Time |
Nick |
Message |
00:00 |
orbea |
is the port closed? |
00:01 |
AidanLCB_ |
wdym |
00:01 |
AidanLCB_ |
i dont think so |
00:01 |
AidanLCB_ |
and i didn't change any settings from yesterday |
00:02 |
AidanLCB_ |
im checking on canyouseeme.org |
00:02 |
AidanLCB_ |
hmm ig it is closed |
00:03 |
AidanLCB_ |
idk why tho |
00:03 |
orbea |
something in the ssh config i'd guess |
00:03 |
AidanLCB_ |
no the port is closed |
00:03 |
AidanLCB_ |
idk why tho |
00:04 |
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00:06 |
AidanLCB_ |
just changed it from TCP/UDP to just TCP still doesn't work tho |
00:08 |
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00:17 |
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00:17 |
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02:00 |
Noclip |
Why is the Minetest version in the google play store over one year old? |
02:19 |
rubenwardy |
since google play updated their policies, we've been unable to build for it |
02:19 |
rubenwardy |
however, we'll be releasing 5.3 in one or two months with support for Android again |
02:22 |
Noclip |
So 5.3 will be released in the play store? |
02:22 |
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02:23 |
Noclip |
Do you have controll over the F-Droid version or does F-Droid Limited handle that on their own? |
02:35 |
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02:54 |
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02:59 |
freelikegnu |
I've been playing with git master of MT and it feels far more like a game than 4x |
02:59 |
freelikegnu |
4.xx I mean |
03:34 |
tf2ftw |
hi |
03:36 |
tf2ftw |
What's the fastest way to make a bridge? |
03:36 |
tf2ftw |
any tips? |
03:47 |
swift110 |
hey all |
04:02 |
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05:36 |
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05:48 |
oil_boi_ |
rubenwardy: I saw my Github Issue was closed so I thought I'd clarify it in a video https://youtu.be/rXiIHmhjK7M |
05:50 |
nephele_ |
Noclip, F-droid updates their stuff themselves |
05:50 |
nephele_ |
Just in generall, they want users to know atleast that they build it |
05:51 |
nephele_ |
(so, probably find a maintainer and ask real nice... or build it yourself if you can :P) |
05:55 |
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07:55 |
* Noclip |
sent a long message: < https://matrix.org/_matrix/media/r0/download/matrix.org/IRfgYGWHsTePTmtNdMXkrDvC > |
08:15 |
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08:38 |
Noclip |
Can I store my Minetest files on the SD card on Android? |
08:53 |
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09:10 |
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09:10 |
Noclip |
Test |
09:14 |
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09:18 |
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09:24 |
Ingar |
tikkel |
09:30 |
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09:49 |
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09:52 |
Andrey01 |
Why is there no minetest_game package on ContentDB now? I recall it used to be in the past |
09:53 |
texmex |
!tell oil_boi_ check out this animated furnace texture as a drop-in replacement for the static one. https://github.com/minetest-texture-packs/Pixel-Perfection/blob/master/crafting/crafting_furnace_front_active.png |
09:53 |
MinetestBot |
texmex: I'll pass that on when oil_boi_ is around |
09:58 |
rubenwardy |
Andrey01: there is https://content.minetest.net/packages/Minetest/minetest_game/ |
09:58 |
rubenwardy |
it's just hidden |
10:05 |
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10:05 |
Noclip |
I installed Minetest on Android and it created the `Minetest` folder in the internal storage. However as I don't have a lot of space left there I would like to move it to the external storage (sd card). How can I do that with having Minetest recognizing and accepting it? |
10:06 |
sfan5 |
don't think that's possible currently |
10:13 |
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10:13 |
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10:18 |
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10:19 |
Andrey01 |
rubenwardy: it`s strange it`s hidden, but why? |
10:19 |
rubenwardy |
because it causes problems when installing it locally |
10:19 |
rubenwardy |
if MTG is installed from the pkgmgr, you'll get errors when trying to update |
10:24 |
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10:25 |
Andrey01 |
And if download it from github? Will it cause the problems? |
10:26 |
rubenwardy |
no |
10:28 |
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10:34 |
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10:48 |
