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aldenp |
hi; are nested modpacks supported? |
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MinetestBot |
cheapie: Jul-29 06:37 UTC <BuckarooBanzai> Hey, did you have the chance to look at my commit for the digistuff nic POST? (https://github.com/pandorabox-io/digistuff/tree/nic-post) :) |
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aldenp |
does anybody know if nested modpacks are allowed? |
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VanessaE |
they are not. |
01:22 |
aldenp |
huh |
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aldenp |
is there another way to include modpacks with my own modpack? |
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saintdev |
How can I grant myself all privileges after registering my account on a local server? |
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saintdev |
The wiki says auth.txt has privileges, but I only have an auth.sqlite |
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01:41 |
ANAND |
saintdev: The files backend has been deprecated, and auth uses sqlite now. |
01:41 |
ANAND |
But the data stored in the auth DB hasn't changed |
01:41 |
ANAND |
Granting privs is just a matter of entering a chat command |
01:41 |
ANAND |
/grantme all |
01:42 |
aldenp |
you can set `name` to your username in minetest.conf according to this: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1567 |
01:53 |
saintdev |
ANAND: will that work with default privs? |
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saintdev |
aldenp: I might just have to set that temporarily |
02:01 |
expandingdev1 |
anyone know anything about bump/normal maps in minetest? specifically, what tells minetest that the image is a normal map? I remember a prefix like _normal or _n at one point but no i forget and the lua modding docs arent being very helpful |
02:07 |
Lone_Wolf |
> is there another way to include modpacks with my own modpack? |
02:07 |
expandingdev1 |
depends on the licensing of the modpack |
02:07 |
Lone_Wolf |
Might be better of doing a game. What's this modpack of yours for? |
02:08 |
Lone_Wolf |
@expandingdev1: I don't think nested modpacks are allowed. And as long as you don't change the modpack and you don't relicense it either you shouldn't need to worry about the license IIRC |
02:09 |
expandingdev1 |
Lone_Wolf oh silly me, i read modpack as "mod" |
02:10 |
Lone_Wolf |
ah, okie |
02:12 |
expandingdev1 |
btw i figured out the whole normal maps thing |
02:13 |
aldenp |
I'm just making a modpack for my server, so that I can easily test in singleplayer worlds as well |
02:14 |
aldenp |
licenses aren't really an issue either because what I've actually done is wrote a script that automatically fetches & updates the git repositories, so I'm not actually redistributing anything (besides, if a mod didn't allow redistribution I would not want to use it on my server) |
02:14 |
aldenp |
that said, the solution I've gone with was modifying my script to automatically detect whether or not a given repository was a modpack and, if so, unpack A) the mods B) settingtypes.txt into the larger pack |
02:15 |
aldenp |
it even combines the settingtypes.txt from any nested packs into a single file, so it actually works |
02:16 |
aldenp |
or at least it's been working fine in my singleplayer world, bar some issues with the naming of the mods in mesecons (which has now been fixed) |
02:20 |
aldenp |
if anybody is interested I can link the code, it mainly targeted at keeping server mods up to date |
02:38 |
expandingdev1 |
anyone know about parallax occlusion file naming convention? |
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ANAND |
saintdev: Yes, entering /grantme all into the chat will grant all registered privs to the player who invoked the chat command. |
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jas_ |
!mod |
10:46 |
MinetestBot |
jas_: Ambilight [ambilight] by scaamanho - https://forum.minetest.net/viewtopic.php?t=19678 |
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15:24 |
harrison |
Are there more developers using Linux than Windows? |
15:27 |
sfan5 |
minetest developers? certainly |
15:29 |
harrison |
well, i abhor Windows, yet I may have to get a Windows box so I can present a Windows port of the code that I am developing |
15:30 |
harrison |
I have been paying attention to Minecraft since it begon |
15:30 |
harrison |
or shortly thereafter |
15:31 |
harrison |
and I am going to "mimic" it now -- using a realtime voxel raytracer |
15:32 |
harrison |
i am a graphics coder, not a gamer, so i have been watching youtube videos to see how ppl interact with minetest |
15:32 |
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15:47 |
harrison |
i was very impressed with Second Life in some ways -- horrified in others |
15:48 |
harrison |
The terrain mesh was SO UGLY |
15:49 |
harrison |
but "create everything in the world using inworld tools" -- great |
