Time |
Nick |
Message |
00:00 |
|
ANAND joined #minetest |
00:40 |
|
fluxflux joined #minetest |
01:01 |
|
twoelk|2 joined #minetest |
01:19 |
|
nepugia joined #minetest |
01:22 |
|
Cornelia joined #minetest |
02:05 |
|
Shiftus joined #minetest |
02:09 |
|
YuGiOhJCJ joined #minetest |
02:52 |
sofar |
kurtzmusch: given that it's essentially JSON serialization, should be OK |
02:52 |
sofar |
not hyper efficient, but, okayish |
02:54 |
|
Nezrok joined #minetest |
03:05 |
kurtzmusch |
nice |
03:08 |
kurtzmusch |
!log |
04:39 |
|
Hirato joined #minetest |
05:05 |
|
AlexYst joined #minetest |
05:08 |
AlexYst |
I just learned that the leaf decay code has an asinine feature, where if you hold the "sneak" key, "param2" doesn't get set to 1, so the leaves you just placed aren't immune to leaf decay. In other words, if you're up somewhere high, and holding the "sneak" key to avoid falling off, all the leaves you place are going to disappear on you next time a nearby trunk is mined. |
05:09 |
AlexYst |
I can't for the life of me figure out why that would be programmed in there. I can't figure out why a player would want to deliberately place nodes, then have those nodes disappear on them. |
05:09 |
AlexYst |
This is stupider than when the placing of sideways slabs was removed. |
05:10 |
AlexYst |
At least the lack of sideways slabs, I understood. |
05:10 |
nalkri |
Automatically disappearing nodes could be useful for scafolding for instance |
05:10 |
AlexYst |
I *really* disagreed with it, but I could see why some builders might prefer not to have them. |
05:11 |
AlexYst |
nalkri: Wouldn't you want to remove your scaffolding, rather than have it disappear prematurely on you? |
05:11 |
nalkri |
Well, I'd want it triggerable somehow yeah, but I've been known to use leeaves in the knowledge they'll evaporate over time |
05:13 |
AlexYst |
I guess it's just me. Never mind then. When I place nodes, I intend for them to stay where I put them. |
05:13 |
AlexYst |
It'd be nice if there was any indication of this in-game though. |
05:13 |
AlexYst |
Even things such as the mine cart have instructions in their description. |
05:14 |
nalkri |
I don't like that things are secretly affected by sneaking to be fair, though I wasn't aware of it anywy |
05:21 |
|
AlexYst joined #minetest |
05:22 |
AlexYst |
Huh. Network issues. |
05:22 |
AlexYst |
Anyway, I think I'm filing a pull request. This is just irking me too much. If it gets rejected, so be it, but at least I'll have tried to get it fixed. |
05:23 |
Nezrok |
You could write a mod that changes the param2 data for every leaf placed |
05:24 |
AlexYst |
Nezrok: That doesn |
05:25 |
AlexYst |
Nezrok: That doesn't fix the actual problem, which is that players don't know this is even happening. It's the hidden gotcha' that's the biggest issue here. |
05:26 |
AlexYst |
I had a bunch of leaf nodes disappear on me in my old world with seemingly no reason why. I thought there were bugs at play. |
05:26 |
Nezrok |
Ah you want to fix the cause, not the symptoms :p |
05:26 |
Nezrok |
Good idea |
05:26 |
AlexYst |
This time, I think I lost all of two nodes, and that's it. I had hours of frustration, before. |
05:27 |
AlexYst |
Nezrok: Well yeah. I'm the type that doesn't even try treating symptoms. Treating symptoms is, for the most part, pointless. |
05:29 |
AlexYst |
Well this is stupid. When I logged into GitHub, it wanted to two-factor authenticate me via email (which I don't even mind), but then told me that if I set up two-factor authentication, it won;t have to two-factor authenticate me via email anymore. I'm getting two-factor authed either way. Buying into their system doesn't make things any easier, as they're claiming it does. |
06:20 |
|
Andrey01 joined #minetest |
06:21 |
Andrey01 |
Hello |
06:21 |
AlexYst |
Hey Andrey01! |
06:21 |
Andrey01 |
How to compile Minetest on Android? |
