Time |
Nick |
Message |
00:05 |
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00:37 |
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00:56 |
lllI1I |
interesting bug I'm encountering with mod storage and area stores |
00:56 |
lllI1I |
don't know why it's doing what it's doing |
00:58 |
lllI1I |
when I place a protection node that adds an area to an areastore (minetest.sha1() because it won't print otherwise) I get 2019-08-20 20:43:03: [Server] saving... e6d64dcef1da822b35bcb767eec511367377ace4 |
00:59 |
lllI1I |
but after I shutdown and reload: 2019-08-20 20:43:46: [Server] loading... |
00:59 |
lllI1I |
596205979fa7abf76a7877db6888b65f9394238c |
00:59 |
lllI1I |
so the string isn't saving properly I think |
00:59 |
lllI1I |
but it seems to work when I remove that node (hashes match) |
01:05 |
lllI1I |
okay |
01:05 |
lllI1I |
I fixed it |
01:05 |
lllI1I |
in one of the more roundabout ways I've ever fixed a bug like this |
01:13 |
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01:14 |
SteveT |
Hi all. Is anyone about? |
01:24 |
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01:25 |
SteveT |
Hello? |
01:27 |
gorilla |
SteveT: Don't ask a question to ask a question. :-) |
01:28 |
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01:28 |
swift110 |
hyeah |
01:49 |
SteveT |
Hi Back... Is there anyone here who can give me some info on setting up and configuring the MineTest Final version for Linux? |
01:51 |
SteveT |
What I am specifically looking for is a way to build a new game world, but I can't find the editor mentioned in the docs |
02:00 |
Quiark |
mt final? editor? |
02:01 |
SteveT |
http://www.minetest.org |
02:01 |
SteveT |
https://www.minetest.org/coderedit.html |
02:02 |
SteveT |
https://www.minetest.org/setup.html |
02:02 |
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02:04 |
SteveT |
Specifically: I work for an organisation that runs a technology program for Autistic kids. I would like to set up a MT server on our Linux systems for the kids to multi-play. I also want to have a look at the client source code, and possibly customise it to remove the option of the kids joining public servers (for the kids safety more than anything). We also want to use the MT engine for developing our own game, but I can't find |
02:04 |
SteveT |
instructions on that either. This should all be possible right? |
02:04 |
NathanS21 |
Should be possible. |
02:05 |
ANAND |
We don't encourage any discussion about that fork or its developer. I'm sure Final MT has its own IRC channel where you can find more help. |
02:05 |
NathanS21 |
minetest.net is where you want to look. |
02:05 |
Quiark |
note that minetest.org stuff is some guy's fork of original minetest |
02:06 |
SteveT |
Thanks for the info... I will have a look at minetest.net, and I will contact the guy with the minetest.org fork of the repo |
02:07 |
ANAND |
Contacting him is the last thing you should do, tbh... |
02:08 |
SteveT |
Thanks for all the info people. I will take it on your word that contacting the other author is a bad idea. I also want to appologise if I have broken any social conventions on this channel. That was certainly ot my intent |
02:08 |
NathanS21 |
There is a setting where you change the serverlist URL, which would essentially allow you to host your own, or keep the list from showing, so the students wouldn't be able to join any public servers. |
02:09 |
NathanS21 |
Of course if they happened to know an IP they still could, but nobody remembers those anyway. :) |
02:10 |
Quiark |
SteveT: https://minetest.org/modbook/lua_api.html |
02:11 |
SteveT |
NathanS21 - I wouldn't put ANYTHING past these kids - they are all SMART!!! Because I am a C# dev, I would prefer to mod the client, and hard code a set of "approved" servers.... |
02:11 |
NathanS21 |
Well you could certainly do that too! |
02:12 |
NathanS21 |
I wasn't aware you knew how to modify the source |
02:13 |
SteveT |
I don't program in C or C++, but I think I could work it out... ;) |
02:14 |
Quiark |
good luck getting it even to compile |
