Time |
Nick |
Message |
00:18 |
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galex-713 joined #minetest |
00:30 |
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proller joined #minetest |
00:34 |
oil_boi_ |
What is the default move speed set to? |
00:34 |
oil_boi_ |
I know the physics override equals 1 but what does 1 mean? 1 meter per second? |
00:35 |
Astrobe |
It's a multiplier |
00:35 |
Astrobe |
of the base speed |
00:35 |
Astrobe |
(telling from memory) |
00:36 |
Noclip |
You could run a very long way, stop the time and then calculate the default move speed. |
00:37 |
Noclip |
If your runway is long enough that should be very accurate. |
00:38 |
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00:39 |
oil_boi_ |
What is the base speed? |
00:39 |
oil_boi_ |
Also I'm not trying to modify it OTF I'm trying to just adjust it to a real life speed tbh |
00:43 |
Astrobe |
it dhoulb mevement_speed_walk in minetst.conf which is 4 (nodes/sec) |
00:43 |
Astrobe |
if the comments show the default value and not reandom values |
00:44 |
Astrobe |
https://github.com/minetest/minetest/blob/master/minetest.conf.example |
00:46 |
Astrobe |
my fingers say sorry. |
00:46 |
Noclip |
oil_boi_: Don't forget that the 2 meter guy Sam is over average high and has over average high legs. I assume people with over average high legs move a bit faster on average than the average speed of all people. ? |
01:00 |
Noclip |
4 m/s = 14,4 km/h |
01:00 |
Noclip |
That's a bit fast for normal walking. Wikipedia says 4,5 to 5,5 km/h is the average. |
01:15 |
Astrobe |
14.4 is indeed a bit fast, especially when carrying half a dozen of furnaces in your bag ;-) |
01:37 |
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01:42 |
Noclip |
For whatever reason you should carry so many furnaces in Minetest ? |
01:42 |
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01:43 |
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01:44 |
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01:52 |
Verticen |
I don't see making the walking speed a little faster would hurt. Would make it quicker to traverse the world. Just make sure you adjust the monster movement speed to account for it. |
02:07 |
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02:19 |
oil_boi_ |
thank you Noclip and Astrobe |
02:19 |
oil_boi_ |
sfan5: would it be possible to modify the player FOV in clientside api? |
02:21 |
Noclip |
You're welcome ? |
02:37 |
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swift110 joined #minetest |
02:58 |
swift110 |
hey all |
03:05 |
Noclip |
Hi |
03:12 |
AidanLCB_ |
if I were to setup a server on digital ocean would I use the 'droplets' thing |
03:51 |
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Extex joined #minetest |
03:54 |
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xnaas joined #minetest |
04:01 |
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Taoki joined #minetest |
04:11 |
oil_boi_ |
What is the default player gravity? |
04:11 |
oil_boi_ |
Like in m/s |
04:15 |
AidanLCB_ |
i think 0 |
04:15 |
AidanLCB_ |
not sure tho |
04:16 |
AidanLCB_ |
how can I make players join game at specific coords instead of where they left |
04:20 |
AidanLCB_ |
as well as having their inventory cleared when they join |
04:22 |
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MDude joined #minetest |
05:03 |
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Hawk777 joined #minetest |
05:16 |
nephele_ |
AidanLCB_, * `minetest.register_on_joinplayer(function(ObjectRef))` |
05:16 |
nephele_ |
in that function teleport them, clear their inventory, whatever :) |
05:23 |
AidanLCB_ |
do i have to then put that in a mod |
05:23 |
AidanLCB_ |
or what |
05:24 |
AidanLCB_ |
im new to minetest servers if you couldn't tell |
05:25 |
nephele_ |
No, i did not know your level of experience, Yes you would have to put that in a mod and likely learna bit of lua to acomplish that |
05:26 |
nephele_ |
