Time |
Nick |
Message |
00:54 |
oil_boi_ |
sfan5: Hopefully that video I posted in the comments of the Github Collision Detection issue will help with the debugging of the new issue |
00:54 |
|
YuGiOhJCJ joined #minetest |
00:55 |
oil_boi_ |
I'm honestly not sure how I could help with it any further |
01:08 |
oil_boi_ |
I cannot figure out how to disable the fast-math flag as I cannot find the documentation on it :( |
01:15 |
|
nissiel joined #minetest |
01:16 |
nissiel |
hello |
01:19 |
|
ANAND joined #minetest |
01:21 |
Lapis_Wolf |
I am a dedicated player of Minetest and have been for many years,at minimum since 0.4.14-16(it's been a while so I can't remember the exact version. Now,I wish to report what I believe may be a bug in 5.2.0 and possibly from earlier 5.x versions. Is this the chat where I report bugs?? |
01:23 |
ANAND |
MT's official issue tracker is on GH: https://github.com/minetest/minetest/issues |
01:23 |
ANAND |
But if you're unable to file a bug report on GH, I think it's perfectly alright to report it here |
01:24 |
Lapis_Wolf |
Thank you very much. Btw, I love everything that has been done with the game over the years, you all are amazing people! :D |
01:26 |
ANAND |
I hope I'm not included in the "you all are amazing people!" :P |
01:28 |
ANAND |
I'm assuming you're referring to the devs when you say that |
01:30 |
oil_boi_ |
Everyone that positively improves minetest as a whole engine or game wise is a good person |
01:30 |
oil_boi_ |
Also ANAND I'm very curious, what is the issue? |
01:31 |
ANAND |
oil_boi_: What issue? |
01:34 |
Lapis_Wolf |
You all applies to devs,mod makers,game makers, texture creators,players,etc who help with the game. |
01:37 |
oil_boi_ |
Oops wrong person sorry ANAND, Lapis_Wolf what was the issue? |
01:37 |
|
nephele_ joined #minetest |
01:38 |
ANAND |
Ah ok :) |
01:45 |
Lapis_Wolf |
I noticed that when I have damage disabled in any world, mobs will still come up, attack and damage/kill me while there is no healthbar at the bottam |
01:52 |
ANAND |
Weird |
02:06 |
oil_boi_ |
Sounds like the mobs mod is decreasing a nonexistant value then running the kill function |
02:17 |
ANAND |
Lapis_Wolf: Did you try updating your mod? There might be newer versions of the mod released to fix this bug. |
02:17 |
Lapis_Wolf |
it happened with the not so simple mobs mod and all other mobs mods i have |
02:23 |
|
Taoki joined #minetest |
02:28 |
|
Hawk777 joined #minetest |
02:34 |
Lapis_Wolf |
found the best spawn point ever,it's literally all ocean,no land exists... |
02:42 |
|
Verticen joined #minetest |
03:14 |
oil_boi_ |
minetestbot |
03:14 |
oil_boi_ |
@minetestbot |
03:14 |
oil_boi_ |
minetestbot help |
03:14 |
oil_boi_ |
:( |
04:26 |
|
Hawk777 joined #minetest |
04:56 |
|
Ruslan1 joined #minetest |
04:58 |
Ruslan1 |
I tried to login to minetest forums and it said You exceeded the maximum allowed number of login attempts. In addition to your username and password you now also have to solve the CAPTCHA below. |
05:08 |
|
SmugLeaf joined #minetest |
05:16 |
|
murkle joined #minetest |
05:25 |
|
TomTom joined #minetest |
06:01 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Verify database connection on interval (#9665) 5c588f8 https://git.io/JfvsX (2020-04-15T06:01:11Z) |
06:03 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix parsing JSON with large integers (#9674) 8ae8c16 https://git.io/JfvsF (2020-04-15T06:01:28Z) |
06:36 |
|
macc24 joined #minetest |
07:15 |
|
calcul0n joined #minetest |
07:20 |
|
erlehmann_ joined #minetest |
07:37 |
|
FreeFull joined #minetest |
07:40 |
|
Flabb joined #minetest |
07:46 |
|
mizux joined #minetest |
08:11 |
|
NetherEran joined #minetest |
08:27 |
|
tomraceror joined #minetest |
