Time Nick Message 00:56 lllI1I interesting bug I'm encountering with mod storage and area stores 00:56 lllI1I don't know why it's doing what it's doing 00:58 lllI1I when I place a protection node that adds an area to an areastore (minetest.sha1() because it won't print otherwise) I get 2019-08-20 20:43:03: [Server] saving... e6d64dcef1da822b35bcb767eec511367377ace4 00:59 lllI1I but after I shutdown and reload: 2019-08-20 20:43:46: [Server] loading... 00:59 lllI1I 596205979fa7abf76a7877db6888b65f9394238c 00:59 lllI1I so the string isn't saving properly I think 00:59 lllI1I but it seems to work when I remove that node (hashes match) 01:05 lllI1I okay 01:05 lllI1I I fixed it 01:05 lllI1I in one of the more roundabout ways I've ever fixed a bug like this 01:14 SteveT Hi all. Is anyone about? 01:25 SteveT Hello? 01:27 gorilla SteveT: Don't ask a question to ask a question. :-) 01:28 swift110 hyeah 01:49 SteveT Hi Back... Is there anyone here who can give me some info on setting up and configuring the MineTest Final version for Linux? 01:51 SteveT What I am specifically looking for is a way to build a new game world, but I can't find the editor mentioned in the docs 02:00 Quiark mt final? editor? 02:01 SteveT http://www.minetest.org 02:01 SteveT https://www.minetest.org/coderedit.html 02:02 SteveT https://www.minetest.org/setup.html 02:04 SteveT Specifically: I work for an organisation that runs a technology program for Autistic kids. I would like to set up a MT server on our Linux systems for the kids to multi-play. I also want to have a look at the client source code, and possibly customise it to remove the option of the kids joining public servers (for the kids safety more than anything). We also want to use the MT engine for developing our own game, but I can't find 02:04 SteveT instructions on that either. This should all be possible right? 02:04 NathanS21 Should be possible. 02:05 ANAND We don't encourage any discussion about that fork or its developer. I'm sure Final MT has its own IRC channel where you can find more help. 02:05 NathanS21 minetest.net is where you want to look. 02:05 Quiark note that minetest.org stuff is some guy's fork of original minetest 02:06 SteveT Thanks for the info... I will have a look at minetest.net, and I will contact the guy with the minetest.org fork of the repo 02:07 ANAND Contacting him is the last thing you should do, tbh... 02:08 SteveT Thanks for all the info people. I will take it on your word that contacting the other author is a bad idea. I also want to appologise if I have broken any social conventions on this channel. That was certainly ot my intent 02:08 NathanS21 There is a setting where you change the serverlist URL, which would essentially allow you to host your own, or keep the list from showing, so the students wouldn't be able to join any public servers. 02:09 NathanS21 Of course if they happened to know an IP they still could, but nobody remembers those anyway. :) 02:10 Quiark SteveT: https://minetest.org/modbook/lua_api.html 02:11 SteveT NathanS21 - I wouldn't put ANYTHING past these kids - they are all SMART!!! Because I am a C# dev, I would prefer to mod the client, and hard code a set of "approved" servers.... 02:11 NathanS21 Well you could certainly do that too! 02:12 NathanS21 I wasn't aware you knew how to modify the source 02:13 SteveT I don't program in C or C++, but I think I could work it out... ;) 02:14 Quiark good luck getting it even to compile 02:14 Quiark C++ is a huge pain 02:16 SteveT Quiark: LOL, I know. Almost as bad as Java IMHO! 02:27 aldenp does anybody have a preferred texture pack that changes the look of unified_inventory? 02:31 aldenp also btw is there a way to make a game extend another game (eg minetest_game), aside from creating a fork? 02:33 Quiark like a ... mod? :) 02:33 aldenp yeah I suppose haha 02:52 Lone_Wolf Why do peeps keep giving out minetest.org links? This is a lot safer: https://rubenwardy.com/minetest_modding_book/lua_api.html 02:53 Lone_Wolf IIRC the minetest.org book is just an outdated/up-to-date copy of ^ anyway 02:57 Quiark Lone_Wolf: dammm it was the first google result 02:57 Lone_Wolf :eyes: 12:21 lsab Hello! How this conf does work? (enable_client_modding) 12:23 lsab I have a low lan network 12:32 lsab someone knows? 12:41 rubenwardy Quiark: what did you Google? 