Time |
Nick |
Message |
00:31 |
|
indiana joined #minetest |
00:54 |
|
Fritigern joined #minetest |
01:15 |
|
Jordach joined #minetest |
01:18 |
|
Copenhagen_Bram joined #minetest |
02:09 |
|
Cornelia joined #minetest |
02:48 |
|
Professionalmobi joined #minetest |
02:49 |
Professionalmobi |
aa |
02:49 |
Professionalmobi |
im gay |
02:51 |
Professionalmobi |
SADASF |
03:05 |
|
Professionalmobi left #minetest |
03:06 |
|
ProMobilePlayer joined #minetest |
03:07 |
ProMobilePlayer |
a |
03:07 |
|
ProMobilePlayer left #minetest |
03:09 |
|
ProMobilePlayer joined #minetest |
03:10 |
ProMobilePlayer |
aaaaaaaaaaaaaaaa |
03:10 |
ProMobilePlayer |
aaaaaaaaaaaaaaaaa |
03:10 |
ProMobilePlayer |
aaaaaaaaaaaaaaaa |
03:10 |
ProMobilePlayer |
aaaaaaaaaaaaaaaaaaaaaaaa |
03:10 |
sofar |
that's enough, thanks |
03:10 |
ProMobilePlayer |
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa |
03:10 |
ProMobilePlayer |
no |
03:11 |
ProMobilePlayer |
I am a professional mobile player you cannot tell me what to do |
03:11 |
ProMobilePlayer |
you are a noob. |
03:11 |
sofar |
from my experience, everyone with "pro" in their name is not a pro |
03:12 |
sofar |
real pro's don't use webchat either and get a real IRC client |
03:13 |
ProMobilePlayer |
tthis is a real IRC client you moron |
03:13 |
sofar |
ProMobilePlayer (58980986gateway/web/freenode/ip.88.152.9.134) has joined #minetest |
03:13 |
sofar |
I guess you haven't figured out how to install software on your mom's PC |
03:13 |
ProMobilePlayer |
No thats fake |
03:14 |
ProMobilePlayer |
you install sofware by saying ALI BABA |
03:14 |
sofar |
do you have any valuable contributions or on-topic questions? or are you just here to waste your own time? |
03:16 |
ProMobilePlayer |
yes i have one question whats the piece of 1+1 that equals 7 with times 2 minetest 1 and a diamond and wooden block |
03:19 |
|
cdde joined #minetest |
03:38 |
|
bingfengfsx joined #minetest |
03:39 |
|
Fritigern joined #minetest |
04:21 |
|
Fritigern joined #minetest |
05:39 |
|
AntumD joined #minetest |
06:05 |
|
fwhcat joined #minetest |
07:10 |
|
CWz joined #minetest |
08:42 |
|
proller joined #minetest |
09:24 |
|
ensonic joined #minetest |
09:26 |
|
mensious joined #minetest |
09:26 |
|
Volgaar joined #minetest |
09:48 |
|
jluc joined #minetest |
10:12 |
|
fwhcat joined #minetest |
10:13 |
|
Pie-jacker875 joined #minetest |
10:17 |
|
Beton joined #minetest |
10:35 |
|
illwieckz joined #minetest |
10:57 |
|
ensonic joined #minetest |
11:14 |
|
Fixer joined #minetest |
11:21 |
|
Krock joined #minetest |
11:56 |
|
sy joined #minetest |
11:57 |
sy |
Hi folks, having some trouble updating my minetest from the latest stable release on alpine |
11:57 |
sy |
all goes well until this https://0x0.st/zMW3.txt |
12:00 |
sy |
Currently trying with -DENABLE_GETTEXT=0 |
12:18 |
Krock |
did you install the development package for libgettext? |
12:35 |
Ingar |
depends on your distro |
12:37 |
Ingar |
apt-cache search libgettext might help you |
12:38 |
Ingar |
oh alpine is weird |
12:43 |
|
lllI1I joined #minetest |
12:44 |
|
FreeFull joined #minetest |
12:50 |
fwhcat |
apk search gettext |
12:50 |
fwhcat |
should be the equivalent :3 |
13:11 |
|
indiana joined #minetest |
13:17 |
|
pyrollo joined #minetest |
13:40 |
|
cdde joined #minetest |
13:43 |
|
illwieckz joined #minetest |
13:55 |
|
OxE7` joined #minetest |
14:10 |
|
Jordach joined #minetest |
14:23 |
|
Unit193 joined #minetest |
14:28 |
|
Niwla23 joined #minetest |
14:28 |
Niwla23 |
https://i.postimg.cc/RVvBTXC8/grafik.png |
14:28 |
Niwla23 |