08:38 |
|
ShadowNinja joined #minetest |
09:03 |
|
Beton joined #minetest |
09:03 |
|
YuGiOhJCJ joined #minetest |
09:04 |
|
Fixer joined #minetest |
09:16 |
|
sknebel joined #minetest |
09:20 |
|
Fixer_ joined #minetest |
09:39 |
|
Seirdy0 joined #minetest |
10:01 |
|
tomraceror joined #minetest |
10:02 |
|
erlehmann joined #minetest |
10:04 |
|
macc24 joined #minetest |
10:09 |
|
HDMI_STECKDOSE joined #minetest |
10:17 |
|
calcul0n_ joined #minetest |
10:23 |
|
calcul0n joined #minetest |
10:32 |
|
proller joined #minetest |
11:14 |
|
Daisae joined #minetest |
11:15 |
Daisae |
How can one identify unknown items in inventory or the world? Such as to see their item string. |
11:18 |
sfan5 |
tooltip_append_itemname = true probably does what you need |
11:28 |
|
BillyS joined #minetest |
11:28 |
Daisae |
Yes, thanks. |
12:14 |
tf2ftw |
is there a setting to control swing speed? |
12:25 |
lmat |
Lapis_Wolf: Are you saying that animals inflict damage when damage is disabled? And this is a bug? |
12:26 |
lmat |
tf2ftw: What is swing? |
12:26 |
tf2ftw |
"fist" |
12:27 |
tf2ftw |
lmat, the speed in which a tool or fist is moving |
12:29 |
|
karamel joined #minetest |
12:49 |
|
HDMI_STECKDOSE joined #minetest |
12:53 |
|
Daisae joined #minetest |
13:02 |
calcul0n |
tf2ftw, maybe with full_punch_interval in tool_capabilities, not sure what it does |
13:11 |
|
proller joined #minetest |
13:16 |
|
proller joined #minetest |
13:23 |
Daisae |
Krock: Last June p_gimeno made a patch to make placed leaves decay. You were talking about it with us also. SmallJoker made a patch to accomodate some needed override. |
13:23 |
Daisae |
Now using that as a module causes an error : attempt to index global 'default' (a nil value) |
13:23 |
Daisae |
https://notabug.org/pgimeno/Gists/raw/minetest--mod-force-leaf-decay/init.lua |
13:24 |
Daisae |
Do you know, off-hand what the problem is? there was a function addressing default.after_place_leaves . I guess it is related to that. |
13:27 |
orbea |
Daisae: you have the full error message? |
13:28 |
orbea |
complete with line numbers? what MTG version? |
13:28 |
ANAND |
Daisae: The error message seems to hint that the `default` table itself seems to be missing. Have you added `default` as a dependency to your mod? |
13:29 |
Daisae |
ModError: Failed to load and run script from ~/.minetest/mods/decay/init.lua: |
13:29 |
Daisae |
~/.minetest/mods/decay/init.lua:19: attempt to index global 'default' (a nil value) |
13:29 |
Daisae |
stack traceback: ~/.minetest/mods/decay/init.lua:19: in main chunk |
13:29 |
Daisae |
That is all. |
13:29 |
Daisae |
It has no dependency file. That is needed? |
13:29 |
ANAND |
Daisae: Try adding the following to the mod's mod.conf `depends = default` |
13:29 |
ANAND |
Yes |
13:30 |
ANAND |
If the file doesn't exist, simply create one |
13:30 |
ANAND |
See https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L163 |
13:34 |
Daisae |
That got rid of the error message. I'm testing it now. |
13:38 |
Daisae |
it works |
13:41 |
|
Ruslan1 joined #minetest |
13:47 |
Ruslan1 |
I tried to login to minetest forums and it said You exceeded the maximum allowed number of login attempts. In addition to your username and password you now also have to solve the CAPTCHA below. |
13:47 |
|
jonadab joined #minetest |
13:48 |
sfan5 |
and? |
13:51 |
Ruslan1 |
I can’t login |
13:52 |
sfan5 |
and did you solve the captcha? |
13:53 |
Ruslan1 |
Yes |
13:53 |
Ruslan1 |
It did keep going |
13:56 |
|
Verticen joined #minetest |
13:57 |
Ruslan1 |
sfan5 it did keep going |
13:58 |
sfan5 |
well no idea then |
14:00 |
Ruslan1 |
sfan5: can you try login my account |
14:01 |
sfan5 |
login attempts are probably per IP address, so that will work |
