Time Nick Message 00:11 cheapie I normally just use worldmods for everything anyway - the "put all the mods in one spot and enable them per-world" thing is really kind of a pain. 00:12 cheapie Plus it kinda falls apart when you're doing any kind of mod development and have different versions of the same mod sitting around. 00:18 leo_rockway another question: any chance the fine developers could take another look at issue #2399 ? It breaks normal cobblestone generators depending on the direction of the lava flow. 00:18 ShadowBot https://github.com/minetest/minetest/issues/2399 -- Lava doesnt flow correct 00:18 leo_rockway thank you, kind ShadowBot 00:27 paramat the liquid flowing code is complex so 2399 may be difficult to fix 03:26 matsaman not that it's such a big deal, but databases can actually be backed up while they're running =) 04:01 Ender3Guy Does anyone know if minecraft has stroke times for swords the way Minetest does? 04:01 Ender3Guy I'm looking for a way to disable stroke time through a mod. 04:03 Ender3Guy My idea is to define new sword types that can be crafted from a regulas sword surrounded by its base material (e.g. Diamond ingots, wood planks, Mese crystals, etc.) 04:46 leo_rockway well, he left... Minecraft didn't use to have stroke time, but they added it later (they copied Minetest!) 05:33 jeremy_ Hi 05:35 Guest84071 hi 05:42 leo_rockway hello, Guest84071 05:42 Guest84071 hows it going 05:42 leo_rockway I'm doing fine, how about you? 05:42 Guest84071 no need to call me guest84071.. thats so specific i didnt choose this name :0 05:42 Guest84071 Doing dandy 05:42 Guest84071 glad to hear youre doing fine 05:43 Guest84071 are you aware of any method to set the player names in a minetest server to a color? ive seen some servers accomplish this but i cant find it via forums at this point 05:43 Guest84071 and also, whats up? 06:08 leo_rockway I haven't been using minetest_game much, so I'm not sure. 06:08 leo_rockway there might be a mod for name coloring. 06:18 Nezrok Hello Guest84071, this can be done with something, "player = minetest.get_player_by_name(somevariable) player:set_nametag_attributes({color = {a = 255, r = 55, g = 255, b = 555}})" 06:18 Nezrok Which, as an example, would make the nametag green 06:19 Nezrok Sorry I put 555 oops 06:19 Guest84071 no worries 06:19 Guest84071 so make a init.lua, and just dump that line in it and the nametag_attribute should change? 06:19 Nezrok Well no, you need a way to decide what player to change the color on 06:20 Guest84071 I'm a bit noob at lua scripting so i can prob search based off that attribute name and find somethign that accomplishes this 06:20 Guest84071 im surprised its not in the forums already ive been looking but there is no mod for it 06:20 Guest84071 only client side mods 06:40 leo_rockway I coded the abm to turn water into ice unless there's certain amount of light next to it. That was pretty simple :) 06:40 leo_rockway is there something in the API to evaluate if a block is covered by another block (other than air)? 06:43 leo_rockway something like the "neighbors" option, but only on top. 06:46 leo_rockway on top at any distance, I should say. As in, not exposed to the sky. 06:56 Guest84071 I couldn't tell you, sorry. I'm new around here. 07:35 Nezrok Guest84071, still here? 07:50 Nezrok !tell Guest84071 Drew this up for you real quick https://github.com/AnyZeeAreOkay/colorchange/blob/master/init.lua 07:50 MinetestBot Nezrok: yeah, yeah 07:51 Nezrok Sassy bot :p 08:05 Guest84071 im here 08:05 MinetestBot Guest84071: Jun-01 07:50 UTC Drew this up for you real quick https://github.com/AnyZeeAreOkay/colorchange/blob/master/init.lua 08:06 Guest84071 sorry on YT and installing an OS on a lptop 08:07 Guest84071 so the params declare the variables, 1,2,3 which are the rgb for the tag color? 