What does that mean? |
14:29 |
Niwla23 |
When a second player joins, i get these messages and than one client crashs |
14:29 |
Niwla23 |
Its completely new compiled without mods |
14:29 |
Niwla23 |
just mtg |
14:30 |
Niwla23 |
5.0.1 |
14:30 |
|
cdde joined #minetest |
14:32 |
Niwla23 |
piraspberrypi:~/minetest/bin $ ./minetestserver |
14:32 |
Niwla23 |
.__ __ __ |
14:32 |
Niwla23 |
_____ |__| ____ _____/ |_ ____ _______/ |_ |
14:32 |
Niwla23 |
/ \| |/ \_/ __ \ __\/ __ \ / ___/\ __\ |
14:32 |
Niwla23 |
| Y Y \ | | \ ___/| | \ ___/ \___ \ | | |
14:32 |
Niwla23 |
|__|_| /__|___| /\___ >__| \___ >____ > |__| |
14:32 |
Niwla23 |
\/ \/ \/ \/ \/ |
14:32 |
Niwla23 |
2019-06-02 15:54:54: ACTION[Main]: World at [/home/pi/minetest/bin/../worlds/world] |
14:32 |
Niwla23 |
2019-06-02 15:54:54: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000. |
14:32 |
Niwla23 |
2019-06-02 15:55:05: ACTION[Server]: ADMIN [192.168.178.49] joins game. |
14:32 |
Niwla23 |
2019-06-02 15:55:05: ACTION[Server]: ADMIN joins game. List of players: ADMIN |
14:32 |
Niwla23 |
2019-06-02 15:55:45: ACTION[Server]: ADMIN damaged by 13 hp at (-152.759,-3.7,-19.8) |
14:32 |
Niwla23 |
2019-06-02 15:56:05: ACTION[Server]: Niwla [192.168.178.49] joins game. |
14:32 |
Niwla23 |
2019-06-02 15:56:05: ACTION[Server]: Niwla joins game. List of players: ADMIN Niwla |
14:32 |
Niwla23 |
2019-06-02 15:56:32: ACTION[Server]: ADMIN leaves game. List of players: Niwla |
14:35 |
|
Volgaar joined #minetest |
14:36 |
Jordach |
watch the spam, if it needs more than two lines, use a pastebin |
14:41 |
|
Sketch2 joined #minetest |
14:48 |
|
riff-IRC joined #minetest |
14:48 |
BuckarooBanzai58 |
Niwla23: does anything else use the database file? Maybe a second server instance?? |
14:49 |
Niwla23 |
no, i do not think so |
14:55 |
Niwla23 |
from mt discord: |
14:55 |
Niwla23 |
Lone_Wolf heute um 16:48 Uhr |
14:55 |
Niwla23 |
@Niwla Two clients online with mapsave enabled cause that |
14:55 |
Niwla23 |
thats it |
15:02 |
sfan5 |
Niwla23: thats a client side message |
15:03 |
Niwla23 |
yep, i now thought so |
15:04 |
Krock |
BuckarooBanzai58: backup scripts, minetestmapper. but really, those shouldn't access the file while the server is running |
15:06 |
|
CWz joined #minetest |
15:08 |
Jordach |
do those tasks between server reboot |
15:09 |
Jordach |
*never* on a live server |
15:11 |
Krock |
*happy file corruption noises* |
15:12 |
BuckarooBanzai58 |
It was Niwla23's issue btw... :P |
15:14 |
* BuckarooBanzai58 |
doesn't play with sqlite ;) |
15:34 |
sy |
is it possible to sleep in a luacontroller program? |
15:35 |
|
Wuzzy joined #minetest |
15:36 |
BuckarooBanzai58 |
sy: no, but you can use interrupts. Otherwise with sleep your world wozld stop... :/ |
15:36 |
BuckarooBanzai58 |
*world |
15:36 |
BuckarooBanzai58 |
*would |
15:37 |
sy |
:( |
15:37 |
sy |
there's an interrupt() call but I've not managed to figure out what it does |
15:43 |
|
craigger joined #minetest |
15:47 |
BuckarooBanzai58 |
sy: https://gist.github.com/thomasrudin/11ff23ae13c7531d24b7d78169c43cd0 something like this |
15:52 |
Sketch2 |
that's not checking for the intrrupt ID |
15:54 |
BuckarooBanzai58 |
Sketch2: but it works as a simple example... |
15:54 |
|
BuckarooBanzai joined #minetest |
16:04 |
Sketch2 |
sy -- https://git.io/fjEV4 |
16:22 |
|
DS-minetest joined #minetest |
16:22 |
DS-minetest |
hi |
16:23 |
DS-minetest |
hehe, looks like we have a formspec label now |
16:39 |
|
ensonic joined #minetest |
16:40 |
sy |
Sketch2: sorry, still not understanding |
16:40 |
sy |
