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IRC log for #minetest, 2019-09-28

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All times shown according to UTC.

Time Nick Message
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02:52 sofar kurtzmusch: given that it's essentially JSON serialization, should be OK
02:52 sofar not hyper efficient, but, okayish
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03:05 kurtzmusch nice
03:08 kurtzmusch !log
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05:08 AlexYst I just learned that the leaf decay code has an asinine feature, where if you hold the "sneak" key, "param2" doesn't get set to 1, so the leaves you just placed aren't immune to leaf decay. In other words, if you're up somewhere high, and holding the "sneak" key to avoid falling off, all the leaves you place are going to disappear on you next time a nearby trunk is mined.
05:09 AlexYst I can't for the life of me figure out why that would be programmed in there. I can't figure out why a player would want to deliberately place nodes, then have those nodes disappear on them.
05:09 AlexYst This is stupider than when the placing of sideways slabs was removed.
05:10 AlexYst At least the lack of sideways slabs, I understood.
05:10 nalkri Automatically disappearing nodes could be useful for scafolding for instance
05:10 AlexYst I *really* disagreed with it, but I could see why some builders might prefer not to have them.
05:11 AlexYst nalkri: Wouldn't you want to remove your scaffolding, rather than have it disappear prematurely on you?
05:11 nalkri Well, I'd want it triggerable somehow yeah, but I've been known to use leeaves in the knowledge they'll evaporate over time
05:13 AlexYst I guess it's just me. Never mind then. When I place nodes, I intend for them to stay where I put them.
05:13 AlexYst It'd be nice if there was any indication of this in-game though.
05:13 AlexYst Even things such as the mine cart have instructions in their description.
05:14 nalkri I don't like that things are secretly affected by sneaking to be fair, though I wasn't aware of it anywy
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05:22 AlexYst Huh. Network issues.
05:22 AlexYst Anyway, I think I'm filing a pull request. This is just irking me too much. If it gets rejected, so be it, but at least I'll have tried to get it fixed.
05:23 Nezrok You could write a mod that changes the param2 data for every leaf placed
05:24 AlexYst Nezrok: That doesn
05:25 AlexYst Nezrok: That doesn't fix the actual problem, which is that players don't know this is even happening. It's the hidden gotcha' that's the biggest issue here.
05:26 AlexYst I had a bunch of leaf nodes disappear on me in my old world with seemingly no reason why. I thought there were bugs at play.
05:26 Nezrok Ah you want to fix the cause, not the symptoms :p
05:26 Nezrok Good idea
05:26 AlexYst This time, I think I lost all of two nodes, and that's it. I had hours of frustration, before.
05:27 AlexYst Nezrok: Well yeah. I'm the type that doesn't even try treating symptoms. Treating symptoms is, for the most part, pointless.
05:29 AlexYst Well this is stupid. When I logged into GitHub, it wanted to two-factor authenticate me via email (which I don't even mind), but then told me that if I set up two-factor authentication, it won;t have to two-factor authenticate me via email anymore. I'm getting two-factor authed either way. Buying into their system doesn't make things any easier, as they're claiming it does.
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06:21 Andrey01 Hello
06:21 AlexYst Hey Andrey01!
06:21 Andrey01 How to compile Minetest on Android?
06:22 AlexYst I'm not sure you can compile on Android itself. I think you have to compile on your desktop (or laptop) machine, then copy it to your Android device.
06:22 AlexYst I'm not sure how to compile Android applications though, so I can't help with that.
06:23 AlexYst Every time I've tried to get an Android build environment set up, something has always gone wrong and it hasn't worked.
06:23 Andrey01 I did that, but... I don't know how to launch it
06:25 AlexYst Andrey01: Okay, you're past the hard part then. Once it's on your Android device, open up your device's file manager, use that to open the APK file, and that'll install it. From there, Minetest will show up in your applications menu.
06:29 Andrey01 Where is the apk file located?
06:30 AlexYst When you compile using the Android development environment on your desktop or laptop, the compiled game is an APK file. If you're getting something else, you're not compiling the Android version, and the binary you compiled won't run on Android.
06:31 AlexYst I'm surprised compiling for Android isn't mentioned in the README file, actually. I looked there for instructions for you, but there's nothing even mentioned about Android.
06:31 Andrey01 Yes, it's really strange.