basically register_on_joinplayer gives you a callback that the engine calls every time a player joins, the function(Objectref) means you get an objec reference, in this case the player, on which you can do stuff with, like clear their inventory and teleport them |
05:27 |
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05:50 |
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galex-713 joined #minetest |
05:55 |
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Hirato_ joined #minetest |
05:59 |
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calcul0n joined #minetest |
06:02 |
AidanLCB_ |
and my discord froze when i tried to upload picture |
06:02 |
nephele |
discord? this is irc |
06:11 |
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06:21 |
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macc24 joined #minetest |
06:40 |
cheapie |
...so I guess my Minetest car wash thing now has its own sort of programming language :/ |
06:41 |
cheapie |
For a while now it's had a feature where you can have it print out any of the programs you have set up on it on an attached printer, but now I gave it the ability to import those back into the controller. |
06:41 |
cheapie |
(the goal being to make it easier to copy them between locations in the same chain) |
06:42 |
cheapie |
But since the printouts are in a human-readable format, I guess this means that you can also just type up a program in a text editor, as long as you stick to exactly the right format, and then paste that into the import window and have it "compile" into a wash program, instead of using the graphical editor like normal. |
06:47 |
Krock |
programmable car wash program in Minetest? Am I reading this right? |
06:47 |
* cheapie |
nods, Luacontroller-based |
06:48 |
cheapie |
This is the program in the LuaC: https://pastebin.ubuntu.com/p/r8ZmzVQBfC/ |
06:50 |
cheapie |
Uses two digistuff touchscreens ("washsel" for the customer to select wash programs and "controlpanel" for creating new ones), a digistuff I/O expander to control each pipeworks water valve (channels "valve1" through "valve9"), a digistuff player detector on the channel "detector" to detect someone in the wash, and rgblightstone on channels "golight" "stoplight" and "backuplight" with hopefully obvious meanings. |
06:51 |
cheapie |
The server it was developed on does use a higher-than-normal mesecon.luacontroller_maxevents setting of 100000, it may or may not work at the default of 10000 but has not been tested like that. |
07:05 |
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vanek joined #minetest |
07:05 |
vanek |
good morning |
07:06 |
* blaise |
starts a pot of coffee |
07:06 |
* vanek |
is more of a tea guy |
07:07 |
* blaise |
hands vanek a tea bag |
07:07 |
vanek |
thanks :) |
07:08 |
vanek |
happy easter everybody |
07:08 |
blaise |
wasn't yesterday easter? |
07:08 |
* blaise |
puts a kettle on the stove for vanek |
07:09 |
vanek |
i think it is a 3 day thing, friday, sunday and monday |
07:09 |
blaise |
I feel like ... it can't end fast enough |
07:10 |
blaise |
I got trampled at an easter egg hunt when I was very young.. |
07:10 |
blaise |
I still get anxiety with easter stuff |
07:11 |
blaise |
I got arrested for assault when I was a teenager becuase an easter bunny came at me in a mall |
07:11 |
blaise |
the eggs, the colors... |
07:11 |
blaise |
I just can't take it |
07:11 |
vanek |
glad to see trolls didn't disappear from the internet :) |
07:12 |
blaise |
it's real though |
07:12 |
blaise |
=( |
07:13 |
nephele |
Can i tell minetest to listen on :: AND 0.0.0.0? the ipv6_server option just seems to be exclusive? |
07:21 |
|
erlehmann_ joined #minetest |
07:47 |
nephele |
Ah, seems the log is not logging correctly, it's listening on ipv too |
08:11 |
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fluxflux joined #minetest |
08:25 |
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TomTom joined #minetest |
08:30 |
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Beton joined #minetest |