15:51 |
harrison |
except -- of course textures had to be edited with an external tool like gimp |
15:52 |
harrison |
really a toy world (minetest, SL, opensim,....) should have a gimplike tool inworld, even a simplistic one |
15:56 |
aldum |
minecraft had some mapeditors like that |
15:57 |
aldum |
like voxel sniper |
15:58 |
harrison |
i can do voxel raytracing, full screen, at about 30 fps now |
15:58 |
harrison |
but it takes a very multicore CPU |
16:02 |
harrison |
oh yeah! i remember the voxel snipering thing now! |
16:02 |
harrison |
very cool |
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16:16 |
lllI1I |
AreaStore's to_string method returns a string which sometimes isn't saved properly by StorageRef's set_string method |
16:17 |
lllI1I |
a workaround I found was to use minetest.encode_base64 and minetest.decode_base64 on the string before and after saving and loading the AreaStore respectively |
16:18 |
lllI1I |
is this behavior of StorageRef's by design or unintended? |
16:18 |
sfan5 |
does "StorageRef sometimes does not save strings properly" sound like intended design to you? |
16:18 |
lllI1I |
just wanted to be sure |
16:19 |
sfan5 |
it's not, you should open a bug |
16:19 |
lllI1I |
when I was debugging I found that the to_string method of AreaStore is an invalid UTF-8 string and I think that's what the issue is |
16:21 |
sfan5 |
then the issue is that most(?) of the metadata related code is not binary-safe |
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17:46 |
nige_ |
Hi. just trying NodeCore game with my daughter. does anyone know of any instructions anywhere? |
17:48 |
rubenwardy |
Best place to ask will be on their official discord: https://discord.gg/SHq2tkb |
17:49 |
nige_ |
yeah, problem with that is it's on discord... |
17:50 |
epoch |
ha |
17:50 |
epoch |
burn, discord. |
17:50 |
nige_ |
Oh, well. anyway, as usual thanks rubenwardy |
17:51 |
rubenwardy |
you could try asking on the official Minetest server |
17:51 |
epoch |
https://wiki.veriblock.org/index.php?title=HowTo_run_NodeCore these? |
17:52 |
nige_ |
I didn't know they had one... that's an excellent idea. thanks. |
17:52 |
* nige_ |
goes off to hunt it down... |
17:52 |
rubenwardy |
I've also asked the people on the discord to join IRC, nige_ |
17:53 |
nige_ |
8o) |
17:56 |
nige_ |
hmmm. no server listed on the serverlist ;-( |
17:56 |
sfan5 |
epoch: hah, that's a blockchain |
17:57 |
epoch |
thought it was kind of weird |
17:57 |
nige_ |
trying to help tho, makes me feel warm ad fuzzy ;-) |
17:57 |
nige_ |
thanks anyway |
17:57 |
nige_ |
^and |
17:57 |
epoch |
assuming you mean this: https://content.minetest.net/packages/Warr1024/nodecore/ |
17:58 |
nige_ |
yes indeed, a fully in world game for MT... I LOVE the idea, but getting started is hard without some instructions. |
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19:33 |
BurningPrincess |
How would I go about finding someone esle's command block? |
19:35 |
Enricoo |
I only know C++ block, it cracks everything in MT |
19:35 |
Krock |
place a command block that executes //lua minetest.find_nodes_near(..) |
19:36 |
Krock |
whereas the API looks out for other command blocks |
19:36 |
* Krock |
uses a fire extinguisher to cool the BurningPrincess down |
19:39 |
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19:58 |
BurningPrincess |
Krock: still sounds like a pain to check the whole map, its one command block I am looking for |
19:58 |
BurningPrincess |
Krock: thanks for the knowage |
19:59 |
BurningPrincess |
Krock: can I PM? |
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20:00 |
Krock |
the whole map? register LBMs |
20:00 |
BurningPrincess |
Krock: What does that mean? |
20:01 |
Krock |
well, if you have control about the mods on that server (even if only singleplayer), it is possible to write a callback that logs all found nodes to some file or so |
20:01 |
BurningPrincess |
I don't have acess to teh server, but I know someone who does |
20:02 |
BurningPrincess |
I don;t even know how to code. Sorry/. |
20:04 |
BurningPrincess |
Krock: thank you anywauy |
20:04 |
Krock |
well, can't help more than that. alternatively save the map locally and use WE or something like that |
20:04 |
Krock |
or modify the client to add waypoints in place of the command blocks |
20:05 |
BurningPrincess |
Its more like looking for a needle in a very big haystack |
20:05 |
Krock |
if it's exposed to open air: run minetestmapper with the command block's color set to red or so |
20:06 |
BurningPrincess |
Krock: I might end up saving the map and making my own server due to something going on on that server |
20:06 |
BurningPrincess |
The owner does want to map it so that could be helpful., thanks |
20:07 |
Krock |
!next |
20:07 |
MinetestBot |
Another satisfied customer. Next! |
20:07 |
BuckarooBanzai |
BurningPrincess: did you check the logs? the placing of the block should be logged (even with coords) |