14:04 |
Ruslan1 |
sfan5: ok it still says You exceeded the maximum allowed number of login attempts. In addition to your username and password you now also have to solve the CAPTCHA below. |
14:08 |
Ruslan1 |
sfan5: can you please let owner know about my account |
14:09 |
sfan5 |
there is no problem with your account |
14:09 |
sfan5 |
and I have no idea what I can do to fix the captcha for you |
14:11 |
Ruslan1 |
sfan5: yes |
14:18 |
Ruslan1 |
Should I make new account? |
14:18 |
sfan5 |
if you wait a while you should be able to log in again |
14:20 |
Ruslan1 |
Are you fixing it |
14:29 |
MinetestBot |
[git] MoNTE48 -> minetest/minetest: Android: add Android Studio support, completely redone java part (#9066) 62ae7ad https://git.io/Jfvw1 (2020-04-15T14:27:40Z) |
14:30 |
Ruslan1 |
sfan5: if I fail to login then I cannot login anymore |
14:31 |
|
Henson joined #minetest |
14:31 |
sfan5 |
yes I know what your problem is |
14:31 |
sfan5 |
try waiting a day |
14:31 |
Ruslan1 |
How much days |
14:33 |
Ruslan1 |
sfan5: how many days |
14:33 |
sfan5 |
one |
14:33 |
Henson |
is there a way to change a players name on a server, specifically the name that appears over their head? |
14:34 |
ANAND |
Henson: You'll need a mod to do that. |
14:35 |
ANAND |
See https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5895 for the API function to be used |
14:35 |
Ruslan1 |
sfan5: I still have login attempts |
14:37 |
|
macc24 joined #minetest |
14:39 |
|
captaineKiller joined #minetest |
14:41 |
|
Lapis_Wolf joined #minetest |
14:41 |
|
jimender2 joined #minetest |
14:42 |
|
absurb joined #minetest |
14:43 |
Henson |
ANAND: thank you. Do you know much about minetest internals? |
14:49 |
|
Wuzzy joined #minetest |
14:52 |
ANAND |
Not too much I'm afraid. But I can manage to find my way around. :) |
14:57 |
|
craigger joined #minetest |
14:59 |
|
Fixer joined #minetest |
14:59 |
|
Taoki joined #minetest |
15:01 |
|
Taoki joined #minetest |
15:17 |
|
macc24 joined #minetest |
15:19 |
|
Telesight joined #minetest |
15:20 |
Telesight |
Hello all ... |
15:20 |
|
tomraceror joined #minetest |
15:21 |
Telesight |
Why is it that my Minetest client uses my CPU at 100% ? |
15:24 |
|
Lone_Wolf joined #minetest |
15:26 |
sfan5 |
in which situation? |
15:27 |
Telesight |
Always ... after 1 or 2 minutes after starting Minetest |
15:30 |
|
craigger joined #minetest |
15:33 |
Telesight |
This use of 100% of a CPU makes fanless laptops shutdown after 10 minutes playing Minetest |
15:33 |
texmex |
Telesight: macOS user? Performance absolutely sucks on that platform. |
15:34 |
Telesight |
No, I am a full Ubuntu server ;-) |
15:35 |
sfan5 |
100% of a single thread? or multiple? do you still reach 60 FPS when that happens? |
15:38 |
|
Henson joined #minetest |
15:38 |
Telesight |
I have 12 processors in my systemmonitor, and the load of 100% is changed to another thread after 30 seconds or so. But a small laptop gets overheated and shuts down. |
15:38 |
Telesight |
My player stands still in the game, no moving ... |
15:40 |
Telesight |
fps is 58 |
15:40 |
sfan5 |
hm then it's probably not busy doing anything useful |
15:40 |
sfan5 |
any special settings in your minetest.conf? |
15:42 |
Telesight |
WEll, let me see .. |
15:44 |
|
Flabb joined #minetest |
15:45 |
|
Taoki joined #minetest |
15:46 |
Noclip |
Could it be related to any mod that you are using which has for example a bug and no goes crazy? |
15:47 |
|
Testus joined #minetest |
15:47 |
|
calcul0n_ joined #minetest |
15:48 |
Telesight |
Noclip then it would be server dependend ? |
15:49 |
|
Taoki joined #minetest |
15:51 |
Noclip |
Does this happen in multi- or singleplayer? |
15:51 |
Noclip |
(Or in other words: Is the server running on the same machine?) |