how might i have a delay between say, setting two ports |
16:41 |
DS-minetest |
sy: have you read http://mesecons.net/luacontroller/ already? |
16:42 |
sy |
yeah |
16:43 |
|
Foz joined #minetest |
16:43 |
DS-minetest |
interrupt(delay, iid) will trigger an event with event.type = "interrupt" and event.iid = iid after delay seconds |
16:45 |
sy |
OH |
16:45 |
sy |
that's not how i understood at all |
16:45 |
sy |
okay, easy enough now, thanks |
16:46 |
|
ircSparky joined #minetest |
16:48 |
|
Nezrok joined #minetest |
16:58 |
|
MicahTheTanker joined #minetest |
16:58 |
MicahTheTanker |
Hello I need modding help |
16:58 |
DS-minetest |
ask |
16:58 |
MicahTheTanker |
I am trying to make a Sprinting Mod but I am not perfectly sure how to use global step |
16:59 |
Krock |
hi |
16:59 |
Krock |
You can register the callback like this: https://github.com/PilzAdam/item_drop/blob/master/init.lua#L1-L2 |
16:59 |
MicahTheTanker |
I think I need to use this: minetest.register_globalstep(function(dtime) |
16:59 |
Krock |
-- code here |
16:59 |
Krock |
end) |
17:00 |
DS-minetest |
https://github.com/minetest/minetest/blob/7379aa74cf98c7e4c7aa5325ef1531d412a0abac/doc/lua_api.txt#L3692-L3693 |
17:00 |
MicahTheTanker |
well I dont think I know what that meens |
17:00 |
MicahTheTanker |
ok I have that part |
17:00 |
Krock |
you're passing register_globalstep your own function. that one is called each server step |
17:01 |
Krock |
dtime is the time between the last call and now |
17:01 |
MicahTheTanker |
But I want it to work like when I push E it enables sprint |
17:01 |
Krock |
for that you need to iterate through the players as seen in the example |
17:01 |
MicahTheTanker |
but when you release E it will stop |
17:01 |
MicahTheTanker |
hmm ok |
17:01 |
|
nowhere_man joined #minetest |
17:01 |
Krock |
use player:get_player_controls().aux1 to determinate whether they press E (special/aux key) |
17:02 |
Krock |
that function can also be found in the lua api file |
17:02 |
MicahTheTanker |
ok |
17:02 |
Krock |
afterwards, if that applies: change the player physics so they can run faster |
17:02 |
DS-minetest |
you might want to override player physics to make the player faster: https://github.com/minetest/minetest/blob/7379aa74cf98c7e4c7aa5325ef1531d412a0abac/doc/lua_api.txt#L5301 |
17:02 |
Krock |
ninja'd |
17:02 |
Krock |
:P |
17:03 |
MicahTheTanker |
ok is this raw code or do I need to make the code myself? |
17:04 |
Krock |
the code I pointed out is just one example of how to use the globalstep. there are already sprint mods around if you want to take a look at them |
17:04 |
DS-minetest |
use your computer to write the files of the mod onto your hard drive |
17:04 |
Krock |
of course, programming it yourself would be way more helpful |
17:04 |
Krock |
DS-minetest: what if they don't have a hard drive? |
17:04 |
MicahTheTanker |
yeah I know there is other sprint mods out there but they are WAY to complicated |
17:05 |
DS-minetest |
Krock: then on any other mass medium memory device |
17:05 |
MicahTheTanker |
I just want to know what to type |
17:05 |
Krock |
https://github.com/everamzah/simple_sprint/blob/master/init.lua |
17:05 |
MicahTheTanker |
i am on a harddrive |
17:05 |
Krock |
still too complicated? |
17:05 |
DS-minetest |
MicahTheTanker: first make the mod folder |
17:06 |
Krock |
btw: the player ~= nil check there can be removed. it's superfluous. |
17:06 |
MicahTheTanker |
I think I did it |
17:06 |
DS-minetest |
https://github.com/minetest/minetest/blob/7379aa74cf98c7e4c7aa5325ef1531d412a0abac/doc/lua_api.txt#L130 |
17:06 |
Krock |
it doesn't get simpler than everamzah's version :D |
17:07 |
* Krock |
mutes himself. Time to stop flooding |
17:08 |
MicahTheTanker |
thanks |
17:08 |
MicahTheTanker |
I think i did it |
17:08 |
* MicahTheTanker |
Is gratefull |
17:08 |
Krock |
!next |
17:08 |
MinetestBot |
Another satisfied customer. Next! |
17:08 |
DS-minetest |
MicahTheTanker: if you need help for lua, see http://www.lua.org/manual/5.1/ |
17:08 |
MicahTheTanker |
ok |
17:09 |
MicahTheTanker |
hey wait |
17:09 |
MicahTheTanker |
me and my friend Joseph13 wonder if there is a way to do sprint and stuff without globelstep |
17:10 |
MicahTheTanker |
he is making a mod but doesnt want to you globalstep |
17:10 |
DS-minetest |
no, this doesn't make sense |
17:11 |
DS-minetest |
the problem is that the client doesn't send the server when the user presses a button |
17:11 |
Krock |
DS-minetest: wrong |
17:11 |
|
Niwla joined #minetest |
17:11 |
DS-minetest |
sorry |
17:12 |
DS-minetest |
the server doesn't call a lua callback when it gets controls sent |
17:12 |
MicahTheTanker |
its fine |
17:12 |
Krock |
DS-minetest: correct |
17:12 |
MicahTheTanker |
hmmmm |
17:15 |
sy |
how might i connect a mesecon to a ceiling block though another? |
17:15 |
sy |
ie pressure plates |
17:16 |
MicahTheTanker |
using a MESE block |
17:16 |
DS-minetest |
I think, you can place a single vertical mesecons wire below the node under the pressure plate |
17:16 |
MicahTheTanker |
ds Minetest |
17:17 |
MicahTheTanker |
is there a way to make globalstep Not lag? |
17:17 |
sy |
DS-minetest: thanks, will try |
17:17 |
DS-minetest |
MicahTheTanker: yes, make the globalstep function as lightweight as possible |
17:18 |
MicahTheTanker |
ok that what i am doing |
17:18 |
MicahTheTanker |
And I still have lag |
17:18 |
MicahTheTanker |
minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do if player ~= nil then if player:get_player_control()["aux1"] then player:set_physics_override({speed = 2.5}) else player:set_physics_override({speed = 1}) end end end end) |
17:18 |
Krock |
singleplayer? |
17:19 |
MicahTheTanker |
yes |
17:19 |
Krock |
you might use other mods which take a lot time to compute, such as mapgen |
17:19 |
DS-minetest |
you might want to not use player:set_physics_override if the aux1 key wasn't changed |
17:19 |
MicahTheTanker |
I dont have anything but default enabled |
17:19 |
Krock |
uhm.. computer specs? |
17:20 |
MicahTheTanker |
intel core I3 hd 300 gfand 8 gigs ram |
17:20 |
MicahTheTanker |
but I play on my brothers server but not a lag in sight |
17:20 |
MicahTheTanker |
and the game is perfectly smooth |
17:21 |
Krock |
interesting. what happens if you start a local server instead of singlepalyer? |
17:21 |
MicahTheTanker |
its more like the game isnt registering that I push E or aux_1 untill a second later |
17:21 |
MicahTheTanker |
i will check |
17:21 |
Krock |
there's guaranteed a lag of 0.1s but that's acceptable I thinl |
17:22 |
MicahTheTanker |
ik but its worse then that |
17:22 |
DS-minetest |
try lowering the setting "dedicated_server_step" and see if that helps (but change it back later) |
17:22 |
MicahTheTanker |
ok |
17:23 |
Krock |
DS-minetest: only helps when they're playing on a server (remote or local) |
17:23 |
Krock |
singleplayer runs faster than that, maybe frame-based, dunno. |
17:24 |
MicahTheTanker |
wow that Almost fixed it |
17:25 |
|
ensonic joined #minetest |
17:30 |
MicahTheTanker |
so do you think that changing this setting will also cause mbs to go realy fast and furnaces to cook quick? |