20:07 |
BurningPrincess |
BakerPrime: Its a server I don't have logs due to njust being an admin. |
20:08 |
BurningPrincess |
I mean BuckarooBanzai |
20:08 |
BuckarooBanzai |
Oh, ok... |
20:08 |
BurningPrincess |
BuckarooBanzai: basic ideas is that an admin has made a command block yp stop him being priv removed and that might become inpornat later |
20:08 |
BurningPrincess |
It gives him is privs back each min or so |
20:09 |
BuckarooBanzai |
an ingame backdoor? sounds cool :) |
20:10 |
BurningPrincess |
BuckarooBanzai: I guess that is what it is. But I don't wsant to have to go looking thoiugh the entire map to find and remove it |
20:11 |
catspar |
hay BurningPrincess |
20:11 |
BuckarooBanzai |
If you don't have server access it will be hard :/ |
20:11 |
BurningPrincess |
catspar: Hi/. Who are you? |
20:11 |
catspar |
im andrew from Blockcity creative |
20:12 |
BurningPrincess |
BuckarooBanzai: Ok. Sounds like the ownly way to conter is either social engineering (to get him to give up with it is) or getting the owner to make a mod to find it |
20:13 |
BuckarooBanzai |
BurningPrincess: banning would be an option too... |
20:13 |
BurningPrincess |
BuckarooBanzai: Hm. Maybe, But then the bot would need an way of ignoring his commands to stop him just unbanning himself vbia IRC/discord |
20:14 |
BurningPrincess |
Sounds like a very. very tall order |
20:14 |
BuckarooBanzai |
Uff, there are plenty of attack angles... |
20:15 |
nepugia |
maybe make a mod that loads before the commandblocks mod, and change the meaning of the give privs to user X command to "remove this block" |
20:15 |
nepugia |
or just alter the commandblock mod to do that :) |
20:15 |
BurningPrincess |
I hope it won';t get to priv stripping, banning or anything like that |
20:15 |
BurningPrincess |
Thank you anyway |
20:16 |
nepugia |
BurningPrincess: if he has one block now, whats to stop him from making a block that makes more blocks to give him back privs? and i.e loading them -10k blocks bellow the surface |
20:16 |
BurningPrincess |
I was thinking that. I would need to find ALL of them |
20:17 |
nepugia |
Or you modify the mod to no longer allow stuff and instead log block position |
20:17 |
nepugia |
(or alternatively just remove the block on trying to give privs) |
20:17 |
BurningPrincess |
Ok |
20:18 |
BurningPrincess |
its a really petty thing me and him are likly to end up fighting over as well and I want the server onwer to sort it out before it becomes abuse of admin privs |
20:19 |
nepugia |
tbh commandblocks should probably just not have that kind of authority |
20:19 |
nepugia |
and on a personal level i fail to see why "admins" should have any more priviliges than kick, seeing as you clearly don't administer anything in the software stack :P |
20:20 |
BurningPrincess |
I mostly end up protecting people's builds, making worksites and sometimes doing other stuff |
20:25 |
BurningPrincess |
nepugia: BuckarooBanzai Thank you ffor helping |
20:28 |
BurningPrincess |
What do you count as on topic general talkj here? |
20:28 |
nepugia |
I think the topic describes that pretty well |
20:28 |
* BurningPrincess |
nods and checks /topic |
20:41 |
BurningPrincess |
Would a load of land added via a mod at say 5000 y make a big shadow on the land under it? |
20:46 |
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21:58 |
nepugia |
I assume that depends on whether it renders hmm |
21:58 |
nepugia |
it might as soon as its loaded |
21:58 |
nepugia |
but minetest doesnt really have directional shadows |
21:58 |
nepugia |
or... water reflections :'( |
22:01 |
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22:01 |
aldenp |
does anybody have a preferred texture pack that changes the look of unified_inventory? |
22:10 |
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22:11 |
Calinou |
heh, I noticed the "Post your screenshots!" forum thread has over 1,000,000 views |
22:11 |
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22:11 |
Calinou |
I love how some of the first images in the thread are still up, like http://s005.radikal.ru/i209/1107/7e/2aa3a76c7c18.jpg |
22:12 |
sfan5 |
those were the days |
22:13 |
Calinou |
the Photobucket watermark wasn't here back in the day too… |
22:13 |
Calinou |
(see some of the images on the first page) |
22:14 |
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22:21 |
rubenwardy |
wish I found MT earlier |
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23:04 |
gorilla |
Calinou: Interesting that Photobcket didn't retrospective watermark the older images. |
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23:18 |
BluedelaOof[m] |
is there a way to delete detached inventories after creating them? |
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23:38 |
Calinou |
gorilla: they did watermark them retroactively, actually |
23:39 |
gorilla |
Calinou: oh. Sorry I hadn't read about that. |
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