15:53 |
Telesight |
No, the client is connected to one of these idiotic *** by Telesight servers |
15:54 |
Ingar |
what kind of CPU ? |
15:55 |
Telesight |
Intel® Core™ i7-8750H CPU @ 2.20GHz × 12 |
15:55 |
|
HolyGun joined #minetest |
15:57 |
Ingar |
it's all them bug mitigations eating ur CPU :p |
15:58 |
Noclip |
Telesight: I would try the following: Restart Minetest with a 100% clean minetest.conf file and then create and join a new Minetest Game world without any additional mods. If then the issue still occures we know that it's not caused by your minetest.conf or any mods. Also telling us your Minetest version might help. |
15:58 |
Ingar |
and, imho, if your PC dies with a single process doing 100% : RMA it |
15:59 |
|
DS-minetest joined #minetest |
16:00 |
Telesight |
Noclip: an empty minetest.conf ? |
16:01 |
Telesight |
Client version 5.0.1 |
16:03 |
Noclip |
`/mv ~/.minetest/minetest.conf ~/.minetest/minetest.conf.bak` |
16:05 |
Noclip |
Do that and then start Minetest again. It should then create a new minetest.conf. |
16:23 |
|
dabbill joined #minetest |
16:24 |
Telesight |
Ok, new minetest.conf, new local world, no mods: CPU's are now on max 40% |
16:31 |
|
tomraceror joined #minetest |
16:35 |
|
QwertyDragon joined #minetest |
16:37 |
|
fluxflux joined #minetest |
16:41 |
Telesight |
When I fly CPU goes over 80% |
16:43 |
sfan5 |
it's generating the map so that doesn't sound entirely unexpected |
16:44 |
|
HDMI_STECKDOSE joined #minetest |
16:44 |
Telesight |
Player stands still now, and stil CPU over 80% |
16:47 |
Krock |
definitely not normal. my E8500 doesn't even each 40% when flying |
16:47 |
Noclip |
I'm currently standing still in a MineClone 2 world and I'm also at around 40% CPU usage. |
16:47 |
Krock |
also how is your CPU usage at 80% if Minetest only makes use of one core, i.e. 1/6th? |
16:48 |
Krock |
Telesight: what does htop/taskmanager tell you? |
16:48 |
sfan5 |
standing idle, 60 FPS is about ~55% on one core here |
16:49 |
|
rtjure joined #minetest |
16:49 |
Telesight |
htop: Minetest 76% |
16:49 |
Krock |
since which client version? |
16:50 |
Krock |
does 5.3.0-dev solve your problems? |
16:50 |
Krock |
bad GPU driver? |
16:51 |
Telesight |
I see this since a few months, so after 5.0 |
16:52 |
Krock |
5.1.0 you mean? |
16:52 |
Krock |
5.0 is already out for a long time |
16:52 |
Telesight |
Cleint 5.0.1 |
16:52 |
Noclip |
One of my 4 threads is often at 100% but it's changing very quickly. Overall still 40% to 50%. Also Minetest isn't the only programm running right now. |
16:52 |
Krock |
Telesight: so what about 5.3.0-dev? |
16:53 |
Krock |
try/error until the problem's found |
16:53 |
Telesight |
I compiled the client 5.3.0.dev but it gave 100% CPU use too |
16:53 |
Krock |
with some luck it fixes itself by a software update |
16:54 |
Krock |
and it wasn't a problem with - say - 0.4.17.1 ? |
16:54 |
Krock |
or rather: still isn't |
16:54 |
orbea |
Telesight: git bisect :) |
16:55 |
Telesight |
hmmm I have not checked that at that time, but is on 3 different laptops now |
16:55 |
Telesight |
So it is not laptop dependent |
16:56 |
Noclip |
Telesight: Was 76% the average cpu usage or the usage of one core / thread? |
16:57 |
Krock |
anything else is not possible. Minetest cannot use more than one core |
16:57 |
Telesight |
1 thread and after a minute or so the next tthread gets te load |
17:01 |
Noclip |
As I've said, one of my threads was often at 100% but it was always just one (as Krock said it can't use more) and it changed at least as fast as htop updated it. Maybe that's just normal?! |
17:03 |
Noclip |
Telesight: Was one of those laptops a gaming laptop with a good graphics card (supported by appropriate drivers)? |