08:31 |
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Phase joined #minetest |
08:31 |
Phase |
Can anyone help me please? |
08:31 |
Phase |
Please for the love of God I've spent hours, compiling from source, using git, not using git, using the apt-get version, figuring out versions are not compatible with other version I am about at my wits end... |
08:31 |
Phase |
I have compiled minetest and I am telling it to '--config' then use said configuration file which is meant to use port 8888 as stated in the ".conf" file but NO it just seems to say lol wut? You want me to read a conf file? Nah bro I'm good, tried to delete the world folder it just seems to keep on re-creating it, Why won't this blasted thing READ THE CONF FILE that I am telling the program to process? |
08:32 |
Phase |
./minetestserver --config /home/sec/minetest.conf (just loads up random default world and ignores my conf) |
08:35 |
nephele |
Phase: hmm, permissions all set correctly? |
08:36 |
Phase |
I followed the guide they mentioned none of this |
08:36 |
nephele |
I have such a setup on my FreeBSD server with 5.1.1, so it atleast works for me :g |
08:36 |
nephele |
i dunno what guides you followed, but what user are you running the server as? |
08:36 |
nephele |
and can that user read the file? |
08:36 |
Phase |
It is compiled by said user |
08:36 |
nephele |
that |
08:36 |
Phase |
So it surely has access |
08:36 |
nephele |
's irrelevant |
08:37 |
nephele |
i am asking which user runs the software |
08:37 |
Phase |
'sec' |
08:37 |
nephele |
and if that user can access the config |
08:37 |
Phase |
the same user running the software is the same who compiled it |
08:38 |
nephele |
yes, but again, who compiled it is irrelevant :) |
08:39 |
nephele |
what matters is if the running user can read the config file |
08:39 |
Phase |
well if root compiled it, then sec would not be able to access it |
08:39 |
Phase |
well said user edits said file with nano |
08:39 |
nephele |
??? |
08:39 |
nephele |
i am talking about unix users |
08:39 |
Krock |
specify a world using --word |
08:39 |
nephele |
as what user are you running the server? |
08:39 |
Krock |
* --world |
08:40 |
Phase |
Krock, I prefer the configuration file as, I can set a password and various other options |
08:40 |
Phase |
Either it's stupid as all heck or I am |
08:41 |
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08:41 |
Phase |
nephele, What do you mean what user is running the server? I told you |
08:41 |
nephele |
No, you did not |
08:41 |
Krock |
what should not happen is that it enters this function: https://github.com/minetest/minetest/blob/master/src/main.cpp#L681 |
08:41 |
Phase |
There is a user called 'sec' that has compiled, configured, and ran the program |
08:41 |
nephele |
Okay, now, who owns the config file? |
08:42 |
Krock |
is the setting "map-dir" an absolute path? |
08:42 |
Phase |
It is commented I think |
08:42 |
Phase |
Last time it was ignoring that too |
08:42 |
Krock |
it shouldn't. |
08:42 |
Phase |
Sec nephele |
08:43 |
Phase |
seclocalhost:~/minetest$ ls -l minetest.conf |
08:43 |
Phase |
-rw-r--r-- 1 sec sec 97947 Apr 13 08:18 minetest.conf |
08:43 |
Phase |
seclocalhost:~/minetest$ |
08:43 |
Phase |
/home/sec/minetest |
08:45 |
Phase |
# map-dir = |
08:45 |
Phase |
Krock |
08:45 |
Phase |
It is commented because last time it would not read this file... |
08:45 |
Phase |
It just does the whole |
08:45 |
Phase |
seclocalhost:~/minetest/bin$ ./minetestserver --config /home/sec/minetest/minet est.conf |
08:45 |
Phase |
2020-04-13 08:44:24: [Main]: Automatically selecting world at [/home/sec/minetes t/bin/../worlds/world] |
08:45 |
Phase |
'Automatically' selecting world? Is that because one is not defined? |
08:46 |
Krock |
exactly |
08:46 |
Phase |
So if I set a pathway it'll just repeat sec |
08:47 |
Krock |
consider checking the file read permissions (rather unlikely, though) |
08:47 |
Phase |
map-dir = /home/sec/minetest/new-worlds |
08:47 |
