Time |
Nick |
Message |
00:05 |
CopenBra[m] |
How is Minetest governed? |
00:06 |
paramat |
benign dictatorship =) |
00:08 |
CopenBra[m] |
Who's the dictator? |
00:34 |
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00:42 |
paramat |
oh, all the core devs |
00:44 |
paramat |
didn't mean to imply a single person ^_^ |
00:55 |
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01:35 |
Copenhagen_Bram |
does anyone use a password manager with minetest? |
01:48 |
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01:50 |
Copenhagen_Bram |
great, pandorabox won't load for me |
02:18 |
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02:26 |
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02:27 |
brucemuggins |
Can someone please help with either controls or something I'm missing. I'm trying to work out how to move trains from advancedtrains down slopes. I keep seeing the safety override come on and I can't work out why? |
02:39 |
p_gimeno |
brucemuggins: I've experienced problems with advanced trains where I had to remove the track and place it again because it was somehow considered not contiguous |
02:39 |
brucemuggins |
oh. Should I try removing the track and relaying it then? |
02:40 |
p_gimeno |
it's one thing to try, near the point where the train stops and in the same direction |
02:40 |
p_gimeno |
but try to move the train away before that |
02:40 |
brucemuggins |
OK. Thanks. |
02:41 |
brucemuggins |
Funny that it went UP the slope, just won't come down. |
02:54 |
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03:01 |
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03:06 |
brucemuggins |
p_gimeno: THANK YOU! With some relaying of track I have my engine back down. |
03:37 |
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03:55 |
brucemuggins |
While I'm on a roll, can anyone tell me why my trains can only go 36km/h? |
04:03 |
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04:04 |
skibur |
Hello again. I added mobs repo and mob monsters and enabled them. When I login, I play for a good while, but nothing is coming out. I have the latest. |
04:04 |
skibur |
Any idea? |
04:05 |
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09:25 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Damage: Play no damage sound when immortal (#8350) a687efa https://git.io/fjzFy (2019-06-09T09:25:41Z) |
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12:12 |
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12:13 |
FlyingGarlic |
i keep getting kicked out of game, not sure why, im not familiar with log file details, so I copy below, any hints? |
12:13 |
FlyingGarlic |
2019-06-09 08:00:53: ACTION[Server]: Player FlyingGarlic punched by LuaEntitySAO at (267.582,3.64028,285.867), damage 18 HP 2019-06-09 08:00:53: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'pipeworks' in callback environment_Step(): ...op\minetest-5.0.1-win64\bin\..\builtin\common\vector.lua:87: attempt to index local 'a' (a nil value) 2019-06-09 08:00:53: ERROR[Main]: stack traceback: 2019-06-0 |
12:14 |
FlyingGarlic |
same game is stable on another computer. does anything specfic point to hardware issues? |
12:17 |
BuckarooBanzai |
FlyingGarlic: any chance you can put up the whole stacktrace on pastebin? |
12:21 |
FlyingGarlic |
thanks, ok i think so, thats from the same doc i was copying from? |
12:23 |
FlyingGarlic |
which is debug.txt |
12:24 |
FlyingGarlic |
says its too big and i need the pro version ! |
12:26 |
BuckarooBanzai |
FlyingGarlic: just the relevant lines with "ERROR" in it, not the whole debug.txt :P |
12:32 |
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12:34 |
FlyingGarlic |
humn... not sure how to include only all the lines that include "error" |
12:36 |
FlyingGarlic |
2019-06-09 08:00:53: ERROR[Main]: stack traceback: |
12:36 |
FlyingGarlic |
how do i access "traceback" / |
12:36 |
Krock |
it's below that line |
12:37 |
p_gimeno |
copy the lines starting there |
12:37 |
Krock |
.. into an online paste service ofc |
12:42 |
FlyingGarlic |
ok thanks, working on that! |
12:43 |
FlyingGarlic |
theres not much info there, is it bad etiquette to paste it here? |
12:44 |
FlyingGarlic |
pastebin 567567567567567gggggg |
12:44 |
FlyingGarlic |
i dont see how to copy that as a link ! |
12:45 |
FlyingGarlic |
yea so basicly im pretty much clueless :) |
12:46 |
FlyingGarlic |
https://pastebin.com/wgS0ZDE0 |
12:46 |
FlyingGarlic |
ah ! |
12:50 |
p_gimeno |
hm, that's not a traceback though... looks like the traceback itself is missing |
12:50 |
FlyingGarlic |
do i need to enable it in game somehow ? |
12:51 |
p_gimeno |
no, it should have been printed but for some reason it hasn't |
12:52 |
FlyingGarlic |