12:42 Quiark Maybe minetest lua reference 12:44 rubenwardy Excuse to link to my website from minetest.net then xd 12:46 rubenwardy Quiark: the owner of minetest.org was banned from our community two years ago for spam, harassment, and such. He's well know for posting visitor IP addresses publicly and trying to guess who they are, which is why people suggest using VPNs when viewing his site 12:49 Quiark A brief read of his website makes obvious what kind of person he is 13:00 Calinou API reference can be found on http://minetest.gitlab.io/minetest/ too 13:09 ANAND lol, I totally forgot about that 13:10 ANAND Gotta start referring to the mkdocs whenever I want to look up something... 13:26 Guest83590 When I hover on nodes nothing appears 13:27 nepugia What do you mean? like the outline of a node or a highlighting? that is a graphics setting 13:41 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Revert "Don't send position update packet if player is dead" 13ba8fb77 https://git.io/fjbym (152019-08-21T13:30:52Z) 18:21 DS-minetest how can i modify a world that it does not generate any caves anymore? 18:21 DS-minetest should i use world settings? 18:21 Krock nocaves 18:21 Krock mg_spflags = nocaves 18:21 DS-minetest yeah, but where should I write it 18:22 Krock map_meta.txt 18:22 Krock that line is already there 18:22 DS-minetest ah, thanks! 18:23 Krock !next 18:23 MinetestBot Another satisfied customer. Next! 18:25 DS-minetest :/ minetest always resets it 18:25 DS-minetest i guess i'll have to create a new world 18:26 * DS-minetest just noticed that the world deletion button is red 18:26 Krock shot down minetest before changing 18:27 Krock rifle or grammar correction 18:28 DS-minetest hm, there are mgflags, maybe i should've changed them, too 18:31 * DS-minetest tested occlusion in current master, the issue with the small horizontal holes happens there, too 18:31 DS-minetest but maybe at greater distance 18:32 DS-minetest (no wonder, the algorithm can't handle this) 18:33 DS-minetest (ca. 35 nodes) 18:34 Krock question is whether the 3d tunnels count as caves 18:35 Krock indeed, changing mg_flags does the trick. I wonder why it's duplicated 18:37 DS-minetest someone has to come up with a better occlusion check algorithm. the 8 corners method is awful 18:49 Krock please be it you 19:15 puzzlecube Thank you so much sfan5! Unfortunately either I've misinterpreted something or it is essential for some odd reason on NetBSD. I couldn't get a window to show with it commented out. I did however find the exact 2 lines that were causing the problem. ./src/client/RenderingEngine.cpp lines 233 and 242 where it calls setupTopLevelXorgWindow(name); and bool result = setWindowIcon(); respectively. 19:18 sfan5 well i'd say something else is broken then 19:18 sfan5 look into how irrlicht handles video output on your platform 19:29 puzzlecube Alright thanks. 20:39 jas_ !mod 20:39 MinetestBot jas_: Gunlexify blocks[gblocks] by Gunlexify - https://forum.minetest.net/viewtopic.php?t=6009 20:39 jas_ nice 20:39 jas_ love that it's fixed actually 20:49 catspar !next 20:49 MinetestBot Another satisfied customer. Next! 21:23 nri !help 21:23 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 21:25 nri !mod nitro_digger 21:25 MinetestBot nri: Nitro Digger [nitro_digger] by nri - https://forum.minetest.net/viewtopic.php?t=22493 21:25 catspar cool 21:25 catspar !next 21:25 MinetestBot Another satisfied customer. Next! 21:27 nri !up nri.edgy1.net 21:27 MinetestBot nri.edgy1.net:30000 is up (159ms) 21:27 nri cool 21:30 nri !servers 21:31 nri !server 21:31 MinetestBot nri: ysblokjes mt5 place | 81.169.251.161:30001 | Clients: 0/15, 0/0 | Version: 5.0.1 / minetest | Ping: 16ms 21:31 nri !server 21:31 MinetestBot nri: *** BuildBattle *** by Telesight | cloudsworld.telesight.nl:30009 | Clients: 0/25, 0/4 | Version: 5.0.1 / minetest | Ping: 6ms 21:31 nri !server 21:31 nri !server blockcity 21:31 MinetestBot nri: BlockCity Creative | nri.edgy1.net | Clients: 0/16, 1/3 | Version: 0.4.17.1 / redice_game | Ping: 152ms 21:31 nri !server 21:31 MinetestBot nri: Minetest Classic | 185.154.13.142 | Clients: 0/15, 0/1 | Version: 0.4.17.1 / classic | Ping: 4ms 21:46 homthack !server hm-server 21:46 MinetestBot homthack: HM-Server | hm-server.minecity.online | Clients: 0/16, 0/1 | Version: 5.1.0-dev / minetest | Ping: 150ms 21:46 homthack !server 21:46 MinetestBot homthack: Vineland | edgy1.net:48001 | Clients: 13/99, 8/27 | Version: 0.4.17.1 / minetest | Ping: 90ms 21:48 homthack !up hm-server.minecity.online 21:48 MinetestBot hm-server.minecity.online:30000 is up (156ms)