Phase |
Compiled from source btw |
08:47 |
Phase |
Oh wow |
08:47 |
Phase |
2020-04-13 08:47:27: ACTION[Main]: World at [/home/sec/minetest/new-worlds] |
08:47 |
Krock |
!next |
08:47 |
MinetestBot |
Another satisfied customer. Next! |
08:47 |
Phase |
So now it will have the correct path |
08:47 |
Phase |
However |
08:47 |
Phase |
It is still not reading the correct port |
08:47 |
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08:48 |
Phase |
Either I have not uncommented something and it has gone to a default value or??? |
08:48 |
Phase |
Er wtf |
08:48 |
Phase |
Sec |
08:48 |
|
HDMI_STECKDOSE joined #minetest |
08:49 |
Phase |
Yep still wont change the port |
08:49 |
Phase |
remote_port = 8888 |
08:49 |
Phase |
And yet |
08:49 |
Phase |
2020-04-13 08:49:23: ACTION[Main]: World at [/home/sec/minetest/new-worlds] |
08:49 |
Phase |
2020-04-13 08:49:23: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000. |
08:49 |
Phase |
I said 8888 not 30000 |
08:50 |
Phase |
Perhaps address needs a value |
08:50 |
Phase |
Nope no change |
08:50 |
Krock |
remote_port is for the client to connect to a server |
08:51 |
Krock |
specify "port" |
08:51 |
Phase |
It says port to connect to |
08:51 |
MinetestBot |
[git] Desour -> minetest/minetest: Add scroll_container formspec element (redo) (#9101) 0ac999d https://git.io/JvjPD (2020-04-13T08:50:07Z) |
08:52 |
Phase |
So that means the post you want to host the sever on, no? |
08:52 |
Phase |
Port not post * |
08:52 |
Phase |
I'm under ##Network |
08:52 |
Phase |
Oh |
08:52 |
Phase |
Network port to listen |
08:52 |
* Phase |
face palms wtf |
08:53 |
* Phase |
trys this |
08:53 |
Phase |
Oh finally!!! |
08:54 |
Phase |
So I confused remote_port with simply 'port' |
08:54 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Add default stack size setting (#8873) 27d611f https://git.io/JvjPS (2020-04-13T08:53:10Z) |
08:54 |
Phase |
Ah so remote_port most of been for the client to connect to a server lol aha |
08:54 |
nephele |
Krock, oh |
08:54 |
Phase |
Thanks heaps |
08:55 |
Phase |
Now one last thing, if I want to add mods, in windows it was pretty much just copy paste, what directory do I put them in here? I wonder if there is a mods directory like the win builds |
08:55 |
Phase |
I feel like such a cabbage, thanks guys |
08:55 |
Krock |
Phase: worth it reading the documentation |
08:55 |
Phase |
Aha, I found a 'mods' directory, dun dun dun |
08:55 |
nephele |
i think ~/.minetest/mods/ |
08:55 |
Phase |
Er that can't be right though? |
08:55 |
Phase |
seclocalhost:~/minetest$ pwd |
08:56 |
Phase |
It has 'mods' as a folder inside /home/sec/minetest |
08:56 |
Phase |
I compiled from source? |
08:56 |
Phase |
Now I just need to figure out how to generate new worlds until I am happy with the one I get lol |
08:56 |
nephele |
depends whether you have the run_in_place option on or off |
08:57 |
Phase |
Ah |
08:57 |
Phase |
I had it enabled I think |
08:57 |
Phase |
During the compile process |
08:57 |
nephele |
yeah then that dir you showed is probably correct:) |
08:57 |
Phase |
Awesome |
08:57 |
Phase |
So if I want to say create a new world right |
08:57 |
Phase |
I just delete the current one right? |
08:58 |
Phase |
It'll keep generating one, based on my .conf file settings I assume |
08:58 |
nephele |
yeah, that would work fine |
08:58 |
Phase |
Awesome thanks a million guys! |
08:58 |
nephele |
just be sure to not set a default seed, otherwise you get the same world each time |
08:58 |
Phase |
Is that in the .conf? |
08:59 |
Phase |
fixed_map_seed ? |
08:59 |
nephele |
if you dont remember setting it you dont have it :P |
08:59 |
Phase |
Says leave empty for random |
08:59 |
Phase |
But it is uncommented |
08:59 |
nephele |
yeah, then leave it |
09:00 |
Phase |
Alright, it must assume ignored = 0 |
09:00 |
Phase |
Awesome |
09:00 |
Phase |
Thanks heaps |
09:00 |
Phase |
All the best, now I'll google how the linux mods work lol |
09:00 |
nephele |
just put them in the correct dir and enable them in the world i think |
