Minetest logo

IRC log for #minetest, 2019-08-21

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:05 gorilla joined #minetest
00:37 catspar joined #minetest
00:37 catspar joined #minetest
00:56 lllI1I interesting bug I'm encountering with mod storage and area stores
00:56 lllI1I don't know why it's doing what it's doing
00:58 lllI1I when I place a protection node that adds an area to an areastore (minetest.sha1() because it won't print otherwise) I get 2019-08-20 20:43:03: [Server] saving... e6d64dcef1da822b35bcb767eec511367377ace4
00:59 lllI1I but after I shutdown and reload: 2019-08-20 20:43:46: [Server] loading...
00:59 lllI1I 596205979fa7abf76a7877db6888b65f9394238c
00:59 lllI1I so the string isn't saving properly I think
00:59 lllI1I but it seems to work when I remove that node (hashes match)
01:05 lllI1I okay
01:05 lllI1I I fixed it
01:05 lllI1I in one of the more roundabout ways I've ever fixed a bug like this
01:13 SteveT joined #minetest
01:14 SteveT Hi all. Is anyone about?
01:24 swift110 joined #minetest
01:25 SteveT Hello?
01:27 gorilla SteveT: Don't ask a question to ask a question. :-)
01:28 swift110 joined #minetest
01:28 swift110 hyeah
01:49 SteveT Hi Back... Is there anyone here who can give me some info on setting up and configuring the MineTest Final version for Linux?
01:51 SteveT What I am specifically looking for is a way to build a new game world, but I can't find the editor mentioned in the docs
02:00 Quiark mt final? editor?
02:01 SteveT http://www.minetest.org
02:01 SteveT https://www.minetest.org/coderedit.html
02:02 SteveT https://www.minetest.org/setup.html
02:02 expandingdev1 joined #minetest
02:04 SteveT Specifically: I work for an organisation that runs a technology program for Autistic kids. I would like to set up a MT server on our Linux systems for the kids to multi-play. I also want to have a look at the client source code, and possibly customise it to remove the option of the kids joining public servers (for the kids safety more than anything). We also want to use the MT engine for developing our own game, but I can't find
02:04 SteveT instructions on that either.  This should all be possible right?
02:04 NathanS21 Should be possible.
02:05 ANAND We don't encourage any discussion about that fork or its developer. I'm sure Final MT has its own IRC channel where you can find more help.
02:05 NathanS21 minetest.net is where you want to look.
02:05 Quiark note that minetest.org stuff is some guy's fork of original minetest
02:06 SteveT Thanks for the info... I will have a look at minetest.net, and I will contact the guy with the minetest.org fork of the repo
02:07 ANAND Contacting him is the last thing you should do, tbh...
02:08 SteveT Thanks for all the info people.  I will take it on your word that contacting the other author is a bad idea.  I also want to appologise if I have broken any social conventions on this channel. That was certainly ot my intent
02:08 NathanS21 There is a setting where you change the serverlist URL, which would essentially allow you to host your own, or keep the list from showing, so the students wouldn't be able to join any public servers.
02:09 NathanS21 Of course if they happened to know an IP they still could, but nobody remembers those anyway. :)
02:10 Quiark SteveT: https://minetest.org/modbook/lua_api.html
02:11 SteveT NathanS21 - I wouldn't put ANYTHING past these kids - they are all SMART!!! Because I am a C# dev, I would prefer to mod the client, and hard code a set of "approved" servers....
02:11 NathanS21 Well you could certainly do that too!
02:12 NathanS21 I wasn't aware you knew how to modify the source
02:13 SteveT I don't program in C or C++, but I think I could work it out... ;)
02:14 Quiark good luck getting it even to compile
02:14 Quiark C++ is a huge pain
02:16 SteveT Quiark: LOL, I know. Almost as bad as Java IMHO!
02:27 aldenp joined #minetest
02:27 aldenp does anybody have a preferred texture pack that changes the look of unified_inventory?
02:31 aldenp also btw is there a way to make a game extend another game (eg minetest_game), aside from creating a fork?
