Time |
Nick |
Message |
00:04 |
Calinou |
Flatpak isn't designed for server applications, so no |
00:04 |
Calinou |
(for that purpose, use the Docker container or build a binary from source) |
00:12 |
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00:13 |
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00:14 |
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00:22 |
skibur |
So what is the difference from minetest --server and minetestserver ? |
00:25 |
skibur |
ah |
00:26 |
skibur |
nvm, Go it |
00:26 |
skibur |
Got it* |
00:31 |
skibur |
Downloading source |
00:37 |
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00:38 |
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00:42 |
leo_rockway |
does anybody know what FSAA is in the context of Irrlicht? |
00:42 |
leo_rockway |
I'm getting this message when I start minetest and I'm curious as to what it means: Irrlicht: No FSAA available. |
00:43 |
Menche |
antialiasing |
00:43 |
leo_rockway |
interesting. Thanks Menche. |
00:46 |
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00:48 |
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00:58 |
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01:03 |
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01:06 |
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01:18 |
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01:21 |
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01:25 |
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01:25 |
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01:39 |
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01:44 |
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01:45 |
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01:57 |
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02:16 |
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02:34 |
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03:01 |
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04:00 |
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04:04 |
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04:05 |
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05:38 |
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05:38 |
skibur |
I think Minetest Docker image is broken. |
05:38 |
skibur |
Cannot create user directory |
05:48 |
|
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05:49 |
tpa |
hello ^.^ |
05:55 |
leo_rockway |
hi |
06:02 |
skibur |
Interesting... |
06:36 |
|
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06:46 |
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06:46 |
tpa |
Is this channel still active? |
06:46 |
Krock |
no, it dieded |
06:46 |
Krock |
see logs for activity |
06:47 |
tpa |
There are logs? |
06:47 |
tpa |
Has the B... girl been on recently? I forget her nick... was really good friends with Vault. |
06:47 |
tpa |
Bess or Beck or something. |
06:48 |
Krock |
see /topic |
06:48 |
Krock |
!seen Beck |
06:48 |
MinetestBot |
Krock: Sorry, I haven't seen beck around. |
06:48 |
Krock |
!seen Bess |
06:48 |
MinetestBot |
Krock: Sorry, I haven't seen bess around. |
06:49 |
tpa |
Wow thanks! These logs go back to daconcepts :o |
06:49 |
tpa |
:)) |
06:49 |
tpa |
Were individual channels on daconcepts logged? |
06:49 |
VanessaE |
no, they weren't. |
06:49 |
tpa |
Aw. Kk. :( |
06:49 |
tpa |
Thanks! ^.^ |
06:49 |
VanessaE |
though individual users may have their own private logs. |
06:50 |
tpa |
Yes, of course. :) |
06:50 |
VanessaE |
daconcepts was part of Inchra net, so maybe ShadowNinja has logs somewhere |
06:50 |
tpa |
How has minetest been? I noticed you can't lag-glitch past walls anymore. |
06:50 |
tpa |
Oh wao. |
06:50 |
VanessaE |
(my servers are now on freenode) |
06:58 |
tpa |
Oh was inchranet bigger than just daconcepts. I didn't know. That's cool. |
06:59 |
VanessaE |
only like, 3 or 4 servers in total |
06:59 |
VanessaE |
my box was a footnote :P |
07:01 |
Krock |
tpa: you can still glitch through whatever you want, just requires some lag |
07:01 |
tpa |
Rip. |
07:39 |
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08:07 |
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08:31 |
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08:50 |
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08:53 |
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08:59 |
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09:21 |
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09:25 |
