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IRC log for #minetest, 2019-06-01

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All times shown according to UTC.

Time Nick Message
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00:11 cheapie I normally just use worldmods for everything anyway - the "put all the mods in one spot and enable them per-world" thing is really kind of a pain.
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00:12 cheapie Plus it kinda falls apart when you're doing any kind of mod development and have different versions of the same mod sitting around.
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00:18 leo_rockway another question: any chance the fine developers could take another look at issue #2399 ? It breaks normal cobblestone generators depending on the direction of the lava flow.
00:18 ShadowBot https://github.com/minetest/minetest/issues/2399 -- Lava doesnt flow correct
00:18 leo_rockway thank you, kind ShadowBot
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00:27 paramat the liquid flowing code is complex so 2399 may be difficult to fix
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03:26 matsaman not that it's such a big deal, but databases can actually be backed up while they're running =)
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04:01 Ender3Guy Does anyone know if minecraft has stroke times for swords the way Minetest does?
04:01 Ender3Guy I'm looking for a way to disable stroke time through a mod.
04:03 Ender3Guy My idea is to define new sword types that can be crafted from a regulas sword surrounded by its base material (e.g. Diamond ingots, wood planks, Mese crystals, etc.)
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04:46 leo_rockway well, he left... Minecraft didn't use to have stroke time, but they added it later (they copied Minetest!)
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05:33 jeremy_ Hi
05:35 Guest84071 hi
05:42 leo_rockway hello, Guest84071
05:42 Guest84071 hows it going
05:42 leo_rockway I'm doing fine, how about you?
05:42 Guest84071 no need to call me guest84071.. thats so specific i didnt choose this name :0
05:42 Guest84071 Doing dandy
05:42 Guest84071 glad to hear youre doing fine
05:43 Guest84071 are you aware of any method to set the player names in a minetest server to a color? ive seen some servers accomplish this but i cant find it via forums at this point
05:43 Guest84071 and also, whats up?
06:08 leo_rockway I haven't been using minetest_game much, so I'm not sure.
06:08 leo_rockway there might be a mod for name coloring.
06:18 Nezrok Hello Guest84071, this can be done with something, "player = minetest.get_player_by_name(somevariable) player:set_nametag_attributes({color = {a = 255, r = 55, g = 255, b = 555}})"
06:18 Nezrok Which, as an example, would make the nametag green
06:19 Nezrok Sorry I put 555 oops
06:19 Guest84071 no worries
06:19 Guest84071 so make a init.lua, and just dump that line in it and the nametag_attribute should change?
06:19 Nezrok Well no, you need a way to decide what player to change the color on
06:20 Guest84071 I'm a bit noob at lua scripting so i can prob search based off that attribute name and find somethign that accomplishes this
06:20 Guest84071 im surprised its not in the forums already ive been looking but there is no mod for it
06:20 Guest84071 only client side mods
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06:40 leo_rockway I coded the abm to turn water into ice unless there's certain amount of light next to it. That was pretty simple :)
06:40 leo_rockway is there something in the API to evaluate if a block is covered by another block (other than air)?
06:43 leo_rockway something like the "neighbors" option, but only on top.
06:46 leo_rockway on top at any distance, I should say. As in, not exposed to the sky.
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06:56 Guest84071 I couldn't tell you, sorry. I'm new around here.
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07:35 Nezrok Guest84071, still here?
07:50 Nezrok !tell Guest84071 Drew this up for you real quick https://github.com/AnyZeeAreOkay/colorchange/blob/master/init.lua
07:50 MinetestBot Nezrok: yeah, yeah
07:51 Nezrok Sassy bot :p
08:05 Guest84071 im here
08:05 MinetestBot Guest84071: Jun-01 07:50 UTC <Nezrok> Drew this up for you real quick https://github.com/AnyZeeAreOkay/colorchange/blob/master/init.lua
08:06 Guest84071 sorry on YT and installing an OS on a lptop
08:07 Guest84071 so the params declare the variables, 1,2,3 which are the rgb for the tag color?
08:07 Guest84071 lol that is a sassy bot
08:08 Guest84071 im im going to test this
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08:24 Guest84071 it did not have an effect. https://pixeldrain.com/api/file/Buo14YHW     I changed lines 12-14  to be in the format:    local numberone = 255
