need to seperate these with a space? or a semi colon? Or something else? 09:48 Blockah This is inside minetest.conf 09:50 nephele in minetest.conf i think comma is normally the seperating char for severall entries the lua_api probably mentions that in any case 10:02 sfan5 you can only have a single name in minetest.conf 10:02 sfan5 that settings is mostly useful for initial setup, because if you have one admin you can use /grant to give any necessary permissions to other players 10:09 Blockah Aha 10:22 Emerald2 Hey sfan you familiar with running gdb? 10:23 sfan5 yes 10:24 Emerald2 Does it use much memory and stuff? This PC is kinda weaksauce but want to track down the cause of a client segfault. 10:26 sfan5 gdb uses some memory for itself but it's not like running Minetest under gdb is going to make Minetest use 30% more memory 10:27 Emerald2 The server the causes the most segfaults uses less than usual since I don't explore a lot of map. 10:28 Emerald2 How does it work? 10:28 sfan5 what? gdb? 10:29 Emerald2 Yeah. 10:31 sfan5 very roughly: it just runs a program normally, but if it crashes (or you set a breakpoint) it "freezes" it so you can inspect and or interactively debug it 10:32 Emerald2 I remember something about being able to get a backtrace? 10:32 Emerald2 ruben asked me to do it one time because sometimes when a server goes restarts or crashes my client freezes up. 10:32 sfan5 yes, if you ask for a backtrace it uses the debug information in the binary to interpret the program memory and produce a list of functions that were called and/or the values of variables 10:36 Emerald2 Sounds spammy. 11:24 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Cleanup of particle & particlespawner structures and code (#9893) 131357ea1 https://git.io/Jf2wu (152020-05-22T11:23:25Z) 12:03 yrungr stable-5 build is crashing. 12:04 yrungr /minetest/src/porting.cpp:721:62: error: use of undeclared identifier 'environ' return posix_spawnp(NULL, "open", NULL, NULL, (char**)argv, environ) == 0; 12:04 sfan5 that's not stable-5 12:04 sfan5 either way please open an issue 12:04 yrungr git branch master 12:04 yrungr * stable-5 12:04 sfan5 probably a missing header include 12:05 Krock #elif defined(__APPLE__) 12:06 Krock yes, unistd for linux 12:06 yrungr this is happening on a macbook. 12:07 Krock https://sourceforge.net/p/qgit/patches/4/ 12:07 yrungr https://pastebin.com/HCb0WUky < cmake output 12:08 Krock writing a patch... 12:09 Krock yrungr: could you please git apply this one? https://pastebin.com/raw/Y9tK7hKX 12:10 Krock also https://gitlab.haskell.org/ghc/ghc/issues/2458 12:11 yrungr Krock: git apply krok.patch 12:11 yrungr error: patch failed: src/porting.cpp:49 12:11 yrungr error: src/porting.cpp: patch does not apply 12:11 Krock why not 12:11 yrungr i saved it as a text file and did git apply krok.patch. 12:12 sfan5 try curl -s https://pastebin.com/raw/Y9tK7hKX | patch -p1 --verbose - 12:12 Krock well then, apply it manually 12:12 Krock copy & paste. it's only a few lines 12:13 Krock ah. pastebin somehow removed the tailing newline 12:15 appguru yrungr: shouldn't it be krock.patch? 12:15 yrungr Krock: applied manually. compiling now. 12:15 yrungr and it worked. :) 12:15 yrungr thanks Krock. 12:15 Krock yrungr: thanks for the feedback. 12:15 yrungr np. 12:20 appguru I'd like to bring #9879 up again 12:20 ShadowBot https://github.com/minetest/minetest/issues/9879 -- Import irrlicht sources into minetest by nerzhul 12:25 yrungr https://pastebin.com/rsQtCvt0 < when i try to run my newly compiled minetest i get errors where it's looking for files in subfolders of minetest/bin, which seems unusual. 