dyamon |
hi all, still trying to understand the minetest engine capabilities. Is it possible at all to code a subgame that is less minecraft-y and resembles more something like CubeWorld (https://picroma.com/cubeworld)? |
09:30 |
dyamon |
I mean, for now I'm more interested in visual features than game mechanics |
09:48 |
Calinou |
subgames don't have control over shaders or similar, so you wouldn't be able to achieve CubeWorld-like visuals without modifying the engine |
09:49 |
Calinou |
oh wait, that's a completely different game I had in mind |
09:49 |
Calinou |
(like, a game with fancy shadows and water reflections… not Terasology, it's some other voxel game) |
09:53 |
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09:58 |
dyamon |
yeah I suspected that...but is this a direction the engine is taking (i.e., exposing more and more features like shaders and camera controls)? or is this just not the aim of the project? |
10:00 |
|
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10:00 |
Krock |
dyamon: Minetest does not require clients to be capable running shaders, so it won't be controllable anytime |
10:01 |
Krock |
it's however possible to set basic stuff like FOV, camera position and rotation would be a possibility to |
10:01 |
Krock |
+o |
10:01 |
Krock |
bbl |
10:15 |
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10:34 |
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10:35 |
micheal65536 |
i'm having a problem with a local server |
10:35 |
micheal65536 |
minetest doesn't seem to work with a bridge interface |
10:35 |
micheal65536 |
i run minetest and choose the host server option but when i try to connect with a second client it doesn't connect |
10:35 |
micheal65536 |
even if i connect to localhost, on the same host |
10:43 |
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10:44 |
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10:45 |
micheal65536 |
i tested it on my laptop which does not have a bridge interface and i get the same issue |
10:45 |
micheal65536 |
so it's not the bridge interface that causes it |
10:46 |
micheal65536 |
don't know what it is though, i never had this problem when i used ubuntu but on arch i get it with 0.4.16 and 5.0.0 |
10:52 |
micheal65536 |
netstat/ss shows listening UDP socket on the expected port |
10:58 |
micheal65536 |
hmm looks like UDP packets don't work on either of my arch systems |
10:59 |
micheal65536 |
nvm works on my laptop |
10:59 |
micheal65536 |
ok correction: loopback (localhost) UDP doesn't work |
11:00 |
micheal65536 |
but that's not all, because minetest doesn't work |
11:00 |
micheal65536 |
so UDP desktop -> desktop doesn't work |
11:00 |
micheal65536 |
UDP laptop -> laptop doesn't work |
11:01 |
micheal65536 |
UDP desktop -> laptop works |
11:01 |
micheal65536 |
minetest desktop -> laptop doesn't work |
11:01 |
micheal65536 |
and supertuxkart which also uses UDP works just fine btw |
11:03 |
micheal65536 |
omg that worked |
11:03 |
micheal65536 |
ok so it seems that in arch linux "localhost" only works for TCP not UDP??? |
11:03 |
micheal65536 |
if i use the IP address 127.0.0.1 it works |
11:03 |
Krock |
nice how this problem solved itself |
11:04 |
micheal65536 |
except it didn't really because why doesn't it work |
11:04 |
Ingar |
looks more like an issue with your bridge setup |
11:04 |
Ingar |
mt is unaware of any bridges |
11:04 |
micheal65536 |
(oh and also minetest desktop -> laptop didn't work because i was dumb and i was still trying to connect to desktop) |
11:04 |
micheal65536 |
Ingar: no i've ruled out the bridge already |
11:05 |
Ingar |
s/bridge/network setup/ |
11:05 |
micheal65536 |
seems to be that in arch linux if you type "localhost" into the hostname field for a UDP connection it doesn't work |
11:05 |
Ingar |
tbh |
11:05 |
micheal65536 |
this applies to both minetest and netcat |
11:05 |
Ingar |
I had funky name resolution on arch this week |
11:05 |
Ingar |
systemctl restart systemd-resolved solved them |
11:05 |
micheal65536 |
which is super wierd because hostname resolution is separate from connection protocol |
11:06 |
micheal65536 |
Ingar: ok thanks for letting me know but i did reboot this morning though |
11:06 |
Ingar |
(but I also had DNS issues on windows, so currently I mostly blame my ISP) |
11:06 |
Ingar |
micheal65536: it was recurring, reboot didnt matter |
11:06 |
micheal65536 |
huh, i thought `restart` restarts the service but this happens by implication if the entire system is restarted anyway |
