Time |
Nick |
Message |
00:08 |
AidanLandBcB |
there were no errors it showed the raspberry pi just crashed |
00:10 |
|
Pie-jacker875 joined #minetest |
00:14 |
|
longerstaff13 joined #minetest |
00:16 |
|
Pie-jacker875 joined #minetest |
00:17 |
|
AidanLandBcB left #minetest |
00:18 |
|
Pie-jacker875 joined #minetest |
00:25 |
|
Pie-jacker875 joined #minetest |
01:04 |
CopenBra[m] |
oh |
01:04 |
CopenBra[m] |
rubenwardy: sorry just testing name highlighting |
01:04 |
CopenBra[m] |
huh, that looked really weird in another channel |
01:12 |
|
NathanS21 joined #minetest |
01:22 |
|
epoch joined #minetest |
01:31 |
|
Prestige joined #minetest |
02:07 |
|
twoelk|2 joined #minetest |
02:30 |
|
Cornelia joined #minetest |
02:52 |
|
Ruslan1 joined #minetest |
03:36 |
|
epoch joined #minetest |
05:15 |
|
B3NNY joined #minetest |
05:15 |
B3NNY |
has anyone written software to parse the minetest map.sqlite before |
05:16 |
B3NNY |
i've been trying to extract node ids, but it seems that each mapblock has a different set of nodeids - how could I match those to the actual nodes they are equivalent to? |
05:37 |
|
Zeth_ joined #minetest |
06:00 |
|
epoch joined #minetest |
06:30 |
|
frostsnow joined #minetest |
07:18 |
|
twoelk|2 left #minetest |
07:18 |
|
twoelk joined #minetest |
07:43 |
|
CWz_ joined #minetest |
08:00 |
|
twoelk left #minetest |
08:25 |
|
orwell96_mt joined #minetest |
08:38 |
|
orwell96_mt joined #minetest |
08:50 |
|
Wuzzy joined #minetest |
08:59 |
|
Lia joined #minetest |
09:00 |
|
Nezrok joined #minetest |
09:04 |
|
nowhereman joined #minetest |
09:26 |
sfan5 |
B3NNY: https://gist.github.com/sfan5/52917a0e1338bcda2176edbc416dae60 |
09:31 |
|
Nezrok joined #minetest |
09:40 |
|
nowhere_man joined #minetest |
09:57 |
|
Krock joined #minetest |
10:10 |
|
nepugia joined #minetest |
10:54 |
|
Daisae joined #minetest |
10:58 |
|
calcul0n joined #minetest |
11:20 |
|
Krock joined #minetest |
11:36 |
|
Volgaar joined #minetest |
12:03 |
|
jluc joined #minetest |
12:15 |
|
Fixer joined #minetest |
12:20 |
|
nowhereman joined #minetest |
12:22 |
|
Nezrok joined #minetest |
12:47 |
|
illwieckz joined #minetest |
13:04 |
|
ektor joined #minetest |
13:18 |
lllI1I |
I don't think there's currently a way to implement knockback on taking damage, is there? |
13:20 |
Krock |
there is |
13:20 |
Krock |
1) attach the player to an invisible object |
13:20 |
Krock |
2) move the object |
13:20 |
Krock |
3) detach |
13:23 |
lllI1I |
that seems wonky but I guess if it works |
13:24 |
Krock |
yes it is. It will also require MT 5.0+ so that the attached player can take damage |
13:25 |
lllI1I |
would prefer an in-engine way to manage it but I understand that would require a lot of planning testing and a protocol update |
13:25 |
Krock |
(while they're moved backwards) |
13:25 |
Krock |
that's not the problem |
13:25 |
Krock |
latencies and packet reliability is the main reason why it's not implemented yet |
13:26 |
Krock |
there's already a PR for it, but dunno whether it got abandoned yet |
13:26 |
lllI1I |
is there a spot where discussion re: this takes place |
13:26 |
lllI1I |
so I don't go over old ground or anything |
13:27 |
Krock |
#2394 #2960 #8567 |
13:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/2394 -- Feature Request : Knockback |
13:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/2960 -- Add set_player_velocity method |
13:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/8567 -- Allow player entities to be switched to server-side authority |
13:28 |
lllI1I |
thanks |
13:28 |
lllI1I |
sometimes I forget github is a thing |
13:29 |
Krock |
lol |
13:39 |
|
