Time Nick Message 00:14 calcul0n so, latest minecraft has bees and beehives now 00:14 calcul0n this minetest clone is promising :) 00:18 swift110 nice 00:35 aldenp hi, does anybody know a good way to disable mesecons luacontrollers? the unfortunate thing is that they're required for the crafting recipes of several other mesecons items 01:10 luk3yx BluedelaOof[m]: In 5.0.0+ there's minetest.remove_detached_inventory(). 01:12 BluedelaOof[m] Lol I didn't see that in the documentation 01:12 BluedelaOof[m] what are the parameters? 01:14 nepugia what doc did you check? 01:14 nepugia >`minetest.remove_detached_inventory(name)` 01:14 BluedelaOof[m] rubenwardy's modding book 01:14 BluedelaOof[m] also, thanks 01:15 rubenwardy !doc 01:15 rubenwardy !docs 01:15 ANAND !book 01:15 MinetestBot ANAND: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ 01:15 rubenwardy !rtfm 01:15 MinetestBot Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net. 01:15 ANAND :P 01:15 rubenwardy heh 01:15 rubenwardy !lua_api 01:15 swift110 hey rubenwardy 01:15 rubenwardy !api 01:15 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 01:15 rubenwardy there we are 01:15 ANAND ^ 01:15 BluedelaOof[m] Lol 01:16 ANAND Minetest Modding Book is great for starting out, but once you've gotten into developing mods, the official Lua API reference is a life-saver 01:16 BluedelaOof[m] It was quite a while since I downloaded the book, so that might be a factor 01:17 swift110 good 01:17 BluedelaOof[m] tbh I mostly used the Lua API page 01:20 swift110 oh 01:55 BluedelaOof[m] lol the function is nowhere in my copy 01:55 BluedelaOof[m] I should update it 02:21 swift110 ok cool 04:05 Edgy1 Warning: Falling back to using colors.txt from current directory. 04:05 Edgy1 Warning: The width or height of the image to be created exceeds 4096 pixels! (Dimensions: 61872x50832) 04:05 Edgy1 GD Warning: product of memory allocation multiplication would exceed INT_MAX, failing operation gracefully 04:05 Edgy1 Segmentation fault (core dumped) 04:05 Edgy1 how do i circumvent that minetestmapper error? 06:01 Quiark don't make such a large image 10:19 sfan5 Edgy1: set smaller dimensions using --geometry 14:37 BurningPrincess Would moving somewhere within the same server be possable on a database level and how? 14:39 BurningPrincess The only other ways I can think of moving the build is either worksite by worksite with WE or as a huge block but I think that would crash the server 14:39 ANAND BurningPrincess: Do you want to convert the world into another DB? 14:40 BurningPrincess ANAND: its how to move a 1000 x 100 x mayeb 200ish build upwards within a server 14:41 BurningPrincess I mean 1000 x 200 x 1000 14:41 ANAND Oh ok, I misunderstood 14:41 BurningPrincess I am unsure what the most practical way of moving this group of builds is within the sevrer that I don't host or run 14:42 ANAND WE is the best option 14:42 BurningPrincess As one block or worksite by worksite? 14:43 ANAND I'm not sure how performant WE is, when handling such a massive chunk of nodes. Maybe sfan5 can help you better 14:44 BurningPrincess Sorry that I ask so many qestions 14:44 sfan5 the answer is probably somewhere in the middle 14:44 sfan5 start with each worksite on its own, then test the performance of moving two at once, etc. 14:45 BurningPrincess Maybe bigger ones on their own, and smaller ones as a group. A 200 x 200 build lagged little 14:46 BurningPrincess sfan5: ANAND Thank you 14:48 ANAND A (probably) more performant option would be to make a mod that uses an LVM, which takes two diagonals as input, splits the full coords into multiple equally-sized sub-chunks, and moves them one by one... 14:48 ANAND Doing that for a single use would be a waste of effort though 14:49 ANAND But it'd be nice to have in WE, provided it actually does improve performance (I sorta doubt it) 14:49 BurningPrincess Its only going to be this once 14:56 BurningPrincess ANAND: thanbk you for being so helpful 15:03 ANAND Yw, and good luck! 15:05 BurningPrincess Thanks 16:31 BurningPrincess I noted with /mtschemcreate that I could not save over it with another /mtschemcreate (same filename) Is that normal? (I had a flawed schem and I tried to save a better one over it) 16:31 rubenwardy I suggest using //save as it also works with meta 16:34 BurningPrincess Thanks 16:35 BurningPrincess rubenwardy: thank you, but I was using it due to the build's size and a lack of want to lag the server I play on 16:39 lllI1I don't have time to properly ask rn but is there a way to remove an area from an AreaStore without knowing its id 16:39 rubenwardy you could find it using the position? 16:40 lllI1I I find it but that doesn't return an id afaict 16:40 rubenwardy oh weird 16:40 rubenwardy the whole point ofarea store is to allow searching without doing linear searching through a lua table 16:40 rubenwardy maybe store the id in the data too 16:41 lllI1I I store it in the protection node's meta but I think there's also a bug in AreaStore.to_string 16:41 lllI1I not 100% on that but I have an orphaned area 16:42 lllI1I and I think saving and reloading a few times was related to that happening 16:42 lllI1I like maybe the id of the area changed somehow 16:43 lllI1I gotta go now tho so 17:19 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Fix default hand definition not using wieldhand.png 139c72560 https://git.io/fjNrS (152019-08-23T17:17:50Z) 17:19 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Occlusion: Check for light_propagates and do mapblock bounds checks 136ada090 https://git.io/fjNr9 (152019-08-23T17:17:43Z) 17:19 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Occlusion: Begin cleanup 137d016b4 https://git.io/fjNrH (152019-08-23T17:17:43Z) 20:18 MinetestBot 02[git] 04DS-Minetest -> 03minetest/minetest: Make Mapgen::spreadLight use a queue (#8838) 13b14aa30 https://git.io/fjNi3 (152019-08-23T20:16:50Z) 23:43 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Restore approximate occlusion check 13e8716ff https://git.io/fjNXH (152019-08-23T23:41:55Z)