11:07 |
Ingar |
I mean, I had restarted the service, problem comes back, I have to restart service again |
11:07 |
micheal65536 |
but it seems to only apply to "localhost" though and TCP is fine |
11:07 |
micheal65536 |
i'm going to read up see if i can find any mention of this in the arch stuff anywhere |
11:07 |
Ingar |
firewall issue ? |
11:08 |
micheal65536 |
hmm i wonder if it's IPv6 |
11:08 |
Ingar |
or that |
11:08 |
micheal65536 |
wow ok so in my /etc/hosts file i have both `127.0.0.1` and `::1` listed for localhost |
11:09 |
Ingar |
yes |
11:09 |
Ingar |
that's normal |
11:09 |
micheal65536 |
i never really use IPv6 but that's how the arch wiki said to set it up |
11:09 |
micheal65536 |
but if i take the `::1` line out then suddenly `localhost` works with UDP netcat |
11:09 |
micheal65536 |
but even with the `::1` line in it still works for TCP but not UDP |
11:09 |
Ingar |
in essence IPv4 and IPv6 are separate and the application chooses the protocal |
11:09 |
Ingar |
*protocol |
11:09 |
micheal65536 |
i know that's why it's so strange |
11:10 |
micheal65536 |
hostnames and IPv4/6 shouldn't matter whether i'm using TCP or UDP, they're separate layers |
11:16 |
epoch |
but programs won't do both ipv4 and ipv6 for every udp or tcp connection. |
11:17 |
micheal65536 |
no it's either IPv4 or IPv6 depending on what kind of address you give it (or what kind of address the hostname resolves to) |
11:19 |
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11:20 |
epoch |
the tcp or udp handling code in netcat might have different methods of picking which IP version to use. |
11:21 |
epoch |
which version of netcat is it? |
11:21 |
micheal65536 |
bsd |
11:23 |
epoch |
the UDP might be using AF_UNSPEC and TCP might be pushed into AF_INET or AF_INET6 |
11:24 |
* epoch |
still looking at the code |
11:24 |
epoch |
family defaults to AF_UNSPEC though |
11:27 |
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11:29 |
Daisae |
I turned off clouds and yet idling at the welcome screen still consumes half a CPU. 'FPS in pause menu' = 1 |
11:43 |
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11:47 |
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11:51 |
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12:00 |
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12:31 |
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12:39 |
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13:10 |
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13:19 |
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13:22 |
brucemuggins |
Can someone please help with either controls or something I'm missing. I'm trying to work out how to move trains from advancedtrains down slopes. I keep seeing the safety override come on and I can't work out why? |
13:31 |
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14:39 |
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14:41 |
skibur |
Has anybody successfully setup the official Minetest Docker contianer? |
14:41 |
skibur |
I've spend hours trying to set it up |
14:42 |
skibur |
I keep getting can't write to x files. I've made sure volume is mount correctly and the permissions are good to go. Could there be an issue with the image itself? |
14:52 |
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14:54 |
skibur |
Where can I find the Mintest Docker Dockerfile? |
14:55 |
skibur |
I would like to check it out. |
14:59 |
* Krock |
is here but cannot help |
15:12 |
NathanS21 |
I've used this docker image, https://github.com/linuxserver/docker-minetest |
15:13 |
NathanS21 |
It ran just fine, but I couldn't figure out how to specify a world or game, so I was always stuck with Minetest_game which wasn't what I wanted. |
15:13 |
NathanS21 |
I'm sure it works, I just don't know what I'm doing. |
15:15 |
jluc |
hello |
15:16 |
jluc |
birthday party for my son |
15:16 |
jluc |
with other 10 years olds |
15:17 |
jluc |
in Elepower Playground server |
15:19 |
jluc |
they are speaking french ! |
15:19 |
VanessaE |
I have to ask: why Docker? what's the point? |
15:20 |
VanessaE |
(in the context of MT that is) |
15:26 |
jluc |
in case you join, his nick is Zario |
15:26 |
skibur |
VanessaE, I have CentOS 7 server and compiling is out of the question and Flatpak version is a Client/Server. |
15:26 |
VanessaE |
why is compiling out of the question? |
15:26 |
skibur |