17:06 |
Telesight |
I do have a good machine with an nVidia card that gives problems with Ubuntu, so I use the Intel GPU |
17:08 |
Noclip |
So the NVidia card is completely unused? Can you give us more information about the Intel GPU? |
17:11 |
Telesight |
Yep, I always had problems with those nVidia cards on other laptops, never solved the problem .. |
17:11 |
|
Testus left #minetest |
17:11 |
Telesight |
Intel® UHD Graphics 630 (Coffeelake 3x8 GT2) |
17:24 |
|
Testus joined #minetest |
17:24 |
|
HDMI_STECKDOSE joined #minetest |
17:34 |
|
NetherEran joined #minetest |
17:36 |
|
majochup joined #minetest |
17:36 |
|
pipo joined #minetest |
17:37 |
pipo |
Hi Telesight ... thought it was in the minetest.dev channel :) |
17:38 |
Telesight |
No I never enter that ;-) |
17:39 |
Telesight |
pipo; What is your CPU usage for Minetest? |
17:40 |
pipo |
hmmm ... just logged out ... moment ... |
17:41 |
|
tomracer joined #minetest |
17:41 |
pipo |
Telesight: 10-12 percent on NAIB |
17:41 |
pipo |
Telesight: while i am alone on it and not moving |
17:42 |
Noclip |
I've closed all major programms, started Minetest (5.2.0) with a new minetest.conf file and created a new Minetest Game world. While standing still one of my threads also had around 40% usage. While flying around it was between 60% and 80% and after increasing the few distance to 600 (still flying) it was between 80% and 100%. |
17:42 |
Telesight |
Noclip: looks likes my results ... |
17:43 |
pipo |
Telesight: if i start moving ... depending on the environment ... 25 percent on NAIB |
17:45 |
pipo |
not moving ... viewing range reduced to 40 ---- 6 percent |
17:45 |
Noclip |
After flying a while I activated unlimited viewing range and looked back at all the generated terrain. The cpu thread in use now keept at 100% and my fps dropped to just 7. |
17:46 |
pipo |
same place, still not moving ... viewing range set to 100 --- 18 percent |
17:46 |
pipo |
with HexChat and 3 terminal open at the same time |
17:48 |
pipo |
what i saw ... it depends on the map area you are in ... if i am in/above dense jungle wood areas ... RAM usage and CPU usages goes up |
17:49 |
DS-minetest |
disable fancy leaves for faster jungles |
17:50 |
Telesight |
Go, hoover above water that will do something ... |
17:50 |
Noclip |
However my laptop's cpu temperature seemed to be stable at around 70°C which is still far under the critical temperature (100°C) so it's not really problem for me. Interestingly at the same time also the other cpu threads seemed to get up to around 40% to 60%. |
17:51 |
Telesight |
This behavior kills cheaper fanless laptops |
17:51 |
Noclip |
pipo: Jungle can really be a pain for performance ... |
17:51 |
|
Lone_Wolf joined #minetest |
17:53 |
pipo |
switched on noclip, fly, viewing range > 400 AND unlimited viering range ... it still stays below 50 percent CPU, but RAM fills up quickly now ... and fans start running |
17:55 |
Telesight |
Same server, for me it is above 80% CPU |
17:55 |
Noclip |
My laptop was very cheap but I bought it as used and it's already very old. When it was new it was very expensive. Luckilly it has a fan. It's also definitely not a gaming device, it doesn't even have a graphics card ... |
17:55 |
pipo |
this area has a lot of water in it ... maybe that makes a difference? |
17:56 |
* DS-minetest |
was using a viewing range of 5 with his old pc; foggy wielded items |
17:56 |
Noclip |
I think it really depends on the power of the computer and not on minetest ... |
17:57 |
Telesight |
My view always been at 4000 ... on every server |
18:02 |
pipo |
Telesight: that's a normal client machine, you are not playing on directly on the server which holds the complete map? |
18:03 |
Telesight |