putney34 joined #minetest |
13:51 |
|
pauloue joined #minetest |
13:51 |
|
illwieckz joined #minetest |
14:04 |
|
twoelk joined #minetest |
14:25 |
|
fling_ joined #minetest |
14:35 |
|
riff-IRC joined #minetest |
15:07 |
|
illwieckz_ joined #minetest |
15:24 |
|
Wuzzy joined #minetest |
15:33 |
CopenBra[m] |
i just got som new 3d glasses so now i'm playing minetest in 3d |
15:34 |
|
Volgaar joined #minetest |
15:40 |
Krock |
how well is it playable? |
15:45 |
CopenBra[m] |
it's minetest but in 3d! When I get up close to a block, it's hard to focus on the image though |
15:46 |
CopenBra[m] |
Why, is this an experimental feature? |
15:47 |
Krock |
either it doesn't work sometimes or it wasn't tested thoughly |
15:47 |
Krock |
*entirely or well |
15:50 |
CopenBra[m] |
Hmm. It seems to work well enough for me. Can I help test it? |
15:57 |
Krock |
you're already doing that. if it's working fine, then the notice could be removed |
15:59 |
CopenBra[m] |
well... I've only tested anaglyph mode |
15:59 |
CopenBra[m] |
and the crosseyes mode |
16:00 |
BuckarooBanzai |
CopenBra[m] which 3d-glasses? and on what os? |
16:03 |
CopenBra[m] |
Linux, Ubuntu. Minetest 5.0.1, anaglyph mode, a pair of 3d glasses with red and blue lenses |
16:03 |
CopenBra[m] |
Red lens on the left, blue lens on the right |
16:07 |
CopenBra[m] |
Before I got those glasses, I also tried crossview. It works when I cross my eyes, but I don't like crossing my eyes for long periods of time, so I bought some glasses. |
16:13 |
|
deeds100 joined #minetest |
16:13 |
|
deeds100__ joined #minetest |
16:14 |
Lia |
Wait.. stereography in Minetest?!? :O |
16:14 |
CopenBra[m] |
<Krock "you're already doing that. if it"> Hmm. What defines working fine? |
16:15 |
|
deeds100__ left #minetest |
16:15 |
CopenBra[m] |
lol yup |
16:16 |
CopenBra[m] |
it'd be nice if there were settings to adjust it to my pleasure |
16:16 |
CopenBra[m] |
I'd kinda like to make it so that nothing pops out, everything appears behind the screen, like looking through a window |
16:19 |
Krock |
CopenBra[m]: well, the bad focus on nearby nodes would be "not fine" |
16:19 |
VanessaE |
oy, that's an eye strain (crosseyes mode; didn't know that existed). nice effect though. |
16:20 |
Krock |
for health reasons I'd rather not cross the eyes |
16:20 |
Lia |
I've done cross-eyed mode for other things.. it isn't actually that straining for me. |
16:20 |
Lia |
Once I'm relaxed in. |
16:20 |
Lia |
What's the difference between sidebyside and crossview? |
16:21 |
|
Vernon joined #minetest |
16:22 |
Krock |
side-by-side could be used to project the game per eye |
16:22 |
VanessaE |
like on an oculus rift I guess |
16:22 |
CopenBra[m] |
images are on opposite sides |
16:22 |
Krock |
i.e. inversed crossview |
16:22 |
VanessaE |
or google cardboard |
16:23 |
Krock |
top/bottom or side/side would be lovely for multiplayer |
16:23 |
Lia |
Ah.. |
16:24 |
CopenBra[m] |
Lia: for your pleasure, go into settings and find "3D mode" under Graphics > Advanced |
16:24 |
Lia |
The only issue I have with crossview is that with my massive TV for a monitor the comfortable viewing distance is about a meter back. XD |
16:24 |
Lia |
Ya.. Just fiddled with it. |
16:24 |
CopenBra[m] |
technical name 3d_mode |
16:25 |
Krock |
use ed to edit the minetest.conf file :3 |
16:26 |
CopenBra[m] |
the only issue I have with crossview is I don't want my eyes to become stuck like that |
16:27 |
CopenBra[m] |
ed? that's a funny way to spell neovim |
16:28 |
Zeth_ |
lol |
16:28 |
Zeth_ |
ed is THE editor |
16:28 |
Lia |
I think you misspelled nano, CopenBra[m].. :p |
16:30 |
Lia |