17:30 |
DS-minetest |
no |
17:30 |
MicahTheTanker |
ok |
17:30 |
DS-minetest |
but change the setting back |
17:31 |
DS-minetest |
hm, on singleplayer, globalstep is indeed faster, 0.03 - 0.015 |
17:31 |
MicahTheTanker |
i dont get why I should turn it off if its helping? |
17:32 |
DS-minetest |
well, the server sends packages more quickly and so on, ergo it will lag more |
17:34 |
MicahTheTanker |
hmm i see |
17:37 |
MicahTheTanker |
ok I will have the results of testing with about 70 mods including my sprint thing while the server is hosted and I will see how much lag we can have |
17:37 |
DS-minetest |
try crafting with much lag |
17:38 |
MicahTheTanker |
hmm ok lag isnt too bad |
17:38 |
MicahTheTanker |
about adverage |
17:38 |
DS-minetest |
also if you have the item_drop mod installed and item pickup enabled, try to hold the drop key (Q) while looking straight down, like this you can hear how much it lags |
17:39 |
MicahTheTanker |
I cant detect ANY lag |
17:39 |
MicahTheTanker |
crafting is awsome and my run mod works pretty good |
17:40 |
cheapie |
^ I've noticed something like this before - globalstep seems to run faster in singleplayer. |
17:40 |
MicahTheTanker |
its hosted |
17:40 |
DS-minetest |
but don't forget that you changed that setting if something weird happens or if you search for ways to reduce lag |
17:40 |
MicahTheTanker |
ok |
17:41 |
MicahTheTanker |
so far the lag is better then it usaly is |
17:41 |
DS-minetest |
cheapie: did you get my forum pm btw? |
17:42 |
cheapie |
DS-minetest: Not recently? |
17:42 |
DS-minetest |
i mean the one from last tuesday |
17:43 |
DS-minetest |
the new digistuff button rules are problematic |
17:44 |
cheapie |
I don't seem to have any emails from then.... *looks at the forum itself* |
17:44 |
cheapie |
Forum PMs are generally not a very good way to contact me :P |
17:44 |
DS-minetest |
I'll resend it |
17:44 |
cheapie |
Yeah, I have no messages after May 24. |
17:45 |
cheapie |
Can't you just explain the problem here? |
17:46 |
DS-minetest |
of course |
17:46 |
DS-minetest |
before it was possible to connect a wire to the button over an edge |
17:47 |
DS-minetest |
for example if you place the button to a node and the wire on top of the node, it connects |
17:47 |
DS-minetest |
now this works nomore |
17:47 |
DS-minetest |
the mesecons button has this rule, too |
17:48 |
|
riff-IRC joined #minetest |
17:48 |
MicahTheTanker |
ok |
17:48 |
MicahTheTanker |
I got some more mods |
17:48 |
cheapie |
DS-minetest: So you want a (0,1,1) rule added? |
17:49 |
cheapie |
Or does it need to have this in all directions and not just towards the back of the button? |
17:49 |
DS-minetest |
well, to not break old builds it would be best if the button had all the rules that it had before in addition to the new ones |
17:49 |
cheapie |
I don't really want to have a whole bunch of extra rules that don't make a whole lot of sense. |
17:50 |
cheapie |
Especially if any builds broken by this can probably be fixed by just moving one digiline. |
17:50 |
DS-minetest |
yes, you are right |
17:51 |
cheapie |
The lack of proper rules was kind of a bug in the first place anyway. |
17:51 |
|
Volgaar joined #minetest |
17:51 |
DS-minetest |
well, the connections should be to one node behind the button, one node behind and one above, one node behind and one node below, and two nodes behind |
17:51 |
cheapie |
I'll go ahead and add (0,1,1) though. I'll push it later today when I get the final textures/mesh in place for the wall knob. |
17:52 |
DS-minetest |
btw why is the button now a wire? |
