Time |
Nick |
Message |
00:13 |
|
illwieckz_ joined #minetest |
00:28 |
|
Pie-jacker875 joined #minetest |
00:41 |
|
cdde joined #minetest |
01:00 |
|
riff-IRC joined #minetest |
01:06 |
|
Nezrok joined #minetest |
01:06 |
|
lllI1I joined #minetest |
01:23 |
|
dzho joined #minetest |
02:07 |
|
twoelk|2 joined #minetest |
02:14 |
|
cdde joined #minetest |
02:27 |
|
Cornelia joined #minetest |
02:45 |
|
Lia joined #minetest |
02:52 |
|
twoelk|2 left #minetest |
02:53 |
|
Lefty_ joined #minetest |
02:55 |
|
Pie-jacker875 joined #minetest |
03:10 |
|
Pie-jacker875 joined #minetest |
03:42 |
|
cddepppp256 joined #minetest |
03:45 |
|
Pie-jacker875 joined #minetest |
03:53 |
|
Lia joined #minetest |
03:56 |
|
brucemuggins_ joined #minetest |
04:28 |
leo_rockway |
CopenBra[m]: from MISSING_ENGINE_FEATURES.md in the root directory of MineClone2: |
04:28 |
leo_rockway |
#### Tools/wielded item |
04:28 |
leo_rockway |
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay) |
04:28 |
leo_rockway |
although I'm not sure that was exactly what you were asking. |
04:29 |
leo_rockway |
what you're asking is also an engine limitation too, though. If you create a compass you'll see that it doesn't animate either. |
04:29 |
leo_rockway |
it continuously updates. |
04:29 |
leo_rockway |
(when you wield it, I mean) |
04:31 |
leo_rockway |
CopenBra[m]: you can see that this was asked here (point "3") https://forum.minetest.net/viewtopic.php?f=50&t=16407&p=318869&hilit=eat#p318869 |
04:45 |
|
YuGiOhJCJ joined #minetest |
06:38 |
|
yw05 joined #minetest |
06:41 |
|
yw05 left #minetest |
07:35 |
|
proller joined #minetest |
07:36 |
|
CWz_ joined #minetest |
08:14 |
|
xSmurf joined #minetest |
08:16 |
|
YuGiOhJCJ joined #minetest |
08:37 |
|
Daisae joined #minetest |
08:52 |
|
orwell96_mt joined #minetest |
09:21 |
|
longerstaff13 joined #minetest |
09:54 |
|
jluc joined #minetest |
10:47 |
|
Krock joined #minetest |
11:11 |
|
orwell96_mt joined #minetest |
11:13 |
|
Nezrok joined #minetest |
11:23 |
|
BuckarooBanzai joined #minetest |
11:44 |
|
calcul0n joined #minetest |
11:47 |
|
Gael-de-Sailly joined #minetest |
11:49 |
|
galaxie joined #minetest |
11:56 |
|
Fixer joined #minetest |
12:22 |
|
ANAND joined #minetest |
12:27 |
|
yw05 joined #minetest |
12:33 |
|
nepugia joined #minetest |
12:34 |
|
Fixer joined #minetest |
12:39 |
|
CWz__ joined #minetest |
12:50 |
|
Tux[Qyou] joined #minetest |
13:16 |
|
fwhcat joined #minetest |
13:19 |
|
orwell96_mt joined #minetest |
13:21 |
yw05 |
orwell96_mt: is it possible to make trains show something like "Waiting for signal..." when it stops in front of a signal? |
13:21 |
orwell96_mt |
hm, it would be possible |
13:22 |
orwell96_mt |
but this would propably also show up when the train "waits" at a track end |
13:22 |
yw05 |
oh |
13:23 |
|
twoelk joined #minetest |
13:23 |
yw05 |
I mean, could you make it in a way that the signal sends such data instead of safety override |
13:40 |
|
RabidRabbit joined #minetest |
13:43 |
|
nowhereman joined #minetest |
13:56 |
|
yw05 joined #minetest |
14:03 |
|
scr267_ joined #minetest |
14:04 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add support for 9-sliced backgrounds (#8600) 429a989 https://git.io/fjwBA (2019-06-22T14:03:54Z) |
14:08 |
|
TheMaster joined #minetest |
14:22 |
CopenBra[m] |
Look what I built! (tutorial used: https://www.invidio.us/watch?v=aA33H11Ie9A&listen=0) |
14:22 |
* CopenBra[m] |
uploaded an image: mineclone-house.png (340KB) < https://matrix.org/_matrix/media/v1/download/chat.weho.st/rVMVpYFQnkhShLrUxFMxVGci > |
14:23 |
Krock |
yay another fellow invidious user |
14:23 |
nepugia |
'yay'? |
14:23 |
Krock |
seen the tutorial as well, but it feels way too symmetric |
14:23 |
Krock |
hi nep. "yay" as in "excitement" |
14:23 |