NathanS21, Is that the official one? Did you have to "docker create -v /....."? |
15:27 |
skibur |
CentOS 7 has gcc 4.8.5 and Minetest requires 5 and above. |
15:27 |
VanessaE |
ohh |
15:27 |
NathanS21 |
I don't know if it's official or not. I used the docker plugin in OpenMediaVault |
15:28 |
VanessaE |
my servers run on debian, with gcc 6.3.0) |
15:31 |
skibur |
I get the following when starting minetest Docker: https://pastebin.com/6EA4VVmY |
15:41 |
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15:45 |
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15:54 |
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15:55 |
tpa |
!seen araceil32 |
15:55 |
MinetestBot |
tpa: Sorry, I haven't seen araceil32 around. |
15:55 |
tpa |
!seen Vault |
15:55 |
MinetestBot |
tpa: vault was last seen at 2016-12-05 20:42:14 UTC on #minetest |
15:55 |
tpa |
Aw. |
16:04 |
BuckarooBanzai7 |
skibur: my alternative docker file: https://git.rudin.io/docker/minetest-docker/src/master/Dockerfile i'm using docker-compose on pandorabox to orchestrate my various services: https://github.com/pandorabox-io/pandorabox.io/blob/master/docker-compose.yml it has the benefit that everything is in one place and moving is just copying files :) |
16:05 |
BuckarooBanzai7 |
skibur: and your error sounds like a permission issue, or non-existant folder... |
16:14 |
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16:18 |
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16:20 |
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16:27 |
skibur |
BuckarooBanzai7, Thanks for the input. I do have the folders in place and permission. I still feel like it's permissions. I will take a look at your Dockerfile. Thanks! |
16:30 |
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16:37 |
skibur |
BuckarooBanzai7, |
16:37 |
skibur |
BuckarooBanzai7, What is your docker version? |
16:45 |
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16:47 |
GreenDimond |
Any thoughts on how I should go about obtaining the filepath for a texture? |
16:47 |
GreenDimond |
(assuming I know only the texture name, not the mod of origin) |
16:49 |
GreenDimond |
I just had the thought to loop through all loaded mod dirs and create a map of image files for later use |
16:49 |
GreenDimond |
If there is a better method, that might be appreciated. |
16:50 |
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16:58 |
paramat |
!tell dyamon "What if I wanted to scale down the world (in a way that cubes appear smaller)" you can make players twice the size to do this (but light will appear to spread half as far), but you can't make cubes smaller |
16:58 |
MinetestBot |
paramat: I'll pass that on when dyamon is around |
17:09 |
paramat |
!tell dyamon yes subgames (we call them games now) can be made that are very different from minecraft. more camera controls are being requested, see engine issues |
17:09 |
MinetestBot |
paramat: yeah, yeah |
17:12 |
Cornelia |
... paramat : I now want to make a game where everyone is, like, a tenth of the size. XD |
17:13 |
GreenDimond |
I messed around with player sizes on my server with worldedit |
17:13 |
GreenDimond |
Turned a player into a chicken, shrunk myself to ~1/4 my size and rode them around. |
17:13 |
Krock |
yee haaw |
17:13 |
Cornelia |
:p |
17:14 |
GreenDimond |
At one point shrunk myself to 0.01 of my scale |
17:14 |
GreenDimond |
That was fun |
17:14 |
Cornelia |
Neato. |
17:14 |
GreenDimond |
Also tried being huge, taller than the clouds. |
17:14 |
GreenDimond |
The limit on camera offset is sometimes annoying ;p |
17:14 |
Krock |
but then you run into mapblock loading issues |
17:14 |
GreenDimond |
Yeah |
17:14 |
GreenDimond |
Being small is way more fun |
17:15 |
GreenDimond |
especially with tiny collision and low eye height |
17:15 |
GreenDimond |
Could totally make a game based around that |
17:15 |
GreenDimond |
mini player living in the walls of a regular NPC house |
17:15 |
GreenDimond |
Sounds familiar >.> |
17:16 |
Krock |
call it Soy Tory |
17:16 |
GreenDimond |
Not what I was aiming for, but close enough ;P |
17:17 |
Cornelia |
Borrowersssssss |
17:17 |
GreenDimond |
\o/ |
17:17 |
Cornelia |
\o/ |
17:18 |
Cornelia |
Would either have to make NPCs gigantic or implement support for smaller cubes so you could build internal wall collisions... Can blocks be defined with hollow spaces and ledges for collision? |
17:19 |
skibur |
BuckarooBanzai7, I got it working |
17:19 |
skibur |
the Official one |
17:19 |
