Time |
Nick |
Message |
00:02 |
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00:11 |
cheapie |
I normally just use worldmods for everything anyway - the "put all the mods in one spot and enable them per-world" thing is really kind of a pain. |
00:11 |
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00:12 |
cheapie |
Plus it kinda falls apart when you're doing any kind of mod development and have different versions of the same mod sitting around. |
00:18 |
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00:18 |
leo_rockway |
another question: any chance the fine developers could take another look at issue #2399 ? It breaks normal cobblestone generators depending on the direction of the lava flow. |
00:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/2399 -- Lava doesnt flow correct |
00:18 |
leo_rockway |
thank you, kind ShadowBot |
00:19 |
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00:27 |
paramat |
the liquid flowing code is complex so 2399 may be difficult to fix |
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03:26 |
matsaman |
not that it's such a big deal, but databases can actually be backed up while they're running =) |
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04:01 |
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04:01 |
Ender3Guy |
Does anyone know if minecraft has stroke times for swords the way Minetest does? |
04:01 |
Ender3Guy |
I'm looking for a way to disable stroke time through a mod. |
04:03 |
Ender3Guy |
My idea is to define new sword types that can be crafted from a regulas sword surrounded by its base material (e.g. Diamond ingots, wood planks, Mese crystals, etc.) |
04:32 |
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04:46 |
leo_rockway |
well, he left... Minecraft didn't use to have stroke time, but they added it later (they copied Minetest!) |
04:51 |
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05:33 |
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05:33 |
jeremy_ |
Hi |
05:35 |
Guest84071 |
hi |
05:42 |
leo_rockway |
hello, Guest84071 |
05:42 |
Guest84071 |
hows it going |
05:42 |
leo_rockway |
I'm doing fine, how about you? |
05:42 |
Guest84071 |
no need to call me guest84071.. thats so specific i didnt choose this name :0 |
05:42 |
Guest84071 |
Doing dandy |
05:42 |
Guest84071 |
glad to hear youre doing fine |
05:43 |
Guest84071 |
are you aware of any method to set the player names in a minetest server to a color? ive seen some servers accomplish this but i cant find it via forums at this point |
05:43 |
Guest84071 |
and also, whats up? |
06:08 |
leo_rockway |
I haven't been using minetest_game much, so I'm not sure. |
06:08 |
leo_rockway |
there might be a mod for name coloring. |
06:18 |
Nezrok |
Hello Guest84071, this can be done with something, "player = minetest.get_player_by_name(somevariable) player:set_nametag_attributes({color = {a = 255, r = 55, g = 255, b = 555}})" |
06:18 |
Nezrok |
Which, as an example, would make the nametag green |
06:19 |
Nezrok |
Sorry I put 555 oops |
06:19 |
Guest84071 |
no worries |
06:19 |
Guest84071 |
so make a init.lua, and just dump that line in it and the nametag_attribute should change? |
06:19 |
Nezrok |
Well no, you need a way to decide what player to change the color on |
06:20 |
Guest84071 |
I'm a bit noob at lua scripting so i can prob search based off that attribute name and find somethign that accomplishes this |
06:20 |
Guest84071 |
im surprised its not in the forums already ive been looking but there is no mod for it |
06:20 |
Guest84071 |
only client side mods |
06:36 |
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06:40 |
leo_rockway |
I coded the abm to turn water into ice unless there's certain amount of light next to it. That was pretty simple :) |
06:40 |
leo_rockway |
is there something in the API to evaluate if a block is covered by another block (other than air)? |
06:43 |
leo_rockway |
something like the "neighbors" option, but only on top. |
06:46 |
leo_rockway |
on top at any distance, I should say. As in, not exposed to the sky. |
06:49 |
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06:56 |
Guest84071 |
I couldn't tell you, sorry. I'm new around here. |
06:59 |
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07:31 |
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07:35 |
Nezrok |
Guest84071, still here? |
07:50 |
Nezrok |
!tell Guest84071 Drew this up for you real quick https://github.com/AnyZeeAreOkay/colorchange/blob/master/init.lua |
07:50 |
MinetestBot |
Nezrok: yeah, yeah |
07:51 |
Nezrok |
Sassy bot :p |
08:05 |
Guest84071 |
im here |
08:05 |
MinetestBot |
Guest84071: Jun-01 07:50 UTC <Nezrok> Drew this up for you real quick https://github.com/AnyZeeAreOkay/colorchange/blob/master/init.lua |
08:06 |
Guest84071 |
sorry on YT and installing an OS on a lptop |
08:07 |
Guest84071 |
so the params declare the variables, 1,2,3 which are the rgb for the tag color? |
08:07 |
Guest84071 |
lol that is a sassy bot |
08:08 |
Guest84071 |
im im going to test this |
08:22 |
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08:24 |
Guest84071 |
it did not have an effect. https://pixeldrain.com/api/file/Buo14YHW I changed lines 12-14 to be in the format: local numberone = 255 |
08:24 |
Guest84071 |
255,0,0 |
08:24 |