CopenBra[m] |
lol |
14:23 |
nepugia |
excitement for more youtube users? |
14:24 |
Krock |
for this specific frontend |
14:24 |
nepugia |
I would rather just have less youtube overall honestly ;) |
14:24 |
CopenBra[m] |
yeah not much room for a basement eithr |
14:24 |
Krock |
and plants will have a hard time to grow down there as well |
14:25 |
CopenBra[m] |
we're not youtube users, we're invidious users! |
14:25 |
nepugia |
uhm... |
14:25 |
Krock |
heh. the video request goes all to the same server. youtube |
14:25 |
Krock |
*video and audio |
14:25 |
nepugia |
if i play my youtube video in mpv above some bad html5 player, it is still a youtube video.. from youtube |
14:25 |
nepugia |
it doesn't become a "mpv video" :) |
14:26 |
Krock |
if you download it, it does. |
14:26 |
Krock |
although it was youtube at some point |
14:27 |
nepugia |
if anything the downloaded thing becomes a m4a / webm / whatever video ;) |
14:30 |
CopenBra[m] |
you can proxy the request |
14:30 |
CopenBra[m] |
but are there any good minetest/craft tutorials on peertube? |
14:30 |
nepugia |
I wouldn't touch peertube with a pitchfork ;) |
14:35 |
galaxie |
Or a 39 1/2 ft. pole. |
14:36 |
CopenBra[m] |
eh? why not? |
14:36 |
Krock |
that's 12m for those who don't calulate with football fields per square farenheit |
14:37 |
nepugia |
Because WebTorrent (the "upload" part) Sucks, legally |
14:38 |
nepugia |
Also, if i watch a video on one server, i want it from that godamn server |
14:41 |
CopenBra[m] |
Bittorrent isn't illegal, just some of the things shared with it. Linux distros have torrents all the time. |
14:41 |
nepugia |
I didn't claim that BitTorrent is illegal itself |
14:41 |
xerox123 |
bullet velocity of an AR-15 per football field per mile farenheit |
14:41 |
xerox123 |
all squared™ |
14:45 |
nepugia |
That reminds me... the best way to accelerate a windows PC is 9.8m/s^2 |
14:47 |
BuckarooBanzai |
nepugia: i need to remember this one :) |
14:47 |
|
Volgaar joined #minetest |
14:51 |
CopenBra[m] |
What's your favorite Minecraft/test tutorial, on any video platform? |
14:52 |
nepugia |
minetest has a tutorial? |
14:55 |
CopenBra[m] |
there's plenty of minetest videos nowadays: https://www.invidio.us/search?q=minetest+tutorial |
14:55 |
nepugia |
you mean video introductions then? :) |
14:55 |
CopenBra[m] |
also there's a tutorial game by Wuzzy: https://content.minetest.net/packages/Wuzzy/tutorial/ |
14:58 |
|
riff-IRC joined #minetest |
15:03 |
galaxie |
nepugia: As in, drop it? That's the speed of gravity no? |
15:05 |
nepugia |
galaxie: the acceleration in 1G, so yea, drop it, or throw it out of a window |
15:06 |
Krock |
we need a mic drop mod. not really. not. |
15:07 |
|
yw05 joined #minetest |
15:09 |
|
DS-minetest joined #minetest |
15:09 |
DS-minetest |
if I have to rebase, should I squash before rebasing? |
15:10 |
Krock |
definitely |
15:10 |
Krock |
it'll save you a lot time to solve conflicts |
15:10 |
Krock |
git rebase -i HEAD~<amount of commits+1> |
15:10 |
DS-minetest |
ok |
15:10 |
Krock |
then git rebase upstream/master |
15:12 |
DS-minetest |
if I have to choose between shash and fixup, should I choose fixup? |
15:13 |
Krock |
do you mean "stash" as in "backup workspace changes for re-applying afterwards"? |
15:13 |
Krock |
yes? yes. |
15:14 |
DS-minetest |
I mean squash, sry |
15:14 |
DS-minetest |
it says fixup is like squash but deletes the description |
15:15 |
Krock |
I always used squash, but fixup should do it as well |
15:15 |
Krock |
I bet you'll have to edit the commit message afterwards anyway so it doesn't matter |
15:15 |
DS-minetest |
ok |
15:16 |
Krock |
bunch of Ctrl+K to remove the lines.. not much work. "s" (squash) all into the commit which makes most sense |
15:18 |
DS-minetest |
