Time Nick Message 00:08 AidanLandBcB there were no errors it showed the raspberry pi just crashed 01:04 CopenBra[m] oh 01:04 CopenBra[m] rubenwardy: sorry just testing name highlighting 01:04 CopenBra[m] huh, that looked really weird in another channel 05:15 B3NNY has anyone written software to parse the minetest map.sqlite before 05:16 B3NNY i've been trying to extract node ids, but it seems that each mapblock has a different set of nodeids - how could I match those to the actual nodes they are equivalent to? 09:26 sfan5 B3NNY: https://gist.github.com/sfan5/52917a0e1338bcda2176edbc416dae60 13:18 lllI1I I don't think there's currently a way to implement knockback on taking damage, is there? 13:20 Krock there is 13:20 Krock 1) attach the player to an invisible object 13:20 Krock 2) move the object 13:20 Krock 3) detach 13:23 lllI1I that seems wonky but I guess if it works 13:24 Krock yes it is. It will also require MT 5.0+ so that the attached player can take damage 13:25 lllI1I would prefer an in-engine way to manage it but I understand that would require a lot of planning testing and a protocol update 13:25 Krock (while they're moved backwards) 13:25 Krock that's not the problem 13:25 Krock latencies and packet reliability is the main reason why it's not implemented yet 13:26 Krock there's already a PR for it, but dunno whether it got abandoned yet 13:26 lllI1I is there a spot where discussion re: this takes place 13:26 lllI1I so I don't go over old ground or anything 13:27 Krock #2394 #2960 #8567 13:27 ShadowBot https://github.com/minetest/minetest/issues/2394 -- Feature Request : Knockback 13:27 ShadowBot https://github.com/minetest/minetest/issues/2960 -- Add set_player_velocity method 13:27 ShadowBot https://github.com/minetest/minetest/issues/8567 -- Allow player entities to be switched to server-side authority 13:28 lllI1I thanks 13:28 lllI1I sometimes I forget github is a thing 13:29 Krock lol 15:33 CopenBra[m] i just got som new 3d glasses so now i'm playing minetest in 3d 15:40 Krock how well is it playable? 15:45 CopenBra[m] it's minetest but in 3d! When I get up close to a block, it's hard to focus on the image though 15:46 CopenBra[m] Why, is this an experimental feature? 15:47 Krock either it doesn't work sometimes or it wasn't tested thoughly 15:47 Krock *entirely or well 15:50 CopenBra[m] Hmm. It seems to work well enough for me. Can I help test it? 15:57 Krock you're already doing that. if it's working fine, then the notice could be removed 15:59 CopenBra[m] well... I've only tested anaglyph mode 15:59 CopenBra[m] and the crosseyes mode 16:00 BuckarooBanzai CopenBra[m] which 3d-glasses? and on what os? 16:03 CopenBra[m] Linux, Ubuntu. Minetest 5.0.1, anaglyph mode, a pair of 3d glasses with red and blue lenses 16:03 CopenBra[m] Red lens on the left, blue lens on the right 16:07 CopenBra[m] Before I got those glasses, I also tried crossview. It works when I cross my eyes, but I don't like crossing my eyes for long periods of time, so I bought some glasses. 16:14 Lia Wait.. stereography in Minetest?!? :O 16:14 CopenBra[m] Hmm. What defines working fine? 16:15 CopenBra[m] lol yup 16:16 CopenBra[m] it'd be nice if there were settings to adjust it to my pleasure 16:16 CopenBra[m] I'd kinda like to make it so that nothing pops out, everything appears behind the screen, like looking through a window 16:19 Krock CopenBra[m]: well, the bad focus on nearby nodes would be "not fine" 16:19 VanessaE oy, that's an eye strain (crosseyes mode; didn't know that existed). nice effect though. 16:20 Krock for health reasons I'd rather not cross the eyes 16:20 Lia I've done cross-eyed mode for other things.. it isn't actually that straining for me. 16:20 Lia Once I'm relaxed in. 16:20 Lia What's the difference between sidebyside and crossview? 16:22 Krock side-by-side could be used to project the game per eye 16:22 VanessaE like on an oculus rift I guess 16:22 CopenBra[m] images are on opposite sides 16:22 Krock i.e. inversed crossview 16:22 VanessaE or google cardboard 16:23 Krock top/bottom or side/side would be lovely for multiplayer 16:23 Lia Ah.. 16:24 CopenBra[m] Lia: for your pleasure, go into settings and find "3D mode" under Graphics > Advanced 16:24 Lia The only issue I have with crossview is that with my massive TV for a monitor the comfortable viewing distance is about a meter back. XD 16:24 Lia Ya.. Just fiddled with it. 16:24 CopenBra[m] technical name 3d_mode 16:25 Krock use ed to edit the minetest.conf file :3 16:26 CopenBra[m] the only issue I have with crossview is I don't want my eyes to become stuck like that 16:27 CopenBra[m] ed? that's a funny way to spell neovim 16:28 Zeth_ lol 16:28 Zeth_ ed is THE editor 16:28 Lia I think you misspelled nano, CopenBra[m].. :p 16:30 Lia Also.. never heard of neovim before.. just use good old vim.. but vim-tiny is horrid. :P 16:30 * CopenBra[m] activates butterfly mode 16:46 VanessaE nano or gtfo 16:46 VanessaE (well nano or geany or gtfo) 16:46 Zeth_ I'll stick to nvim thank you very much 16:46 Lia I use nano when I want to be quick. I use vim when I want to be precise. 16:46 Krock Command 'gtfo' not found, did you mean: 16:46 Krock command 'gtf' from deb xserver-xorg-core 16:47 VanessaE :P 16:47 Zeth_ there's also emacs 16:47 Krock my efforts for this reply even involved a LANGUAGE=en prefix 16:50 kurtzmusch emax is bloat 16:51 VanessaE when I open an editor, I expect an EDITOR, not a command line, let alone a whole mini OS. 16:51 VanessaE so fuck vi and emacs, sideways. 16:52 kurtzmusch i must confess 16:52 kurtzmusch i like eclipse for java 16:52 twoelk both at the same time? 16:52 VanessaE twoelk: if you can swing it, sure. :P 16:52 CopenBra[m] spacemacs is bloat but it is good bloat 16:53 Krock VanessaE: language please 16:54 VanessaE O_O 16:54 VanessaE ok fine 16:54 twoelk no discussing the technical issues of this feat in depth? 16:54 VanessaE LANGUAGE=en_us 16:54 VanessaE happy now? :P 16:55 Krock acceptable, I guess 17:03 Lia I also dislike vi .. It's an incomplete vim. :P 17:04 VanessaE vi and its derivs need to die in a fire. 17:04 VanessaE emacs can follow suit, after a dip in acid. 17:04 Lia Boo.. :p 17:04 VanessaE (too harsh? not harsh enough? :) ) 17:05 Lia Let people use what they like. :P 17:05 CopenBra[m] VanessaE: what editor do you use then? 17:06 VanessaE CopenBra[m]: at the command line, nano. for code, geany or atom depending on the project 17:06 VanessaE (if I could find a PlatformIO plugin for geany, I'd ditch atom) 17:07 VanessaE (I use that only to tinker with the firmware or its settings, for my 3d printer) 17:07 Lia I like Atom for when I don't want to stare at terminal prompts. I use gedit a lot for single documents. 17:09 Lia Anywho.. time for me to split.. try not to have too big of an editor war. :P 17:09 CopenBra[m] i just use neovim all the time 17:09 CopenBra[m] pitchforks out 17:10 VanessaE I used to use gedit. worked great. then gtk3 happened. 17:11 VanessaE in every single project I've used, once gtk3 touched it, it became spoiled to the point of unusability 17:12 VanessaE so, fuck gtk3, alongside vin* and emacs. :P 17:14 CopenBra[m] neovim wants to know your location 17:14 CopenBra[m] but, what's wrong with vi* editors? 17:15 CopenBra[m] how do you comment out multiple lines without vim's ctrl-v and then shift-i? 17:16 VanessaE easy. 17:16 VanessaE you use a multi-line comment, like a good coder would. --[[ ]]-- in lua, /* */ in C/C++, or whatever. :) 17:18 CopenBra[m] but how do you do that in bash? 17:30 Calinou https://stackoverflow.com/questions/43158140/way-to-create-multiline-comments-in-bash 17:30 Calinou they are technically a thing, wow 17:30 Calinou however, I wouldn't do it as stated in the comments :) 19:49 BuckarooBanzai !tell luk3yx "lurkcoin"! nice :D is there a server (or a couple of them) to test that in action? 19:49 MinetestBot BuckarooBanzai: yeah, yeah 19:55 Daisae rubenwardy: The display of awards when they happen is messed up. It appears to be a size or positioning error. Perhaps this is related to the problem with HUDBars, Wuzzy. 19:55 Daisae rubenwardy: I suspect that some image is being placed large over the text for an award. 20:02 luk3yx BuckarooBanzai: There are, Blocky Survival, Lag World, and VE-Survival (with LuaController-based ATMs) 20:02 MinetestBot luk3yx: Jun-23 19:49 UTC "lurkcoin"! nice :D is there a server (or a couple of them) to test that in action? 20:02 luk3yx And hopefully saying server names here is fine. 20:05 Menche having trouble logging in to the forum with a temporary password 20:06 Menche I'm sure I pasted the temp pw in correctly, and it fails and tells me I exceeded the max attempts after the first try 20:07 sfan5 where did the temporary password come from? 20:11 Menche the "I forgot my password" dialog 20:11 Menche well, the email that was sent from it 20:11 sfan5 couldn't you just invoke that dialog again? 20:12 Menche I did 20:12 Menche same issue 20:12 Menche wait, silly me, I think I misread the email 20:13 Menche ok, I'm in 20:13 Menche lol, missed the activation part 20:16 Krock > *chuckles* I'm in danger. 20:17 nepugia Ohai krock 20:17 Krock hi nep 20:17 Krock and o-goodbai 21:04 * CopenBra[m] puts on a pair of 3d glasses and stares at everyone 21:11 CopenBra[m] There are some issues I'm experiencing with 3d, but I think they're normal for anaglyphic stereography. But I'll describe them just in case 21:12 CopenBra[m] Red and blue objects look weird, sort of flashy, because they look different to each eye. 21:13 CopenBra[m] And... When it's dark, I can see better in the dark through the blue lens than through the red lens 21:18 CopenBra[m] Oh and I can sometimes see a ghost of the blue image through the red lens 21:19 nepugia have had all those too, maybe the game doesn't exactly match the colour of your glasses, though this tech has limitations, obviously :) 21:20 luk3yx !tell BuckarooBanzai There are, Blocky Survival, Lag World, and VE-Survival (with LuaController-based ATMs) 21:20 MinetestBot luk3yx: yeah, yeah 21:21 * nepugia will remember that tell command 23:12 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest_game: Use 9-slice background in formspec theme 13a6a7199 https://git.io/fjwSZ (152019-06-23T23:10:13Z)