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11:08 |
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11:10 |
Astrobe |
I see floatlands were removed in MTG. Yet mgv7 can generate terrain above the clouds (alt ~120), |
11:11 |
Astrobe |
I wonder what happnes if one decreases the upper limit for biomes to that altitude |
11:12 |
Astrobe |
Does it "cut" abruptly the biome generation ? |
11:13 |
Astrobe |
Or is it a "soft limit" ? |
11:17 |
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11:19 |
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11:23 |
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11:32 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Override builtin item entity the portable way bd64188 https://git.io/Jfeay (2020-04-14T11:31:25Z) |
11:40 |
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11:42 |
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11:45 |
Astrobe |
Deep underground glass dungeons are pretty nice. |
11:46 |
Astrobe |
I would try obsidian glass dungeon, but obsidian glass too transparent for that, I think. Especially with the frame optionnal option. |
11:47 |
Astrobe |
BTW, there's a default_obsidian_texture used by the obsidian glass node, but I can't figure out what it is used for. |
11:49 |
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11:50 |
Astrobe |
Wuzzy, the "sci fi nodes mode" defines alien-looking plants that might be interesting for Hades. |
11:53 |
Wuzzy |
ouch |
11:53 |
Wuzzy |
lots of -NC BS in there ? |
11:54 |
Astrobe |
Didn't pay attention to that aspect... |
11:55 |
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11:59 |
Astrobe |
Ethereal could be another option then. |
12:05 |
Astrobe |
apparently the obsidian_detal texture has something to do with frame_optional. |
12:07 |
Astrobe |
Mixing normal glass an obsidian glass (in node_dungeon_alt) gives... interesting results. |
12:08 |
Markow |
Good afternoon. |
12:11 |
texmex |
Wuzzy: My experience is that the right arguments will go a long way in convincing people to ditch the NC part. |
12:11 |
tf2ftw |
what hud is everyone using? I'm looking for something that looks like MC |
12:11 |
Wuzzy |
I have looked into this and so far its only 2 sounds |
12:12 |
Wuzzy |
the README is wrong about licensing for most sounds. most sounds actually have free license although the README says otherwise |
12:12 |
Wuzzy |
D00Med did not create those sounds, its all grabbed from freesound.org |
12:15 |
Ingar |
-NC _is_ bullshit |
12:15 |
Ingar |
legally |
12:16 |
Astrobe |
Answering my own question: at biome def y_max, what happens depends on the vertical_blend parameter. |
12:19 |
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12:24 |
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12:26 |
Astrobe |
tf2ftw: most of the times the HUD is defined by the game you're playing. I don't remember having seen a mod that only redefines the HUD. |
12:27 |
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12:42 |
Zughy |
is contentDB login down? |
12:55 |
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12:59 |
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12:59 |
tf2ftw |
Astrobe, im using mintest_game. I haven't leveled into "games" yet. Just looking for a relaxing crafting experience |
13:05 |
rubenwardy |
Zughy: it's online for me |
13:05 |
rubenwardy |
I get email notifications when contentDB goes down |
13:06 |
rubenwardy |
except for SSL errors, because that is premium |
13:10 |
Zughy |
rubenwardy, "Oops! Something went wrong" |
13:10 |
rubenwardy |
what page? |
13:11 |
rubenwardy |
wait nevermind |
13:11 |
rubenwardy |
I'm getting the error emails |
13:11 |
rubenwardy |
how did you create your account? |
13:11 |
Zughy |
via the signature code |
13:11 |
rubenwardy |
did you set a password? |
13:12 |
Zughy |
AFAIK yep |
13:12 |
Zughy |
*remember |
13:12 |
Zughy |
Do you want me to try again? |
13:12 |
rubenwardy |
you don't have a set password |
13:13 |
rubenwardy |
ContentDB shouldn't crash though |
13:13 |
rubenwardy |
If you PM an email, I can set your email and then you can request a password reset |
13:13 |
rubenwardy |
I need to add the ability for admins to set passwords |
13:21 |
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14:50 |
Melah |
Hi all. To install worldEdit mod on Ubuntu where is the mods folder should be? home/snap/minetest? |
14:51 |
sfan5 |
it's usually at /home/yourname/.minetest |
14:51 |
sfan5 |
but if you installed it from snap or flatpack then I have no idea |
14:51 |
Melah |
hm... |
14:52 |
sfan5 |
you can also use the in-game content store to install mods |
14:52 |
sfan5 |