09:00 |
Phase |
I tried to run the MineTest 5.2.0 and connect earlier but it was like nah bruh, this linux version is 0.4.17 so no way so I ended up just down-grading the windows client |
09:01 |
Phase |
Enable them in the world? I couldn't find a config file for the world though |
09:01 |
Phase |
I'll just google it |
09:01 |
nephele |
Linux is hugely fractured, some server distros are hugely outdated :P |
09:01 |
nephele |
I think you need to creat the file, not sure though, google probably knows indeed |
09:02 |
Phase |
Awesome, thanks! ( I just figured either windows releases updates too often, or linux is too far behind, so when it said compile from source I was like oh okay sure!) Wonder if this is a dev build, lol, shit I wonder if this will even work lmao |
09:02 |
Phase |
Your clients version is not supported |
09:02 |
Phase |
Erm... |
09:02 |
Phase |
Must be a 5.0 |
09:03 |
Phase |
I'll check what version this is |
09:03 |
nephele |
The problem is mostly just, that well... it's fairly impossible to compile software for linux distros |
09:03 |
nephele |
because every distro does shit just a little bit different |
09:03 |
nephele |
but for windows... there is windows |
09:03 |
nephele |
so compiling for windows is easier, it's just one target |
09:03 |
Phase |
Minetest 5.3.0-dev-6cf15cf (Linux) |
09:03 |
Krock |
5.x is compatible with 5.x, and 0.4.x is compatible with the more recent 0.4.x versions |
09:04 |
Phase |
I'll try see if my new windows client works with that 5.30-dev |
09:04 |
Krock |
consider disabling strict_protocol_checking (or similar) in case you added this setting |
09:05 |
Phase |
If you proceed a new account will be created Please retype your password and click Register and join |
09:06 |
Phase |
Passwords do not match hrm |
09:06 |
Phase |
Must be something in the .conf |
09:06 |
* Phase |
goes back to look |
09:08 |
Krock |
"retype" |
09:08 |
Krock |
implies that you already typed in the password previously |
09:08 |
Krock |
previously is in this case the main menu |
09:09 |
Phase |
Ah right |
09:09 |
Phase |
I'm tired soz lol |
09:10 |
Phase |
Awh this is sweet! |
09:10 |
Phase |
Thanks a million |
09:12 |
Krock |
!next |
09:12 |
MinetestBot |
Another satisfied customer. Next! |
09:16 |
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09:16 |
Phase |
So when I place a block it appears, fades away, then appears again |
09:16 |
Phase |
Is this due to the fact of 'slow' vps ? |
09:17 |
Phase |
Linode must of setup a bad vps in Australia that or my net just sucks connecting to them despite the lowest ping lol |
09:17 |
Phase |
That or my net just sucks |
09:17 |
Phase |
I remember having this once before, changed from Australia to UK and it fixed it hrm |
09:25 |
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09:31 |
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09:34 |
MinetestBot |
[git] pauloue -> minetest/minetest_game: Make straw stairs usable as fuel (#2627) ea4ce80 https://git.io/JvjXr (2020-04-13T09:34:10Z) |
09:45 |
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09:48 |
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09:50 |
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09:50 |
kuba_orlik |
I've downloaded nssm to the mods directory and enabled it in world.mt, but it didn't work... How to troubleshoot it? |
09:54 |
Krock |
open debug.txt and investigate the bottom lines |
09:54 |
Krock |
also hello |
09:55 |
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10:26 |
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11:46 |
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11:48 |
aidalgol |
I gather from reading the discussion on https://github.com/minetest/minetest/pull/1737 that is now a client-side modding API? |
11:49 |
sfan5 |
yes |
11:49 |
sfan5 |
it's very much work-in-progress though |
11:49 |
sfan5 |
docs: https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt |
11:50 |
aidalgol |