02:33 Quiark like a ... mod? :)
02:33 aldenp yeah I suppose haha
02:52 Lone_Wolf Why do peeps keep giving out minetest.org links? This is a lot safer: https://rubenwardy.com/minetest_modding_book/lua_api.html
02:53 Lone_Wolf IIRC the minetest.org book is just an outdated/up-to-date copy of ^ anyway
02:57 Cornelia joined #minetest
02:57 Quiark Lone_Wolf: dammm it was the first google result
02:57 Lone_Wolf :eyes:
03:02 SteveT joined #minetest
03:10 Cornelia joined #minetest
03:21 dabbill_ joined #minetest
03:54 dabbill joined #minetest
04:35 dabbill_ joined #minetest
05:46 puzzlecube joined #minetest
06:34 Volgaar joined #minetest
06:40 CWz joined #minetest
06:55 andyo joined #minetest
07:24 tumeninodes joined #minetest
07:25 tumeninodes left #minetest
07:34 Player-2 joined #minetest
07:36 fruitsnack joined #minetest
07:57 clownfishhuman joined #minetest
08:07 clownfishhuman joined #minetest
10:28 proller joined #minetest
11:13 calcul0n joined #minetest
11:13 Fixer joined #minetest
11:39 Markow joined #minetest
11:50 nepugia joined #minetest
12:20 lsab joined #minetest
12:21 lsab Hello! How this conf does work? (enable_client_modding)
12:23 lsab I have a low lan network
12:24 Scarecrow joined #minetest
12:32 lsab someone knows?
12:36 Cornelia joined #minetest
12:41 rubenwardy Quiark: what did you Google?
12:42 Quiark Maybe minetest lua reference
12:42 fruitsnack joined #minetest
12:44 rubenwardy Excuse to link to my website from minetest.net then xd
12:46 rubenwardy Quiark: the owner of minetest.org was banned from our community two years ago for spam, harassment, and such. He's well know for posting visitor IP addresses publicly and trying to guess who they are, which is why people suggest using VPNs when viewing his site
12:49 Quiark A brief read of his website makes obvious what kind of person he is
13:00 Calinou API reference can be found on http://minetest.gitlab.io/minetest/ too
13:09 ANAND lol, I totally forgot about that
13:10 ANAND Gotta start referring to the mkdocs whenever I want to look up something...
13:20 Cornelia joined #minetest
13:26 Tau joined #minetest
13:26 Guest83590 When I hover on nodes nothing appears
13:27 nepugia What do you mean? like the outline of a node or a highlighting? that is a graphics setting
13:29 behalebabo joined #minetest
13:31 nowhere_man joined #minetest
13:32 Cornelia joined #minetest
13:33 Lia joined #minetest
13:41 MinetestBot [git] sfan5 -> minetest/minetest: Revert "Don't send position update packet if player is dead" ba8fb77 https://git.io/fjbym (2019-08-21T13:30:52Z)
14:13 Megaf joined #minetest
14:18 Flitzpiepe joined #minetest
14:19 uroboro joined #minetest
14:21 Thomas-S joined #minetest
14:21 Thomas-S joined #minetest
14:36 JTE joined #minetest
15:07 dabbill joined #minetest
15:22 YuGiOhJCJ joined #minetest
15:24 YuGiOhJCJ joined #minetest
15:40 YuGiOhJCJ joined #minetest
15:45 Lone_Wolf joined #minetest
16:01 Volgaar joined #minetest
16:24 DS-minetest joined #minetest
16:31 FrostRanger joined #minetest
16:40 Krock joined #minetest
16:45 proller joined #minetest
16:57 Fixer joined #minetest
17:24 FreeFull joined #minetest
17:33 twoelk joined #minetest
17:58 jas_ joined #minetest
18:12 DS-minetest joined #minetest
18:21 DS-minetest how can i modify a world that it does not generate any caves anymore?
18:21 DS-minetest should i use world settings?
18:21 Krock nocaves
18:21 Krock mg<???>_spflags = nocaves
18:21 DS-minetest yeah, but where should I write it
18:22 Krock map_meta.txt
18:22 Krock that line is already there
18:22 DS-minetest ah, thanks!
18:23 Krock !next
18:23 MinetestBot Another satisfied customer. Next!
