Time Nick Message 00:00 orbea is the port closed? 00:01 AidanLCB_ wdym 00:01 AidanLCB_ i dont think so 00:01 AidanLCB_ and i didn't change any settings from yesterday 00:02 AidanLCB_ im checking on canyouseeme.org 00:02 AidanLCB_ hmm ig it is closed 00:03 AidanLCB_ idk why tho 00:03 orbea something in the ssh config i'd guess 00:03 AidanLCB_ no the port is closed 00:03 AidanLCB_ idk why tho 00:06 AidanLCB_ just changed it from TCP/UDP to just TCP still doesn't work tho 02:00 Noclip Why is the Minetest version in the google play store over one year old? 02:19 rubenwardy since google play updated their policies, we've been unable to build for it 02:19 rubenwardy however, we'll be releasing 5.3 in one or two months with support for Android again 02:22 Noclip So 5.3 will be released in the play store? 02:23 Noclip Do you have controll over the F-Droid version or does F-Droid Limited handle that on their own? 02:59 freelikegnu I've been playing with git master of MT and it feels far more like a game than 4x 02:59 freelikegnu 4.xx I mean 03:34 tf2ftw hi 03:36 tf2ftw What's the fastest way to make a bridge? 03:36 tf2ftw any tips? 03:47 swift110 hey all 05:48 oil_boi_ rubenwardy: I saw my Github Issue was closed so I thought I'd clarify it in a video https://youtu.be/rXiIHmhjK7M 05:50 nephele_ Noclip, F-droid updates their stuff themselves 05:50 nephele_ Just in generall, they want users to know atleast that they build it 05:51 nephele_ (so, probably find a maintainer and ask real nice... or build it yourself if you can :P) 07:55 * Noclip sent a long message: < https://matrix.org/_matrix/media/r0/download/matrix.org/IRfgYGWHsTePTmtNdMXkrDvC > 08:38 Noclip Can I store my Minetest files on the SD card on Android? 09:10 Noclip Test 09:24 Ingar tikkel 09:52 Andrey01 Why is there no minetest_game package on ContentDB now? I recall it used to be in the past 09:53 texmex !tell oil_boi_ check out this animated furnace texture as a drop-in replacement for the static one. https://github.com/minetest-texture-packs/Pixel-Perfection/blob/master/crafting/crafting_furnace_front_active.png 09:53 MinetestBot texmex: I'll pass that on when oil_boi_ is around 09:58 rubenwardy Andrey01: there is https://content.minetest.net/packages/Minetest/minetest_game/ 09:58 rubenwardy it's just hidden 10:05 Noclip I installed Minetest on Android and it created the `Minetest` folder in the internal storage. However as I don't have a lot of space left there I would like to move it to the external storage (sd card). How can I do that with having Minetest recognizing and accepting it? 10:06 sfan5 don't think that's possible currently 10:19 Andrey01 rubenwardy: it`s strange it`s hidden, but why? 10:19 rubenwardy because it causes problems when installing it locally 10:19 rubenwardy if MTG is installed from the pkgmgr, you'll get errors when trying to update 10:25 Andrey01 And if download it from github? Will it cause the problems? 10:26 rubenwardy no 11:10 Astrobe I see floatlands were removed in MTG. Yet mgv7 can generate terrain above the clouds (alt ~120), 11:11 Astrobe I wonder what happnes if one decreases the upper limit for biomes to that altitude 11:12 Astrobe Does it "cut" abruptly the biome generation ? 11:13 Astrobe Or is it a "soft limit" ? 11:32 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Override builtin item entity the portable way 13bd64188 https://git.io/Jfeay (152020-04-14T11:31:25Z) 11:45 Astrobe Deep underground glass dungeons are pretty nice. 11:46 Astrobe I would try obsidian glass dungeon, but obsidian glass too transparent for that, I think. Especially with the frame optionnal option. 11:47 Astrobe BTW, there's a default_obsidian_texture used by the obsidian glass node, but I can't figure out what it is used for. 11:50 Astrobe Wuzzy, the "sci fi nodes mode" defines alien-looking plants that might be interesting for Hades. 11:53 Wuzzy ouch 11:53 Wuzzy lots of -NC BS in there ? 11:54 Astrobe Didn't pay attention to that aspect... 11:59 Astrobe Ethereal could be another option then. 12:05 Astrobe apparently the obsidian_detal texture has something to do with frame_optional. 12:07 Astrobe Mixing normal glass an obsidian glass (in node_dungeon_alt) gives... interesting results. 12:08 Markow Good afternoon. 12:11 texmex Wuzzy: My experience is that the right arguments will go a long way in convincing people to ditch the NC part. 12:11 tf2ftw what hud is everyone using? I'm looking for something that looks like MC 12:11 Wuzzy I have looked into this and so far its only 2 sounds 12:12 Wuzzy the README is wrong about licensing for most sounds. most sounds actually have free license although the README says otherwise 12:12 Wuzzy D00Med did not create those sounds, its all grabbed from freesound.org 12:15 Ingar -NC _is_ bullshit 12:15 Ingar legally 12:16 Astrobe Answering my own question: at biome def y_max, what happens depends on the vertical_blend parameter. 