12:26 yrungr minetest/builtin/init.lua exists, but not minetest/bin/builtin/init.lua 12:26 Krock run dir must be ../ 12:27 sfan5 running from bin/ works here on linux but ¯\_(ツ)_/¯ 12:27 Krock strange. Minetest should find its root dir automatically 12:27 yrungr i'm running it from the minetest folder with ./bin/minetest 12:27 yrungr still broken. 12:28 Krock it's RUN_IN_PLACE=1? 12:28 sfan5 pastebin a log with --verbose please 12:30 yrungr https://pastebin.com/cB5Sd3TB 12:30 yrungr cmake . -DRUN_IN_PLACE=FALSE -DBUILD_CLIENT=TRUE -DBUILD_SERVER=TRUE 12:30 yrungr is run_in_place=false a bad idea on mac? 12:31 Krock it'll use system paths which might not be tested well 12:31 sfan5 no, but it expects you to install after building 12:31 yrungr ok, i'll try it with true. 12:31 Krock RUN_IN_PLACE=1 is usually the safer option 12:32 Krock sfan5: though that isn't the cause for the bin to not find its root directory :/ 12:32 MinetestBot 02[git] 04Lejo1 -> 03minetest/minetest: Check for valid base64 before decoding (#9904) 13e79bc40 https://git.io/Jf2ol (152020-05-22T12:26:22Z) 12:32 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: MacOS: Fix environ not being found 137ab0c06 https://git.io/Jf2o8 (152020-05-22T12:24:55Z) 12:32 sfan5 yes 12:33 Krock https://github.com/minetest/minetest/blob/master/src/porting.cpp#L486 12:33 Krock well, it found bin/ there 12:35 sfan5 that code looks a lot like it expects MT to be installed system-wide 12:35 Krock ..because setSystemPaths() is only used for system-wide cases 12:36 Krock the run in place code is surprisingly generic 12:40 yrungr wow, that went badly. 12:41 yrungr it built ok with run_in_place=true, but when i started it none of the keys worked, so i couldn't leave or pause the game. even when i pressed ctrl-up to see all programs running on my mac it didn't let go of my mouse. 12:41 yrungr i had to reboot. 12:43 Krock nice 12:45 yrungr yeah 12:58 yrungr hmm. tried building master and this build is shy. automatically hides behind other running programs. 13:01 yrungr same deal with master, doesn't recognize the keyboard. 13:01 yrungr luckily this time i was ready and ran sleep 20; ps aux | grep minetest | awk '{print $2}' | xargs kill before i lauched the game. 13:06 Quiark yrungr: on macos? that's because you ran the binary, did not open the bundle.... if I remember correctly 13:08 yrungr Quiark: open the bundle? 13:16 Quiark the .app folder which contains the whole program and looks like a single icon in Finder 13:19 yrungr i don't seem to have one of those. is that a cmake option? 13:20 sfan5 try building with -DRUN_IN_PLACE=0 and use make package 13:20 yrungr ok 13:21 sfan5 if I guessed correctly cmake will generate a bundle which you can drag to Applications or launch directly (instead of the binary) 13:25 yrungr that sounds good. 13:28 yrungr sfan5: that works! :) 13:28 yrungr sfan5: fantastic, thanks for your help. 15:39 texmex !tell oil_boi I like the format of the current videos. Always new features presented, it’s like small gifts each video. 15:39 MinetestBot texmex: I'll pass that on when oil_boi is around 18:14 appguru My server-sent shaders PR is ready for review: #9907 18:14 ShadowBot https://github.com/minetest/minetest/issues/9907 -- Shaders as media files (server-sent shaders) by appgurueu 18:14 appguru Oh, also please consider merging #9903, it's really trivial 18:14 ShadowBot https://github.com/minetest/minetest/issues/9903 -- Properly implement exposing the zoom key by appgurueu 20:14 Out`Of`Control Hi, update moretrees + biom_lib, some trees do not grow. Server 5.1.1