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08:24 |
Guest84071 |
but thank you anyways |
08:25 |
Guest84071 |
I'm trying to adjust the chat color, not the player tag above the player. I know this is done in some chat mods and I've seen it in Xanadu |
08:25 |
Guest84071 |
I'll dig deeper again sometime but thanks |
08:36 |
Guest84071 |
(255, 5, 5) didn't work either, I noticed the comments stating it needed to be between 3 and tried it like that |
08:46 |
leo_rockway |
I figured out I can use line_of_sight to check the nodes above another node. |
08:49 |
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08:51 |
Guest84071 |
ill be back later im exhausted. Goodluck |
08:59 |
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09:20 |
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10:04 |
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10:06 |
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10:11 |
SNDBX |
hi |
10:13 |
SNDBX |
I am live with a new survival world of minetest / MineClone (day 3), please join me and help build a new world! https://www.youtube.com/channel/UCkWAn0Wt8Gw4p3m_y37gZuw/live |
10:20 |
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10:32 |
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10:45 |
leo_rockway |
SNDBX: nice :) |
10:46 |
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18:00 |
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18:03 |
paramat |
leo_rockway "As in, not exposed to the sky." 'get node light at midday' for the node above, if 15 (direct sunlight) it's exposed to sky |
18:04 |
paramat |
https://github.com/minetest/minetest/blob/b1b40fef16a17f4a6da7d4268af8f0921dbe829c/doc/lua_api.txt#L3969 |
18:15 |
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18:21 |
Krock |
leo_rockway: nodes without 'sunlight_propagates = true' have a light level of 0, just in case you're wondering |
18:22 |
Krock |
thus, surrounding nodes have to be checked |
18:49 |
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18:59 |
leo_rockway |
paramat: that's a much better approach. What I had done is check line of sight only a few nodes up. |
18:59 |
leo_rockway |
Krock: thanks :) |
19:01 |
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19:11 |
MinetestBot |
[git] An0n3m0us -> minetest/minetest_game: Add groups for tools and mushrooms (#2378) e19f42d https://git.io/fjEWh (2019-06-01T19:10:30Z) |
19:41 |
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19:51 |
MinetestBot |
[git] paramat -> minetest/minetest: Dungeons: Settable density noise, move number calculation to mapgens … 7379aa7 https://git.io/fjElF (2019-06-01T19:50:43Z) |
19:55 |
paramat |
hm? a node can be 'paramtype = "light"' and not propagate sunlight, and have a light level between 0 and 14 |
19:56 |
paramat |
but, a non-air node with sunlight propagates = true may have a light level of 15 |
19:57 |
paramat |
anyway, mapgens can now set the noise parameters that control number of dungeons per mapchunk ^_^ |
19:58 |
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19:59 |
paramat |
i wonder if the 'open to sky' check would fail under glass |
20:01 |
paramat |
but, it's good enough |
20:12 |
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20:43 |
DS-minetest |
hi |
21:47 |
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21:49 |
mothrah |
Can anyone tell me what happened to the meseors mod? |
21:49 |
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21:53 |
DS-minetest |
good question |
21:54 |
DS-minetest |
but here's the source of my local clone: https://github.com/bell07/minetest-meseor |
21:55 |
mothrah |
Ooh, thank you |
22:09 |
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22:17 |
Ruslan1 |
scr267_: |
22:22 |
Ruslan1 |
VanessaE: I don’t want to see Courtney in your channel also I don’t want pm her |
22:27 |
VanessaE |
Ruslan1: I don't care what you want. |
22:27 |
VanessaE |
you're not even able to chat in my channel anyway |
22:28 |
Ruslan1 |
Ok I just saying |
22:30 |
VanessaE |
stop saying |
22:30 |
VanessaE |
I don't want to hear about your drama |
22:30 |
Ruslan1 |
Ok |
22:32 |
paramat |
oh meseors, i deleted the mod |
22:33 |
VanessaE |
speaking of deleted mods, sorcerykid or bitbucket fucked up her extra_doors mod, "access denied" |
22:34 |
paramat |
it needs a complete rewrite to use a lua voxel manipulator, currently it's horribly slow |
22:34 |
paramat |
(meseors that is) |
22:35 |
VanessaE |
I was gonna say, doors ain't *that* slow :P |
22:45 |
* cheapie |
right-clicks a door, then goes to make some food while it opens |
22:47 |
cheapie |
Though speaking of slow, I set the various Luacontroller limits (memory size and max events) to insane levels and then configured my gas pump thing for 100,000 pumps. I'm still waiting for it to initialize all of those :P |
22:48 |
cheapie |
Heh, looks like it eventually gave up at some random line with "'for' limit must be a number" |
22:49 |
cheapie |
I mean, I'm pretty sure 100000 is a number, but I guess something disagrees with me on that. |
23:09 |
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23:23 |
leo_rockway |
paramat │ i wonder if the 'open to sky' check would fail under glass <--- it does, but I'm okay with that. |
23:25 |
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23:55 |
paramat |
ok |