02:14 |
Quiark |
C++ is a huge pain |
02:16 |
SteveT |
Quiark: LOL, I know. Almost as bad as Java IMHO! |
02:27 |
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02:27 |
aldenp |
does anybody have a preferred texture pack that changes the look of unified_inventory? |
02:31 |
aldenp |
also btw is there a way to make a game extend another game (eg minetest_game), aside from creating a fork? |
02:33 |
Quiark |
like a ... mod? :) |
02:33 |
aldenp |
yeah I suppose haha |
02:52 |
Lone_Wolf |
Why do peeps keep giving out minetest.org links? This is a lot safer: https://rubenwardy.com/minetest_modding_book/lua_api.html |
02:53 |
Lone_Wolf |
IIRC the minetest.org book is just an outdated/up-to-date copy of ^ anyway |
02:57 |
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02:57 |
Quiark |
Lone_Wolf: dammm it was the first google result |
02:57 |
Lone_Wolf |
:eyes: |
03:02 |
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03:21 |
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04:35 |
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07:24 |
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07:34 |
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12:20 |
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12:21 |
lsab |
Hello! How this conf does work? (enable_client_modding) |
12:23 |
lsab |
I have a low lan network |
12:24 |
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12:32 |
lsab |
someone knows? |
12:36 |
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12:41 |
rubenwardy |
Quiark: what did you Google? |
12:42 |
Quiark |
Maybe minetest lua reference |
12:42 |
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12:44 |
rubenwardy |
Excuse to link to my website from minetest.net then xd |
12:46 |
rubenwardy |
Quiark: the owner of minetest.org was banned from our community two years ago for spam, harassment, and such. He's well know for posting visitor IP addresses publicly and trying to guess who they are, which is why people suggest using VPNs when viewing his site |
12:49 |
Quiark |
A brief read of his website makes obvious what kind of person he is |
13:00 |
Calinou |
API reference can be found on http://minetest.gitlab.io/minetest/ too |
13:09 |
ANAND |
lol, I totally forgot about that |
13:10 |
ANAND |
Gotta start referring to the mkdocs whenever I want to look up something... |
13:20 |
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13:26 |
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13:26 |
Guest83590 |
When I hover on nodes nothing appears |
13:27 |
nepugia |
What do you mean? like the outline of a node or a highlighting? that is a graphics setting |
13:29 |
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13:31 |
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13:32 |
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13:33 |
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13:41 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Revert "Don't send position update packet if player is dead" ba8fb77 https://git.io/fjbym (2019-08-21T13:30:52Z) |
14:13 |
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14:21 |
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14:36 |
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15:07 |
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16:01 |
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17:58 |
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18:12 |
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18:21 |
DS-minetest |
how can i modify a world that it does not generate any caves anymore? |
18:21 |
DS-minetest |
should i use world settings? |
18:21 |
Krock |
nocaves |
18:21 |
Krock |
mg<???>_spflags = nocaves |
18:21 |
DS-minetest |
yeah, but where should I write it |
18:22 |
Krock |
map_meta.txt |
18:22 |
Krock |
that line is already there |
18:22 |
DS-minetest |
ah, thanks! |
18:23 |
Krock |
!next |
18:23 |
MinetestBot |
Another satisfied customer. Next! |
18:25 |
DS-minetest |
:/ minetest always resets it |
18:25 |
DS-minetest |