18:25 DS-minetest :/ minetest always resets it
18:25 DS-minetest i guess i'll have to create a new world
18:26 * DS-minetest just noticed that the world deletion button is red
18:26 Krock shot down minetest before changing
18:27 Krock rifle or grammar correction
18:28 DS-minetest hm, there are mgflags, maybe i should've changed them, too
18:31 * DS-minetest tested occlusion in current master, the issue with the small horizontal holes happens there, too
18:31 DS-minetest but maybe at greater distance
18:32 DS-minetest (no wonder, the algorithm can't handle this)
18:33 DS-minetest (ca. 35 nodes)
18:34 Krock question is whether the 3d tunnels count as caves
18:35 Krock indeed, changing mg_flags does the trick. I wonder why it's duplicated
18:37 DS-minetest someone has to come up with a better occlusion check algorithm. the 8 corners method is awful
18:49 Krock please be it you
18:51 FrostRanger joined #minetest
18:55 twoelk|2 joined #minetest
19:10 homthack joined #minetest
19:15 puzzlecube Thank you so much sfan5! Unfortunately either I've misinterpreted something or it is essential for some odd reason on NetBSD. I couldn't get a window to show with it commented out. I did however find the exact 2 lines that were causing the problem. ./src/client/RenderingEngine.cpp lines 233 and 242 where it calls setupTopLevelXorgWindow(name); and bool result = setWindowIcon(); respectively.
19:15 Norore_ joined #minetest
19:18 sfan5 well i'd say something else is broken then
19:18 sfan5 look into how irrlicht handles video output on your platform
19:22 Norore_ joined #minetest
19:25 twoelk|2 left #minetest
19:27 Norore__ joined #minetest
19:29 puzzlecube Alright thanks.
20:39 jas_ joined #minetest
20:39 jas_ !mod
20:39 MinetestBot jas_: Gunlexify blocks[gblocks] by Gunlexify - https://forum.minetest.net/viewtopic.php?t=6009
20:39 jas_ nice
20:39 jas_ love that it's fixed actually
20:49 catspar !next
20:49 MinetestBot Another satisfied customer. Next!
21:05 benrob0329 joined #minetest
21:15 cdde joined #minetest
21:23 nri !help
21:23 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
21:24 ssieb joined #minetest
21:25 nri !mod nitro_digger
21:25 MinetestBot nri: Nitro Digger [nitro_digger] by nri - https://forum.minetest.net/viewtopic.php?t=22493
21:25 catspar cool
21:25 catspar !next
21:25 MinetestBot Another satisfied customer. Next!
21:26 Wuzzy joined #minetest
21:26 Scarecrow joined #minetest
21:27 nri !up nri.edgy1.net
21:27 MinetestBot nri.edgy1.net:30000 is up (159ms)
21:27 nri cool
21:30 nri !servers
21:31 nri !server
21:31 MinetestBot nri: ysblokjes mt5 place | 81.169.251.161:30001 | Clients: 0/15, 0/0 | Version: 5.0.1 / minetest | Ping: 16ms
21:31 nri !server
21:31 MinetestBot nri: *** BuildBattle *** by Telesight | cloudsworld.telesight.nl:30009 | Clients: 0/25, 0/4 | Version: 5.0.1 / minetest | Ping: 6ms
21:31 nri !server
21:31 nri !server blockcity
21:31 MinetestBot nri: BlockCity Creative | nri.edgy1.net | Clients: 0/16, 1/3 | Version: 0.4.17.1 / redice_game | Ping: 152ms
21:31 nri !server
21:31 MinetestBot nri: Minetest Classic | 185.154.13.142 | Clients: 0/15, 0/1 | Version: 0.4.17.1 / classic | Ping: 4ms
21:46 homthack !server hm-server
21:46 MinetestBot homthack: HM-Server | hm-server.minecity.online | Clients: 0/16, 0/1 | Version: 5.1.0-dev / minetest | Ping: 150ms
21:46 homthack !server
21:46 MinetestBot homthack: Vineland | edgy1.net:48001 | Clients: 13/99, 8/27 | Version: 0.4.17.1 / minetest | Ping: 90ms
21:48 homthack !up hm-server.minecity.online
21:48 MinetestBot hm-server.minecity.online:30000 is up (156ms)
22:03 awell joined #minetest
22:06 Markow joined #minetest
22:27 drnerdius joined #minetest
22:48 proller joined #minetest
23:11 FennecCode joined #minetest
23:13 proller joined #minetest
23:21 Soo_Slow joined #minetest
23:26 Cornelia joined #minetest
23:48 expandingdev1 joined #minetest
23:59 Cornelia joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext