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IRC log for #minetest, 2019-06-09

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All times shown according to UTC.

Time Nick Message
00:05 CopenBra[m] How is Minetest governed?
00:06 paramat benign dictatorship =)
00:08 CopenBra[m] Who's the dictator?
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00:42 paramat oh, all the core devs
00:44 paramat didn't mean to imply a single person ^_^
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01:35 Copenhagen_Bram does anyone use a password manager with minetest?
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01:50 Copenhagen_Bram great, pandorabox won't load for me
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02:27 brucemuggins Can someone please help with either controls or something I'm missing. I'm trying to work out how to move trains from advancedtrains down slopes. I keep seeing the safety override come on and I can't work out why?
02:39 p_gimeno brucemuggins: I've experienced problems with advanced trains where I had to remove the track and place it again because it was somehow considered not contiguous
02:39 brucemuggins oh. Should I try removing the track and relaying it then?
02:40 p_gimeno it's one thing to try, near the point where the train stops and in the same direction
02:40 p_gimeno but try to move the train away before that
02:40 brucemuggins OK. Thanks.
02:41 brucemuggins Funny that it went UP the slope, just won't come down.
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03:06 brucemuggins p_gimeno: THANK YOU! With some relaying of track I have my engine back down.
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03:55 brucemuggins While I'm on a roll, can anyone tell me why my trains can only go 36km/h?
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04:04 skibur Hello again.  I added mobs repo and mob monsters and enabled them.  When I login, I play for a good while, but nothing is coming out.  I have the latest.
04:04 skibur Any idea?
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09:25 MinetestBot [git] SmallJoker -> minetest/minetest: Damage: Play no damage sound when immortal (#8350) a687efa https://git.io/fjzFy (2019-06-09T09:25:41Z)
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12:13 FlyingGarlic i keep getting kicked out of game, not sure why, im not familiar with log file details, so I copy below, any hints?
12:13 FlyingGarlic 2019-06-09 08:00:53: ACTION[Server]: Player FlyingGarlic punched by LuaEntitySAO at (267.582,3.64028,285.867), damage 18 HP 2019-06-09 08:00:53: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'pipeworks' in callback environment_Step(): ...op\minetest-5.0.1-win64\bin\..\builtin\common\vector.lua:87: attempt to index local 'a' (a nil value) 2019-06-09 08:00:53: ERROR[Main]: stack traceback: 2019-06-0
12:14 FlyingGarlic same game is stable on another computer. does anything specfic point to hardware issues?
12:17 BuckarooBanzai FlyingGarlic: any chance you can put up the whole stacktrace on pastebin?
12:21 FlyingGarlic thanks, ok i think so, thats from the same doc i was copying from?
12:23 FlyingGarlic which is debug.txt
12:24 FlyingGarlic says its too big and i need the pro version !
12:26 BuckarooBanzai FlyingGarlic: just the relevant lines with "ERROR" in it, not the whole debug.txt :P
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12:34 FlyingGarlic humn... not sure how to include only all the lines that include "error"
12:36 FlyingGarlic 2019-06-09 08:00:53: ERROR[Main]: stack traceback:
12:36 FlyingGarlic how do i access "traceback" /
12:36 Krock it's below that line
12:37 p_gimeno copy the lines starting there
12:37 Krock .. into an online paste service ofc
12:42 FlyingGarlic ok thanks, working on that!
12:43 FlyingGarlic theres not much info there, is it bad etiquette to paste it here?
12:44 FlyingGarlic pastebin 567567567567567gggggg
12:44 FlyingGarlic i dont see how to copy that as a link !
12:45 FlyingGarlic yea so basicly im pretty much clueless :)
12:46 FlyingGarlic https://pastebin.com/wgS0ZDE0
12:46 FlyingGarlic ah !
12:50 p_gimeno hm, that's not a traceback though... looks like the traceback itself is missing
12:50 FlyingGarlic do i need to enable it in game somehow ?