Yes with a normal client connected to a server |
18:03 |
DS-minetest |
it's no wonder that you've got bad performance when you always play minetest with such a high viewing range :P |
18:04 |
DS-minetest |
just turn it down |
18:04 |
Telesight |
I have to watch all those little griefers with my sharp eyes ... |
18:04 |
DS-minetest |
¿ |
18:05 |
Telesight |
And I do this for 5 years or so ... |
18:06 |
DS-minetest |
you could connect with multiple clients and attach those to the players you want to watch |
18:07 |
pipo |
still on NAIB ... CPU usage below 10 percent ... but /spawn or /home sooems to MOVE me, but the map does not render! |
18:07 |
pipo |
*seems |
18:08 |
Telesight |
SkyWars has 60% CPU and 66 players ... so it seems not a server problem ... |
18:09 |
|
_Zaizen_ joined #minetest |
18:11 |
* pipo |
is just below Telesight on NAIB now .. 28 percent CPU ... |
18:32 |
|
majochup joined #minetest |
18:40 |
|
MDude joined #minetest |
18:40 |
Lapis_Wolf |
that explains why his/her name is Telesight |
18:41 |
|
Pie-jacker875 joined #minetest |
18:41 |
|
Seirdy joined #minetest |
18:41 |
DS-minetest |
new mod: https://github.com/Desour/random_horse |
18:42 |
Telesight |
Lapis what explains what? |
18:42 |
pipo |
lol |
18:42 |
Lone_Wolf |
waitwat lol |
18:43 |
Lone_Wolf |
That mod looks like it'd be fun in singleplayer |
18:43 |
|
Seirdy joined #minetest |
18:43 |
Lone_Wolf |
*multiplayer |
18:43 |
Lone_Wolf |
Autotype is weird today |
18:44 |
DS-minetest |
mod only works in multiplayer |
18:44 |
DS-minetest |
one can't ride themselves |
18:46 |
|
Conradish006 joined #minetest |
18:57 |
|
calcul0n joined #minetest |
18:57 |
|
tomracer joined #minetest |
19:04 |
|
Andrey01 joined #minetest |
19:05 |
|
adfeno joined #minetest |
19:05 |
adfeno |
Hi, how to monitor which things in a server are causing lag? |
19:06 |
Krock |
missing sit animation, DS-minetest |
19:06 |
|
MDead joined #minetest |
19:06 |
sfan5 |
the profiler |
19:06 |
Krock |
there are multiple profilers actually |
19:06 |
Krock |
the mod profiler is probably the one you need |
19:07 |
Noclip |
Telesight: I think he means that watching "all those little griefers with [your] sharp eyes" explains you name "Telesight": You have such a good sight as if you would use a telescope. |
19:08 |
adfeno |
Krock: Was the "mod profiler" suggestion to me? |
19:08 |
Krock |
# profiler.load = false |
19:08 |
Krock |
see minetest.conf.example |
19:08 |
Telesight |
Noclip You are very close ... |
19:09 |
Krock |
you can run the chat command in-game to get a mod execution time report |
19:09 |
Krock |
(the chat command = "/profiler save FORMAT") |
19:10 |
Andrey01 |
hello, I have a problem: I run minetest-5.2.0-dev-2907c0f3 build and after I had installed the stable 5.2.0 (other minetest) and wanted to run again that unstable, the maps of ALL my current worlds were re-generated! I`m confused why? |
19:11 |
Krock |
don't run two instances in parallel |
19:12 |
Lapis_Wolf |
@Telesight your view range of 4km(4000 blocks=4000m) |
19:13 |
Andrey01 |
Krock: but why can I not run two minetests simultaneously? |
19:13 |
* pipo |
is off ...bye everyone |
19:13 |
|
pipo left #minetest |
19:13 |
Krock |
Andrey01: not on the same map. one will overwrite the other |
19:13 |
Krock |
or corrupt the map |
19:13 |
Krock |
Lapis_Wolf: blocks are 16³ |
19:14 |
Telesight |
Lapis, In reality I prefer lightyears ... |
19:14 |
Lapis_Wolf |
also,dies anybody know the name of the texture pack that is commonly used in peoples' survival series on YouTube with the hexa or pentagonal textures? |
19:14 |
Lapis_Wolf |
@Krock 16? |
19:15 |
Andrey01 |
Krock: can I roll back anyhow the previous map state? |
19:15 |
Noclip |
