Time |
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* oil_boi |
tries to figure out how to compile without -ffast-math |
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06:25 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Optimize get_objects_inside_radius calls (#9671) e8ac5a3 https://git.io/JffUu (2020-04-16T06:25:48Z) |
06:48 |
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06:53 |
Extex |
!help |
06:53 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
06:54 |
Extex |
!server addr:extex.minecity.online |
06:54 |
MinetestBot |
Extex: No results |
06:54 |
Extex |
Oof |
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07:37 |
Andrey01 |
Hello, I`ve lost sight of my built city on a map as to my surprising I was spawned after a start quite in other spot. I know which blocks the city consists of. Are there any ways quickly to look for it? |
07:43 |
Noclip |
On default logging settings the server seems to write every change you're doing to the world into the debug.txt file. Here is an example: |
07:43 |
Noclip |
"ACTION[Server]: singleplayer places node default:meselamp at (1644,-2033,5141)" |
07:43 |
Noclip |
As you can see it also contains the coordinates of the node you changed. This way you should be able to quickly get the coordinates of your built city. |
07:53 |
Andrey01 |
Noclip: thanks, I`ll try! |
08:06 |
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08:12 |
Noclip |
In case you can't find those logs anymore (maybe they have been deleted already) I have another idea for you: Make a COPY of your world, create a new world with the singlenode mapgen, move the new world's map_meta.txt file into the folder of the copied world (overwriting the existing map_meta.txt file) and then delete the new world you've just created. Now join the copied world and grant yourself the fly and fast priviliges |
08:12 |
Noclip |
Now you can fly around and search your city. As all newly generated chunks will consist completely of air it should be easy for you to see where you've already been and where not. After you've found your city write down the coordinates, delete the copied world, join your original world again and walk to those coordinates. |
08:12 |
Noclip |
WARNING: Don't do any of those changes to your original world as it would get completely destroyed otherwise!!! |
08:17 |
Noclip |
I think I will try that myself just for fun ?. |
08:25 |
ANAND |
Neat idea |
08:26 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Swap out -ffast-math for a safe subset of optimization flags (#9682) 5cbe843 https://git.io/JffLu (2020-04-16T08:23:48Z) |
08:30 |
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08:41 |
Noclip |
ANAND: Ohh shit the water starts filling the empty space at the edges of the ocean! |
08:44 |
Noclip |
A new ocean is beeing created! ? |
08:49 |
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09:33 |
ANAND |
haha |
09:40 |
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09:59 |
Andrey01 |
Noclip: fortunately, I have debug.txt available |
10:02 |
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10:07 |
Andrey01 |
And how I`ve understood from your suggested idea, does map_meta.txt save only mapgen itself with no saving any changes? |
10:13 |
Noclip |
Andrey01: Yes, map_meta.txt only saves the mapgen configuration of your world. It's created directly at the beginning together with world.mt (even before you join the world the first time) and then normally should never change again. |
10:15 |
Noclip |
So by overwriting the map_meta.txt with the singlenode one you're basically overwriting the mapgen configuration of your world so that new chunks will then be generated with the new mapgen configuration (singlenode). |
10:18 |
Andrey01 |
What does world.mt save also? |
10:21 |
Noclip |
The answer just stands inside the file: |
10:21 |
* Noclip |
sent a long message: < https://matrix.org/_matrix/media/r0/download/matrix.org/TEHuIyXBxHHDUBJhJDBpUHxd > |
10:22 |
Andrey01 |
Ah, config options |
10:25 |
Noclip |
In defference to map_meta.txt changing world.mt after playing in the world isn't very uncommon. If you switch for example creative mode on or off it will get written to the file. Same for changing mods later. |
10:28 |
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10:38 |
Andrey01 |
Noclip: and still a question about other file, map.sqlite, is it different from the rest map files in what it saves still map changes besides the mapgen config itself or only map changes? |
10:39 |
Noclip |
map.sqlite contains the map itself. |
10:40 |
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10:40 |
Noclip |
Every generated and placed node of the entire map is saved in map.sqlite. This makes map.sqlite the most important but also the biggest file of your world. |
10:48 |
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10:49 |
Andrey01 |
Well, ok, thanks for detailed info |
10:53 |
* cheapie |
grumbles a bit about WE's //highlight and //restore being so insanely slow |
10:54 |
cheapie |
As in "several minutes to process only about 100k nodes" slow. |
10:57 |
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11:45 |
Daisae |
Running 5.2.0, I tried mgv6_spflags = flat and mgflat_spflags=hills , as documented in the wiki, with those MGs to get slightly hilldy terrain. The settings had no visible effect. |
11:54 |
sfan5 |
what is mg_name set as in your map_meta.txt? |
11:55 |
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12:26 |
Daisae |
sfan5: in map_meta.txt mgflat_spflags = nolakes, nohills ; mg_name = flat |
12:26 |
Daisae |
even though Minetest ran with mgflat_spflags=hills |
12:27 |
Daisae |
I will try again with a minetest.conf which only has that setting. |
12:31 |
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12:33 |
Daisae |
When I do that, there is no mgflat_spflags in meta.txt and no hills in the world. |
12:33 |
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13:08 |
sfan5 |
Daisae: no idea about the minetest.conf setting but mgflat_spflags=hills in map_meta.txt definitely works |
13:20 |
Daisae |
Editing map_meta.txt and setting it there does work for me also. Thanks for clearing that up. |
13:21 |