i guess i'll have to create a new world |
18:26 |
* DS-minetest |
just noticed that the world deletion button is red |
18:26 |
Krock |
shot down minetest before changing |
18:27 |
Krock |
rifle or grammar correction |
18:28 |
DS-minetest |
hm, there are mgflags, maybe i should've changed them, too |
18:31 |
* DS-minetest |
tested occlusion in current master, the issue with the small horizontal holes happens there, too |
18:31 |
DS-minetest |
but maybe at greater distance |
18:32 |
DS-minetest |
(no wonder, the algorithm can't handle this) |
18:33 |
DS-minetest |
(ca. 35 nodes) |
18:34 |
Krock |
question is whether the 3d tunnels count as caves |
18:35 |
Krock |
indeed, changing mg_flags does the trick. I wonder why it's duplicated |
18:37 |
DS-minetest |
someone has to come up with a better occlusion check algorithm. the 8 corners method is awful |
18:49 |
Krock |
please be it you |
18:51 |
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19:10 |
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19:15 |
puzzlecube |
Thank you so much sfan5! Unfortunately either I've misinterpreted something or it is essential for some odd reason on NetBSD. I couldn't get a window to show with it commented out. I did however find the exact 2 lines that were causing the problem. ./src/client/RenderingEngine.cpp lines 233 and 242 where it calls setupTopLevelXorgWindow(name); and bool result = setWindowIcon(); respectively. |
19:15 |
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19:18 |
sfan5 |
well i'd say something else is broken then |
19:18 |
sfan5 |
look into how irrlicht handles video output on your platform |
19:22 |
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19:27 |
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19:29 |
puzzlecube |
Alright thanks. |
20:39 |
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20:39 |
jas_ |
!mod |
20:39 |
MinetestBot |
jas_: Gunlexify blocks[gblocks] by Gunlexify - https://forum.minetest.net/viewtopic.php?t=6009 |
20:39 |
jas_ |
nice |
20:39 |
jas_ |
love that it's fixed actually |
20:49 |
catspar |
!next |
20:49 |
MinetestBot |
Another satisfied customer. Next! |
21:05 |
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21:15 |
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21:23 |
nri |
!help |
21:23 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
21:24 |
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21:25 |
nri |
!mod nitro_digger |
21:25 |
MinetestBot |
nri: Nitro Digger [nitro_digger] by nri - https://forum.minetest.net/viewtopic.php?t=22493 |
21:25 |
catspar |
cool |
21:25 |
catspar |
!next |
21:25 |
MinetestBot |
Another satisfied customer. Next! |
21:26 |
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21:27 |
nri |
!up nri.edgy1.net |
21:27 |
MinetestBot |
nri.edgy1.net:30000 is up (159ms) |
21:27 |
nri |
cool |
21:30 |
nri |
!servers |
21:31 |
nri |
!server |
21:31 |
MinetestBot |
nri: ysblokjes mt5 place | 81.169.251.161:30001 | Clients: 0/15, 0/0 | Version: 5.0.1 / minetest | Ping: 16ms |
21:31 |
nri |
!server |
21:31 |
MinetestBot |
nri: *** BuildBattle *** by Telesight | cloudsworld.telesight.nl:30009 | Clients: 0/25, 0/4 | Version: 5.0.1 / minetest | Ping: 6ms |
21:31 |
nri |
!server |
21:31 |
nri |
!server blockcity |
21:31 |
MinetestBot |
nri: BlockCity Creative | nri.edgy1.net | Clients: 0/16, 1/3 | Version: 0.4.17.1 / redice_game | Ping: 152ms |
21:31 |
nri |
!server |
21:31 |
MinetestBot |
nri: Minetest Classic | 185.154.13.142 | Clients: 0/15, 0/1 | Version: 0.4.17.1 / classic | Ping: 4ms |
21:46 |
homthack |
!server hm-server |
21:46 |
MinetestBot |
homthack: HM-Server | hm-server.minecity.online | Clients: 0/16, 0/1 | Version: 5.1.0-dev / minetest | Ping: 150ms |
21:46 |
homthack |
!server |
21:46 |
MinetestBot |
homthack: Vineland | edgy1.net:48001 | Clients: 13/99, 8/27 | Version: 0.4.17.1 / minetest | Ping: 90ms |
21:48 |
homthack |
!up hm-server.minecity.online |
21:48 |
MinetestBot |
hm-server.minecity.online:30000 is up (156ms) |
22:03 |
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