So you just tried all maps after each other, knowing that they would get destroyed as soon as you enter them? |
19:15 |
Noclip |
I backuped my important worlds before updating to 5.2.0. Maybe you should do that to next time. If you compress your world files with 7zip they get much much smaller so you won't need a lot of storage space for those backups. |
19:15 |
Krock |
mapblocks (blocks) are 16x16x16 nodes, thus 4000 blocks equal 64km, which is across the entire map |
19:16 |
Krock |
^ Lapis_Wolf |
19:16 |
Krock |
Andrey01: backups, if you have any |
19:16 |
Andrey01 |
oh, no |
19:16 |
Krock |
Andrey01: I've also had this happen, but that's now four years ago.. it really wonders me why some people still get corrupt maps |
19:17 |
Krock |
are you using sqlite3 as backend, or lebeldb, postgresql? |
19:17 |
Lapis_Wolf |
dang! 64km!.. |
19:17 |
Krock |
*leveldb |
19:19 |
Andrey01 |
Krock: sqlite3 |
19:21 |
|
macc24 joined #minetest |
19:29 |
Andrey01 |
wait, as far as I recall, last time, when it was not corrupted yet, I couldn`t run on the same map simultaneously on two identical instances as it was singleplayer mode |
19:34 |
|
Telesight joined #minetest |
19:34 |
Andrey01 |
and other strange thing: I made even few backups of that map, but they... also appeared corrupt |
19:37 |
|
Noclip_ joined #minetest |
19:38 |
Noclip_ |
Krock, Lapis_Wolf: But the "viewing_range" setting (which Telesight was talking about) is measured in nodes so with 1 node being 1 meter long 4000 nodes equal 4km. Lapis_Wolf's calculation was correct he just used the wrong word. |
19:38 |
Noclip_ |
Telesight: "You are very close ..." + "In reality I prefer lightyears ..."---> Are you eventually an astronomer? |
19:41 |
|
HDMI_STECKDOSE joined #minetest |
19:45 |
Telesight |
Noclip Not many found that ;-) |
19:45 |
Telesight |
Ok I think I solved the CPU usage ... |
19:48 |
Noclip_ |
How? Reducing your viewing range? |
19:49 |
Telesight |
I checked a lot of settings, but it seems the Max FPS that raises the CPU usage; 60 fps means around 100% CPU, 25 fps < 40% CPU usage |
19:50 |
|
pipo joined #minetest |
19:51 |
|
Noclip_ left #minetest |
19:51 |
|
Testus left #minetest |
19:54 |
|
pipo left #minetest |
19:54 |
|
Verticen joined #minetest |
19:56 |
adfeno |
Krock: Thank you very much for the profiler hint |
20:01 |
Telesight |
Ok thank you all for your mental support, I think I can make some players happy ... |
20:21 |
|
DS-minetest joined #minetest |
20:22 |
|
Verticen joined #minetest |
20:26 |
DS-minetest |
shouldn't https://github.com/minetest/minetest_game/blob/bd64188ee566bc31c1cd50d63f0da3328d42ab51/mods/default/item_entity.lua#L73 be `setmetatable(item, {__index = builtin_item})`? |
20:32 |
sfan5 |
there's an issue about it but nobody really knows |
20:32 |
sfan5 |
is __index not required to be a function? |
20:33 |
DS-minetest |
it can be a function or something that you can index, see http://www.lua.org/manual/5.1/manual.html#2.8 |
20:33 |
adfeno |
Is there a way to make the player entity emit light so as to mimic someone carrying a torch which lights their way? |
20:34 |
DS-minetest |
(section "index") |
20:34 |
DS-minetest |
adfeno: only nodes can emit light |
20:34 |
|
argyle joined #minetest |
20:35 |
DS-minetest |
with "emit" i mean here that other things are lit up by the light |
20:35 |
argyle |
forum down? |
20:35 |
sfan5 |
perhaps |
20:35 |
sfan5 |
or rather "probably" |
20:37 |
argyle |
I can't remember the setting that makes it so that you aren't half-way embedded in the floor |
20:38 |
DS-minetest |
argyle: update your installed mods |
20:38 |
argyle |
ok thanks |
20:40 |
|
fluxflux joined #minetest |
20:45 |
adfeno |
DS-minetest: I'm searching a way to improve a mod which aims to modify the default torch so that it becomes a tool and emits light at the same place as player. |