BuckarooBanzai7 |
skibur: congrats, but last time i checked there was postgres and spatialindes/areastore missing :( |
17:20 |
skibur |
In Dockerfile it has ..... USER root then USER minetest. and the home is in docker is /var/lib/minetest which causes the error. |
17:21 |
skibur |
I just used USER root to test it out |
17:21 |
skibur |
and it worked |
17:21 |
BuckarooBanzai7 |
just fyi: that image wont scale with lots of players/big worldsize (reasons above) |
17:22 |
skibur |
yes |
17:22 |
skibur |
understand |
17:22 |
BuckarooBanzai7 |
nice to see someone else using docker btw :D |
17:22 |
skibur |
hehe |
17:22 |
skibur |
Setting up a server for my kids |
17:23 |
skibur |
We are going to play this summer. |
17:23 |
skibur |
:) |
17:25 |
Cornelia |
:) |
17:40 |
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20:04 |
DS-minetest |
hello |
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20:29 |
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20:39 |
tacotexmex |
Hi pyrollo! |
20:44 |
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20:47 |
DS-minetest |
should I rather use a pointer to a pointer or a reference to a pointer? |
20:54 |
DS-minetest |
how to find out in c++ whether an object is of a class that inherits another class? |
20:57 |
leo_rockway |
has anybody tried to run a server on an RPi? would a 3b+ be powerful enough for a few players? |
21:09 |
p_gimeno |
DS-minetest: the former is a question of style, the latter you can find with dynamic_cast |
21:12 |
p_gimeno |
leo_rockway: for just a few players (maybe 3 or 4) it could run half-decently, but RAM can be a bit of a problem, so be careful with the mods you load |
21:13 |
DS-minetest |
p_gimeno: thanks! |
21:18 |
Krock |
leo_rockway: Megaf ran/runs a server on their PI 2B |
21:18 |
Krock |
stable for simple mods and a few players, but nothing heavy |
21:19 |
Krock |
DS-minetest: I think that pointer pointer might be easier to understand in some cases, rather than mixing the two |
21:19 |
DS-minetest |
mhm |
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22:42 |
CopenBra[m] |
guys get a load of this lmao https://www.reddit.com/r/Minetest/comments/by93mz/join_the_community_minetest_discord_discord_server/ |
22:42 |
CopenBra[m] |
> This discord is an alternative to the "Unofficial Minetest", it aims to establish an independence of the Minetest project and establish a fork version that would allow the whole community to participate in its development and not only to a reduced team of individual, refusing any dialogue or modification ... Our goal is to allow Minetest to be closer to an Open Source vision, less sectarian and less closed. |
22:42 |
GreenDimond |
Isnt it great? x) |
22:43 |
CopenBra[m] |
it's hilarious |
22:43 |
GreenDimond |
Someone already made an alt discord, it never took off. This one wont either ;p |
22:43 |
CopenBra[m] |
i joined the discord just to be sure and it's real |
22:45 |
GreenDimond |
The Unofficial Discord has almost 500 members, so good luck to anyone making an alt server. |
22:45 |
DS-minetest |
so, ... is it real? |
22:45 |
GreenDimond |
> it's real |
22:45 |
GreenDimond |
As he just said |
22:46 |
DS-minetest |
oh, i misread, sorry |
22:46 |
GreenDimond |
Hehe |
22:47 |
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22:47 |
DS-minetest |
I thought it was "to be sure that it's real" |
22:51 |
CopenBra[m] |
so what's your favorite servers? |
22:51 |
CopenBra[m] |
any good servers for making friends? |
22:51 |
Nezrok |
RedCat |
22:52 |
GreenDimond |
Thats a good one |
22:55 |
CopenBra[m] |
Does anyone enjoy playing nodecore? |
22:55 |
CopenBra[m] |
I think it's a pretty interesting subgame. It's like figuring out puzzles, trying to figure out how to craft things. |
22:55 |
GreenDimond |
Nodecore is quite nice |
22:57 |
CopenBra[m] |
I like subgames where you can't just punch a tree trunk and start building tools immediately |
22:58 |
GreenDimond |
Which is.. not a lot |
22:59 |
CopenBra[m] |
well there's 3 I know of so far |
22:59 |
Nezrok |
You don't like having fists of fury? :p |
22:59 |
CopenBra[m] |
nodecore, voxelgarden, and fliptest |
23:00 |
Nezrok |
Watch me punch through this tree, this cow, and everything else! |
23:00 |
DS-minetest |
what about realtest? |
23:00 |
rdococ |
with minetest euler angles, is a pitch of -90 straight up, or straight down? |
23:01 |
* CopenBra[m] |
punches through Nezrok |
23:01 |
Nezrok |
r.i.p me |
23:01 |
GreenDimond |