Thanks, I was trying to find the documentation on the website, and turning up nothing. |
12:07 |
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12:52 |
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12:53 |
kuba_orlik |
hi there! On a headless server, how do I configure a mod? I see some settings for nssm https://github.com/minetest-mobs-mods/nssm/blob/master/settingtypes.txt |
12:53 |
kuba_orlik |
should it be in world.mt? Or in minetest.conf? |
12:54 |
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12:59 |
Krock |
world.mt |
12:59 |
kuba_orlik |
ok, thanks! |
12:59 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/world_format.txt#L121 |
12:59 |
Krock |
> load_mod_<mod> = true |
13:00 |
Krock |
!next |
13:00 |
MinetestBot |
Another satisfied customer. Next! |
13:02 |
DS-minetest |
↑ that's not configuring the mod, but enabling it. the link to the settingtypes file suggest that changing the mod's settings was wanted to do |
13:02 |
DS-minetest |
do we have per-world minetest.conf files? |
13:05 |
Krock |
^ see #9647 |
13:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/9647 -- Add WorldSettings object & env var support by nerzhul |
13:06 |
kuba_orlik |
I've added nssm.multimobs = 200 but it didn't seem to have changed anything |
13:06 |
Krock |
the setting name is "multimobs" |
13:07 |
Krock |
https://github.com/NPXcoot/nssm/blob/master/settingtypes.txt#L11 |
13:07 |
kuba_orlik |
so it's just multimobs = 200 ? |
13:07 |
Krock |
yes |
13:07 |
kuba_orlik |
oooh ok |
13:09 |
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13:09 |
kuba_orlik |
how can I confirm the setting took place? |
13:09 |
kuba_orlik |
took effect * |
13:09 |
sfan5 |
DS-minetest: no there's no per-world minetest.conf yet |
13:10 |
sfan5 |
(and the PR Krock linked is also for world.mt) |
13:10 |
kuba_orlik |
so mod settings should go to minetest.conf? or world.mt? |
13:13 |
sfan5 |
the former |
13:13 |
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13:13 |
kuba_orlik |
oh, ok |
13:14 |
kuba_orlik |
I'm also struggling with configuring initial items for users on a headless server |
13:14 |
kuba_orlik |
how do I set it up? |
13:15 |
sfan5 |
do you plan to use give_initial_stuff? |
13:19 |
lmat |
Turns out there was jungle right by initial island (-613, 8, 236). The first jungle *I* saw was at (-10013, 2, 59). sigh |
13:20 |
kuba_orlik |
sfan5: yes |
13:20 |
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13:22 |
Krock |
oh right, wrong configuration file. |
13:24 |
kuba_orlik |
I've added |
13:24 |
kuba_orlik |
give_initial_stuff = true initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 10,default:cobble 10 |
13:24 |
kuba_orlik |
to main minetest.conf, but it didn't work |
13:24 |
sfan5 |
how did you test that? |
13:24 |
kuba_orlik |
I killed myself |
13:25 |
Krock |
it's for new players, not for suicidal people |
13:25 |
Krock |
delete your account or create a new one |
13:25 |
kuba_orlik |
oh ok XD |
13:26 |
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13:28 |
lmat |
How do I plant? I didn't see anything in the wiki. I have some cotton seeds. I aim at a dry dirt patch next to water and right click. I see the seeds on the soil for maybe 100 ms, then they're gone and I still have my original count of seeds. |
13:28 |
sfan5 |
did you use the hoe on the dirt? |
13:28 |
lmat |
The patch is "default:dry_dirt". (It was "default:dry_dirt_with_grass", but the wiki didn't mention that as a possibility for cotton seeds.) |
13:29 |
lmat |
NO! That should be on https://wiki.minetest.net/Category:Plants |
13:29 |
lmat |
or https://wiki.minetest.net/planting or something ^_^ Thanks for the tip! |
13:29 |
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13:30 |
sfan5 |
well it's explained here https://wiki.minetest.net/Soil |
13:30 |
sfan5 |
farmable plants (not flowers) can generally only be placed on soil |
13:31 |
lmat |
awesome, thanks! I only have experience with saplings which don't appear to require hoeing. |
13:41 |