06:22 |
AlexYst |
I'm not sure you can compile on Android itself. I think you have to compile on your desktop (or laptop) machine, then copy it to your Android device. |
06:22 |
AlexYst |
I'm not sure how to compile Android applications though, so I can't help with that. |
06:23 |
AlexYst |
Every time I've tried to get an Android build environment set up, something has always gone wrong and it hasn't worked. |
06:23 |
Andrey01 |
I did that, but... I don't know how to launch it |
06:25 |
AlexYst |
Andrey01: Okay, you're past the hard part then. Once it's on your Android device, open up your device's file manager, use that to open the APK file, and that'll install it. From there, Minetest will show up in your applications menu. |
06:29 |
Andrey01 |
Where is the apk file located? |
06:30 |
AlexYst |
When you compile using the Android development environment on your desktop or laptop, the compiled game is an APK file. If you're getting something else, you're not compiling the Android version, and the binary you compiled won't run on Android. |
06:31 |
AlexYst |
I'm surprised compiling for Android isn't mentioned in the README file, actually. I looked there for instructions for you, but there's nothing even mentioned about Android. |
06:31 |
Andrey01 |
Yes, it's really strange. |
06:32 |
AlexYst |
If you don't know how to compile the APK file, you'll need to wait for someone more knowledgeable than me. I can't compile for Android myself; I can't even get the build environment set up. |
06:33 |
Andrey01 |
Ok, thx |
06:34 |
Andrey01 |
I will ask for it in Minetest Forum |
06:37 |
AlexYst |
That might be easier. Won't need to worry about time zones and some people being asleep. |
06:46 |
Nezrok |
https://i.imgur.com/VobVGQU.png |
06:46 |
Nezrok |
That's you Dutchess |
06:46 |
Nezrok |
Wrong chat :p |
06:55 |
|
nowhere_man joined #minetest |
06:59 |
|
nowhereman joined #minetest |
07:02 |
|
Kimapr joined #minetest |
07:12 |
|
Kimapr joined #minetest |
07:46 |
|
majochup joined #minetest |
07:51 |
|
proller joined #minetest |
08:03 |
|
nowhereman joined #minetest |
08:12 |
|
galaxie joined #minetest |
08:13 |
|
twoelk|2 left #minetest |
08:13 |
|
twoelk joined #minetest |
08:36 |
|
ShadowNinja joined #minetest |
08:52 |
|
calcul0n joined #minetest |
08:52 |
|
troller joined #minetest |
08:56 |
|
Krock joined #minetest |
09:48 |
|
ensonic joined #minetest |
10:00 |
|
Fixer joined #minetest |
10:24 |
|
Cornelia joined #minetest |
10:27 |
|
jluc joined #minetest |
10:31 |
|
Cornelia joined #minetest |
11:08 |
|
AndDT joined #minetest |
11:18 |
|
Cornelia joined #minetest |
11:28 |
|
calcul0n joined #minetest |
11:55 |
|
Fixer joined #minetest |
12:11 |
|
Fixer joined #minetest |
12:12 |
|
nowhereman joined #minetest |
12:21 |
|
majochup joined #minetest |
12:28 |
|
Cornelia joined #minetest |
12:33 |
|
cdde joined #minetest |
12:45 |
|
fruitsnack joined #minetest |
12:51 |
|
fruitsnack left #minetest |
12:52 |
|
fruitsnack joined #minetest |
13:56 |
|
Cornelia joined #minetest |
14:01 |
|
AndDT joined #minetest |
14:18 |
|
Akberid joined #minetest |
15:05 |
|
scr267 joined #minetest |
16:24 |
|
riff-IRC joined #minetest |
16:31 |
|
Nezrok joined #minetest |
17:05 |
|
Edgy1 joined #minetest |
17:30 |
|
Risk64 joined #minetest |
17:39 |
|
DS-minetest joined #minetest |
18:04 |
|
Cornelia joined #minetest |
18:23 |
|
DS-minetest joined #minetest |
18:26 |
|
Wuzzy joined #minetest |
18:29 |
|
riff-IRC joined #minetest |
18:34 |
|
jluc joined #minetest |
18:47 |
|
Edgy1 joined #minetest |
19:02 |
|
kurtzmusch joined #minetest |
19:21 |
|
behalebabo joined #minetest |
19:30 |
|
behalebabo joined #minetest |
19:37 |
|
behalebabo joined #minetest |
19:52 |
|
ensonic joined #minetest |
20:12 |
MinetestBot |
[git] AlexYst -> minetest/minetest_game: Always disable leafdecay for player-placed leaves, even when 'sneaking' c800398 https://git.io/JeZMp (2019-09-28T20:10:26Z) |
