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IRC log for #minetest, 2019-08-23

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All times shown according to UTC.

Time Nick Message
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00:14 calcul0n so, latest minecraft has bees and beehives now
00:14 calcul0n this minetest clone is promising :)
00:18 swift110 nice
00:35 aldenp hi, does anybody know a good way to disable mesecons luacontrollers? the unfortunate thing is that they're required for the crafting recipes of several other mesecons items
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01:10 luk3yx BluedelaOof[m]: In 5.0.0+ there's minetest.remove_detached_inventory().
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01:12 BluedelaOof[m] Lol I didn't see that in the documentation
01:12 BluedelaOof[m] what are the parameters?
01:14 nepugia what doc did you check?
01:14 nepugia >`minetest.remove_detached_inventory(name)`
01:14 BluedelaOof[m] rubenwardy's modding book
01:14 BluedelaOof[m] also, thanks
01:15 rubenwardy !doc
01:15 rubenwardy !docs
01:15 ANAND !book
01:15 MinetestBot ANAND: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/
01:15 rubenwardy !rtfm
01:15 MinetestBot Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net.
01:15 ANAND :P
01:15 rubenwardy heh
01:15 rubenwardy !lua_api
01:15 swift110 hey rubenwardy
01:15 rubenwardy !api
01:15 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
01:15 rubenwardy there we are
01:15 ANAND ^
01:15 BluedelaOof[m] Lol
01:16 ANAND Minetest Modding Book is great for starting out, but once you've gotten into developing mods, the official Lua API reference is a life-saver
01:16 BluedelaOof[m] It was quite a while since I downloaded the book, so that might be a factor
01:17 swift110 good
01:17 BluedelaOof[m] tbh I mostly used the Lua API page
01:20 swift110 oh
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01:55 BluedelaOof[m] lol the function is nowhere in my copy
01:55 BluedelaOof[m] I should update it
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02:21 swift110 ok cool
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04:05 Edgy1 Warning: Falling back to using colors.txt from current directory.
04:05 Edgy1 Warning: The width or height of the image to be created exceeds 4096 pixels! (Dimensions: 61872x50832)
04:05 Edgy1 GD Warning: product of memory allocation multiplication would exceed INT_MAX, failing operation gracefully
04:05 Edgy1 Segmentation fault (core dumped)
04:05 Edgy1 how do i circumvent that minetestmapper error?
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06:01 Quiark don't make such a large image
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10:19 sfan5 Edgy1: set smaller dimensions using --geometry
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14:37 BurningPrincess Would moving somewhere within the same server be possable on a database level and how?
14:39 BurningPrincess The only other ways I can think of moving the build is either worksite by worksite with WE or as a huge block but I think that would crash the server
14:39 ANAND BurningPrincess: Do you want to convert the world into another DB?
14:40 BurningPrincess ANAND:  its how to move a 1000 x 100 x mayeb 200ish build upwards within a server
14:41 BurningPrincess I mean 1000 x 200 x 1000
14:41 ANAND Oh ok, I misunderstood
14:41 BurningPrincess I am unsure what the most practical way of moving this group of builds is within the sevrer that I don't host or run
14:42 ANAND WE is the best option
14:42 BurningPrincess As one block or worksite by worksite?
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14:43 ANAND I'm not sure how performant WE is, when handling such a massive chunk of nodes. Maybe sfan5 can help you better
14:44 BurningPrincess Sorry that I ask so many qestions
14:44 sfan5 the answer is probably somewhere in the middle
14:44 sfan5 start with each worksite on its own, then test the performance of moving two at once, etc.
14:45 BurningPrincess Maybe bigger ones on their own, and smaller ones as a group.  A 200 x 200 build lagged little
14:46 BurningPrincess sfan5:  ANAND Thank you
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14:48 ANAND A (probably) more performant option would be to make a mod that uses an LVM, which takes two diagonals as input, splits the full coords into multiple equally-sized sub-chunks, and moves them one by one...
14:48 ANAND Doing that for a single use would be a waste of effort though
14:49 ANAND But it'd be nice to have in WE, provided it actually does improve performance (I sorta doubt it)
14:49 BurningPrincess Its only going to be this once
14:56 BurningPrincess ANAND:  thanbk you for being so helpful
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15:03 ANAND Yw, and good luck!
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15:05 BurningPrincess Thanks
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16:31 BurningPrincess I noted with /mtschemcreate that I could not save over it with another /mtschemcreate (same filename) Is that normal? (I had a flawed schem and I tried to save a better one over it)
16:31 rubenwardy I suggest using //save as it also works with meta
16:34 BurningPrincess Thanks
16:35 BurningPrincess rubenwardy:  thank you, but I was using it due to the build's size and a lack of want to lag the server I play on
16:39 lllI1I don't have time to properly ask rn but is there a way to remove an area from an AreaStore without knowing its id
16:39 rubenwardy you could find it using the position?
16:40 lllI1I I find it but that doesn't return an id afaict
16:40 rubenwardy oh weird
16:40 rubenwardy the whole point ofarea store is to allow searching without doing linear searching through a lua table
16:40 rubenwardy maybe store the id in the data too
16:41 lllI1I I store it in the protection node's meta but I think there's also a bug in AreaStore.to_string
16:41 lllI1I not 100% on that but I have an orphaned area
16:42 lllI1I and I think saving and reloading a few times was related to that happening
16:42 lllI1I like maybe the id of the area changed somehow
16:43 lllI1I gotta go now tho so
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17:19 MinetestBot [git] Wuzzy2 -> minetest/minetest: Fix default hand definition not using wieldhand.png 9c72560 https://git.io/fjNrS (2019-08-23T17:17:50Z)
17:19 MinetestBot [git] SmallJoker -> minetest/minetest: Occlusion: Check for light_propagates and do mapblock bounds checks 6ada090 https://git.io/fjNr9 (2019-08-23T17:17:43Z)
17:19 MinetestBot [git] SmallJoker -> minetest/minetest: Occlusion: Begin cleanup 7d016b4 https://git.io/fjNrH (2019-08-23T17:17:43Z)
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20:18 MinetestBot [git] DS-Minetest -> minetest/minetest: Make Mapgen::spreadLight use a queue (#8838) b14aa30 https://git.io/fjNi3 (2019-08-23T20:16:50Z)
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23:43 MinetestBot [git] sfan5 -> minetest/minetest: Restore approximate occlusion check e8716ff https://git.io/fjNXH (2019-08-23T23:41:55Z)

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