12:51 p_gimeno no, it should have been printed but for some reason it hasn't
12:52 FlyingGarlic ah, ok not sure why. great, errors regarding the creation of the error log, perfect
12:53 p_gimeno basically, the error is happening in a generic function which is given bad arguments, but without the traceback, we can't see who is giving it the bad arguments
12:55 p_gimeno here's what a traceback looks like: https://forum.minetest.net/viewtopic.php?f=6&t=20633
12:55 Krock you could set the log level to "verbose", but I doubt that will provide helpful information
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13:04 FlyingGarlic is there a way to turn on and off the writing of the the traceback to the debug file ?
13:05 p_gimeno no, it's a bit of a mystery why it isn't complete
13:06 p_gimeno anyway, I've tracked it down to two possible places
13:08 FlyingGarlic ok, where should i look?
13:08 p_gimeno these are the two suspects: https://gitlab.com/VanessaE/pipeworks/blob/master/luaentity.lua#L83 and https://gitlab.com/VanessaE/pipeworks/blob/master/luaentity.lua#L339
13:09 p_gimeno the error happens because vector.subtract is passed nil as the first argument
13:10 p_gimeno actually, line 83 can't be, because get_blockpos never returns nil
13:11 FlyingGarlic maybe i installed the wrong version? naybe something about ... - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`   - Debug build is slower, but gives much more useful output in a debugger
13:11 p_gimeno hm and 339 can't be either because it's protected against nil
13:11 p_gimeno hm you may have installed an old version of pipeworks
13:12 FlyingGarlic well i think i have a clean version of minetest with regnum2 subgame added, no other changes
13:12 p_gimeno regnum2 may include an old version of pipeworks then
13:14 p_gimeno yeah, the contents are quite different
13:15 FlyingGarlic ok maybe but im sure lots of people play it, seems like a poular subgame so im guessing its likely something i did, also it seems to run fine for me on my way less powerfull laptop !
13:16 FlyingGarlic ok thanks so all the suggestions ill look at it again later. right now im able to play hosting on laptop.
13:16 p_gimeno to me it looks like you've somehow triggered a bug in an old version of pipeworks
13:17 FlyingGarlic btw here is another problem we are having that my child, on my lap, and i would love to figure out ...
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13:17 FlyingGarlic thanks so much gimeno, ill look into updating the pipeworks.
13:18 p_gimeno brucemuggins: Japanese engine max speed is 72 km/h; steam engine is 36 km/h. And glad it worked for you :)
13:18 brucemuggins Hey thanks. Where do I get the recipe for the japanese engine?
13:19 p_gimeno I'm not sure it has a recipe
13:19 brucemuggins Oh. I'm reasonably new to the game. I didn't know there was anoter way of getting things other than to make them.
13:19 FlyingGarlic again in the regnum2 subgame, i am not able to view additional pages of items, se
13:21 p_gimeno brucemuggins: you can grant yourself the 'give' privilege with /grantme give, then /giveme advtrains:engine_japan
13:21 FlyingGarlic oh nm, ill work on it later, thanks again for the inputs!
13:23 brucemuggins p_gimeno: Thanks. That seems a little bit like cheating, but I might try it.
13:23 p_gimeno brucemuggins: yeah a bit, but there's no other way to get that train. You can revoke the give privilege afterwards.
13:24 p_gimeno Alternatively you can enable creative mode just to get the train.
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15:34 bingfengfsx hello, everyone
15:36 Krock hi
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16:00 DS-minetest hello
16:00 DS-minetest does someone want to help me with a decision on #8576?
16:00 ShadowBot https://github.com/minetest/minetest/issues/8576 -- Formspec: scrollable container
16:01 DS-minetest How important is it to bind a scroll_container to a textarea's scrollbar?
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16:16 p_gimeno bind how? I can see uses for two scrollbars, one for the container and another for the contained textarea
16:17 p_gimeno (the latter being the default scrollbar of a textarea)
16:17 p_gimeno @DS-minetest ^
16:18 DS-minetest I mean the if the scrollbar of the textarea is moved, the scroll_container is scrolled, too
16:18 DS-minetest -the +that*
16:19 p_gimeno I can't see a good reason for that... but scrolling the scrollbar of the textarea when the cursor position changes, so it keeps being visible, could be desirable
16:19 DS-minetest (this makes things possible like displaying lines on the side of the textarea)
16:20 DS-minetest uh
16:20 DS-minetest do you mean the cursor in the text (the blinking _) or the mouse cursor?