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14:20 |
Xorkle |
hi |
14:21 |
Xorkle |
calcul0n: r u around? |
14:22 |
calcul0n |
yes? |
14:22 |
Xorkle |
calcul0n: sorry, tabfail, I meant Calinou |
14:22 |
Xorkle |
my bad |
14:22 |
calcul0n |
ho, np :) |
14:27 |
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14:27 |
Krock |
o/ calcul0n |
14:28 |
calcul0n |
hi |
14:43 |
Calinou |
Xorkle: hi, yes |
14:43 |
lmat |
https://wiki.minetest.net/Cotton_Plant says about the probability of a cotton plant dropping cotton seed: "The probabilities are the exactly same as for Strings. |
14:43 |
lmat |
" What does that mean? |
14:45 |
Calinou |
lmat: I think it meant "cotton" instead of "string" |
14:45 |
Calinou |
the item may have been renamed, and that part of the article wasn't updated |
14:45 |
Calinou |
("string" is the Minecraft equivalent, more or less) |
14:46 |
Calinou |
I fixed it |
14:46 |
lmat |
Calinou: rock on! String is simply made from cotton, so I supposed there was a correlation. |
14:47 |
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14:48 |
Krock |
crafting guide mods are your friend |
14:51 |
freelikegnu |
Calinou will there be a Carbone-NG for v5? |
14:51 |
Calinou |
no, I have no plans to update it, sorry |
14:51 |
freelikegnu |
it was my favorite game, I will miss it |
15:02 |
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15:33 |
Krock |
Wuzzy: https://repo.or.cz/MineClone/MineClone2.git/ still exists |
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15:57 |
AidanLCB_ |
is there a way to download a mod from github on a server over ssh? |
15:57 |
AidanLCB_ |
ping me in response |
15:58 |
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16:00 |
orbea |
AidanLCB_: git clone |
16:00 |
AidanLCB_ |
so can i just do that in the mods folder? |
16:00 |
AidanLCB_ |
will it download zip or unziped |
16:00 |
orbea |
yes: git clone <url here> |
16:00 |
orbea |
it will clone the repo, there will be no zip |
16:00 |
AidanLCB_ |
ok good |
16:00 |
AidanLCB_ |
thx |
16:01 |
orbea |
np, its worth reading up git documentation, its a bit confusing at first, but its a very useful thing to know |
16:01 |
AidanLCB_ |
yeah this will make it so much easier |
16:01 |
AidanLCB_ |
im hosting a server on my pi and I had to use a desktop to install mds |
16:01 |
AidanLCB_ |
mods* |
16:14 |
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17:56 |
orbea |
sfan5: oops, didn't notice this... https://github.com/minetest/minetest_game/pull/2127 |
17:57 |
orbea |
from 2018 and has one approval already, why does it take so long? |
17:58 |
sfan5 |
¯\_(ツ)_/¯ |
17:58 |
sfan5 |
your pr does not have that prefixed_name thing |
17:58 |
sfan5 |
the other pr does not update the documentaiton |
17:58 |
sfan5 |
documentation* |
17:58 |
rubenwardy |
we should seriously question whether adding more APIs to default is a good thing. Too many mods depend on it |
17:59 |
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18:00 |
orbea |
its already exposed, its just broken |
18:00 |
rubenwardy |
ah right |
18:00 |
orbea |
i dont think its good that other mods be forced to reinvent the wheel too when it comes to chests |
18:00 |
sfan5 |
well then it could be removed at any time |
18:04 |
orbea |
sfan5: I did the prefixed name thing a little differently https://github.com/minetest/minetest_game/blob/45a62c7b21bd369c51aaf854acf9358fab068872/mods/default/chests.lua#L273 |
18:04 |
orbea |
its only needed for that backwards compat as far as I seen |
18:05 |
sfan5 |
the point of it is that default.chest.register(":modname:itemname", ...) works correctly |
18:06 |
orbea |
yea, both versions pass: modname:chest |
18:06 |
orbea |
where both are arbitrary |
18:09 |
sfan5 |
no not that |
18:09 |
sfan5 |
if name == ":modname:itemname", your code would call minetest.swap_node(pos, { name = ":modname:itemname_open" }), but that's not correct |
18:10 |
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18:12 |
Viper |