ah, ok not sure why. great, errors regarding the creation of the error log, perfect |
12:53 |
p_gimeno |
basically, the error is happening in a generic function which is given bad arguments, but without the traceback, we can't see who is giving it the bad arguments |
12:55 |
p_gimeno |
here's what a traceback looks like: https://forum.minetest.net/viewtopic.php?f=6&t=20633 |
12:55 |
Krock |
you could set the log level to "verbose", but I doubt that will provide helpful information |
13:02 |
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13:04 |
FlyingGarlic |
is there a way to turn on and off the writing of the the traceback to the debug file ? |
13:05 |
p_gimeno |
no, it's a bit of a mystery why it isn't complete |
13:06 |
p_gimeno |
anyway, I've tracked it down to two possible places |
13:08 |
FlyingGarlic |
ok, where should i look? |
13:08 |
p_gimeno |
these are the two suspects: https://gitlab.com/VanessaE/pipeworks/blob/master/luaentity.lua#L83 and https://gitlab.com/VanessaE/pipeworks/blob/master/luaentity.lua#L339 |
13:09 |
p_gimeno |
the error happens because vector.subtract is passed nil as the first argument |
13:10 |
p_gimeno |
actually, line 83 can't be, because get_blockpos never returns nil |
13:11 |
FlyingGarlic |
maybe i installed the wrong version? naybe something about ... - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>` - Debug build is slower, but gives much more useful output in a debugger |
13:11 |
p_gimeno |
hm and 339 can't be either because it's protected against nil |
13:11 |
p_gimeno |
hm you may have installed an old version of pipeworks |
13:12 |
FlyingGarlic |
well i think i have a clean version of minetest with regnum2 subgame added, no other changes |
13:12 |
p_gimeno |
regnum2 may include an old version of pipeworks then |
13:14 |
p_gimeno |
yeah, the contents are quite different |
13:15 |
FlyingGarlic |
ok maybe but im sure lots of people play it, seems like a poular subgame so im guessing its likely something i did, also it seems to run fine for me on my way less powerfull laptop ! |
13:16 |
FlyingGarlic |
ok thanks so all the suggestions ill look at it again later. right now im able to play hosting on laptop. |
13:16 |
p_gimeno |
to me it looks like you've somehow triggered a bug in an old version of pipeworks |
13:17 |
FlyingGarlic |
btw here is another problem we are having that my child, on my lap, and i would love to figure out ... |
13:17 |
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13:17 |
FlyingGarlic |
thanks so much gimeno, ill look into updating the pipeworks. |
13:18 |
p_gimeno |
brucemuggins: Japanese engine max speed is 72 km/h; steam engine is 36 km/h. And glad it worked for you :) |
13:18 |
brucemuggins |
Hey thanks. Where do I get the recipe for the japanese engine? |
13:19 |
p_gimeno |
I'm not sure it has a recipe |
13:19 |
brucemuggins |
Oh. I'm reasonably new to the game. I didn't know there was anoter way of getting things other than to make them. |
13:19 |
FlyingGarlic |
again in the regnum2 subgame, i am not able to view additional pages of items, se |
13:21 |
p_gimeno |
brucemuggins: you can grant yourself the 'give' privilege with /grantme give, then /giveme advtrains:engine_japan |
13:21 |
FlyingGarlic |
oh nm, ill work on it later, thanks again for the inputs! |
13:23 |
brucemuggins |
p_gimeno: Thanks. That seems a little bit like cheating, but I might try it. |
13:23 |
p_gimeno |
brucemuggins: yeah a bit, but there's no other way to get that train. You can revoke the give privilege afterwards. |
13:24 |
p_gimeno |
Alternatively you can enable creative mode just to get the train. |
13:25 |
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15:34 |
bingfengfsx |
hello, everyone |
15:36 |
Krock |
hi |
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16:00 |
DS-minetest |
hello |
16:00 |
DS-minetest |
does someone want to help me with a decision on #8576? |
16:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/8576 -- Formspec: scrollable container |
16:01 |
DS-minetest |
How important is it to bind a scroll_container to a textarea's scrollbar? |
16:15 |
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16:16 |
p_gimeno |
bind how? I can see uses for two scrollbars, one for the container and another for the contained textarea |
16:17 |
p_gimeno |
(the latter being the default scrollbar of a textarea) |
16:17 |
p_gimeno |
@DS-minetest ^ |
16:18 |
DS-minetest |
I mean the if the scrollbar of the textarea is moved, the scroll_container is scrolled, too |
16:18 |
DS-minetest |
-the +that* |
16:19 |
p_gimeno |
I can't see a good reason for that... but scrolling the scrollbar of the textarea when the cursor position changes, so it keeps being visible, could be desirable |
16:19 |