12:26 Astrobe tf2ftw: most of the times the HUD is defined by the game you're playing. I don't remember having seen a mod that only redefines the HUD. 12:42 Zughy is contentDB login down? 12:59 tf2ftw Astrobe, im using mintest_game. I haven't leveled into "games" yet. Just looking for a relaxing crafting experience 13:05 rubenwardy Zughy: it's online for me 13:05 rubenwardy I get email notifications when contentDB goes down 13:06 rubenwardy except for SSL errors, because that is premium 13:10 Zughy rubenwardy, "Oops! Something went wrong" 13:10 rubenwardy what page? 13:11 rubenwardy wait nevermind 13:11 rubenwardy I'm getting the error emails 13:11 rubenwardy how did you create your account? 13:11 Zughy via the signature code 13:11 rubenwardy did you set a password? 13:12 Zughy AFAIK yep 13:12 Zughy *remember 13:12 Zughy Do you want me to try again? 13:12 rubenwardy you don't have a set password 13:13 rubenwardy ContentDB shouldn't crash though 13:13 rubenwardy If you PM an email, I can set your email and then you can request a password reset 13:13 rubenwardy I need to add the ability for admins to set passwords 14:50 Melah Hi all. To install worldEdit mod on Ubuntu where is the mods folder should be? home/snap/minetest? 14:51 sfan5 it's usually at /home/yourname/.minetest 14:51 sfan5 but if you installed it from snap or flatpack then I have no idea 14:51 Melah hm... 14:52 sfan5 you can also use the in-game content store to install mods 14:52 sfan5 no need to find some folders manually in that case 14:54 Melah hang on sec I've insalled from term and have a .minetest folder now but there is no mods inside. Should I create it or it supposed to be there? 14:55 Melah Oh ok now I see it 14:55 Melah Thank you =) 16:58 Astrobe Strange. It looks like the magen will ignore unknown nodes at the time of definition, however the dungeon nodes can be definined later (e.g. stairs). Can someone confirm? 17:03 Astrobe A glass dungeon spawned next to a cave with a laval fall. Fantastic 17:11 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Make default:snow collisionbox half of nodebox height (#2647) 1352c6921 https://git.io/Jfe9y (152020-04-14T17:09:24Z) 18:35 MinetestBot oil_boi_: Apr-14 09:53 UTC check out this animated furnace texture as a drop-in replacement for the static one. https://github.com/minetest-texture-packs/Pixel-Perfection/blob/master/crafting/crafting_furnace_front_active.png 18:35 oil_boi_ Thanks texmex 18:42 MinetestBot 02[git] 04Df458 -> 03minetest/minetest: Refactor texture overrides and add new features (#9600) 135cf6318 https://git.io/JfedT (152020-04-14T18:41:29Z) 18:45 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: scriptapi: Some small optimizations to value pushing (#9669) 132d5bd3b https://git.io/JfedO (152020-04-14T18:44:18Z) 18:45 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: PostgreSQL: Fix listAllLoadableBlocks returning the same block 137c43cf4 https://git.io/Jfed3 (152020-04-14T18:42:40Z) 18:57 lmat Is there any limit to how low the natural mines go? I've been exploring a mine under my island for a LONG time... 19:00 Krock they'll surely stop near -30918 or so 19:01 Krock or was it -30980? whatever, I think you get the idea. It's perlin noise, so probably it will stop somewhere, but nobody knows 19:12 lmat Krock: ^_^ 19:23 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Add all src folders to doxygen (#9603) 1362c62f3 https://git.io/Jfebk (152020-04-14T19:22:49Z) 19:23 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Update wireshark dissector (#9621) 13032d90b https://git.io/JfebL (152020-04-14T19:22:19Z) 20:18 lmat What the crap? Is it possible for the mapgen to create man-made-looking dungeons with chests in them!? 20:18 lmat I'm POSITIVE nobody in my world created this! There are three MESE crystals! 20:19 lmat ..yoink... 20:20 calcul0n mapgen creates dungeons with chests and randomloots, not sure i'd call that man-made looking though :) 20:24 sfan5 you should have found more than one by now if you've been exploring all that time 20:24 Astrobe The best part is their glitches, actually. Like when one spawns too close to the surface and you end up with a large swimming pool. 20:27 oil_boi_ I love that glitch though, free pool 20:27 Astrobe I am making fun of them, but I extended the old Ruins mod from Blockmen. Sometimes the glitches of random generation create wonderful buildings - sometimes even just on top of a dungeon room - and sometimes it's just a complete clusterfack. 20:28 lmat sfan5: That's the only one! 20:28 sfan5 I can guarantee you there is more than one 20:28 lmat sfan5: Well of course, I guess there are infinite ^_^ 20:30 lmat Astrobe: this one was pretty cool! the opening was under water (not sure how I found it anyway), then I went into it and there were streams that ended in little dungeons. Very cool! 20:35 Astrobe Just today I was experimenting with using galss for the walls of the dungeons and I eventually found one next to fall of lava. There was a hole in the wall, so it ended up as a lava flooding in a house of glass. 20:36 Astrobe Being a moron, my first thought was "but the lava should melt the glass"... 20:42 lmat Can I play minetest on an iPad? 20:43 sfan5 there are no official ports