17:52 |
cheapie |
To make building large panels of them less of a pain. |
17:52 |
MinetestBot |
[git] acmgit -> minetest/minetest_game: Prevent potential crash caused by moss growth ABM 61bfac0 https://git.io/fjErf (2019-06-02T17:50:20Z) |
17:52 |
DS-minetest |
ah, i see |
17:52 |
cheapie |
The vast majority of the builds I've seen with arrays of buttons had them all connected to the same bus anyway. |
17:53 |
DS-minetest |
but can't one just place the buttons on a wall of digimese? |
17:53 |
cheapie |
That was the original idea, but it's ugly as hell :P |
17:53 |
cheapie |
Hence the receivers (that I need to disable collision on...) |
17:54 |
cheapie |
I need to disable collision on the insulated and vertical digilines too, I think. |
17:54 |
DS-minetest |
yes |
17:54 |
MicahTheTanker |
bye |
17:54 |
cheapie |
I think I might leave collision on for the top of the vertical digiline - vertical mesecons have always been kinda annoying in that you can fall down the hole they're in if you're not paying attention. |
17:55 |
cheapie |
Or I can make the vertical digiline (or maybe just the top?) act like a ladder? |
17:55 |
DS-minetest |
actually you don't even have to place the buttons on a digimese wall, as there are now receivers |
17:55 |
cheapie |
Yes, I think I said that :P |
17:56 |
cheapie |
This is what you wanted added to button rules, right? https://cheapiesystems.com/media/images/screenshot_20190602_125624.png |
17:57 |
DS-minetest |
imo a solid plate would be better than climbability |
17:57 |
cheapie |
to the button rules* |
17:57 |
DS-minetest |
yes |
17:57 |
cheapie |
OK, so collision on the top/bottom of vertical digilines, but not on the middle part, receivers, or insulated digilines? |
17:58 |
DS-minetest |
everything else can be made not collision able, as there's not the problem of falling |
17:59 |
DS-minetest |
it might make sense to make a mesecons PR to make the plates there solid, too |
17:59 |
DS-minetest |
actually it's a bit odd that digilines connects with front of the button |
17:59 |
DS-minetest |
there's no connection |
18:00 |
cheapie |
I'm not about to try submitting a PR to mesecons again, but you're welcome to try :P |
18:02 |
cheapie |
OK, receivers and insulated digilines no longer have collision. Vertical digilines have collision on the top, but not the middle, and the bottom has a custom collision box so that only the plate collides. |
18:03 |
|
nowhere_man joined #minetest |
18:03 |
cheapie |
The reason that digilines connect to the front of the button mostly just has to do with people seeming to expect that to work *shrug* |
18:05 |
DS-minetest |
imo just having rules like the mesecons button and the button not being a wire would be good |
18:05 |
cheapie |
Well, it's definitely staying a wire :P |
18:05 |
DS-minetest |
could digistuff override the lcd to use the receiver? |
18:06 |
cheapie |
Probably... |
18:06 |
cheapie |
But at the same time, the LCD covers the whole node so it doesn't really matter so much. |
18:06 |
cheapie |
(as in, you can just stick digimese behind it and it's not visible) |
18:06 |
DS-minetest |
ah, yes |
18:07 |
cheapie |
I mean, I can add receivers to arbitrary nodes pretty easily, actually, but it doesn't always make sense. |
18:07 |
|
Niwla23 joined #minetest |
18:07 |
cheapie |
FWIW, you may also notice that receivers don't get placed if the node they would be going through would be digimese - this allows people to still build button panels the old way if they want. |
18:08 |
cheapie |