08:24 Guest84071 255,0,0
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08:24 Guest84071 but thank you anyways
08:25 Guest84071 I'm trying to adjust the chat color, not the player tag above the player. I know this is done in some chat mods and I've seen it in Xanadu
08:25 Guest84071 I'll dig deeper again sometime but thanks
08:36 Guest84071 (255, 5, 5) didn't work either, I noticed the comments stating it needed to be between 3 and tried it like that
08:46 leo_rockway I figured out I can use line_of_sight to check the nodes above another node.
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08:51 Guest84071 ill be back later im exhausted. Goodluck
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10:11 SNDBX hi
10:13 SNDBX I am live with a new survival world of minetest / MineClone (day 3), please join me and help build a new world! https://www.youtube.com/channel/UCkWAn0Wt8Gw4p3m_y37gZuw/live
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10:45 leo_rockway SNDBX: nice :)
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18:03 paramat leo_rockway "As in, not exposed to the sky." 'get node light at midday' for the node above, if 15 (direct sunlight) it's exposed to sky
18:04 paramat https://github.com/minetest/minetest/blob/b1b40fef16a17f4a6da7d4268af8f0921dbe829c/doc/lua_api.txt#L3969
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18:21 Krock leo_rockway: nodes without 'sunlight_propagates = true' have a light level of 0, just in case you're wondering
18:22 Krock thus, surrounding nodes have to be checked
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18:59 leo_rockway paramat: that's a much better approach. What I had done is check line of sight only a few nodes up.
18:59 leo_rockway Krock: thanks :)
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19:11 MinetestBot [git] An0n3m0us -> minetest/minetest_game: Add groups for tools and mushrooms (#2378) e19f42d https://git.io/fjEWh (2019-06-01T19:10:30Z)
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19:51 MinetestBot [git] paramat -> minetest/minetest: Dungeons: Settable density noise, move number calculation to mapgens … 7379aa7 https://git.io/fjElF (2019-06-01T19:50:43Z)
19:55 paramat hm? a node can be 'paramtype = "light"' and not propagate sunlight, and have a light level between 0 and 14
19:56 paramat but, a non-air node with sunlight propagates = true may have a light level of 15
19:57 paramat anyway, mapgens can now set the noise parameters that control number of dungeons per mapchunk ^_^
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19:59 paramat i wonder if the 'open to sky' check would fail under glass
20:01 paramat but, it's good enough
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20:43 DS-minetest hi
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21:49 mothrah Can anyone tell me what happened to the meseors mod?
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21:53 DS-minetest good question
21:54 DS-minetest but here's the source of my local clone: https://github.com/bell07/minetest-meseor
21:55 mothrah Ooh, thank you
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22:17 Ruslan1 scr267_:
22:22 Ruslan1 VanessaE: I don’t want to see Courtney in your channel also I don’t want pm her
22:27 VanessaE Ruslan1: I don't care what you want.
22:27 VanessaE you're not even able to chat in my channel anyway
22:28 Ruslan1 Ok I just saying
22:30 VanessaE stop saying
22:30 VanessaE I don't want to hear about your drama
22:30 Ruslan1 Ok
22:32 paramat oh meseors, i deleted the mod
22:33 VanessaE speaking of deleted mods, sorcerykid or bitbucket fucked up her extra_doors mod, "access denied"
22:34 paramat it needs a complete rewrite to use a lua voxel manipulator, currently it's horribly slow
22:34 paramat (meseors that is)
22:35 VanessaE I was gonna say, doors ain't *that* slow :P
22:45 * cheapie right-clicks a door, then goes to make some food while it opens
22:47 cheapie Though speaking of slow, I set the various Luacontroller limits (memory size and max events) to insane levels and then configured my gas pump thing for 100,000 pumps. I'm still waiting for it to initialize all of those :P
22:48 cheapie Heh, looks like it eventually gave up at some random line with "'for' limit must be a number"
22:49 cheapie I mean, I'm pretty sure 100000 is a number, but I guess something disagrees with me on that.
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23:23 leo_rockway paramat │ i wonder if the 'open to sky' check would fail under glass <--- it does, but I'm okay with that.
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23:55 paramat ok

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