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08:36 |
Daisae |
I want oredetect or equivalent in order to test whether mods are generating nodes they should be. Please let me know where to get a copy. |
08:43 |
luk3yx |
One thing you could possibly do is select a WorldEdit region and do //suppress <node_name> |
08:44 |
luk3yx |
And it should say "?? nodes suppressed" |
08:44 |
luk3yx |
And use //restore to un-suppress them |
08:44 |
luk3yx |
There's probably a better way, but I don't know many WE commands. |
08:45 |
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09:25 |
Daisae |
Thanks for the idea. |
09:47 |
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14:23 |
fireglow |
!seen brothersome |
14:23 |
MinetestBot |
fireglow: brothersome was last seen at 2018-04-02 14:20:41 UTC on #minetest |
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17:13 |
Miniontoby |
Hello |
17:14 |
CopenBra[m] |
hey |
17:16 |
Krock |
bye |
17:16 |
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17:16 |
Krock |
* Krock has set the topic to: Minetest, the drive-through channel for quick "hellos" |
17:16 |
VanessaE |
heh |
17:16 |
Krock |
gotcha, lurker VanessaE |
17:17 |
* VanessaE |
hides |
17:21 |
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17:51 |
BuckarooBanzai |
o/ |
17:51 |
MinetestBot |
BuckarooBanzai: Jun-23 21:20 UTC <luk3yx> There are, Blocky Survival, Lag World, and VE-Survival (with LuaController-based ATMs) |
17:58 |
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18:25 |
CopenBra[m] |
Has anyone tried writing music for Minetest? |
18:26 |
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18:26 |
Krock |
there are ambience music mods around, but the works are not written for Minetest |
18:26 |
Krock |
and android players are quite upset with them as it causes long loading times and high ram usage |
18:28 |
CopenBra[m] |
<Krock "and android players are quite up"> Why is that? |
18:28 |
Krock |
" it causes long loading times and high ram usage" |
18:29 |
Krock |
although I'm not sure whether also music is kept in the media cache (forever) |
18:36 |
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18:38 |
jluc |
is that an issue for a mod ? |
18:39 |
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20:29 |
Andrey01 |
hi, I want to use some items from another mod for registering an item`s craft, but it causes "Invalid crafting recipe (output='adv_vehicles:bmw118_two_seats')" because that mod having those items is not loaded yet (the modname`s first letter on the alphabet follows for the first letter of the name of my mod). What to do me? |
20:34 |
VanessaE |
optdepends |
20:34 |
calcul0n |
Andrey01, add the mod name in your depends.txt file |
20:34 |
VanessaE |
modname? -> depends.txt |
20:34 |
VanessaE |
(with a question mark) |
20:35 |
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20:38 |
Wuzzy |
VanessaE: calcul0n: depends.txt is deprecated... |
20:38 |
VanessaE |
maybe |
20:38 |
VanessaE |
but shittons of mods use it |
20:39 |
VanessaE |
and it'll probably still continue to work for quite a while longer eyet |
20:39 |
VanessaE |
-e |
20:39 |
calcul0n |
hut, really? |
20:39 |
VanessaE |
yeah |
20:40 |
calcul0n |
is it just a new filename or depends are handled differently? |
20:40 |
VanessaE |
mod.conf, depends = aaa,bbb,ccc,... optdepends = xxx,yyy,zzz,... |
20:40 |
VanessaE |
I think is the new way |
20:40 |
calcul0n |
ho, ok |
20:42 |
Andrey01 |
I added modname to the mod.conf and it causes that error |
20:42 |
VanessaE |
then you did it wrong :P |
20:43 |
Andrey01 |
I don`t know how to do that properly |
20:44 |
VanessaE |
rubenwardy: the modding book does not describe opt depends in mod.conf, nor does the wiki |
20:44 |
VanessaE |
this is actually somewhat undocumented :-/ |
20:44 |
rubenwardy |
lua_api :P |
20:44 |
rubenwardy |
it's optional_depends |
20:44 |
VanessaE |
oh |
20:44 |
rubenwardy |
the wiki isn't official docs anyway |
20:45 |
rubenwardy |
does STK |
20:45 |
rubenwardy |
* https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L164 |
20:45 |
Andrey01 |
the mod whose items I want to use is not loaded yet as I explained already above and therefore the item`s recipe is invalid |
20:45 |
VanessaE |
Andrey01: and that's that dependency resolver is for. |
20:45 |
VanessaE |
what* |
20:46 |
VanessaE |
+the |
20:46 |
VanessaE |
the mod with the items you need much appear in depends.txt, or mod.conf depends= field, or optional_depends= |
20:46 |
VanessaE |
must* |
20:49 |
Andrey01 |
it is in depends.txt |
20:49 |
Andrey01 |
but problem is that it is not loaded |
20:51 |
Andrey01 |
and that`s why its items can not be used in 'recipe' field |
20:52 |
VanessaE |
maybe you just got the name wront |
20:53 |
VanessaE |
wrong* |
20:53 |
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20:55 |
Andrey0143 |
names of the itemstrings that used in that field are correct |
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20:56 |
LoneWolfHT |
They mean the name of the mod I think |
20:56 |
VanessaE |
indeed so |
20:56 |
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20:57 |
Andrey0185 |
hmm, why do I join with other nickname? |
20:57 |
Andrey0185 |
I joined as "Andrey01" |
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21:23 |
luk3yx |
VanessaE: It's "optional_depends" (unless it accepts both) |
21:25 |
VanessaE |
yeah, yeah, whatever :P |
21:25 |
VanessaE |
I hate the mod.conf method btw |
21:25 |
VanessaE |
comma-separated lists as used there are far less readable than one-item-per-line as in depends.txt |
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23:48 |
luk3yx |
I'd prefer mod.conf if you could split depends and optional_depends over multiple lines (feature request?) |
23:53 |
nepugia |
comma seperated list editing with some text editor or echo modname >> depends.txt... what to choose ;) |
23:56 |
rubenwardy |
when modding, I typically already have a text editor open |
23:56 |
rubenwardy |
having one file is nice |