Also.. never heard of neovim before.. just use good old vim.. but vim-tiny is horrid. :P |
16:30 |
* CopenBra[m] |
activates butterfly mode |
16:41 |
|
kurtzmusch joined #minetest |
16:46 |
VanessaE |
nano or gtfo |
16:46 |
VanessaE |
(well nano or geany or gtfo) |
16:46 |
Zeth_ |
I'll stick to nvim thank you very much |
16:46 |
Lia |
I use nano when I want to be quick. I use vim when I want to be precise. |
16:46 |
Krock |
Command 'gtfo' not found, did you mean: |
16:46 |
Krock |
command 'gtf' from deb xserver-xorg-core |
16:47 |
VanessaE |
:P |
16:47 |
Zeth_ |
there's also emacs |
16:47 |
Krock |
my efforts for this reply even involved a LANGUAGE=en prefix |
16:50 |
kurtzmusch |
emax is bloat |
16:51 |
VanessaE |
when I open an editor, I expect an EDITOR, not a command line, let alone a whole mini OS. |
16:51 |
VanessaE |
so fuck vi and emacs, sideways. |
16:52 |
kurtzmusch |
i must confess |
16:52 |
kurtzmusch |
i like eclipse for java |
16:52 |
twoelk |
both at the same time? |
16:52 |
VanessaE |
twoelk: if you can swing it, sure. :P |
16:52 |
CopenBra[m] |
spacemacs is bloat but it is good bloat |
16:53 |
|
ANAND joined #minetest |
16:53 |
Krock |
VanessaE: language please |
16:54 |
VanessaE |
O_O |
16:54 |
VanessaE |
ok fine |
16:54 |
twoelk |
no discussing the technical issues of this feat in depth? |
16:54 |
VanessaE |
LANGUAGE=en_us |
16:54 |
VanessaE |
happy now? :P |
16:55 |
Krock |
acceptable, I guess |
17:03 |
Lia |
I also dislike vi .. It's an incomplete vim. :P |
17:04 |
VanessaE |
vi and its derivs need to die in a fire. |
17:04 |
VanessaE |
emacs can follow suit, after a dip in acid. |
17:04 |
Lia |
Boo.. :p |
17:04 |
VanessaE |
(too harsh? not harsh enough? :) ) |
17:05 |
Lia |
Let people use what they like. :P |
17:05 |
CopenBra[m] |
VanessaE: what editor do you use then? |
17:06 |
VanessaE |
CopenBra[m]: at the command line, nano. for code, geany or atom depending on the project |
17:06 |
VanessaE |
(if I could find a PlatformIO plugin for geany, I'd ditch atom) |
17:07 |
VanessaE |
(I use that only to tinker with the firmware or its settings, for my 3d printer) |
17:07 |
Lia |
I like Atom for when I don't want to stare at terminal prompts. I use gedit a lot for single documents. |
17:09 |
Lia |
Anywho.. time for me to split.. try not to have too big of an editor war. :P |
17:09 |
CopenBra[m] |
i just use neovim all the time |
17:09 |
CopenBra[m] |
pitchforks out |
17:09 |
|
Volgaar joined #minetest |
17:10 |
VanessaE |
I used to use gedit. worked great. then gtk3 happened. |
17:11 |
VanessaE |
in every single project I've used, once gtk3 touched it, it became spoiled to the point of unusability |
17:12 |
VanessaE |
so, <language="en_us">fuck gtk3</language>, alongside vin* and emacs. :P |
17:14 |
CopenBra[m] |
neovim wants to know your location |
17:14 |
CopenBra[m] |
but, what's wrong with vi* editors? |
17:15 |
CopenBra[m] |
how do you comment out multiple lines without vim's ctrl-v and then shift-i? |
17:16 |
VanessaE |
easy. |
17:16 |
VanessaE |
you use a multi-line comment, like a good coder would. --[[ ]]-- in lua, /* */ in C/C++, or whatever. :) |
17:18 |
CopenBra[m] |
but how do you do that in bash? |
17:19 |
|
Fixer joined #minetest |
17:20 |
|
fwhcat joined #minetest |
17:26 |
|
pauloue joined #minetest |
17:30 |
Calinou |
https://stackoverflow.com/questions/43158140/way-to-create-multiline-comments-in-bash |
17:30 |
Calinou |
they are technically a thing, wow |
17:30 |
Calinou |
however, I wouldn't do it as stated in the comments :) |
17:34 |
|
illwieckz_ joined #minetest |
17:36 |
|
rocky1138 left #minetest |
18:39 |
|
lisac joined #minetest |
18:41 |
|
jluc joined #minetest |
18:47 |