no need to find some folders manually in that case |
14:54 |
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14:54 |
Melah |
hang on sec I've insalled from term and have a .minetest folder now but there is no mods inside. Should I create it or it supposed to be there? |
14:55 |
Melah |
Oh ok now I see it |
14:55 |
Melah |
Thank you =) |
15:07 |
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16:58 |
Astrobe |
Strange. It looks like the magen will ignore unknown nodes at the time of definition, however the dungeon nodes can be definined later (e.g. stairs). Can someone confirm? |
17:03 |
Astrobe |
A glass dungeon spawned next to a cave with a laval fall. Fantastic |
17:05 |
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17:11 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Make default:snow collisionbox half of nodebox height (#2647) 52c6921 https://git.io/Jfe9y (2020-04-14T17:09:24Z) |
17:30 |
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18:35 |
MinetestBot |
oil_boi_: Apr-14 09:53 UTC <texmex> check out this animated furnace texture as a drop-in replacement for the static one. https://github.com/minetest-texture-packs/Pixel-Perfection/blob/master/crafting/crafting_furnace_front_active.png |
18:35 |
oil_boi_ |
Thanks texmex |
18:42 |
MinetestBot |
[git] Df458 -> minetest/minetest: Refactor texture overrides and add new features (#9600) 5cf6318 https://git.io/JfedT (2020-04-14T18:41:29Z) |
18:45 |
MinetestBot |
[git] sfan5 -> minetest/minetest: scriptapi: Some small optimizations to value pushing (#9669) 2d5bd3b https://git.io/JfedO (2020-04-14T18:44:18Z) |
18:45 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: PostgreSQL: Fix listAllLoadableBlocks returning the same block 7c43cf4 https://git.io/Jfed3 (2020-04-14T18:42:40Z) |
18:52 |
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18:57 |
lmat |
Is there any limit to how low the natural mines go? I've been exploring a mine under my island for a LONG time... |
19:00 |
Krock |
they'll surely stop near -30918 or so |
19:01 |
Krock |
or was it -30980? whatever, I think you get the idea. It's perlin noise, so probably it will stop somewhere, but nobody knows |
19:02 |
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19:12 |
lmat |
Krock: ^_^ |
19:20 |
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19:23 |
MinetestBot |
[git] Desour -> minetest/minetest: Add all src folders to doxygen (#9603) 62c62f3 https://git.io/Jfebk (2020-04-14T19:22:49Z) |
19:23 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Update wireshark dissector (#9621) 032d90b https://git.io/JfebL (2020-04-14T19:22:19Z) |
19:34 |
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20:18 |
lmat |
What the crap? Is it possible for the mapgen to create man-made-looking dungeons with chests in them!? |
20:18 |
lmat |
I'm POSITIVE nobody in my world created this! There are three MESE crystals! |
20:19 |
lmat |
..yoink... |
20:20 |
calcul0n |
mapgen creates dungeons with chests and randomloots, not sure i'd call that man-made looking though :) |
20:22 |
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20:24 |
sfan5 |
you should have found more than one by now if you've been exploring all that time |
20:24 |
Astrobe |
The best part is their glitches, actually. Like when one spawns too close to the surface and you end up with a large swimming pool. |
20:27 |
oil_boi_ |
I love that glitch though, free pool |
20:27 |
Astrobe |
I am making fun of them, but I extended the old Ruins mod from Blockmen. Sometimes the glitches of random generation create wonderful buildings - sometimes even just on top of a dungeon room - and sometimes it's just a complete clusterfack. |
20:28 |
lmat |
sfan5: That's the only one! |
20:28 |
sfan5 |
I can guarantee you there is more than one |
20:28 |
lmat |
sfan5: Well of course, I guess there are infinite ^_^ |
20:30 |
lmat |
Astrobe: this one was pretty cool! the opening was under water (not sure how I found it anyway), then I went into it and there were streams that ended in little dungeons. Very cool! |
20:30 |
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20:35 |
Astrobe |
Just today I was experimenting with using galss for the walls of the dungeons and I eventually found one next to fall of lava. There was a hole in the wall, so it ended up as a lava flooding in a house of glass. |
20:36 |
Astrobe |
Being a moron, my first thought was "but the lava should melt the glass"... |
20:42 |
lmat |
Can I play minetest on an iPad? |
20:42 |
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20:43 |
sfan5 |
there are no official ports |
21:00 |
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