if used squash for one commit and fixup for all the others, the commit messages with fixup are commented out now |
15:20 |
Krock |
ah I see. not an important difference, though |
15:20 |
Krock |
unless you'd want to squash like 40 commits |
15:20 |
DS-minetest |
it were 30 |
15:20 |
DS-minetest |
heh |
15:20 |
Krock |
ah. |
15:20 |
|
pauloue joined #minetest |
15:21 |
Krock |
in that case you could maybe even save some time by generating a diff and applying that on top of the unmodified branch |
15:26 |
|
Rafi59 joined #minetest |
15:39 |
DS-minetest |
can I do a rebase --continue without really resolving the conflicts by adding the files with the conflict markers without editing them and then resolve the conflict in a separate commit? this might be better for reviewing |
15:40 |
Krock |
if you prefer.. yes. |
15:40 |
Krock |
but I think it will be harder to solve them as you can now compare what part of the line you wanted to change |
15:41 |
DS-minetest |
? |
15:44 |
Corey[m]1 |
DS-minetest: if the new commits rely on the newer changes you end up with markers mixed into other markers completely destroying the code, it's better to resolve them as you go along, or avoid writing code that causes such disruptive rebases |
15:44 |
Krock |
^ |
15:45 |
DS-minetest |
ok, I'll rebase directly |
15:46 |
Corey[m]1 |
Also hi, I was wondering, does anyone know how to get io.open() in minetest working, I need it for exporting some details, but the mod security is happy to shoot me down |
15:46 |
nepugia |
disable mod security for that mod? |
15:47 |
ANAND |
^ |
15:47 |
ANAND |
Rather, add that mod to trusted mods |
15:48 |
Corey[m]1 |
Hmm, I'm sure I did that previously to get ffi, lemme check |
15:48 |
Corey[m]1 |
Ah, I have to use request_insecure_environment, and then io from there, not the base io |
15:49 |
Corey[m]1 |
I'll try that, and let you know if it works |
15:50 |
DS-minetest |
should I rather add a new gui-9-slice-image class or implement the 9-slice-background as 9 images (when parsing) |
15:51 |
Corey[m]1 |
sweet victory, thank you nepugia and ANAND |
15:54 |
* DS-minetest |
thinks. he will add a backgroundimage class |
16:00 |
Krock |
Corey[m]1: I think you could open the file during init, but not to a later time |
16:00 |
Krock |
writing to the world path will always work |
16:01 |
Corey[m]1 |
I open the file during the on_mods_loaded hook |
16:01 |
Corey[m]1 |
That's where I really needed it, after that I just throw away the io, I don't need it anymore |
16:02 |
nepugia |
why do you only need it then? :3 |
16:02 |
Corey[m]1 |
Because I just wanted to export my mod's nodes as a toml file, and then transform that toml file into magical html for documentation |
16:02 |
Corey[m]1 |
Because I don't want to write 100+ html files by hand |
16:06 |
Corey[m]1 |
The added benefit is I can export the recipes as well, and then just run the build process all over and obtain fully up to date documentation, at almost zero-cost |
16:06 |
nepugia |
"source code is documentation" |
16:07 |
Krock |
make markdown files? |
16:08 |
Corey[m]1 |
Krock: I did that initially, it spiralled out of control |
16:09 |
Krock |
Your Smart Assistant found a matching song for the pattern "out of control": https://invidio.us/watch?v=kJHpJKMTDQA |
16:09 |
|
Hawk777 joined #minetest |
16:09 |
nepugia |
"smart" -> "for suckers(tm)" ;? |
16:09 |
Krock |
markdown is quite powerful, as you can generate tables and basic text formatting easily |
16:10 |
Krock |
whereas in HTML you'll surely need some style file around |
16:10 |
nepugia |
lolwhat krock |
16:11 |
Corey[m]1 |
Krock: I know I use it everyday |
16:11 |
Corey[m]1 |
But for this case, I need the data more than the formatting |
16:12 |
Corey[m]1 |
I can always fiddle around html, and css, since that's part of day job |