If you want a receiver going through digimese, place the digimese after the receiver is already there. |
18:08 |
DS-minetest |
mhm |
18:09 |
DS-minetest |
the insulated digiline wire could have a simpler selection box |
18:09 |
DS-minetest |
just like the mesecons insulated |
18:09 |
cheapie |
Probably, yeah. Same with the receiver. |
18:10 |
DS-minetest |
and the nodebox of the insulated cross can be done with two overlapping boxes |
18:11 |
cheapie |
I don't really trust MT to not screw that up :P |
18:11 |
DS-minetest |
why? |
18:12 |
DS-minetest |
I wonder if a corssover digiline would somehow be possible ? |
18:12 |
cheapie |
Not from what I could see, otherwise I'd put one in. |
18:12 |
* cheapie |
works on some selection boxes |
18:13 |
|
jluc joined #minetest |
18:13 |
cheapie |
Have you tried out the new timer or (WIP) wall knob yet? |
18:14 |
DS-minetest |
actually I had the same idea about such a timer that uses node timer to send digiline |
18:14 |
DS-minetest |
it was even on my todo list |
18:14 |
DS-minetest |
the wall knob is not so pretty |
18:15 |
DS-minetest |
I wonder what it is good for |
18:15 |
cheapie |
I know, that's why it's a WIP :P |
18:15 |
cheapie |
VanessaE is making a mesh and textures for it. |
18:15 |
cheapie |
Right now it just has a placeholder nodebox and random texture. |
18:17 |
cheapie |
It's mostly intended for controlling the lights. |
18:17 |
|
DS-minetest_ joined #minetest |
18:20 |
|
DS-minetest joined #minetest |
18:24 |
DS-minetest |
the cross insulated could have a nodebox like this: {-0.5, -0.5, -1/16, 0.5, -3/8, 1/16}, |
18:24 |
DS-minetest |
{-1/16, -0.5, -0.5, 1/16, -3/8, 0.5} |
18:25 |
DS-minetest |
the new selection boxes look good |
18:27 |
|
AntumD joined #minetest |
18:39 |
DS-minetest |
I think, I've found a way to do the crossing |
18:40 |
DS-minetest |
no, sorry, false alarm |
19:03 |
|
Proxboxplayer joined #minetest |
19:11 |
|
DS-minetest joined #minetest |
19:22 |
DS-minetest |
:/ I give up |
19:22 |
Nezrok |
? |
19:23 |
DS-minetest |
I've searched a hacky way to make a digiline crossing wire like the mesecons crossing |
19:23 |
Nezrok |
The crossover node? |
19:24 |
DS-minetest |
yes, the insulated crossover |
19:25 |
DS-minetest |
like this thing: https://cloud.githubusercontent.com/assets/7613443/21582175/bd110a62-d04d-11e6-95a3-c2282f9578dd.png |
19:26 |
Nezrok |
Yes, that |
19:29 |
Krock |
the greatest crossover in history, maybe ever. |
19:29 |
DS-minetest |
you monster! |
19:30 |
DS-minetest |
btw is there a way to easily turn the whole screen image in linux? |
19:32 |
Nezrok |
Like flip it all upside down? |
19:32 |
DS-minetest |
yes |
19:33 |
Nezrok |
I dunno, maybe something like compiz can do that? |
19:33 |
Nezrok |
Has a bunch of funny options |
19:34 |
DS-minetest |
the xrandr command might be used to do this |
19:39 |
DS-minetest |
ok, problem is fixed. |
19:51 |
|
proller joined #minetest |
19:52 |
DS-minetest |
bye |
19:57 |
p_gimeno |
Nezrok: just tried, xrandr -x -y flips my screen |
19:57 |
p_gimeno |
je, acabo de girar mi pantalla 180° |
19:58 |
p_gimeno |
wrong channel, sorry |
20:04 |
|
Pie-jacker875 joined #minetest |
20:13 |
|
OxE7 joined #minetest |
20:30 |
|
AntumD joined #minetest |
20:42 |
|
Unit193 joined #minetest |
21:26 |
|
NathanS21 joined #minetest |
21:37 |
|
FrostRanger joined #minetest |
21:46 |
|
Cornelia joined #minetest |
21:49 |
|
illwieckz joined #minetest |
22:47 |
|
Blo0D joined #minetest |
23:36 |
|
nri_ joined #minetest |
23:37 |
|
nri_ joined #minetest |
23:38 |
|
nri_ joined #minetest |
23:39 |
|
nri joined #minetest |