20:23 |
|
Sketch2 joined #minetest |
20:54 |
MinetestBot |
[git] TumeniNodes -> minetest/minetest_game: Xpanes: Add new steel bar door/trapdoor sounds f2a07b0 https://git.io/JeZDx (2019-09-28T20:53:50Z) |
21:00 |
|
Cornelia joined #minetest |
21:01 |
|
nowhereman joined #minetest |
21:30 |
|
Cornelia joined #minetest |
22:09 |
|
free_rabbit joined #minetest |
22:09 |
free_rabbit |
hi |
22:10 |
free_rabbit |
i need help form some forum admin or moderator |
22:11 |
Edgy1 |
hello, I noticed the latest tweet about 5.1: i had problems motnhs ago in my server (survivalworks urban edition) which runs on 5.0.1: cars dont work properly for 5.1 clients but work fine for 5.0.1 clients. the car mod is a modification of https://github.com/Elkien3/citysim_game/tree/master/mods/cars, and the problem is that on 5.1.0, the player d |
22:11 |
Edgy1 |
etaches from the car at random intervals (for ~5s) while driving. |
22:11 |
Edgy1 |
i tested on latest 5.1 and the problem still exists |
22:12 |
free_rabbit |
Edgy1: it is the same with the boat from mtg |
22:13 |
Edgy1 |
really? |
22:13 |
Edgy1 |
that makes sense, being as both use the relative controls |
22:13 |
Edgy1 |
probably same API |
22:13 |
free_rabbit |
Edgy1: at least in 5.1.0-dev |
22:13 |
Edgy1 |
free_rabbit: yep |
22:13 |
Edgy1 |
ok it better get fixed before the release |
22:14 |
Edgy1 |
free_rabbit here's a question: |
22:14 |
Edgy1 |
does same problem exist when you connect to 5.1's subgame with 5.1's client? |
22:14 |
Edgy1 |
or only, like in my case, 5.1 connecting to 5.0 server and game |
22:15 |
free_rabbit |
Edgy1: i only tested it offline dunno if it the same on online servers |
22:15 |
Edgy1 |
so you used singleplayer hosted by 5.1? |
22:15 |
free_rabbit |
Edgy1: i got both 5.1.0-dev here |
22:15 |
Edgy1 |
then yes it exists 5.1 --> 5.1 |
22:15 |
Edgy1 |
thanks |
22:15 |
free_rabbit |
yw |
22:16 |
free_rabbit |
Edgy1: you are no forum staff member dont you? =) |
22:16 |
Edgy1 |
i am not a staff on the forums or irc. |
22:16 |
free_rabbit |
i thought so.. |
22:16 |
Edgy1 |
im rather isolated, have my own network with a mixture of 0.4 and 5.0 servers |
22:17 |
free_rabbit |
celeron55: are u on? |
22:18 |
free_rabbit |
or some other forum staff member please... i lost access to my forum account... |
22:18 |
Edgy1 |
free_rabbit: rubenwardy runs the forums as far as i know. you'd want to message him. |
22:18 |
Edgy1 |
last time i requested a username change, he was the one that did it |
22:18 |
free_rabbit |
rubenwardy: are you online? |
22:18 |
rubenwardy |
I don't run the forums, celeron55 does |
22:18 |
free_rabbit |
ok.. =( |
22:18 |
Edgy1 |
oh, i was wrong |
22:19 |
Edgy1 |
free_rabbit: guessing he could recover your account though |
22:19 |
free_rabbit |
Edgy1: i hope so... |
22:19 |
Edgy1 |
as to the boat & car issue, waiting for anyone willing to fix |
22:19 |
rubenwardy |
What's your forum username? |
22:19 |
rubenwardy |
Edgy1: It's a known problem in the list. Krock has a PR open |
22:19 |
Edgy1 |
oh good. thank you rubenwardy! |
22:19 |
free_rabbit |
i accidentally delete my email alias... |
22:20 |
Edgy1 |
also rubenwardy i had one other question: about the dependencies in readme.txt, i think arch dependencies should be listed. i'd be willing to help with putting them together |
22:20 |
Edgy1 |
arch is quite popular as are its derivatives lately |
22:32 |
|
Cornelia joined #minetest |
22:45 |
Edgy1 |
well, i created a PR |
22:47 |
rubenwardy |
is there a way to just install the deps of a package? |
22:57 |
|
Cornelia joined #minetest |
23:19 |
free_rabbit |
bye |
23:32 |
|
Cornelia joined #minetest |
23:39 |
Edgy1 |
rubenwardy: some deps are required just to compile it though |
23:40 |
Edgy1 |
and, afk for 3-4hr |
23:48 |
|
ANAND joined #minetest |