hi! is it possible to have server that suport 4.17 and 5.x clients? |
18:13 |
sfan5 |
it's not |
18:15 |
orbea |
sfan5: okay, I see what you mean, but I don't understand, why would people use ":default:chest" instead of "default:chest", I think I am lacking context. |
18:15 |
sfan5 |
that syntax is used to register a node "foo:chest" while you are in the mod "bar" |
18:15 |
sfan5 |
doing so without the extra : raises an error |
18:15 |
orbea |
ah |
18:16 |
Viper |
what is with that multicraft server? |
18:17 |
sfan5 |
presumably they use a modified codebase to achieve compatibility |
18:18 |
Krock |
their code must be a pure mess to support both versions |
18:18 |
Krock |
and slow due to additional networking overhead |
18:19 |
Viper |
ok |
18:21 |
Viper |
thanks |
18:22 |
Viper |
they do have most players |
18:27 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Remove sound menu and show proper msgs if sound is off (#9069) 7e21b3c https://git.io/Jfeer (2020-04-13T18:26:54Z) |
18:27 |
MinetestBot |
[git] bell07 -> minetest/minetest_game: Make default.chest.register_chest() usable for other mods (#2127) fb18a5b https://git.io/Jfeeo (2020-04-13T18:26:44Z) |
18:28 |
orbea |
sfan5: can you close this now too? :) https://github.com/minetest/minetest_game/issues/1936 |
18:29 |
orbea |
thanks |
18:36 |
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20:48 |
cheapie |
Hmm... you know, writing >100-line programs in a Luacontroller is one thing, but then there's writing an 872-line program in one that then does stuff based on *another* program written in some proprietary scripting language made for it, and writing a 106-line program in that... |
20:49 |
cheapie |
But that's right, I'm no longer just writing Luacontroller programs, but rather programs that run inside Luacontroller programs too :P |
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23:39 |
AidanLCB_ |
am i stupid and do i have to edit minetest.conf to let external players join or what |
23:40 |
AidanLCB_ |
bc i did all the port forwarding and all that and i can't join with public ip address to my server |
23:40 |
AidanLCB_ |
i had a working server before on a different now deleted world |
23:44 |
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23:46 |
AidanLCB_ |
or are there mods that stop external players from joining? |
23:51 |
AidanLCB_ |
i rlly don't know why i cant join |
23:52 |
NathanS21 |
Double check that it's the same port, and that the server is actually running. |
23:52 |
AidanLCB_ |
Im using the default port and have another account on it at the same time |
23:53 |
AidanLCB_ |
and ik its not my subdomain bc I tried using just my public IP adress and it still didn't work |
23:53 |
NathanS21 |
Does the debug report anything when you try and connect? |
23:53 |
NathanS21 |
If there is a mod preventing you from joining it should log that it did something. |
23:54 |
AidanLCB_ |
no iv been watching the terminal its running in over ssh and no errors |
23:54 |
orbea |
can you ssh into the system even? |
23:54 |
AidanLCB_ |
I just time out when joining which usually happens when the server is down but it isn't |
23:54 |
AidanLCB_ |
yeah im using my pi |
23:54 |
AidanLCB_ |
over ssh |
23:54 |
AidanLCB_ |
I can try using ssh with public ip |
23:55 |
NathanS21 |
You sure the PI is running a compatible version of Minetest with your client version? |
23:55 |
orbea |
so ssh from your current system works, but minetest doesn;t? |
23:55 |
AidanLCB_ |
they both work on my network |
23:56 |
orbea |
have you tried from a public server? Maybe ssh is configured to not allow it |
23:56 |
AidanLCB_ |
im going to redo the port forwarding |
23:56 |
AidanLCB_ |
bc just yesterday it was working |
23:56 |
AidanLCB_ |
on a different world |
23:56 |
AidanLCB_ |
and i did redo the port forwarding |
23:59 |
AidanLCB_ |
still doesn't work ik everything there is correct but i can't remotly ssh into my pi |
23:59 |
AidanLCB_ |
ssh: connect to host playcubetest.minetest.land port 22: Connection refused |