08:07 Guest84071 lol that is a sassy bot 08:08 Guest84071 im im going to test this 08:24 Guest84071 it did not have an effect. https://pixeldrain.com/api/file/Buo14YHW I changed lines 12-14 to be in the format: local numberone = 255 08:24 Guest84071 255,0,0 08:24 Guest84071 but thank you anyways 08:25 Guest84071 I'm trying to adjust the chat color, not the player tag above the player. I know this is done in some chat mods and I've seen it in Xanadu 08:25 Guest84071 I'll dig deeper again sometime but thanks 08:36 Guest84071 (255, 5, 5) didn't work either, I noticed the comments stating it needed to be between 3 and tried it like that 08:46 leo_rockway I figured out I can use line_of_sight to check the nodes above another node. 08:51 Guest84071 ill be back later im exhausted. Goodluck 10:11 SNDBX hi 10:13 SNDBX I am live with a new survival world of minetest / MineClone (day 3), please join me and help build a new world! https://www.youtube.com/channel/UCkWAn0Wt8Gw4p3m_y37gZuw/live 10:45 leo_rockway SNDBX: nice :) 18:03 paramat leo_rockway "As in, not exposed to the sky." 'get node light at midday' for the node above, if 15 (direct sunlight) it's exposed to sky 18:04 paramat https://github.com/minetest/minetest/blob/b1b40fef16a17f4a6da7d4268af8f0921dbe829c/doc/lua_api.txt#L3969 18:21 Krock leo_rockway: nodes without 'sunlight_propagates = true' have a light level of 0, just in case you're wondering 18:22 Krock thus, surrounding nodes have to be checked 18:59 leo_rockway paramat: that's a much better approach. What I had done is check line of sight only a few nodes up. 18:59 leo_rockway Krock: thanks :) 19:11 MinetestBot 02[git] 04An0n3m0us -> 03minetest/minetest_game: Add groups for tools and mushrooms (#2378) 13e19f42d https://git.io/fjEWh (152019-06-01T19:10:30Z) 19:51 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Dungeons: Settable density noise, move number calculation to mapgens … 137379aa7 https://git.io/fjElF (152019-06-01T19:50:43Z) 19:55 paramat hm? a node can be 'paramtype = "light"' and not propagate sunlight, and have a light level between 0 and 14 19:56 paramat but, a non-air node with sunlight propagates = true may have a light level of 15 19:57 paramat anyway, mapgens can now set the noise parameters that control number of dungeons per mapchunk ^_^ 19:59 paramat i wonder if the 'open to sky' check would fail under glass 20:01 paramat but, it's good enough 20:43 DS-minetest hi 21:49 mothrah Can anyone tell me what happened to the meseors mod? 21:53 DS-minetest good question 21:54 DS-minetest but here's the source of my local clone: https://github.com/bell07/minetest-meseor 21:55 mothrah Ooh, thank you 22:17 Ruslan1 scr267_: 22:22 Ruslan1 VanessaE: I don’t want to see Courtney in your channel also I don’t want pm her 22:27 VanessaE Ruslan1: I don't care what you want. 22:27 VanessaE you're not even able to chat in my channel anyway 22:28 Ruslan1 Ok I just saying 22:30 VanessaE stop saying 22:30 VanessaE I don't want to hear about your drama 22:30 Ruslan1 Ok 22:32 paramat oh meseors, i deleted the mod 22:33 VanessaE speaking of deleted mods, sorcerykid or bitbucket fucked up her extra_doors mod, "access denied" 22:34 paramat it needs a complete rewrite to use a lua voxel manipulator, currently it's horribly slow 22:34 paramat (meseors that is) 22:35 VanessaE I was gonna say, doors ain't *that* slow :P 22:45 * cheapie right-clicks a door, then goes to make some food while it opens 22:47 cheapie Though speaking of slow, I set the various Luacontroller limits (memory size and max events) to insane levels and then configured my gas pump thing for 100,000 pumps. I'm still waiting for it to initialize all of those :P 22:48 cheapie Heh, looks like it eventually gave up at some random line with "'for' limit must be a number" 22:49 cheapie I mean, I'm pretty sure 100000 is a number, but I guess something disagrees with me on that. 23:23 leo_rockway paramat │ i wonder if the 'open to sky' check would fail under glass <--- it does, but I'm okay with that. 23:55 paramat ok