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16:33 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Camera: Fix shooting line offsets (#9681) 45999b7 https://git.io/Jff2R (2020-04-16T16:32:07Z) |
16:42 |
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16:45 |
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16:45 |
argyle |
I'm having trouble with mobs. There are way to many of them. I've tried adjusting the Mob chance multiplier, but it doesn't seem to have any effect. |
16:45 |
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16:50 |
Krock |
I bet they won't disappear automatically if they're over the configured limit |
16:55 |
orbea |
Krock: maybe this: |
16:55 |
orbea |
# If true Mobs will be removed once a map chunk is out of view |
16:55 |
orbea |
remove_far_mobs (Remove far Mobs) bool tru |
16:55 |
Krock |
I have absolutely no clue what mobs mod they use, but yes, maybe. |
16:57 |
freelikegnu |
the chance setting is inverse with mobs_redo so higher value = less chance |
16:59 |
argyle |
Thank freelikegnu. That appears to have been my issue. |
17:00 |
freelikegnu |
it's not intuitive, it was confusing to me too |
17:01 |
freelikegnu |
even though its a practical setting |
17:03 |
argyle |
I couldn't even really tell by looking at the code. |
17:05 |
freelikegnu |
think of it like: math.random(1, in_chance_value) |
17:06 |
Daisae |
VanessaE: Is there a simple way to see which repository each of the mods in DreamBuilder came from? |
17:06 |
freelikegnu |
even though its between math.random(lower_bound upper_bound) |
17:08 |
argyle |
I'm having another issue as well. I can't seem to turn off damage. The enable_damage setting only seems to effect whether the number of hearts you have is hidden or not. I'm still dying either way. |
17:09 |
freelikegnu |
you can set it out of game in the game loader screen iirc |
17:09 |
sfan5 |
argyle: do you happen to use 3d_armor? |
17:09 |
argyle |
yes sfan5 |
17:09 |
sfan5 |
that's a bug in 3d_armor, you need to apply this patch https://github.com/stujones11/minetest-3d_armor/pull/170 |
17:10 |
argyle |
okay thank. I'll give it a try. |
17:10 |
sfan5 |
or just switch to https://github.com/mt-mods/3d_armor which is apparently maintained |
17:17 |
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17:18 |
argyle |
That did the trick! Thank you! |
17:19 |
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17:21 |
MinetestBot |
[git] MoNTE48 -> minetest/minetest: Android: fix formspec input for AArch64 devices (#9685) 57038b3 https://git.io/JffwI (2020-04-16T17:19:47Z) |
17:23 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Drop -Wabi useless flag (#9676) 093e79e https://git.io/JffwG (2020-04-16T17:21:47Z) |
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18:12 |
misspapaya |
Is there a way I can check my lava generation settings? We can't find lava anywhere and we went down to -1500 to verify |
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18:17 |
freelikegnu |
misspapaya: what map generator are you using? |
18:18 |
misspapaya |
freelikegnu: v7 |
18:21 |
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18:21 |
freelikegnu |
hmm that mapgen has laval by default... are you able to check with fly and noclip priveledges? |
18:21 |
misspapaya |
I just realized everythign mapgen related is commented out |
18:21 |
freelikegnu |
o: |
18:21 |
misspapaya |
at least in minetest.conf |
18:24 |
misspapaya |
okay yeah if I noclip and look around there's no lava |
18:26 |
freelikegnu |
I wonder if lava is disabled if mg_flags = nocaves |
18:30 |
misspapaya |
okay I found some |
18:30 |
misspapaya |
it's just way far away from spawn |
18:45 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Add an option to disable unittest build, & disable them on Docker bui… 7539267 https://git.io/JffoH (2020-04-16T18:43:49Z) |
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20:09 |
kaeza |
hi |
20:10 |
sfan5 |
hello |
20:11 |
kaeza |
been a while since I last visited. how's things? |
20:11 |
rubenwardy |
oh hi kaeza |
20:11 |
kaeza |
hello rubenwardy |
20:21 |
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20:23 |
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20:23 |
xachman |
Hey guys where do I find cotton? |
20:24 |
kaeza |
last I played, it was near jungles IIRC |
20:25 |
xachman |
Thanks! Ill look there. |
20:25 |
kaeza |
np :) |
20:25 |
xachman |
Also like can you change the spawn location? |
20:25 |
kuba_orlik |
Hi there! I've just installed mobs_animal, but I've been looking around for hours and didn't find any :< I've confirmed with /mods that the mod is enabled. What am I doing wrong? |
20:26 |
xachman |
Oh man yea I installed mobs_monsters with mobs_animals and im pretty sure I saw one sheep then none ever |
20:27 |
kaeza |
xachman, search for "spawn" in minetest.conf. |
20:28 |
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20:28 |
kaeza |
isn't that in a FAQ somewhere? |
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21:03 |
Daisae |
https://wiki.minetest.net/Cotton |
21:04 |
Daisae |
xachman: you find cotton seed. |
21:04 |
Daisae |
and you do not find cotton seed by finding cotton. That is tricky. |
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21:38 |
Daisae |
Was night made brighter? It seems that way. |
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22:30 |
hisforever |
Hi I'm having trouble with digtron, hear is a screen shot https://imgur.com/a/alf8M5e |
22:52 |
xachman |
Thanks @Daisae |
22:53 |
xachman |
I was wondering if you could change the spawn point in game or something |
22:53 |
xachman |
I suppose its fine I can find my way back to where I was when I died |
22:55 |
Daisae |
xachman: You can change the spawn point by sleeping in a bed. I don't know whether you need to leave the bed there. I think not. |
22:55 |
Daisae |
Whether that changes the spawn point is a setting in minetest.conf. Default is that it changes, IIRC. |
22:56 |
xachman |
ok thats what I was thinking but I have not made my bed yet so I did not know |
22:56 |
Daisae |
There are other ways to change the spawn point, but the bed makes for the best game play, i think. |
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