DS-minetest |
(this makes things possible like displaying lines on the side of the textarea) |
16:20 |
DS-minetest |
uh |
16:20 |
DS-minetest |
do you mean the cursor in the text (the blinking _) or the mouse cursor? |
16:21 |
p_gimeno |
I meant the scrollbar of the container, sorry. And yes, the blinking _ |
16:21 |
p_gimeno |
if the textarea is partially hidden, it's no fun to lose view as you type |
16:22 |
DS-minetest |
ah, now I see what you mean |
16:22 |
p_gimeno |
it's not a biggie, though, that's mostly usability sugar |
16:23 |
DS-minetest |
I guess this might be possible |
16:23 |
p_gimeno |
apart from that, I think the scrollbars should be independent |
16:23 |
DS-minetest |
by changing something in the textarea |
16:23 |
DS-minetest |
but it's hard |
16:24 |
DS-minetest |
how independent? |
16:24 |
p_gimeno |
I don't understand <DS-minetest> (this makes things possible like displaying lines on the side of the textarea) |
16:25 |
p_gimeno |
line numbers? |
16:25 |
DS-minetest |
yes |
16:25 |
p_gimeno |
hmm, using a container to add line numbers sounds like the wrong solution |
16:26 |
DS-minetest |
line numbers as labels in a scroll_container next to the textarea that is bound to the textarea's scrollbar |
16:26 |
DS-minetest |
indeed |
16:26 |
DS-minetest |
I guess, you can't imagine any other usecase? |
16:26 |
p_gimeno |
yeah, definitely an ugly hack, and prone to desynchronization too... e.g. it could count soft wrapped lineas as new lines |
16:27 |
p_gimeno |
no, and I can't see that as a valid use case either |
16:27 |
DS-minetest |
btw are there other elements with a scrollbar? |
16:27 |
p_gimeno |
list boxes (tables?) |
16:28 |
DS-minetest |
mhm, tables |
16:29 |
DS-minetest |
is there a usecase for binding scroll_containers to tables? |
16:30 |
DS-minetest |
implementing it wouldn't be hard |
16:30 |
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16:30 |
p_gimeno |
I think a scroll container should be exactly that, a panel that is higher than the available space and offers a scroll bar for that. And that it should be "dumb", not "intelligent". |
16:31 |
p_gimeno |
this seems more suited for -dev, I'd say. We may be boring people here. |
16:33 |
DS-minetest |
I think, you are right (but I don't want to fill the dev logs of one day with one topic when all other days are rather empty, it feels abusing) |
16:37 |
p_gimeno |
using something that is otherwise unused doesn't sound like abusing :) but core devs might think otherwise |
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17:00 |
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17:01 |
skibur |
I have minetest 5.x. How do I add mobs? Which are supported? |
17:01 |
DS-minetest |
https://krock-works.uk.to/minetest/modSearch.php?st=0&at=0&q=mobs |
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17:21 |
skibur |
DS-minetest: Thank you |
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20:18 |
jluc |
+ there is a plugins download page buildin minetest... |
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21:03 |
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21:06 |
garywhite |
sorry to bug you folks, but I was wondering if anyone here who owns any of the servers in this list gave their permission for these apps to be created https://play.google.com/store/apps/developer?id=Ternava+apps+Craft+and+Building |
21:06 |
garywhite |
Cause someone created what appears to be a series of apps that only connect to a specific MT server |
21:12 |
Krock |
?!? an app for each server wth is going on there |
21:13 |
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21:13 |
Krock |
it's not illegal to offer that as long the source is published |
21:14 |
jluc |
the name of minetest is not even quoted :-( |
21:14 |
Krock |
not published, so the app is illegal |
21:15 |
Krock |
jluc: that's not required as long they refer to the source code, including revisions (version control) which document the changes |
21:15 |
Krock |
https://tldrlegal.com/license/gnu-lesser-general-public-license-v2.1-(lgpl-2.1) |
21:16 |
Krock |
if you have the nerves, you could try to sue them. won't be much of a benefit, though |
21:21 |
NathanS21 |
I wonder why those apps want location. |
21:21 |
NathanS21 |
Also the number of installs is laughable. :D |
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22:53 |
p_gimeno |
no need to sue, you can file a DMCA takedown request on Google |
22:57 |
p_gimeno |
https://support.google.com/googleplay/answer/2853570?co=GENIE.Platform%3DAndroid&hl=en |
22:59 |
p_gimeno |
but the first step would be to try to contact the developer in order to tell them to either publish the source or take down the app |
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