06:32 AlexYst If you don't know how to compile the APK file, you'll need to wait for someone more knowledgeable than me. I can't compile for Android myself; I can't even get the build environment set up.
06:33 Andrey01 Ok, thx
06:34 Andrey01 I will ask for it in Minetest Forum
06:37 AlexYst That might be easier. Won't need to worry about time zones and some people being asleep.
06:46 Nezrok https://i.imgur.com/VobVGQU.png
06:46 Nezrok That's you Dutchess
06:46 Nezrok Wrong chat :p
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20:12 MinetestBot [git] AlexYst -> minetest/minetest_game: Always disable leafdecay for player-placed leaves, even when 'sneaking' c800398 https://git.io/JeZMp (2019-09-28T20:10:26Z)
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20:54 MinetestBot [git] TumeniNodes -> minetest/minetest_game: Xpanes: Add new steel bar door/trapdoor sounds f2a07b0 https://git.io/JeZDx (2019-09-28T20:53:50Z)
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22:09 free_rabbit hi
22:10 free_rabbit i need help form some forum admin or moderator
22:11 Edgy1 hello, I noticed the latest tweet about 5.1: i had problems motnhs ago in my server (survivalworks urban edition) which runs on 5.0.1: cars dont work properly for 5.1 clients but work fine for 5.0.1 clients. the car mod is a modification of https://github.com/Elkien3/citysim_game/tree/master/mods/cars, and the problem is that on 5.1.0, the player d
22:11 Edgy1 etaches from the car at random intervals (for ~5s) while driving.
22:11 Edgy1 i tested on latest 5.1 and the problem still exists
22:12 free_rabbit Edgy1: it is the same with the boat from mtg
22:13 Edgy1 really?
22:13 Edgy1 that makes sense, being as both use the relative controls
22:13 Edgy1 probably same API
22:13 free_rabbit Edgy1: at least in 5.1.0-dev
22:13 Edgy1 free_rabbit: yep
22:13 Edgy1 ok it better get fixed before the release
22:14 Edgy1 free_rabbit here's a question:
22:14 Edgy1 does same problem exist when you connect to 5.1's subgame with 5.1's client?
22:14 Edgy1 or only, like in my case, 5.1 connecting to 5.0 server and game
22:15 free_rabbit Edgy1: i only tested it offline dunno if it the same on online servers
22:15 Edgy1 so you used singleplayer hosted by 5.1?
22:15 free_rabbit Edgy1: i got both 5.1.0-dev here
22:15 Edgy1 then yes it exists 5.1 --> 5.1
22:15 Edgy1 thanks
22:15 free_rabbit yw
22:16 free_rabbit Edgy1: you are no forum staff member dont you? =)
22:16 Edgy1 i am not a staff on the forums or irc.
22:16 free_rabbit i thought so..
22:16 Edgy1 im rather isolated, have my own network with a mixture of 0.4 and 5.0 servers
22:17 free_rabbit celeron55: are u on?
22:18 free_rabbit or some other forum staff member please... i lost access to my forum account...
22:18 Edgy1 free_rabbit: rubenwardy runs the forums as far as i know. you'd want to message him.
22:18 Edgy1 last time i requested a username change, he was the one that did it
22:18 free_rabbit rubenwardy: are you online?
22:18 rubenwardy I don't run the forums, celeron55 does
22:18 free_rabbit ok.. =(
22:18 Edgy1 oh, i was wrong
22:19 Edgy1 free_rabbit: guessing he could recover your account though
22:19 free_rabbit Edgy1: i hope so...
22:19 Edgy1 as to the boat & car issue, waiting for anyone willing to fix
22:19 rubenwardy What's your forum username?
22:19 rubenwardy Edgy1: It's a known problem in the list. Krock has a PR open
22:19 Edgy1 oh good. thank you rubenwardy!
22:19 free_rabbit i accidentally delete my email alias...
22:20 Edgy1 also rubenwardy i had one other question: about the dependencies in readme.txt, i think arch dependencies should be listed. i'd be willing to help with putting them together
22:20 Edgy1 arch is quite popular as are its derivatives lately
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22:45 Edgy1 well, i created a PR
22:47 rubenwardy is there a way to just install the deps of a package?
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23:19 free_rabbit bye
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23:39 Edgy1 rubenwardy: some deps are required just to compile it though
23:40 Edgy1 and, afk for 3-4hr
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