pitch is consistent in both types, so wouldnt it be down? |
23:02 |
CopenBra[m] |
I'm getting an error when I try to join redcat "Protocol version mismatch. Sever supports protocol versions between 24 and 32. We only support protocol verson 37." |
23:02 |
DS-minetest |
debug mode says positive is up |
23:02 |
CopenBra[m] |
<DS-minetest "what about realtest?"> I thought realtest was dead |
23:02 |
Nezrok |
It's still on .4.16 |
23:02 |
DS-minetest |
but I wouldn't trust |
23:02 |
Nezrok |
Sorry about that :p |
23:02 |
GreenDimond |
Yeouch |
23:03 |
rdococ |
GreenDimond: at least using player look, it's straight up |
23:03 |
DS-minetest |
CopenBra[m]: someone just has to update it, (which means much work) |
23:03 |
rdococ |
I don't know about lua entity rotations, though. player look seems to be in radians as well, while lua_api.txt says that lua entity rotations are in degrees. |
23:03 |
GreenDimond |
Yeah I dont like minetest rotations much |
23:03 |
DS-minetest |
and if this happens, will you call it "undead"? |
23:05 |
CopenBra[m] |
my goodness, the last commit to the realtest repo was in 2014 |
23:06 |
DS-minetest |
hey, that's even a bit older than the oldest open minetest PR |
23:07 |
paramat |
F5 only shows straight up view pitch as positive to make it more friendly. actual internal view pitch is the opposite. not sure about entity rotation |
23:07 |
rdococ |
F5 doesn't show pitch at all for me |
23:08 |
GreenDimond |
Isnt that a new thing |
23:08 |
GreenDimond |
like dev build |
23:08 |
paramat |
"allow the whole community to participate in its development and not only to a reduced team of individual, refusing any dialogue or modification" heh what nonsense |
23:08 |
paramat |
yes in dev version |
23:08 |
rdococ |
the dev build I have does show pitch |
23:08 |
GreenDimond |
We think he did this because there was a discussion questioning his decision of packaging blockcolor as a standalone engine thing |
23:09 |
GreenDimond |
rather than using the CDB |
23:17 |
leo_rockway |
p_gimeno: thanks :) I have an unused PI3B+ I might try. |
23:18 |
CopenBra[m] |
he wants to make a minetest fork that runs on votes and discussions or someting |
23:18 |
GreenDimond |
saywhatnow |
23:18 |
paramat |
oh god, democracy |
23:19 |
rdococ |
oof |
23:20 |
* DS-minetest |
reading something on the forums thinks about whether there's really something like anti-KISS to make modifying the client more difficult ? |
23:20 |
CopenBra[m] |
he claims a lot of pull requests are refused |
23:21 |
paramat |
lol yes naturally |
23:21 |
leo_rockway |
I think having the community run development when they are not writing the code for free in their free time is pretty close to madness. |
23:22 |
Nezrok |
Isn't the point of having a small group of dedicated people at the core so that the project doesn't lose focus? |
23:22 |
paramat |
still, i think it's under 50% PRs refused, which is quite good actually |
23:23 |
leo_rockway |
I'm guessing that if somebody wanted to be part of that group, several good quality PRs would grant them that. |
23:23 |
GreenDimond |
Are you getting that info from his Discord, CopenBra[m]? |
23:26 |
GreenDimond |
Also, speaking of Reddit, someone needs to update the description to reflect the new minetest.net description (remove references to Minecraft) |
23:27 |
DS-minetest |
31.616% of all minetest PRs are marked as merged |
23:27 |
DS-minetest |
(of all closed I mean, sorry) |
23:28 |
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23:28 |
DS-minetest |
(this doesn't mean that the others weren't merged) |
23:32 |
Pie-jacker875 |
neat my minetest world is causing crashes again |
23:33 |
paramat |
hm yes it's hard to tell how many are 'refused', but then, many are refused for good reason |
23:34 |
paramat |
technically, all refused PRs are refused for good reason, as perceived by the core devs |
23:35 |
GreenDimond |
im sure many are duplicates |
23:35 |
GreenDimond |
As PRs get outdated |
23:35 |
DS-minetest |
nah, not so many, most that get outdated are rebased, I guess |
23:37 |
DS-minetest |
anyway, it's not the number of merged PRs that counts, it's github which counts the PRs, how did you think that a number could count? |
23:39 |
DS-minetest |
there are many small PRs (eg. some that just fix one line in documentation) which are not hard to accept |
23:39 |
DS-minetest |
the thing that matters more is, how easy exotic PRs are merged |
23:40 |
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