16:13 |
Corey[m]1 |
But getting the texture names, the node boxes, descriptions, recipes, and additional metadata, that is only available in the mod and always up to date was the hard part |
16:13 |
Corey[m]1 |
If all goes well, I can also use webgl to provide a 3d render of the node in the docs, but that's just a 'nice to have' |
16:15 |
nepugia |
I would be happy if someone would add css support to my fav browser :P |
16:19 |
Corey[m]1 |
nepugia: Which browser doesn't have css support? are you using a terminal browser? |
16:19 |
nepugia |
links2, but i don't use it as a terminal browser |
16:21 |
|
Cornelia joined #minetest |
16:23 |
|
Xolitude joined #minetest |
16:24 |
Corey[m]1 |
I've never seen that before, that was interesting, sadly I couldn't find an arch package to try it out for myself, I did find links1 though |
16:24 |
nepugia |
you can download it from their site i suppose |
16:26 |
|
illwieckz joined #minetest |
16:27 |
nepugia |
(as in compile it) |
16:28 |
Corey[m]1 |
Hey, I get to compile it, fun times ahead :D |
16:29 |
nepugia |
I compile stuff all the time, specially minetest ;) |
16:32 |
|
puzzlecube joined #minetest |
16:32 |
Corey[m]1 |
I've been working bit further away from the metal, using Elixir, so it compiles, somewhat |
16:33 |
Corey[m]1 |
hey it runs |
16:33 |
Corey[m]1 |
I have it terminal node |
16:33 |
nepugia |
i only use it in graphics mode, terminal mode is fine if i don't have a proper video output |
16:34 |
Corey[m]1 |
I forgot to enable graphics mode |
16:39 |
|
riff-IRC joined #minetest |
16:40 |
Corey[m]1 |
well it runs, I just have no idea how to use it, I'll consult the documentation later |
16:40 |
nepugia |
press g |
16:41 |
nepugia |
or escape |
16:42 |
Corey[m]1 |
Oh |
16:48 |
|
CWz_ joined #minetest |
16:50 |
|
longerstaff13 joined #minetest |
17:01 |
|
puzzlecube joined #minetest |
17:03 |
|
nowhereman joined #minetest |
17:05 |
|
FreeFull joined #minetest |
17:22 |
|
Vernon joined #minetest |
17:25 |
|
kurtzmusch joined #minetest |
17:27 |
|
craigger joined #minetest |
17:56 |
|
cdde joined #minetest |
18:01 |
|
DS-minetest joined #minetest |
18:11 |
|
Pie-jacker875 joined #minetest |
18:18 |
|
Pie-jacker875 joined #minetest |
18:19 |
|
RabidRabbit joined #minetest |
18:26 |
|
jluc joined #minetest |
18:30 |
|
nowhereman joined #minetest |
18:43 |
|
AntumDeluge joined #minetest |
18:51 |
|
Volgaar joined #minetest |
18:59 |
|
RabidRabbit joined #minetest |
19:06 |
|
Sketch2 joined #minetest |
19:16 |
|
RabidRabbit joined #minetest |
19:32 |
|
YuGiOhJCJ joined #minetest |
19:34 |
|
kurtzmusch joined #minetest |
19:37 |
|
Cornelia joined #minetest |
19:50 |
|
galaxie joined #minetest |
20:09 |
|
RabidRabbit joined #minetest |
20:11 |
|
Miner_48er joined #minetest |
20:17 |
|
Gael-de-Sailly joined #minetest |
20:44 |
|
cddepppp256 joined #minetest |
21:14 |
|
illwieckz joined #minetest |
21:45 |
|
Ruslan1 joined #minetest |
22:02 |
|
Taoki joined #minetest |
22:11 |
|
RabidRabbit joined #minetest |
22:25 |
|
Pie-jacker875 joined #minetest |
22:32 |
|
Fusl joined #minetest |
22:36 |
CopenBra[m] |
What's the differences between regnum and whynot? |
23:04 |
|
AidanLandBcB joined #minetest |
23:09 |
|
Pie-jacker875 joined #minetest |
23:10 |
|
AidanLandBcB left #minetest |
23:13 |
|
AidanLandBcB joined #minetest |
23:15 |
AidanLandBcB |
hi i just got a new raspberry pi and with a fresh install of raspbian i tried installing mt5 on it because i want to have this run as a server. the version in the raspbian repos is 4.15 and when i compiled from source i got an error with cmake. any help with how i should install it? |
23:18 |
|
Pie-jacker875 joined #minetest |
23:28 |
CopenBra[m] |
what's the cmake error? |
23:30 |
|
galaxie joined #minetest |