|
xerox123 joined #minetest |
18:48 |
|
riff_IRC joined #minetest |
18:51 |
|
riff_IRC joined #minetest |
19:09 |
|
est31 joined #minetest |
19:27 |
|
Lunatrius joined #minetest |
19:46 |
|
Pie-jacker875 joined #minetest |
19:49 |
BuckarooBanzai |
!tell luk3yx "lurkcoin"! nice :D is there a server (or a couple of them) to test that in action? |
19:49 |
MinetestBot |
BuckarooBanzai: yeah, yeah |
19:55 |
Daisae |
rubenwardy: The display of awards when they happen is messed up. It appears to be a size or positioning error. Perhaps this is related to the problem with HUDBars, Wuzzy. |
19:55 |
Daisae |
rubenwardy: I suspect that some image is being placed large over the text for an award. |
20:02 |
|
YuGiOhJCJ joined #minetest |
20:02 |
luk3yx |
BuckarooBanzai: There are, Blocky Survival, Lag World, and VE-Survival (with LuaController-based ATMs) |
20:02 |
MinetestBot |
luk3yx: Jun-23 19:49 UTC <BuckarooBanzai> "lurkcoin"! nice :D is there a server (or a couple of them) to test that in action? |
20:02 |
luk3yx |
And hopefully saying server names here is fine. |
20:05 |
Menche |
having trouble logging in to the forum with a temporary password |
20:06 |
|
nepugia joined #minetest |
20:06 |
Menche |
I'm sure I pasted the temp pw in correctly, and it fails and tells me I exceeded the max attempts after the first try |
20:07 |
sfan5 |
where did the temporary password come from? |
20:10 |
|
puzzlecube joined #minetest |
20:11 |
Menche |
the "I forgot my password" dialog |
20:11 |
Menche |
well, the email that was sent from it |
20:11 |
sfan5 |
couldn't you just invoke that dialog again? |
20:12 |
Menche |
I did |
20:12 |
Menche |
same issue |
20:12 |
Menche |
wait, silly me, I think I misread the email |
20:13 |
Menche |
ok, I'm in |
20:13 |
Menche |
lol, missed the activation part |
20:16 |
Krock |
> *chuckles* I'm in danger. |
20:17 |
nepugia |
Ohai krock |
20:17 |
Krock |
hi nep |
20:17 |
Krock |
and o-goodbai |
20:19 |
|
Tux[Qyou] joined #minetest |
20:39 |
|
Pie-jacker875 joined #minetest |
20:49 |
|
Pie-jacker875 joined #minetest |
21:04 |
* CopenBra[m] |
puts on a pair of 3d glasses and stares at everyone |
21:04 |
|
nepugia joined #minetest |
21:07 |
|
luk3yx joined #minetest |
21:11 |
CopenBra[m] |
There are some issues I'm experiencing with 3d, but I think they're normal for anaglyphic stereography. But I'll describe them just in case |
21:12 |
CopenBra[m] |
Red and blue objects look weird, sort of flashy, because they look different to each eye. |
21:13 |
CopenBra[m] |
And... When it's dark, I can see better in the dark through the blue lens than through the red lens |
21:18 |
CopenBra[m] |
Oh and I can sometimes see a ghost of the blue image through the red lens |
21:19 |
nepugia |
have had all those too, maybe the game doesn't exactly match the colour of your glasses, though this tech has limitations, obviously :) |
21:20 |
luk3yx |
!tell BuckarooBanzai There are, Blocky Survival, Lag World, and VE-Survival (with LuaController-based ATMs) |
21:20 |
MinetestBot |
luk3yx: yeah, yeah |
21:21 |
* nepugia |
will remember that tell command |
21:52 |
|
Pentium44 joined #minetest |
21:52 |
|
Pentium44 joined #minetest |
21:54 |
|
puzzlecube joined #minetest |
21:59 |
|
Pie-jacker875 joined #minetest |
22:17 |
|
Pie-jacker875 joined #minetest |
22:20 |
|
emacsomancer joined #minetest |
22:33 |
|
troller joined #minetest |
22:36 |
|
pauloue joined #minetest |
23:12 |
MinetestBot |
[git] rubenwardy -> minetest/minetest_game: Use 9-slice background in formspec theme a6a7199 https://git.io/fjwSZ (2019-06-23T23:10:13Z) |
23:55 |
|
Cornelia joined #minetest |
23:56 |
|
pauloue joined #minetest |