16:21 p_gimeno I meant the scrollbar of the container, sorry. And yes, the blinking _
16:21 p_gimeno if the textarea is partially hidden, it's no fun to lose view as you type
16:22 DS-minetest ah, now I see what you mean
16:22 p_gimeno it's not a biggie, though, that's mostly usability sugar
16:23 DS-minetest I guess this might be possible
16:23 p_gimeno apart from that, I think the scrollbars should be independent
16:23 DS-minetest by changing something in the textarea
16:23 DS-minetest but it's hard
16:24 DS-minetest how independent?
16:24 p_gimeno I don't understand <DS-minetest> (this makes things possible like displaying lines on the side of the textarea)
16:25 p_gimeno line numbers?
16:25 DS-minetest yes
16:25 p_gimeno hmm, using a container to add line numbers sounds like the wrong solution
16:26 DS-minetest line numbers as labels in a scroll_container next to the textarea that is bound to the textarea's scrollbar
16:26 DS-minetest indeed
16:26 DS-minetest I guess, you can't imagine any other usecase?
16:26 p_gimeno yeah, definitely an ugly hack, and prone to desynchronization too... e.g. it could count soft wrapped lineas as new lines
16:27 p_gimeno no, and I can't see that as a valid use case either
16:27 DS-minetest btw are there other elements with a scrollbar?
16:27 p_gimeno list boxes (tables?)
16:28 DS-minetest mhm, tables
16:29 DS-minetest is there a usecase for binding scroll_containers to tables?
16:30 DS-minetest implementing it wouldn't be hard
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16:30 p_gimeno I think a scroll container should be exactly that, a panel that is higher than the available space and offers a scroll bar for that. And that it should be "dumb", not "intelligent".
16:31 p_gimeno this seems more suited for -dev, I'd say. We may be boring people here.
16:33 DS-minetest I think, you are right (but I don't want to fill the dev logs of one day with one topic when all other days are rather empty, it feels abusing)
16:37 p_gimeno using something that is otherwise unused doesn't sound like abusing :) but core devs might think otherwise
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17:01 skibur I have minetest 5.x.  How do I add mobs?  Which are supported?
17:01 DS-minetest https://krock-works.uk.to/minetest/modSearch.php?st=0&amp;at=0&amp;q=mobs
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17:21 skibur DS-minetest: Thank you
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20:18 jluc + there is a plugins download page buildin minetest...
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21:06 garywhite sorry to bug you folks, but I was wondering if anyone here who owns any of the servers in this list gave their permission for these apps to be created https://play.google.com/store/apps/developer?id=Ternava+apps+Craft+and+Building
21:06 garywhite Cause someone created what appears to be a series of apps that only connect to a specific MT server
21:12 Krock ?!? an app for each server wth is going on there
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21:13 Krock it's not illegal to offer that as long the source is published
21:14 jluc the name of minetest is not even quoted :-(
21:14 Krock not published, so the app is illegal
21:15 Krock jluc: that's not required as long they refer to the source code, including revisions (version control) which document the changes
21:15 Krock https://tldrlegal.com/license/gnu-lesser-general-public-license-v2.1-(lgpl-2.1)
21:16 Krock if you have the nerves, you could try to sue them. won't be much of a benefit, though
21:21 NathanS21 I wonder why those apps want location.
21:21 NathanS21 Also the number of installs is laughable. :D
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22:53 p_gimeno no need to sue, you can file a DMCA takedown request on Google
22:57 p_gimeno https://support.google.com/googleplay/answer/2853570?co=GENIE.Platform%3DAndroid&amp;hl=en
22:59 p_gimeno but the first step would be to try to contact the developer in order to tell them to either publish the source or take down the app
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