20:46 |
adfeno |
It has a bug that if the player climbs a ladder, the torch is disabled and the player has to lit it again. |
20:46 |
DS-minetest |
adfeno: such mods already exist (eg. technic's flashlight). afaik these mods replace air at the player's pos with an ivisible light source |
20:46 |
DS-minetest |
try searching air nearby |
21:04 |
|
testman joined #minetest |
21:13 |
|
SwissalpS joined #minetest |
22:06 |
|
Taoki joined #minetest |
22:12 |
freelikegnu |
I want a mob to add a plant to a node but minetest.find_node_near() and minetest.set_node() near dont seem to like working with air |
22:13 |
sfan5 |
what do you mean? |
22:14 |
freelikegnu |
I have the pos of a node I want to decorate at "value" https://paste.ubuntu.com/p/twkPWPGZCS/ |
22:14 |
freelikegnu |
I'm probably doing this wrong |
22:15 |
freelikegnu |
thanks sfan5 :D |
22:15 |
sfan5 |
!api |
22:15 |
MinetestBot |
Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
22:15 |
sfan5 |
first, you should check if find_node_near actually returned anything |
22:15 |
sfan5 |
since it can return nil |
22:16 |
sfan5 |
it's also not called "default:air" but "air" |
22:16 |
sfan5 |
and a radius of 1 if too small |
22:16 |
sfan5 |
is* |
22:17 |
freelikegnu |
I tried air but I will put it back.... so radius 2 is one node away from the value? |
22:18 |
sfan5 |
I'm not totally sure about that, I'd start with 2 and see if that's too far |
22:18 |
freelikegnu |
what does search center do? |
22:20 |
sfan5 |
doesn't the documentation explain? |
22:21 |
freelikegnu |
line 4637 "search_center` is an optional boolean (default: `false`)" |
22:21 |
freelikegnu |
thats it |
22:21 |
sfan5 |
and line 4638? |
22:22 |
freelikegnu |
oh duh... very sorry |
22:25 |
freelikegnu |
so from the output of minetest.find_node_near(value, 2, "air") I can use: if value ~= nil then |
22:26 |
freelikegnu |
minetest.set_node? |
22:29 |
sfan5 |
yes? |
22:34 |
freelikegnu |
hmm seems I'm still comming up with "AsyncErr: ServerThread::run Lua: "" is not a registered node!" |
22:36 |
sfan5 |
how does your call to set_node look? |
22:38 |
freelikegnu |
if value ~= nil then |
22:38 |
freelikegnu |
minetest.set_node(value, {name = replace_with}) |
22:38 |
freelikegnu |
end |
22:38 |
sfan5 |
and replace_with is? |
22:39 |
freelikegnu |
default:mossycobble |
22:39 |
freelikegnu |
oop I mean goblins:mushroom_goblin |
22:39 |
freelikegnu |
its basically the mushroom node |
22:42 |
freelikegnu |
the awful mess I made: https://paste.ubuntu.com/p/m2QRNHzSt9/ |
22:44 |
sfan5 |
are you absolutely sure replace_with is set to the value you want it to be set to? |
22:44 |
sfan5 |
if in doubt, print() it too |
22:46 |
freelikegnu |
well the code was working fine before I added the decorate option... also I'm assuming air must be in quotes? |
22:46 |
sfan5 |
"air" not air yes |
22:47 |
sfan5 |
when you leave the quotes off it turns into nil because air is just an undefined variable |
22:47 |
sfan5 |
I think Minetest even warns you with its output |
22:55 |
|
oil_boi joined #minetest |
23:19 |
|
Noclip_ joined #minetest |
23:26 |
freelikegnu |
ok I got it working now... there was something else messed up in my file, many thanks for the help sfan5! |
23:27 |
freelikegnu |
https://i.imgur.com/QF1ClOC.png |
23:27 |
freelikegnu |
dang snow biomes... goblins were not happy :D |
23:30 |
* Noclip |
sent a long message: < https://matrix.org/_matrix/media/r0/download/matrix.org/MDvQIRXhlTkxrxipAqJMEFuq > |
23:30 |
freelikegnu |
not sure whether its better to use firelike or torchlike for getting mushrooms on walls and ceiling... |
23:31 |
|
oil_boi joined #minetest |
23:36 |
|
proller joined #minetest |